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    Topics created by variance

    • varianceV

      Variance versus Kamikaze Pilot (allies +0) - Sierra Leone playtest

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      varianceV

      OK we all live and learn.  Take care mate!

    • varianceV

      G40L variance v Dead Hand (allies +15)

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      varianceV

      I’m quitting this game.  Will post result.

    • varianceV

      G40L variance vs Snigg (allies +26)

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      varianceV

      OK well if you set it up already we’ll play that.  :-)

    • varianceV

      16L G40 variance vs strategic planner (allies +24)

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      varianceV

      Looks like the bad guys won the war.  Fun game.  Please post result in the League results thread.  Thanks!

    • varianceV

      G16L variance vs Radiant (allies +24)

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      I already quit, but good to see you are rolling hot as ever.  Just goes to prove my point further.  Thanks.

    • varianceV

      Trying out the G40 Balance Mod

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      varianceV

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 111 Sea Zone
                  1 bomber moved from Germany to 111 Sea Zone
                  1 bomber moved from Germany to 110 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                  1 mech_infantry moved from Western Germany to Normandy Bordeaux
                  3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  1 tactical_bomber moved from Poland to France
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 infantry moved from Romania to Yugoslavia

    • varianceV

      Variance vs Karl7 (allies +20)

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      varianceV

      I should also apologize for not playing well.  I am very rusty because I haven’t played in months and I think its been almost a year since I played as the allies.  I also have a concussion from a car accident so I am somewhat more retarded than usual.  Anyway, you deserve better opposition.  Take care Karl

    • varianceV

      G40 16L variance vs Radiant (allies +20)

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      varianceV

      OK I’ll take allies with $20.  Let’ go with a carrier in 98 and an artillery in Szechwan.

    • varianceV

      What would you do if the game started with ANZAC/France??

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      varianceV

      I think what I would do is just stack Paris, sink z96, and grab Java and land the ANZAC fighters there.  I calculate that Germany would have to use the entire luftwaffe plus all land units in range to take Paris without losing large number of tanks/mechs.  I think this is historically fair because stacking Paris would be in the spirit of France being in defensive mode, and let’s just say that in the real war France got diced by the sickle cut.  It should have been harder for Germany.  So in this scenario the royal navy would be quite safe and without any possibility of sealion they could easily afford to nuke Taranto and build an IC in Egypt right away.  Russia gets some breathing room and a strong UK gives USA more room to focus on the Pacific. ANZAC having an extra round of income and $14 for the first couple rounds is a small help too.

    • varianceV

      Tech for all!

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      knp7765K

      I think with all the tech weapons at their disposal Japan would be able to wipe out China in the first 3 rounds and be in a good position to attack down into Burma. Also, since they would have the cheaper shipyards they would probably have more transports than usual to attack all the British holdings on round 3. Calcutta would probably fall round 4 or 5.

      Germany and Italy would have a fun time punishing Britain. They might even be able to pull off a round 3 Sealion and still be ready to confront Russia and the US. Although the Luftwaffe might suffer some from Britain having Radar. I can’t count the number of times I have rolled for AA and gotten a bunch of 2s.

      I think with a victory city game, it would definitely be an Axis win. If you didn’t use victory cities and played until one side or the other gave up, the Allies might be able to pull out a win over time.

    • varianceV

      Carriers for sale!

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      The11HP20T

      As long as we can sink whalers and corporate ships dumping toxic waste in the ocean I’m hip. No capture. No prisoners. No mercy. Just sink them. Everyone else, we just take they shiznit.

    • varianceV

      World War II: Loss of Life Visualized

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      B

      I saw this yesterday and was impressed by it. I wasn’t able to see some of the charts as well as I’d have liked, but it looked as if Ghengis was the #1 slayer on a per captia basis. I wonder how they determined the deaths in the early conflicts? Anyway I thought it was well done.

    • varianceV

      Tweaked Russia NO for G1940.2: "Red spread"

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      varianceV

      The “Propaganda value and spread of communism” NO from the rulebook says:
      3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls.

      Replace that with this:

      Red Spread
      3 IPCs for each originally German or pro-Axis neutral territory that the Soviet Union Controls, and for each of the following when at war on the Europe map: Novgorod, Volgograd, Moscow.

    • varianceV

      Communism

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      amanntaiA

      @knp7765:

      It kind of sounds like you really hate communism.
      I mean, just as soon as either of the communist countries pops their little commie head up, suddenly Nazi Germany and Militaristic Japan actually join forces with the Imperialistic British and Liberal, Democratic Americans?
      I like how you say the global war will continue until the complete extermination of the commies “or the plutocrats”. Like there would really be a chance of the Commies winning in this scenario? With both the Axis and Allied powers against them? I mean, Russia might be pretty strong, but China will be just a bunch of infantry, perhaps a few artillery and 1 fighter. Plus they would not get the Burma Road NO anymore so would they be able to buy anymore artillery?
      You could change it upon the Communist Declaration to the Stalingrad Road. We had a game with different alliances and one was China/Russia so China was given the Stalingrad Road NO. They had to control Szechwan, Sikang, Kazakhstan and Volgograd. Then China would get an extra $6 and they could buy Artillery.

      Well, by the time Russia has control of all its original territories again, Germany is beaten and on the run. So the Axis powers would be practically finished by then. And if China has all its territories (and the Stalingrad Road), they can oppose a late game, practically crushed Japan while the USSR takes Europe by storm. And if they team up to take down India, the UK is pretty much gone. It’d be the US versus Russia at that point.

    • varianceV

      Rich traitors

      World War II History
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      amanntaiA

      Well, Henry Ford was known to have antisemitic views…

    • varianceV

      Ignore this

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      S

      DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 6)

    • varianceV

      Which WWII power had the scariest music

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      @variance:

      @axis_roll:

      We shall drive a bullet into the forehead
      Of the rotten fascist filth,
      We shall build a solid coffin
      For the scum of humanity!

      This is why they won the war.  Best leave them Russians alone.

      Another text along these lines is the oath shown from 11:20 to 12:20 in this video of Frank Capra’s Why We Fight: The Battle of Russia - Part 2: https://www.youtube.com/watch?v=LKgciQ0FRNY.  I’m not sure if that particular bit of footage (which looks rather staged) originated in either Russia or Hollywood, but my understanding is that The Battle of Russia was presented in Russia during the war and was very favourably received.

    • varianceV

      Genocide NO

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      D

      We actually had a game of Global 40 where the two frenchman in UK were killed and the fighter fought and died gloriously but the destroyer off of Madagascar survived the game by circumnavigating the southern hemisphere.  It saw some limited action but the guy playing  france wanted to keep atleast one french unit on the board.

    • varianceV

      15L variance vs Whackamatt(allies+14)

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      varianceV

      yeah the Japanese carrier next to tunisia kind of screwed you over.  Fun game as always.  thanks

    • varianceV

      Bid a carrier in z98

      Axis & Allies Global 1940
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      Black_ElkB

      Well some interesting facts.

      All agree that in Europe 1940 the axis need a bid.
      All agree that japan is hard to stop unless US invest heavy in the pacific.

      In global nearly all players give the bid to the allies on the europe board and nobody gives the bid to the pac board.

      Has anyone tried the “China first” proposal I made? I used this solution in AA50 as a bid alternative, and I think it works well in G40 too, but haven’t received much feedback from actual games other than my own group.  Maybe its because the HR forums are a wasteland of forgetfulness? haha.  
      :-D

      The basic idea is pretty simple, everything else stays the same, but China moves first in the turn order!
      So in Global that’d be…

      China, Germany, Russia, Japan, USA, UK/Pac, Italy, Anzac, France (then back to China)

      I’m not saying that this change does away with the need for an Allied bid entirely, but it surely makes the bid range a bit narrower, and a lower. I mean if you can bring it down from 15, back into the single digits that’s a definite positive right? And China is a lot more fun to play this way. Its not like you’re getting “11 infantry in Yunnan”, but it does allow China to pull back and consolidate their starting forces, and build 1 round worth of additional units. It gives them their artillery in the first round, and bonus for control of the Burma road. What’s more it gives them a much better chance to secure their National Objective in subsequent rounds. This adjustment in turn order, also affords the Chinese an opening attack option in they want to get balsy!

      The reason I really like this approach is because it doesn’t mess with the Europe side of the map (e.g it doesn’t break the med.) Doesn’t change the situation outside of the Chinese theater, since those units are restricted on where they can move. And most importantly, it gives Japan more to worry about. Sure, you’re probably going to kick a lot more ass as Allies if you give UK an extra carrier in the Med, but if that kind of bid strikes you as overly distorting you might try this instead. It’s pretty easy to implement and makes China a lot more effective as a player nation, which eases the pressure on the other Pacific nations. China has an advantage (over India) in that it can’t be strategically bombed or convoy raided into non-existence. Also, you can preserve the illusion that the OOB force distribution of units on the gameboard, actually corresponds to something in reality. As if the units OOB units where chosen for some reason by the designer, to be at least vaguely historical. This change in turn order of just one Nation, allows to avoid bringing too many extra units into the board outside of the normal purchasing/placement mechanisms. Its at least as easy to explain to your opponent as a standard bid, and if you still want to bid anyway, then go for it. But the change is so simple, and it really does give Japan more to chew on, and it seems like the Pacific side of the map is the one that is grabbing all the attention lately in terms of balance.

      Also, for the history buffs…I feel like this tweak gives a slight nod to the fact that the War had been going on in China, even before all of Europe and the rest of the world was embroiled in the conflict.

      “July 7, 1937 a day that lives in”… I don’t know, the first turn of G40 at least? hehe. There are crazy numbers of potential players in China. The materials are produced there more often than not. Why not roll the dice and see if a China first approach will work? Anathema to all Americans, like me! But in the game’s turn order I think it is kind of cool ;)

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