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    Posts made by Variable

    • RE: AA50: Burma Road

      @oztea:

      Burma isnt easy to hold, especialy if China cant occupy that territory. You leave it to the british, the colonial indian british……unless you have an indian factory, your basicly throwing your men away for one more chinese infantry one turn from now

      @allboxcars:

      True but I’m just thinking it gives a bonus if you manage it - sort of simulating the historical importance of that route.

      I like the rule. It doesn’t make things any more difficult for the allies there. It just becomes a balanced trade off. If the allies decide to put resources into it, there is a payoff. If the axis decides to challenge it, the allies end up with an expensive meat grinder that may happen anyway.

      posted in House Rules
      VariableV
      Variable
    • RE: Where can i buy this online

      @Fighter:

      @Variable:

      Just picked up my copy within 30 miles of home for $100! I’m stoked! Gnasape is right, check around the neighborhood first.

      you actually shouldn’t complain about that price when comparing what you have to pay many places in europe, where you can easily pay more that 120 euros

      I’m not complaining at all. I was very happy to find it at this price as I too didn’t want to spend $250 bucks on ebay…

      posted in Axis & Allies Anniversary Edition
      VariableV
      Variable
    • RE: Where can i buy this online

      Just picked up my copy within 30 miles of home for $100! I’m stoked! Gnasape is right, check around the neighborhood first.

      posted in Axis & Allies Anniversary Edition
      VariableV
      Variable
    • RE: D10 or D12 version for A&A Unit Types?

      I have been thinking about this for sometime as well. It seems it would give the range of customisation that many of us are looking for, especially with the FMG pieces, Table Tactics pieces, etc…

      posted in Other Axis & Allies Variants
      VariableV
      Variable
    • RE: Why not use First Edition rules?

      Another thought just occurred to me… Instead of a +1 for defenders, how about a -1 for ground attackers. Infantry would not be affected as they are already a 1, but artillery would be a 1 and tanks a 2. It forces a more hard fought battle and makes the attacker use a stronger attack force. Same idea as my last one, but minimises the affects of defenders infantry stacking.

      posted in Axis & Allies Europe
      VariableV
      Variable
    • RE: Why not use First Edition rules?

      I like the idea of the city advantage. Something like a +1 to defence of infantry making them a 1,3. To keep it fair, this would have to be applied to all cities in the game though. Seems like a good simulation of troops desperately mustering their resolve to hold key cities.

      posted in Axis & Allies Europe
      VariableV
      Variable
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      Hey guys! I’m excited to make this my first post ( long time lurker ). I’m in for a set of nice game pieces and probably some dice too. You guys make great stuff. You’ve got my $$$.

      posted in Other Axis & Allies Variants
      VariableV
      Variable
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