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    3. Posts
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    Posts made by van_Dijk_Bart

    • RE: BvD and P@nther

      Sorry, went to fast with France, went over the turn summary. But not really shocking……

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Germans

      triplea_39563_Ger2.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 aaGuns moved from New South Wales to Queensland
                  2 fighters moved from New Zealand to Queensland
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      triplea_39563_ANZ1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      No, but your fleet was 100% on the defensive……

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  2 fighters moved from Hawaiian Islands to Queensland
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                  1 fighter moved from Western United States to Eastern United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
                  1 mech_infantry moved from Western United States to Eastern United States
                  1 bomber moved from Central United States to Hawaiian Islands

      Place Units - Americans
                  1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  6 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Hopei
                  1 infantry moved from Shensi to Kweichow
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Purchase Units - British
                  British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 1 submarine; Remaining resources: 2 PUs;

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 fighter moved from Scotland to 110 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 armour moved from Alexandria to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser, 1 fighter and 1 transport
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 fighter and 1 transport remaining. Battle score for attacker is 3
                      Casualties for British: 1 cruiser
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                      Casualties for British: 1 carrier
                      Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Battle in 110 Sea Zone
                      British attack with 1 destroyer and 1 fighter
                      Germans defend with 1 submarine
                      British win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer
                  Battle in Tobruk
                      British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                      Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

      Non Combat Move - British
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from 96 Sea Zone to Malta
                  1 fighter moved from 97 Sea Zone to Malta
                  1 bomber moved from 97 Sea Zone to Malta
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                  1 infantry moved from Malaya to Shan State
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  2 infantry moved from Burma to Yunnan
                  1 fighter moved from Burma to Yunnan
                  1 fighter moved from India to Yunnan
                  1 tactical_bomber moved from India to Yunnan
                  3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
                  1 infantry moved from West India to India
                  1 fighter moved from 110 Sea Zone to United Kingdom
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 battleship moved from 111 Sea Zone to 104 Sea Zone
                  1 aaGun and 2 infantry moved from Scotland to United Kingdom

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  2 artilleries and 4 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

      Place Units - UK_Pacific
                  1 submarine placed in 39 Sea Zone
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 14 PUs; end with 16 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 3 infantry
                      Some Units in 39 Sea Zone change ownership: 1 submarine

      triplea_39563_UK_1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      Scramble on SZ 97?

      Regards, Bart.

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  1 fighter moved from Scotland to 110 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 artillery and 2 infantry moved from Alexandria to Tobruk
                  1 armour moved from Alexandria to Tobruk
                  1 mech_infantry moved from Egypt to Tobruk
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                  1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk

      triplea_39563_Bri1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  6 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 8 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Hopei
                  1 infantry moved from Shensi to Kweichow
                  1 fighter moved from Yunnan to Burma

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      triplea_39563_Chi1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  6 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      triplea_39563_Chi1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  2 fighters moved from Hawaiian Islands to Queensland
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                  1 fighter moved from Western United States to Eastern United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
                  1 mech_infantry moved from Western United States to Eastern United States
                  1 bomber moved from Central United States to Hawaiian Islands

      Place Units - Americans
                  1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      triplea_39563_Ame1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      triplea_39563_Ame1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      No Scramble for SZ 35. In a case like this you don’t have to ask me. There is no way I can do damage with a scramble in this case.

      Regards, Bart.

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      Be very carefull with the ‘save at this point’ functionality in TrippleA. I have seen it corrupt the file more than once. And the tricky thing is that it corrupts it in such a way that most of the time it will not be apparent until turns later. And at that point it is very hard to turn back……

      Regards, Bart.

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      Hi P@nther,

      I presumed the summary and save game was posted automatically. So I went to quickly to Japan’s turn. But since Russia had no combat first turn I presume it doesn’t matter. I will be more careful with the other allies.

      Regards, Bart.

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese

      triplea_39563_Jap1.tsvg

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      Hi P@nther,

      I’m pretty familiar with TrippleA, including History and Edit mode.
      I’m working, so I will do my move this evening. But I did expect a saved game to be attached here. Are you still working on it or did you forget it?

      Regards, Bart.

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      For OOL, just use common sense. If the dice turn up normal just the normal OOL (first hit battleship, destroyer, cruiser, fighter, second hit battleship for sea zone 111 and first hit battleship, French cruiser, UK cruiser, French fighter, 2x UK fighter, second hit battleship for sea zone 110). If extreme dice occur ask me if you are in doubt.

      Regards, Bart.

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • RE: BvD and P@nther

      Hi P@nther,

      Full scramble on both please.

      Regards, Bart.

      posted in Play Boardgames
      V
      van_Dijk_Bart
    • General new to this forum looking for an A&A Global Second Edition Game

      Hi All,

      I have played A&A Global a lot with TrippleA, just not through this forum.
      So I’m looking for someone who is up for both the challenge of a game and showing me the ropes on how it works with this forum inbetween.

      Regards, Bart.

      posted in Find Online Players
      V
      van_Dijk_Bart
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