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    Posts made by Vareel

    • RE: Sorry to ask an obvious question.

      correct

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Played Our First Game Tonight

      I do like the map, but the 2 separate pieces thing annoys me as does the huge crease in the lower half.  Also, the territories and convoy zone markers are too small.  Much better than the aa42 map though, much much better.  Any chance someone is going to make a killer PDF of this map, eh eh?

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Tac Bombers

      No I completely agree and would never personally purchase a tac-bomber.  Esp since once that fighter next to it dies that tac-bomber just turned into a regular fighter on the attack, but still has all the draw backs.  Love the concept, terrible execution.  These, 6 IPC tanks, and cruisers make me sad =(.  Maybe thats why japan only has enough tac-bombers for setup, they figured no one would want to purchase more  :wink:

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Rules Q&A

      @plumsmugler:

      The US can’t land it’s planes in British or Australian territories until it is at war? Where did it say that in the rulebook?

      Also, if the British and ANZAC forces go to war with Japan but Japan is not at war with the United States does that allow Japan to occupy the Dutch East Indies or is that still a declaration of war with the US?

      Doesn’t say they cannot land there planes there, but it makes logical sense, it would also be weird if Anzac attacked japan on turn 1 after the us droped 2 Inf into new guinea and then japan attacked new guinea.  As far as invading the Indies I belive that if they are controlled by the dutch, they cannot, but if they are controlled by UK/AN then they could.

      My question is, lets say on US1/AN1 they both moved boats into the same SZ, and UK attacked japan starting war.  IF japan were to attack the SZ containing US/AN units would the US units fight or just be there but do nothing?  I’m assuming the later.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Disadvantages for starting in 1940

      Not just that, hawawii is a victory city.  If, big if but still if, the Japs can setup to take either India or Australia VC and has a free shot at pearl, its game over man.  Remember, they only need 6 out of 8 to win.  I could see japan setup to hit India hard with starting units, and hit Pearl with purchased units all on turn 3 for a quick win.  Also, Pearl is the perfect place for the US to strike out from as it is within range of nearly everything.  And lastly, Jap units hitting the US at Pearl are not hitting UK/ANZAC, which is also a big deal.  Its all a balancing act.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: West Coast Rush

      No because you cannot ignore the block since you will be declaring war that turn.

      posted in Axis & Allies Pacific 1940
      V
      Vareel
    • RE: New Unit Clarifications

      Ah ok, thanks.  Now by blitz do you mean move 2 spaces or the action of blitzing threw an enemy held territory with no units in it and attack a 2nd territory, i’m assuming the second.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Rules Q&A

      so I would get 1 ‘free’ combat move so to speak, then after my first combat move against Uk/Az/US I would be considered at war for all further combat moves?  So for example, if the US had a destroyer in SZ 25, and I had a japan fleet in SZ 6 from which I moved 1 submarine into SZ 26 and use it to attack a US fleet in SZ 26, my battleship and transport in SZ 6 would then NOT be able to move to SZ 26 unless the US destroyer was destroyed because I am now at war.  However, if I were to move the transport first it would be able to bypass the destroyer and I would be free to clear SZ 26 with airpower and allow my transport to land troops.  If this is unclear just say and I will reword it.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: New Unit Clarifications

      not paired up with a tank like inf/art, just has to be 1 tank around to ‘blitz’, they can still move 2 in NCM or to attack from a territory behind if you already hold the territory infront, at least from my understanding.  Honesty can you think of 1 instance other than say in africa where the ‘no blitz’ would be a true limiting factor, because I cannot.  And even then I can just keep 1 of my starting armors around to allow my mech inf stack to do this.  I’m sorry I love the concept of mech inf, tac figs, cruisers, and to an extent subs, but will be house ruling them without a doubt.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: New Unit Clarifications

      There are two reasons in older AAs to buy tanks.  1) the 2 space movement, this makes them get to the front faster and the can opener threat, 2) you got extra money but no extra build slots.  With pacific, I can buy the mech inf for 4, or armor for 6, the mech inf still has the 2 space move, and are 2/3rds the price.  Why on earth would I buy the armor?  Esp when I start with around 25 planes for punch.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Rules Q&A

      I have a question that I don’t believe has been asked.  Do allied ships ‘block’ the movement of Japan boats before war is declared?  And if not does Japan have to declare war before doing her combat moves, or can she make all her CMs and then declare war?

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: New Unit Clarifications

      Tanks are now overpriced junk if you ask me.  2 tanks, or 3 mech inf, i’ll take the mech inf each and every time.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: The new facilities

      Think about it though, in aa50 how many locations do you build an IC in that has a value high than 3, france, and islands are about it.  France will already have an IC, and islands are not allowed to anymore, so it is actually a savings of 3 IPC and at times 1 more unit compared to old.  This should lead to many more minor ICs purchased than in previous games.  Although the increased quanity of ICs on the board may limit that, esp for the UK, but Japan will probably still build 1 or 2 in an average game, heck the US might even need one or two with her insane income.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Japan Idea

      Only big downside to this that I can see is caroline islands will be taken by the allies quickly and is 3 away from both japan and hainin.  This is good if they cannot block you, but i’m sure the US could station there while one of the others puts a pair of DDs in your way so that you cannot retake it.  On the otherhand, you can hang out at caronline for turns 2-4ish, then retreat when it gets too hot as i’m sure with the airbase on hainin it will not take much to defend it in the early turns.  Welp in a few more days with any luck I can see how it goes lol.

      posted in Axis & Allies Pacific 1940
      V
      Vareel
    • RE: Australia Rush?

      True, and the allies will have the income advantage.  I think it will come down to if japan can knock down 1 or 2 of the minor allies, atleast economically, and get a good supply line going.  I can’t wait for this game, come on coolstuff hurry and ship mine!

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: The new SBR system

      Don’t forget as well that the map is even larger than in AA50.  To keep defending fighters in berlin they won’t be fighting on the front lines.  Also, if the US going for a dedicated SBR campain cannot afford to send in escort fighters from say, carriers that are defending there transports, there is something wrong.  Even in aa50 as the US I typically end up with atleast a 3 to 2 ratio of 3 us fighters per 2 german fighters, and since i cannot lose the figs to aa fire I would send them as escorts hoping the germans send up there fighters for me to shoot down.  This new system forces everyone to make choices, just like the new two hit rules and sub/dd rules force choices in navel battles.  Now if we can just find a way to make land combat more obvious than it is.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Australia Rush?

      wow, so they have…

      13 ftr
      10 tct
      4 bmb

      plus 3 AC, and 3 trannies.  wow that is a LOT of airpower.

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Australia Rush?

      Thanks mate.  Granted your right, I can’t even read it =(

      posted in Axis & Allies Pacific 1940
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      Vareel
    • RE: Australia Rush?

      Where do you see the starting units for japan at?  I know I saw them once and now I cannot find it again for the life of me.

      posted in Axis & Allies Pacific 1940
      V
      Vareel
    • RE: The new SBR system

      I really like these rules, as I feel in the past if you were going to play with the interceptor optional rule you should just remove the ability to SBR as it did almost the same thing.  This also puts more choice into the actions, and allows it to be a bit more of a mainline strategy and make getting those airfields nearby to send escorts very important.  I like the fact that it adds more detail I guess, and it balances out the numbers nicely.

      posted in Axis & Allies Pacific 1940
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      Vareel
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