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    Topics created by variance

    • varianceV

      Varaince (axis) vs suprise attack (allies) - bal mod

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      varianceV

      sure.  Set it up and PM me

    • varianceV

      Burma Airbase

      Axis & Allies Global 1940
      • • • variance
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      P

      @taamvan:

      The carrier “swap” would only work if the carriers started in SZ 38, the other distances are too far to “shuttle bomb” (my name for that swap).  Unless you have the air base, or more carriers.

      So J1 you move your carriers to 36, J2 to 38/41 to block 37 getting blocked :) Both of those SZs support a swap on J3.

      @taamvan:

      With no mobile units to start, how could UK take Yunnan?  It just cant get there until later in the game to threaten it.

      So if UK moves its initial units to Berma on UK1, and then Japan is taking Yunnan on J1 and retaking it on J2, those Berma units would be easily enough to take Yunnan on UK2, right?

      @taamvan:

      The J2 is what is stopped by the blocker.  On J2, Japan can move to SZ 39 at peace, so it just ignores the blockers.  Then you’d use the UK/ANZAC trick, we hope.  J3 is impossible to stop, but it just wont work because there is no landing place (Burma, Ceylon) for the bulk of the fighters.

      J3 is impossible to stop if you do this, but the 3 TTs you build on J1 will be at your SZ36 Naval Base on J2, and rely on SZ37 being open to participate.  And if UK is at peace UK2, there’s nothing stopping him from moving a DD to SZ37.  Isn’t the point of the initial transports that you’re hitting Calcutta with 12 land units instead of 6 in front of all of that air power?  Seems like a much more IPC-favorable battle.

      @taamvan:

      The best move is to get 6 men into Burma, in a way that UK wont attack (because he is afraid of defending short), then get 6 MORE men the next round, so you double the transports ability too.  This only works 1 time because of the limited number of ground troops the Japanese have in that area to start, unless you slow down the whole plan in general to a J3.

      I didn’t quite understand the part about doubling the transport ability, but I think you’re referring to using the initial TTs to take Burma J2, right?  That move puts pressure on Calcutta while making sure you keep the Yunnan landing zone.  How can those TTs be reused though, I only see the 2 units in Siam that can get in position for that?

    • varianceV

      Variance vs Sovietishcat (allies)

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      varianceV

      Hey Dominic, keep playing and soon you will learn to spot those tricks before they hit you.  There really isn;t much you can do to stop Japan grabbing India from you, but watch out for Italy grabbing Egypt becasue it can be a bitch to get it back.  See you next time!

    • varianceV

      …meanwhile over at vance's house...

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      FlashmanF

      I recently obtained a 2nd hand Playmobil Roman Arena. Unfortunately the lions were missing…

      catarena.jpg

    • varianceV

      G40Lbm variance (axis) vs Giallo (allies)

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      G

      Ill let you know tomorrow!

    • varianceV

      L17 G40 Bal. Mod variance (Axis) vs wheatbeer (Allies)

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      varianceV

      Thanks. Japan was a terrible mess. I just can’t seem to do Japan.  thanks for the games Wheat

    • varianceV

      Variance (axis) vs Kamikazepilot - Bal mod

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      varianceV

      @Kamikaze_pilot:

      On secont thought, I think I’ll pass for another bal mod game. Sorry

      OK, if you change your mind, look me up.

      gg

    • varianceV

      G40L variance (Nazi) versus curtmungus (communist) BM

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      CurtmungusC

      GG!

      Rage and HOnor!

    • varianceV

      Variance vs GARGANTUA

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      GargantuaG

      ROFL WTF

      CAUGHT SPYING RED HANDED LOLOLOLOL!

    • varianceV

      Global rule - Operative airbases extended range limited to 3 planes

      House Rules
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      IchabodI

      If an airbase has more than 2 damage points would therefore be 3 or more which means it’s not functional at all.

      I think 3 is too restrictive.

      I would be ok with trying a house rule that requires:

      1. Air Base is completely damage free for any extra movement range period.

      2. 3 plane types could move an extra movement point; not unlimited… So, 3 bombers, 3 tacs, 3 fighters…ect.

    • varianceV

      L17 Variance (axis+$2) vs Pherman1215 (allies) balance mod3

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      varianceV

      Oh yeah you are axis this time.  I will see you in the the other thread

    • varianceV

      EXECUTIVE ORDER: if you add 1 rule you have to remove 2 other rules

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      @variance:

      Transports no longer defend at 0; they revert to their original and correct defense of 1

      So go back to the scenario that transports protected warships? Or are you going to keep the rule that transports are always taken last but still allow defence on a 1?

      Interesting idea, assuming it is a yes to the latter above.

    • varianceV

      L17 BM2 Variance vs Simon33(allies)

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      @variance:

      Looks like the axis got that one.  Care to switch sides and try again?

      Yeah, I think so. Somewhat embarrassing really - setting a record perhaps.

      New game thread here: http://www.axisandallies.org/forums/index.php?topic=39055.0

    • varianceV

      G40b variance vs Amon Sul (allies)

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      varianceV

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Italians
                  Italians buy 2 infantry; Remaining resources: 0 PUs;

      Politics - Italians
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

      Combat Move - Italians

      Non Combat Move - Italians
                  1 infantry moved from Northern Italy to Southern Italy

      Place Units - Italians
                  2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,2,1,6,6,1,4,4,3
                  Italians collect 0 PUs (11 lost to blockades); end with 0 PUs total

      triplea_38094_Ita8.tsvg

    • varianceV

      16L G40b variance vs majikforce (allies)

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      majikforceM

      Good game. Yeah it was gonna be rough for Germany after you lost your Air Force. Balanced mod leaves no room for error for the axis.

    • varianceV

      16L G40 variance vs Ktylu (allies +24)

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      varianceV

      Care to try a pair of balance MOD games?

    • varianceV

      Variance (The Third Reich) vs Pete (technologically advanced Soviet Union)

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      varianceV

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 10

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 1 armour, 19 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour moved from Yenisey to Buryatia
                        Germans take Yakut S.S.R. from Russians
                        Germans take Buryatia from Russians
                  1 infantry moved from Vologda to Urals
                        Germans take Urals from Russians
                  1 infantry moved from Vologda to Nenetsia
                        Germans take Nenetsia from Russians
                  2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
                  1 armour, 3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Iraq to Trans-Jordan
                  3 bombers moved from Southern Italy to Trans-Jordan
                  3 mech_infantrys moved from Germany to Denmark
                  1 artillery moved from Western Germany to Denmark
                  5 infantry moved from Germany to Poland

      Combat - Germans
                  Battle in Trans-Jordan
                      Germans attack with 3 armour, 3 bombers, 3 fighters, 6 mech_infantrys and 4 tactical_bombers
                      British defend with 1 aaGun, 5 armour, 3 artilleries, 1 infantry and 6 mech_infantrys
                      Germans win, taking Trans-Jordan from British with 2 armour, 3 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
                      Casualties for Germans: 1 armour, 1 fighter and 6 mech_infantrys
                      Casualties for British: 1 aaGun, 5 armour, 3 artilleries, 1 infantry and 6 mech_infantrys
                  Battle in Poland
                      Germans attack with 5 infantry
                      Americans defend with 1 infantry
                      Germans win, taking Poland from Americans with 5 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Denmark
                      Germans attack with 1 artillery and 3 mech_infantrys
                      British defend with 1 artillery and 1 infantry
                      Germans win, taking Denmark from British with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
                      Casualties for British: 1 artillery and 1 infantry

      Non Combat Move - Germans
                  3 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
                  2 infantry moved from Southern France to France
                  2 armour and 4 mech_infantrys moved from Caucasus to Iraq
                  3 bombers moved from Trans-Jordan to Iraq
                  4 tactical_bombers moved from Trans-Jordan to Iraq
                  2 fighters moved from Trans-Jordan to Iraq
                  1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                  1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                  1 armour moved from Romania to Germany
                  1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
                  2 artilleries moved from Western Germany to France
                  2 artilleries moved from Western Germany to France

      Place Units - Germans
                  1 armour and 2 mech_infantrys placed in Volgograd
                  3 infantry placed in France
                  3 infantry placed in Western Germany
                  4 infantry placed in Germany
                  3 infantry placed in Novgorod
                  3 infantry placed in Russia
                  3 mech_infantrys placed in Ukraine
                  3 infantry placed in Southern France

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,3,1
                  Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Germany: 1 armour
                  EDIT: Adding units owned by Germans to Poland: 1 armour
                  EDIT: Removing units owned by Germans from Iraq: 3 bombers
                  EDIT: Adding units owned by Germans to Caucasus: 3 bombers
                  EDIT: Turning off Edit Mode

      triplea_37978_Ger10.tsvg

    • varianceV

      G40L variance vs simon33 (allies + technologically superior Soviet Union)

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      Already posted.

    • varianceV

      G40b Variance vs Giallo (allies)

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      varianceV

      Thanks Giallo.  Good game

    • varianceV

      Dealing with disappointment

      Axis & Allies Global 1940
      • • • variance
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      knp7765K

      Geez, what a douche!  I just watched the disappointment video and got my fill.
      One main thing I noticed is he seems to contradict himself.  He says to have big expectations but if/when those plans don’t work out quite according to plan, you shouldn’t be disappointed.  Yet he also says that you shouldn’t lower your expectations in order to not be disappointed.  He says you should expect getting to your ultimate goal it will be sloppy and imperfect.  But that is not lowering your expectations?
      This is making me dizzy.

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