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    Posts made by valthonis

    • RE: Axis and Allies Zombies!

      Personally I think the civilian tracking is unneeded.
      If zombies win and control the territory they get 2 zombies per IPC rating of the territory to reflect the civilian population being infected/taken.  Yes that does mean that some of the bigger territories will hurt, Japan for example would generate 16 zombies if it fell.  Though makes sense as generally higher IPC rating indicates a higher number of population.  Make use of the originating IPC value of a country in the case of US or others that get income boosts.

      Then reduce the combats losses to just 1 for 1.  Tank, mech, etc, all end up being 1 zombie.

      There are three types of models available from the Zombies!!! game.  I suggest the following rules/stats for them

      Regular Zombies:  Attack 2, Defense 1, Move 1 (Can engage air units with ‘Zombie Pathogen’)
      Zombie Babes:  Attack 1, Defense 2, Move 1 (Can move across water at Movement 2 and engage navel units)
      Zombie Dogs:  Attack 1, Defense 1, Move 2 (Can blitzkreig like tanks)

      All are equal in cost, IE you get to place 4 zombies, it can be any combination of the above.

      Also remove the zombies random movement and make it more interesting.  Have each player roll a d6 on the zombie phase, the highest rolling player gets to play the zombies.  Attacks if possible must be made, IE can’t just keep the zombies standing at your border and not attack just because its you, but if you have more than one option you pick.  Non-combat doesn’t follow this as zombies like to shuffle around mindlessly when not attacking.

      posted in House Rules
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      valthonis
    • RE: Axis and Allies Zombies!

      Version 0.1:  Playtesting still needed.

      Starting on the 4th turn, roll a d6 for each faction/nation in succession.
      -On the 4th turn, a roll of 6 is needed
      -On the 5th turn, a roll of 5 is needed
      -On the 6th turn, a roll of 4 is needed…etc

      The first faction/nation to roll the required number is subjected to a zombie infestation.
      All units, infantry/armor/mech/artillery/fighters/tac/bombers are all replaced by zombies at a 1:1 ratio.

      Zombies have the following stats:
      -Attack 2
      -Defense 1
      -Move 1

      Zombies have a special Zombie Pathogen, an air/water-borne pathogen that allows them to attack aircraft and submaries at a reduced effeciency.  Attacks at 1 against fighters/tac/bombers and submarines.

      In addition, Zombies are tireless and have no need to breath and can thusly traverse bodies of water with a haphazard walk/swim across the bottom.  Surface ships cannot attack the zombies due to their small if non-existant sonar signature, submarines loose their first strike ability due to their inability to acurrately target the zombies at range.

      Zombies do not collect IPCs, rather they gain new zombies by two means.
      1.  Every two territories under Zombie control can build one Zombie. If they count an odd number, the fraction is lost. Placement allows one Zombie placed in any Zombie controlled Territory, in example; if you gain 3 Zombies, you can place them anywhere you control, just not in the same place.

      2.  During combat, any and all enemy losses are replaced by new zombie forces after all combat is resolved.

      Win factors:
      Zombies win by infecting the world.
      Zombies loose by being wiped out by the rest of the world.

      Zombies! do not override the existing Axis and Allies win factor rules.  Axis is still versus Allies.  Zombies are tossed in as the monkey wrench to the game.   :evil:

      posted in House Rules
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      valthonis
    • RE: Axis and Allies Zombies!

      Oops, yes, the zombies can be ‘destroyed’ through normal combat rolls.  Zombies do not rise again as new zombies, they are simply destroyed.

      So it may seem odd to have a tank be defeated and rise again as a Zombie, but think of it more of the guy(s) that were in the tank.  :)

      Still not sure what to do about naval and aircraft.  I mean if the zombies broke out in the US, they could be left alone by the rest of the players and the US player would get pretty bored.  If they sent planes over to attack the zombies, how do the zombies attack the planes?  Otherwise the players would just stock up on fighters and bombers and have no resistance.

      posted in House Rules
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      valthonis
    • RE: Axis and Allies Zombies!

      The biggest issues I see are dealing with air and water.
      I thought about rolling a die after X turns.  The unlucky player, based on the roll, has a biological weapon miss hap and all of their troops turn into zombies.

      All units are replaced with zombie units.  Attack of 2, defense of 1, move 1.
      Any enemy losses during combat with the zombies become zombies.

      In addition new zombies are created much like the Chinese infantry rules, but new zombies cost 5 IPCs.  All I’ve got for a first shot.

      posted in House Rules
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      valthonis
    • Axis and Allies Zombies!

      Has anyone considered an Axis and Allies Zombie mod?
      Just started thinking about it the other day, no real rules, but thought it might be neat if the losses from combat rose again as zombies.

      posted in House Rules
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      valthonis
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      Ok, it’s making more sense now, not quite sure what I was thinking earlier.
      One last question.  :)

      In your example about US invading Spain, but Germany freeing it and that Germany couldn’t build a factory there as it’s now Spain’s again.  Would a factory give Spain any possible benefit or are the neutrals ALWAYS limited to their initial starting forces?

      If so, I can see why you mean a factory would be dumb, I think on some level I was assuming a factory would allow them to exceed their starting forces.

      Thanks again.

      posted in House Rules
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      valthonis
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      @Imperious:

      yes right. as far as neutrals they can build, only to replace loses and using their current IPC and force pool as the guideline. They can’t control new territories, but can fight alongside their allies in combat. In any case their ally gets the IPC they capture if they make conquests alone without aid ( as in Spain or Turkey).

      Ok, so regardless of a factory or not, they can always rebuild to what they had originally.  So if they started with 2 infantry and a tank, they can always build those assuming no more than the 2 infantry and a tank.

      @Imperious:

      Well Spain can waste 4 turns worth of income once at war saving for a minor factory…but as i said they can replace loses from their original force pool even if these are tanks or ships… In this case they don’t need a factory, but i guess they can buy one and it will only be used to place more Spanish units. So really their is no point to making a factory.

      The allies can take it over and build a factory. The only time to can build a factory in a neutral is to conquer it. If the other side takes it back, the factory is destroyed.

      So if Spain is a German ally, US can invade and build a factory, then Germany can retake it and destroy the factory. Germany cant then build a factory for German units… it can however save up and build a spainish factory for spainish units… but that would be a dumb move.

      Sorry, just seems odd to me.  Why can they build without a factory and invade but not claim for their own?

      Also, when would they make a move?  Would spain replace losses/move during any Axis Player’s turn?

      posted in House Rules
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      valthonis
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      Thanks for the reply!

      When you mentioned:
      “Yes you need white or cream pieces painted ( use british). If they go axis, then have some extra minor axis allies ( light Grey) for these. Quantity would be based on setup, so just use that to determine how many because they can never exceed their total force pool.”

      Do you mean short of building a factory to produce more units it’s a non-issue as they will never get more?

      Thanks again!

      posted in House Rules
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      valthonis
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      First off I must say I love what you’ve done with this thus far.  
      But I have a couple questions to clarify the rules and the map.

      1.  Under the “Neutrals” you have the ending comment
      “All they can do is defend home territories, with the exceptions of: Spain, Turkey, Brazil, and Argentina”
      What exactly do you mean by that?  Perhaps it’s me, but it wasn’t clear if you meant those neutrals to be factions of their own.  And if so, when do they move and by whom?

      2.  If the above assumption is correct, I’m guessing those four should have their own colors seperate from the “other” neutrals?   Also assuming that the pro-axis, pro-allies, and neutrals should have their own colors too?  If so, anyone have a good recommendation for the colors and how many “Extra” units each should have for gaming sake?

      3.  Again, if assumption for 1 is correct, Brazil should only have Brazil and Seazone 18 correct?  Iraq, Persia, etc, blend right in without any new line/spacing after it.

      4.  Can any of the neutrals build ICs and build more units?

      5.  Finally, the map.  Should the Vichy France system be reduced in size at all?  It just seems to stand out dramatically larger than any other roundel.

      Otherwise awesome job, screw AAE40, well except for the pieces, but I’ll be playing this game.

      posted in House Rules
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      valthonis
    • RE: What's the first thing you'll do upon getting Europe 1940?

      Suppose I jumped the gun with inviting friends.  Should it read.

      Open the box, looking for missing units and typos, wait for replacement pieces and clarifications?

      ducks from the incoming flames  :-D

      posted in Axis & Allies Europe 1940
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      valthonis
    • RE: What's the first thing you'll do upon getting Europe 1940?

      Bribe all of my friend’s wives so the guys can come over an play a global game

      posted in Axis & Allies Europe 1940
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      valthonis
    • RE: USA in global only get 30 IPC in war NO

      Is that +30 for the Eastern side or in replacement for the +40 that Pacific has?

      I’m curious as I would be a little annoyed if the printed 10/50 on the Western half of my map ends up being some other number during the global game.  What are we supposed to do, tape over it?

      posted in Axis & Allies Europe 1940
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      valthonis
    • Building ICs…

      If at the beginning of my turn I build an IC and two tanks.
      Can I place the IC in a given zone and then have the tanks built there or do they have to go to a preexisting location?

      posted in Axis & Allies Pacific 1940
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      valthonis
    • Crazy board idea…

      Ok, so I’ve got this crazy idea, well two part idea really.

      Part 1:
      Take the AAP40 map and sandwich it with a sheet of Lexan on the top.
      The idea is we rarely have time to sit and play an entire game (for whatever reason are games are almost always seriously drawn out), so when we call it for a night we can use dry erase markers to write down what was where (I have kids, so leaving the board out isn’t an option)

      Part 2:
      Less likely to work, but put a magentic sheet behind the board, still with the thin lexan on top.  Then adhere small magnets to the miniatures so I can mount the board on a wall.  The only issues I see is getting strong enough magnets to hold, but not too strong that it’s an issue getting the miniatures pulled off the board without breaking the magnet off.  Several of the units, IE subs, don’t have a lot of space to glue a magnet to.  I could also put magnets on the chips so stacking is possible and put a pair on top of the carriers so aircraft can be held.

      Thoughts?

      posted in Axis & Allies Pacific 1940
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      valthonis
    • RE: New Battle Strip

      Well I got my missing china infantry in the mail today, though a surprise, packaged with it was 6 more Japanese Tact bombers a new battleboard.

      posted in Axis & Allies Pacific 1940
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      valthonis
    • RE: Getting extra pieces?

      Weird, I got mine today as well, but my tact bombers were in a ANZFAC storage box, yes they shipped the box too)
      I was a little confused by it until I opened the ANZFAC box.

      posted in Axis & Allies Pacific 1940
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      valthonis
    • RE: New Battle Strip

      Well if its anything like my missing chinamen, it will be a while before you see it.
      I’m at 3 weeks since they told me it “shipped”.  I asked them where it was, “we don’t have tracking numbers”, then I asked them how much longer should I wait before I assume it’s lost, “Wait another 2 weeks, then call back if you haven’t seen them”.    :|

      posted in Axis & Allies Pacific 1940
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      valthonis
    • RE: Bad news

      Honestly I really like the P38, I assumed it was picked as it was in the war and perfectly recognizable as a US plane.

      posted in Axis & Allies Europe 1940
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      valthonis
    • RE: Do you want canada as a power

      Maybe they’re 10 Canadian IPCs?  :-D

      posted in Axis & Allies Europe 1940
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      valthonis
    • RE: Thinking about picking up

      Spring 1942 is the “Basic” game.  Similar to the original A&A where as Pacific is part of a larger more enthusist’s version of the game that can be later combined with Europe 1940.

      The complexity and size of the map is one major difference, as well as mechanized infantry and tactical bombers that make it’s way into Pacific and Europe.

      posted in Axis & Allies Pacific 1940
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      valthonis
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