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    Topics created by Valladares

    • ValladaresV

      Axis & Allies 1941 Optional Rules

      House Rules
      • • • Valladares
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      baron MünchhausenB

      @Valladares

      I used Tank as substitute for Artillery bonus on Infantry.

      No need for more sculpts, just giving +1 Attack bonus when paired 1:1 with a Tank.

      That way, you introduce a combined arms mechanics at no real cost. In addition, you make Inf+ Tank combo the best attacking land units compared to 3 Infantry by a small margin, for same cost.

    • ValladaresV

      A&A Zombies setup for A&A 1941

      House Rules
      • • • Valladares
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      ValladaresV

      Axis & Allies and Zombies setup for Axis & Allies 1941

      This house rule adapts the initial setup of the zombie version to 1941. Plus: You can now buy artillery, worth 4IPCs. And, the two new industrial complexes can place units following the normal 1941 rules.

      Soviet Union - 7 IPCs

      Russia: 5 infantry, 1 artillery, 1 tank, 1 fighter, 1 Industrial complex Archangel: 3 infantry Karelia: 2 infantry, 1 artillery Caucasus: 3 infantry, 1 tank, 1 Industrial complex Urals: 2 infantry Siberia: 2 infantry, 1 artillery SZ 4: 1 submarine

      Germany - 12 IPCs

      Germany: 4 infantry, 2 tanks, 1 fighter, 1 bomber, 1 Industrial complex Western Europe: 3 infantry, 2 tanks, 1 fighter Southern Europe: 3 infantry, 1 artillery, 1 Industrial complex Eastern Europe: 5 infantry, 2 tanks, 1 artillery Norway/Finland: 2 infantry Ukraine: 3 infantry, 1 tank West Russia: 1 infantry, 1 artillery, 1 tank North Africa: 2 tanks SZ 5: 1 battlesihp SZ 6: 1 submarine SZ 9: 1 submarine SZ 15: 1 submarine SZ 16: 1 destroyer, 1 submarine, 1 transport

      UK - 12 IPCs

      United Kingdom: 1 infantry, 1 artillery, 1 fighter, 1 bomber, 1 Industrial complex Anglo-Egypt Sudan: 2 infantry, 1 tank French West Africa: 1 infantry Union of South Africa: 1 infantry, 1 artillery (we recomend to add 1 Industrial complex) India: 1 infantry, 1 artillery, 1 fighter, 1 Industrial complex Australia: 1 infantry, 1 tank, 1 Industrial complex Borneo: 1 infantry Eastern Canada: 1 tank Western Canada: 1 infantry Gibraltar: 1 fighter SZ 8: 1 battleship, 1 destroyer SZ 10: 1 destroyer, 1 transport SZ 14: 1 destroyer, 1 transport SZ 29: 1 destroyer, 1 transport SZ 33: 1 destroyer, submarine, 1 transport

      Japan - 9 IPCs

      Japan: 4 infantry, 1 artillery, 1 tank, 1 fighter, 1 bomber, 1 Industrial complex Manchuria: 2 infantry, 1 artillery Coastal China: 2 infantry Southeast Asia: 1 infantry, 1 artillery Caroline Islands: 1 infantry SZ 31: 1 destroyer, 1 submarine SZ 45: 1 battleship, 1 aircraft carrier, 2 fighters, 1 destroyer, 2 transports SZ 46: 1 aircraft carrier, 1 fighter, 1 destroyer, 1 transport

      USA - 17 IPCs

      Eastern US: 2 infantry, 1 tank, 1 fighter, 1 bomber, 1 Industrial complex Western US: 2 infantry, 1 artillery, 1 Industrial complex Brazil: 1 infantry Alaska: 1 infantry Hawaiian Islands: 1 infantry Philippine Islands: 1 infantry Northwestern China: 1 infantry Szechwan: 2 infantry, 1 artillery, 1 Industrial complex SZ 11: 1 destroyer, 1 transport SZ 37: 1 submarine SZ 40: 1 battleship SZ 42: 1 aircraft carrier, 2 fighters, 1 destroyer, 1 transport

      ATT: Santa Bárbara Historical Play Group

    • ValladaresV

      D-Day Fortune/Tactics cards for LHJ Dimensional Battlefield

      House Rules
      • d-day • • Valladares
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      ValladaresV

      House Rule: Fortune and Tactics cards, for the Dimensional Battlefield official LHJ Mode.

      The Order cards 09a and 11a, do not have fortune and tactics cards, these, created by me, could help to improve gameplay of this mode, and avoid confusion, when playing with the 3 decks.
      The optional rule of these Order cards will not be used, since it is now considered as a penalty in the fortune cards.
      The cards are placed after the 9 and 11 of each deck, and read as follows:

      Fortune cards

      09af. Allied artillery fires. (Allies)
      Roll a die.
      (1) Explorers: reroll all failed dice once, in this phase.
      (2-3-4-5) There is no effect.
      (6) Moving targets: Targets are not pre-selected. On each roll of 1 the allies choose the eliminated unit. On each roll of 2 the Axis choose the eliminated unit.
      (Optional additional system. This card is placed after card 09f)

      11af. Axis artillery fires. (Axis)
      Roll a die.
      (1) Explorers: roll all failed dice once, in this phase.
      (2-3-4-5) There is no effect.
      (6) Moving targets: Targets are not pre-selected. On each roll of 1 the Axis chooses the eliminated unit. On each roll of 2 the Allies choose the eliminated unit.
      (Optional additional system. This card is placed after card 11f)

      Tactic cards:

      09at. Relocation of troops. (Axis)
      Replace blockhouses that are in areas free of allied units with lost infantry. One infantry for each blockhouse.
      (Optional additional system. This card is placed after the 09t card) (Remove this card after use)

      11at. Sabotage of German supply. (Allies)
      Allies can choose up to 6 units from the axis reinforcement board, and roll a die for each of them. Every 1-2-3 the unit is eliminated from the game.
      (Optional additional system. This card is placed after the 11t card) (Remove this card after use)

      House Rule: Allies victory condition.

      The standard OOB condition states that the allies must capture, and then hold at the end of a full turn the 3 victory cities, which effectively makes the game 9 turns for the allies. I believe that removing the condition to hold cities for an additional turn would make victory more feasible for the allies.

      New condition: allies must maintain control of the 3 cities, at the end of a turn.

    • ValladaresV

      3D Printed French and Kamikaze Tokems

      Customizations
      • • • Valladares
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      ValladaresV

      3D PRINTED FRENCH ARMY, ITALIANS AND KAMIKAZE TOKEMS

      Hello, at last i fund a nice little bussines in Costa Rica, how can print me, some pieces. They dot had resin machines, only LP Plastic, but they completed the task. Look at the work:

      Video: https://www.youtube.com/watch?v=9Gnurpxozbk

      118138084_101611251668841_5802328668253652317_o.jpg

      IMG_20210410_171015.jpg

      IMG_20210408_134137.jpg

      IMG_20210408_131945.jpg

      IMG_20210408_131324.jpg

      IMG_20210326_071433.jpg

      IMG_20210325_203419.jpg

      IMG_20210325_201401.jpg

      IMG_20210325_200459.jpg

      IMG_20210325_200433.jpg

      French battleship Dunkerque (by daragen)
      https://www.thingiverse.com/thing:4270433

      Amiot 143M (by onintothevalleyofdeathroadthe600)
      https://www.thingiverse.com/thing:4579998

      Renault-AMX R-40 (by aubustou)
      https://www.thingiverse.com/thing:2572250

      Renault CHAR D2 (by aubustou)
      https://www.thingiverse.com/thing:2904718

      Renault UE (by deweycat)
      https://www.thingiverse.com/thing:2962800

      Surcouf (by HatsuneR)
      https://www.thingiverse.com/thing:3071979

      French 1897/ 75mm Mle (by DokEsperanto)
      https://www.thingiverse.com/thing:2639764

      kamikaze Tokem Ki-84 Hayate (By RF100User)
      https://www.thingiverse.com/thing:4715110

      Fiat CR-42 (By MojoBob)
      https://www.thingiverse.com/thing:3366311

      Ansaldo Carro Veloce 33/35 (by Redxvb)
      https://www.thingiverse.com/thing:2962822

      P26/40 (by WindhamGraves)
      https://www.thingiverse.com/thing:4511723

    • ValladaresV

      Ecuador in G40 BOARD (For winter and Summer)

      Customizations
      • • • Valladares
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      ValladaresV

      ¿Where is the Ecuador line on G40 board? We marked it, as best we can. If you want summer/winter dynamic house rule, this is the geography division, in this board.

      152310617_2844685905795805_2241943045422334519_o.jpg

    • ValladaresV

      G40 Santa Barbara Historical v2beta

      House Rules
      • global 1940 • • Valladares
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      ValladaresV

      The map in playtest 9°

      M0.Base1940v2.png
      M1.OIL1940v2.jpg

    • ValladaresV

      Cheap Home made flight stands

      Customizations
      • • • Valladares
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      ValladaresV

      @Sgt-Mclusky well, no porblem, now you can make new ones, at last 50 for a total of $11us.
      120837051_1465808726951478_4950868031483198762_n.jpg
      120853113_1440231332832428_8894120060177541328_n.jpg

    • ValladaresV

      1998 PC GAME MAP

      Customizations
      • • • Valladares
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      ValladaresV

      FOR CLASSIC THIRD EDITION RULES
      A&A Classic 3rd Edition v3.5.pdf

      CLASSIC THIRD EDITION RULES.jpg

      IF you can do better, you are free. I use paint. Here is the PC original
      axis_allies_PC.jpg

    • ValladaresV

      G40 France Strikes Back

      House Rules
      • global 1940 • • Valladares
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      ValladaresV

      G40 France Strikes Back

      This is a rule for our G40 mode that we are testing, in order to make France a little more relevant in the game, but we think any one can use it .

      The Rule:

      1- Once Paris is taken by the axis, the treasure of France passes to the enemy, as in OOB rules.
      2- Automatically, the de facto capital of France is London, France will be able to add new IPC at the end of its turn, as any nation does.
      Note: There is no Vichy vs Free France dynamic. France is a single entity, and it maintains the mechanics of the game simple, and without requiring the purchase or painting of new pieces.
      3- France can buy and place infantry in any original territory on the map.
      4- France can buy equipment in London, and place it right there, land, sea, air; but, cannot place new infantry in London. France can buy technology dice, ports and airports, for its original territories
      5-France cannot produce units in industrial complexes that captures from the enemy, in this case the complexes will take full damage. France cannot buy industrial complexes.
      Note: in the territory of France, the same applies, unless France or the allies take parís.
      6- If parís is free, it merges into the capital of France again, France will return to the rules of OOB.
      7- If Paris is retaken, a second time, the money passes to the conqueror (subsequent reconquests will have the same dynamics). And the capital of France will pass London again, unless it is taken by the enemy.
      8-If London is taken by the enemy, and is the de facto capital of France, the IPCs of the two are delivered to the conqueror.

      Balance: we have found that in some occasions Italy will have more pressure in North Africa. To counter this, we believe that this rule for Italy should be used to.

      Italy Lean-lease: During WW2, Germany sold or licensed equipment to its allies, especially Italy.
      1- During its non-combat face, Germany can send to the north of Italy any air unit or ground machines (except infantry) for sale. A maximum of 2 per round.
      2- Italy in its face of purchases can buy at half price, the German units on loan. The money is delivered to Germany.
      Units are immediately replaced by Italian equivalents for immediate use.

      Restrictions: Infantry and ships cannot be sold. Berlin must be in the hands of the axis, northern Italy must be in control of Italy.
      Note: If Rome falls, this rule still works, if italy had warbonus tec. In this case, dice need to by the number to pay.

      =================================================
      See the current tested rules of our mod, here:
      https://www.axisandallies.org/forums/topic/33074/g40-historial-v1-1?lang=es&page=1

      Our videos: https://www.youtube.com/channel/UCRZntU00ooZQX6KTb3gbKgg

    • ValladaresV

      Pieces of World in War for A&A Global

      Customizations
      • • • Valladares
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      ValladaresV

      @Midnight_Reaper well, i use the 3 pieces of the first image, they serve me well, for that they are.
      Now, the system and the mechanics of the game are made for a fast gameplay, and map and combat are more a -ww2 in europe- theme or abstraction, instant of a true 100% historical simulation.
      Yes, random dice can by a problem some times, but rock-paper-scissors system can minimice the dice factor. And there are some post-production official optional rules and ideas, i find in the forums, to engance gameplay.
      Wen i playtest all options, i can put here, if you want to know, my full opinion on the game.

    • ValladaresV

      Axis & Allies RTS PC-2004 Win10fix&Mod

      Other Games
      • • • Valladares
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      C

      @alchemist11 another mod is keeping update. much players play multiplayer everyday. there discord https://discord.gg/NAKRcFewPf

    • ValladaresV

      Axis & Allies 1941 Fix

      Customizations
      • • • Valladares
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      ValladaresV

      Hi.
      Thanks to the collaboration of Piloto P-51’s youtube chanel, and the tests we have done on our part; We believe we have determined that Pieces and how many are used to play optimally 1941, and incidentally make it work as was intended: an introductory “cheap” game.
      You know, There are problems of design and edition of the product, which are a shame: 1 the error on the map, 2 a manual that spends many pages with spaces and drawings, useless, and does not develop a full turn of a power (Germany or Japan, they can do in their hole turn all steps and combat movements) 3 a box that should be much more compact, 4 lack of player aids, 5 lack of pieces.
      We have uploaded in another post, the help to players we have created. And now here, we put the pieces that should have come from the factory day first… but that we must acquire, copy, improvise or create, to have an ideal gaming experience.

      Listas.jpg

      This table is the result of several conscientious play test and an average of the data, we hope it serves to you.

      Nota: Video en español, critica y soluciones.
      https://www.youtube.com/watch?v=KxFgBPiiDQY

    • ValladaresV

      A&A 1941 Player aids

      Customizations
      • • • Valladares
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      ValladaresV

      @Midnight_Reaper Thanks, i make the correction.

    • ValladaresV

      About Axis and allies 1941 components

      Axis & Allies 1941
      • • • Valladares
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      ValladaresV

      About Axis and allies 1941
      Much has been criticized about this version, and much of the criticism is correct, because it fails in its main premise: to be a gateway for new players.

      -A manual that wastes a LOT of space, and does not include a complete developing of each face for a power as a example. It also does not include a glossary showing what the unit models are, such as if it is at the end of the 1940 manual. It does not include an IPC management table and industrial capacity, as if there were in 1940, for photocopying.
      -There are no aid cards for players.
      -And yes, there are not enough pieces to play optimally.
      All this makes new people get a bad impression of the franchise, even asking, if the other versions have the same shortcomings. Now, videos say that there are missing pieces to play well, but they don’t say which ones or how many.

      Those are my ideas:
      How many more pieces should the edition have (or you need to add).
      11 more gray chips
      1 die
      1 infantry and 1 destroyer, for USA
      1 destroyer, 1 infantry, 1 transport, for Japan
      1 submarine for Germany
      1 USSR infantry
      What pieces to subtract:
      2 green chips
      1 USSR submarine
      2 USSR transports

      If Zombies has money, I don’t understand why not 1941, which is supposed to be a more important issue, because it is introductory. They require:
      18 CPI of 1
      5 CPI of 5
      5 CPI of 10

      I would also add aeronautical movement counters, as in the revised edition:
      4 of 1, 4 of 2, 2 of 3, 2 of 4

      I tink a new production an sell cost increase, but now is in Amazon $18us, with those new pieces i believe, no more of $28us. ¿What do you think?

    • ValladaresV

      Component Manifesto (2005)

      Axis & Allies Europe
      • • • Valladares
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      ValladaresV

      I have obtained an edition of 2005, of which it is incomplete at the factory.
      After comparing what is said on sites, I make this table, with the supposed account of the manufacturer vs what came in my box. I hope it helps others.!
      Manifiesto, europa.jpg
      And 6 dices.

    • ValladaresV

      Ideas for mechanized infantry and cruises

      House Rules
      • • • Valladares
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      B

      @Valladares
      There’s been a lot of discussion on CAs. Two of the more popular opinions seem to be letting them transport 1 Marine/Elite type unit for amphibious attack. The other is giving it some sort of AA capability.

      As far as Mech, their mobility is their worth imo. Combine them with Bombers for striking power and they can be quite effective. Some countries will use them more than others. Germany and JPN and UK coming up out of Africa probably the most. I tend to not as much with USA as I like Inf/Arty to establish a beachhead in Western Europe. Then some speed units out of the factories, especially if I’m in Norway. I don’t usually go into Africa with them, but you’d want speed there too imo.

      It’s nice to have a small mechanized force with Russia if you can afford it. Just having the threat of a Quick Reaction Force can limit some moves by the enemy. Or at least make them think about it.

      Usually like a 2:1 ratio with Armor. Especially Germany. Not sure how others do it. I should probably study some more games others have played. It seems I always get sidetracked doing other stuff though :)

    • ValladaresV

      D Day Cards in Spanish

      Customizations
      • • • Valladares
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      ValladaresV

      Templates here, if you want to make the Larry’s extra rule cards No 2 version 2, 09a and 11a. Or player aids and house rule cards
      Axis Front.jpg
      Axis Aid(a).jpg Allies Fornt(a).jpg Allies Aid(a).jpg Axis Tactics(b).jpg Axis Order(b).jpg Axis Fortune(b).jpg Allies Tactics(b).jpg Allies Order(b).jpg Allies Fortune(b).jpg Allies Aid(b).jpg

      SJW and PC friendly :P AXIS aid Censurada(b).jpgDownload PDF have the real one

    • ValladaresV

      Balance ideas ¿some help?

      Axis & Allies: D-Day
      • • • Valladares
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      General 6 StarsG

      http://www.mathartfun.com/DiceLabDice.html

      Get d8s here. D8 Truncated Octahedron. Call first might get a deal.
      A reminder there is a few very small blank surfaces on these d8’s. Just reroll them or count as a roll for a miss.
      Only happens once in awhile. If u look at dies on site and blow up pic you can see them. I can post pic of them if you need it.
      If u buy a few quantities but off course for u shipping costs could be 15 - 30 bucks
      US 7.00

      Other wise you got to use those goofy d8 football dies that don’t roll.

    • ValladaresV

      ¿9 rouns for Allies and 10 for Axis?

      Axis & Allies: D-Day
      • • • Valladares
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      General 6 StarsG

      You would think. What hurts Allies is if they can’t land on beaches more than once and for axis killing planes with art.
      Most say game favors axis.
      I’ve been testing using a d8 die and so far
      Allies 4 to 1. Every allies win game down to getting 3rd city on t9. Only thing I have come across is axis art against planes. May increase number. By going to d8 or chance of rolling a 6 decrease with a d8 instead of a d6. This helps allies with less chance of landings on beaches. Plus an but increase in deployment but that goes both ways

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