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    Posts made by Vareel

    • RE: Japan Idea

      The reason I thought of it was in AA50 when Japan is contested in the sea, she tends to stick close to the asian coast.  It is atleast 2, probably 3, turns away from the US and only 1 from Japan.  As far as cost, just look at it as 15 ipc a turn for 3 turns, turn 1 navel base, turn 2 IC in fic, turn 3 air base.  I can really see a declare war turn 2 or 3 working well with this and a smash china/india tactic.  Once your back is safe, then japan could start moving in on Australia. I just know as the US i’d hate to attack a jap fleet with 2 or 3 carriers, a battleboat, and say, 10ish planes that can hit me if i’m within 3 squares of it.

      posted in Axis & Allies Pacific 1940
      V
      Vareel
    • RE: Japan Idea

      IC goes in FIC, same SZ

      posted in Axis & Allies Pacific 1940
      V
      Vareel
    • Japan Idea

      Forewarning, i’m bored and do not yet have the game.

      I had an idea though for a broad tactic using Japan that may work well.  The premise is to stick a navel and airbase on the island of, i’m guessing is, Hainin, right off the coast of FIC.  Not all at once, one at a time, possibly with an IC on FIC as well.  This will allow you to quickly drop 4 units a turn into FIC and 6 into china from Japan using only 5 transports.  With the airbase there your defensive fleet will have fighter protection, and with the navel base you can soak hits onto your carriers without fear (esp since the planes can land on the airbase to still protect your fleet).  You are also within striking distance of India to help keep the UK honest while you push.  Obviously your goal would be to push and take India and all of china while keeping the US off your back as long as possible, then turning to Australia.  Your main fleet defensive would consist of fighters on navel bases.  Only downside is you will probably take a beating in trying to keep control of your money islands.  Anyone else board out there with thoughts?

      posted in Axis & Allies Pacific 1940
      V
      Vareel
    • RE: Unit Cost

      I agree, tac bombers seem to be a nitch unit, something we have alot of now in the new game.  Every unit before had a broad purpose that nothing really interfered with.  Inf, the defense monster and fodder, art, lots of punch for your buck, etc.  Now I can see absolutely no reason to purchase a tac bomber, just use the ones I start with.  Even with the boost going from a 3 to a 4 isn’t as huge as say, art making inf go from a 1 to a 2.  With art, inf will get double the hits they normally would, a tac bomber with boost will only increase the odds of it getting a hit by about 16%.  I also wonder why battleship costs haven’t gone down with the increased difficulty in repairing them.  Now we will have tac bombers, armor, cruisers, subs, and probably battleships built very rarely.  I love the new units and ideas, just wish they all had a larger role to play.

      posted in Axis & Allies Pacific 1940
      V
      Vareel
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