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    Posts made by Valladares

    • RE: WW2 Roundels, Tokems. Compendium

      @Imperious-Leader, we’re on it. But the importation of the Pacific part has one mistake, they send my the first edition… I like the contrast of the map (gives effect of two hemisferios) and the two territories of Canada.
      Making the change is very expensive, so I will buy the missing AAA units in HBG.

      Congo Belga (ww2) Belgica_Congo.jpg
      Ethiopia (ww2)
      Roundel_of_Ethiopia.jpg
      Reino de Egipto (ww2)
      Reino_de_Egipto.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Victory City, Straits, canals Tokems

      Hello, in this new replay are the back of the canal and Straits tokem, and the new canal installation. For my house rules, the Suez and Panama canals have an inoperability damage of 3 and a maximum of 10, to repair spent an IPC per point of damage.

      Canal.jpg VictoryCityBack (2).jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @Westy said in Introduce or Re-Introduce Yourself (Current):

      Nice to meet you

      Hey, Hello. Nice to meet you to. And thanks for the proposal, but i live in Santa Barbara, Heredia, Central American Republic of Costa Rica. -he, he, he- Not close to the United States. But if you travel to this topical country (I do not recommend it, this country is not what Goberment say in tourism ads)we can play some day (Mi casa es tu casa).

      posted in Welcome
      ValladaresV
      Valladares
    • RE: WW2 Roundels, Tokems. Compendium

      I Replace the photo paper (the color deteriorates quickly) by medium quality decal paper, and better quality ink. Note the countries and territories that did not have Roundel now have it. For AAA 40 the diameter of the roundel on the board is 38x38pp. IMG_20190318_093631.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: WW2 Roundels, Tokems. Compendium

      Afghanistan (ww2) Roundel_of_Afghanistan.jpg

      Persia (ww2) in the game is Pro-Allies, but in real life were “Pro-Axis” Spain Style, in my house rules is, so they have two aditional infantry to by activatedRoundel_of_Eastern_Persia.jpg PD: Anglo-Soviet invasion of Persia, Operation Countenance: was the Allies ilegal joint invasion of Persia, now Modern Iran, in 25 agosto 1941.

      Royal Saudi (ww2) Roundel_of_Royal_Saudi.jpg
      Irak (ww2) Roundel_of_Irak.jpg
      Turkey (ww2) Roundel_of_turkey.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • G40 Victory City, Straits, canals Tokems

      Hello, in this new post i complement the custom tokens. They are in 75x75pp, game tokens are 74, but you need to cut them, soo… base is Anniversay style tokens. There are:
      Berlin.jpg Cairo.jpg Calcutta.jpg Danish Straits.jpg Dardanelles Strait.jpg Gibraltar Strait.jpg Hong Kong.jpg Honolulu.jpg Leningrad.jpg London.jpg Manila.jpg Moscow.jpg Ottawa.jpg Panama Canal.jpg Paris.jpg Rome.jpg San Francisco.jpg Shanghai.jpg Stalingrad.jpg Suez Canal.jpg Sydney.jpg Tokyo.jpg Warsaw.jpg Washington.jpg VictoryCityBack.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: WW2 Roundels, Tokems. Compendium

      U.S.A (ww2): Early(Pacifico) ,Late (Europe).Roundel_of_USA(Asia).jpg .Roundel_of_USA(Europa).jpg

      Canada (ww2) Roundel_of_Canada.png
      Union of SouthAfrica (ww2)Roundel_of_Union_of_SouthAfrica.jpg
      Portugal (ww2)(Angola,Mozambique,Guinea)Roundel_of_Portugal(Mozambique).jpg

      Spain (ww2) (Rio de Oro) Republic, Nacionalist or Franco’s StateRoundel_of_the_Spanish_Republican.jpg.Roundel_of_Nacionalist_Spain.jpg.Roundel_of_Franco_Spain.jpg

      Sierra Leona and Liberia (ww2) in the game are S.N, but in real life were Pro-Allies, in my house rules, the are so they have one infantry to by activated.Roundel_of_Sierra Leona.jpg.Roundel_of_Liberia.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: WW2 Roundels, Tokems. Compendium

      Chile (ww2) Roundel_of_Chile.png
      Argentina (ww2)Roundel_of_Argentina.png
      Brazil (ww2) State or North Africa / Italy expedition
      Roundel_of_Brazil(v1).jpg. Roundel_of_Brazil(v2).jpg
      Bolivia (ww2) Roundel_of_Bolivia.jpg
      Peru (ww2)Roundel_of_Peru.jpg
      Paraguay (ww2) Roundel_of_Paraguay.jpg
      Uruguay (ww2)Roundel_of_Uruguay.jpg

      Prototipos In the board, note the grey ships down some roundels, they represent neutral armys! In my house rules all neutras have at last one army in area. Mexico and Central america dont star as us territories until us enter war, like in real life.54277943_2259568650974203_8634381967300755456_n.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: WW2 Roundels, Tokems. Compendium

      Mexico ww2
      Roundel_of_Mexico.jpg
      West Indies: siense in the game is one area use (Not Official) West Indies Federation roundel from and old PC GAME
      Roundel_of_West_Indies.jpg

      Central Ameria: siense in the game is a one area, use last historic Central America Republic 1889 shield.Roundel_of_Central_America.jpg

      Venenzuela (ww2)Roundel_of_Venezuela.png
      Colombia (ww2)Roundel_of_Colombia.svg.png

      Ecuador (ww2)Roundel_of_Ecuador.svg.png

      posted in Customizations
      ValladaresV
      Valladares
    • WW2 Roundels, Tokems. Compendium

      Hello. I want to share historical or approximate marks with you, as well as support Marks. The A&A roundels are 75x75 pixels, and squar Marks are 45x45pixels. 1 to 1 scale. I recomend print them in a hi quality photo’ paper, them glue in cardboard (my local art store has the same thickness of the game). Cut it with scissors will give a “brocho” finishing (not smooth), is better to buy a “Troquel” (sorry i dont know the english word, but is the tool for make holes in the leather, and use a hammer).
      Damange AA50 style : Damage1.jpg.Damage2.jpg
      Port and air base AAG40 style: Airport.jpg.Port.jpg
      Research cientific team AA50 style: Research.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: Charts

      @djensen ok… i know some countrys have problems with fascist simbols. Yes Neos or SJW they are a nuisance, this is a game and it is historical, it is not political… but I understand you.!IPC_BankG1940v2.jpg
      War_G1940_v2.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • Charts

      Hello, those are ideas for Charts to track status of IPC and War Declaratios, and have data of the rounds and history for the games. I use the G40 Manual Chart as model!.

      posted in Customizations
      ValladaresV
      Valladares
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      Hello to all. My name is Luis Miguel Valladares Guillen.
      In from Costa Rica, and i live in Heredia, Santa Barbara.
      I have mix of studies, but at the university i studied Criminology, Geography and Cartography.
      My last formal job: Police man. Now i work at home for my family.

      45544072_2182777945319941_7255267736626921472_n.jpg

      Axis & Allies games do you like to play?
      I’m new, but at first i find a old first edition of Classic A3 last year, in my country. Now we import at the star of this year Anniversary reprint and Global.

      How often do you play? ha, ha, i need more friends and time, but wen we can, we play on Saturdays.
      My friends and i, like ww2, so we make house rules for more historical experience.

      Do you use any customizations (tables, painted pieces) or house rules?
      I painted pieces, but only classic, use solid color. For pieces i combine all A&A pieces, and use the Risk 2008 cities as major I.C. and the red arrows for mark attacks and movements. I search and print new roundels and tokens.


      Well nice to meet you….

      posted in Welcome
      ValladaresV
      Valladares
    • RE: Overlays for Global 40

      @Cobra-Axis-and-Allies Nice, i hope to see it wen you make it.

      posted in Customizations
      ValladaresV
      Valladares
    • G40 Historial v1.1

      Santa Bárbara’s, G40 Historical, play tested rules (v1.2)

      IMG_20191126_172342.jpg IMG_20191123_092340.jpg

      Hello A & A Players: These are the house rules and variants that we are using at home with Axis and Allies Global 1940, to have more historical experience, in this first post, we write rules we play tested, in other posts of this theme we writhe rule ideas.

      6° Play Test Video: https://www.youtube.com/watch?v=3BDQ5XXoyOE

      X. Time: Historical research of the powers star locations at January 1° of 1940 is the base for the game time. Rounds, like the combat, is considered simultaneous for each power. Order of play for this 1940 January 1° start, have not change from the original game. There are four modes of play but, only USA and Soviet Union, new order of enter to the war is fixed in all.

      Round 01 January - June1940 (Game starts)
      Round 02 July - December 1940
      Round 03 January - June 1941. U.S.S.R. enter the war in attack face. Finland pro Axis Activation Allowed.
      Round 04 July - December 1941. U. S. A enter the war in Attack Face. Mexico and Central America, pro allies activation allowed.
      Round 05 January - June 1942. Brazil and Ecuador pro Allies activation allowed.
      Round 06 July - December 1942. Modern Heavy Tank Production allowed
      Round 07 January - June 1943. Colombia pro Allies activation allowed.
      Round 08 July - December 1943
      Round 09 January – June 1944
      Round 10 July - December 1944 (Japan Kamikaze Special allowed)
      Round 11 January – June 1945
      Round 12 July - December 1945 (Final round)

      We believe that the minimum time that can be adapted each round is 3 months, but in our case that would be to extend the game to 48 rounds…

      XX. Modes of play.

      1. Victory Cities and capitals: Same of the base global game for the axis and the allies but game max duration is 12 rounds.

      2. Historical: Same of the base global game for the axis and the allies, but with year historical restrictions and game max duration is 12 rounds.
        Note: When a capital of the axis is taken, the victory cities that country controls do not count for win.

      3. Fuel of War: Axis need to capture and retain 12 of the 25 important producing centers of natural petroleum. SEVEN ROUNDS MAX. Producing centers areas:

      Recurso.jpg
      Old Resource Counter from A&A battle of the Bulge, print at 1,9cm, in decal Paper, paste in cardboard, cut and use as oil mark.

      USA 182.657mt* (1 Western United States, 2 Central United States, 3 Eastern United States) USSR 29.700mt (4 Caucasus, 5 Soviet Far East) Venezuela 27.443mt (6 Venezuela) Iran 10.426mt (7 Persia, 8 Northwest Persia)
      Dutch East Indies 7.939mt (9 Sumatra, 10 Java, 11 Celebes, 12 Dutch New Guinea) México 6.721 mt (13 Southeast Mexico) Romania 5.764mt (14 Romania) Colombia 3.636mt (15 Colombia) Iraq 3.438mt (16 Iraq) Argentina 2.871mt (17 Argentina) Trinidad 2.844mt (18 West Indias) Perú 1.776mt (19 Perú) Arabian Peninsula 1.652mt (20 Saudi Arabia) Burma 1.088mt (21 Burma) Canadá 1.082mt (22 Alberta Saskatchewan Manitoba) Borneo 0.932mt (23 Borneo) Egypt 0.929mt (24 Alexandria) China 0.050mt (25 Yunnan*)
      *All Valor’s are in Millions of Metric tons, for the production of the year 1940, and not contemplate synthetic oil production.
      *We considered only locations with production over 0.900mt, for total production of 1940, but allowed Yunnan for valance.
      Bibliography: https://wayback.archive-it.org/6321/20160901222852/http://digital.library.northwestern.edu/league/le0280ah.pdf
      Bibliography: https://pwencycl.kgbudge.com/O/i/Oil.htm
      M1.OIL1940.jpg
      Base map by ImASithLord

      1. Historical and Victory Conditions: With year historical restrictions and game max duration is 12 rounds, axis or allies have 3 of 4 victory conditions.
        (1) Majority of victory cities in Europe
        (2) Majority of victory cities in Pacific
        (3) Majority of oil producing areas
        (4) Majority of global team I. P. C. (Map and bonuses)

      XXX. National Setup by Power. For 1° January 1940, Historical Approximation.

      Germany (3° German Empire) 28 I.P.C.
      Germany: 11 Infantry, 3 Artillery, 3 AA, 1 Tactical Bomber, 2 Strategic Bombers, Major Industrial Complex.
      Western Germany: 3 Infantry, 4 Mechanized Infantry, 1 Artillery, 3 AA, 2 Fighters, 3 Tactical bombers, Air Base, Naval Base, Major Industrial Complex.
      Denmark: 2 Infantry.
      Norway: 3 Infantry, 1 Fighter
      Holland/Belgium: 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
      Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
      Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
      Poland: 3 Infantry, 1 Tank, 1 Tactical Bomber
      Sea Zone 103: 1 Sub
      Sea Zone 108: 1 Sub
      Sea Zone 113: 1 Battleship, 1 Sub.
      Sea Zone 114: 1 Transport, 1 Cruiser
      Sea Zone 117: 1 Sub
      Sea Zone 118: 1 Sub
      Sea Zone 124: 1 Sub

      Soviet Union (Union of Socialist Soviet Republics) 38 I.P.C
      Karelia: 2 Infantry
      Archangel: 1 Infantry
      Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
      Volgograd: 1 tank, 1 Mech Infantry, 1 Minor IC
      Caucasus: 2 Infantry, 1 Resource marker.
      Bessarabia: 2 Infantry
      Western Ukraine: 1 Infantry, 1 Artillery
      Eastern Poland: 2 Infantry
      Baltic States: 3 Infantry
      Belarus: 1 Infantry
      Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
      Vyborg: 3 Infantry
      Ukraine: 3 Infantry, 1 Minor IC
      Amur: 5 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 AA Gun, 1 Naval Base
      Sakha: 2 Infantry
      Buryatia: 6 Infantry, 1 AA Gun
      Siberia: 2 Infantry
      Soviet Far East: 2 Infantry, 1 Resource marker
      Sea Zone 5: 1 Cruiser
      Sea Zone 115: 1 Cruiser, 1 submarine
      Sea Zone 127: 1 Sub

      Japan (Empire of Japan) 24 I.P.C.
      Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
      Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 1 Tank, 3 Fighters, 2 Tac Bombers
      Palau Island: 1 Infantry
      Formosa: 2 Infantry, 1 Artillery, 1 Fighter
      Shantung: 2 Infantry, 1 Artillery
      Iwo Jima: 1 Infantry
      Jehol: 2 Infantry, 1 Artillery
      Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base.
      Okinawa: 1 Infantry, 1 Fighter
      Kiangsu: 2 Infantry, 2 Artillery, 1 Mech Infantry, 1 Fighter, 1 Tac Bomber.
      Korea: 4 Infantry, 1 Fighter
      Hainan: 2 Infantry, 1 Artillery
      Sea Zone 6: 2 Sub, 2 Destroyers, 2 Carriers each with 1 Tac & 1 Ftr., 1 Cruiser, 1 Battleship, 1 Transport.
      Sea Zone 19: 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
      Sea Zone 20: 1 Cruiser, 1 Transport.
      Sea Zone 36: 1 Transport, 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftr.

      United States of America 48 I.P.C.
      Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource, Marker.
      Hawaiian Islands: 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
      Philippines: 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
      Midway: 1 Airbase
      Wake Island: 1 Airbase
      Guam: 1 Airbase
      Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource Marker.
      Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC, Resource Marker.
      West Indies: Resource Marker
      Sea Zone 26: 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac & Ftr
      Sea Zone 35: 1 Destroyer, 1 Submarine
      Sea Zone 101: 1 Cruiser, 1 Transport.

      China (Nationalists, Communists and Warlords, Chinese Alliance) 15 I.P.C.
      Szechwan: 2 Infantry and one fighter
      Yunnan: 2 Infantry
      Kweichow: 2 Infantry
      Shensi: 2 Infantry
      Suiyuyan: 2 Infantry
      Chahar: 2 Infantry
      Anhwe: 2 Infantry
      Kiangsi: 2 Infantry
      Kwangsi: 1 Infantry, 1 Artillery.

      United Kingdom Europe (British Empire) 29 I.P.C.
      United Kingdom: 2 Infantry, 1 Mechanized Infantry, 4 AA, 2 Fighters, 1 Strategic Bomber, Air Base, Naval Base, Major Industrial Complex
      France: 1 Artillery, 1 Tank
      Scotland: 2 Infantry, 1 AA, 1 Fighter, Air Base
      Iceland: Air Base.
      Greendland: Control Marker
      Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
      Ontario: 1 Infantry, 1 Artillery
      New Brunswick Nova Scotia: Naval Base
      Alberta, Sakatchewan, Maritoba: Resource Marker.
      Gibraltar: 1 Fighter, Naval Base
      Malta: 1 Infantry, 1 AA, 1 Fighter, Air Base.
      Alexandria: 2 Infantry, 1 Artillery, 1 Tank, Resource Marker.
      Egypt: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, Naval Base, Canal Marker.
      Anglo-Egyptian Sudan: 1 Infantry
      British Somalia: 1 Infantry.
      Union of South Africa: 2 Infantry, Naval Base, Minor Industrial Complex
      Sea Zone 71: 1 Destroyer
      Sea Zone 91: 1 Cruiser
      Sea Zone 98: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (Carrying 1 Tactical Bomber)
      Sea Zone 106: 1 Transport, 1 Destroyer
      Sea Zone 109: 1 Transport, 1 Destroyer
      Sea Zone 110: 1 Cruiser, 1 Battleship
      Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Submarine.

      United Kingdom Pacific (British Far East Command) 18 I.P.C.
      Kwangtung: 2 Infantry, 1 Naval Base
      Burma: 2 Infantry, 1 Fighter, Resource Marker.
      Malaya: 3 Infantry, 1 Naval Base.
      Borneo: Resource Marker.
      India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tactical Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
      West India: 1 Infantry
      Sea Zone 37: 1 Battleship
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport.

      Italy (Italian Kingdom) 11 I.P.C.
      Northern Italy: 3 Infantry, 2 Artillery, 1 tank, 1 Bomber, 2 AA Guns, 1 Minor IC
      Southern Italy: 7 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
      Albania: 2 Infantry, 1 tank
      Italian Somaliland: 1 Infantry
      Ethiopia: 2 Infantry, 1 Mech Infantry, 1 Artillery
      Libya: 2 Infantry, 1 Artillery
      Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank.
      Sicily: Air Base.
      Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
      Sea Zone 96: 1 Destroyer, 1 Transport
      Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport

      ANZAC (Australia and New Zealand Army Corps) 11 I.P.C.
      New South Wales: 3 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
      New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
      Queensland: 3 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
      Malaya: 1 Infantry, 1 Artillery.
      Sea Zone 37: Destroyer, 1 Transport.
      Sea Zone 62: 1 Destroyer, 1 Transport.
      Sea Zone 63: 1 Cruiser.

      France (Republic of France) 19
      France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA, 1 Fighter, Air Base, Major Industrial Complex
      United Kingdom: 2 Infantry, 1 Fighter
      Normandy/Bordeaux: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
      Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
      *Corsica: Empty.
      French West Africa: 1 Infantry.
      French IndoChina: 1 Infantry.
      Morocco: 1 Infantry
      Algeria: 1 Infantry
      Tunisia: 1 Infantry
      Syria: 1 Infantry
      Sea Zone 91: 1 Destroyer, 1 Transport.
      Sea Zone 93: 1 Destroyer, 1 Cruiser
      Sea Zone 105: 1 Cruiser

      XXXX New I.P.C. territory values.
      New Guinea: 1
      Dutch New Guinea: 1
      Burma: 2
      Szechwan: 2
      Jehol: 2
      Amur: 2
      Ulaanbaatar: 1
      Afghanistan: 1
      Northwest Persia: 1
      Turkey: 3
      Bulgaria: 2
      Poland: 3
      Alexandria: 1
      Italian Somaliland: 1
      Eire: 1
      Rio de Oro: 1
      Switzerland: 2
      Colombia: 2
      Ecuador: 1
      Perú: 1
      Bolivia: 1
      Paraguay: 1
      Uruguay: 1

      1. Neutrals
        We correct some errors that the out of box have. So, like in the real war: Persia is Pro axis, Colombia, Ecuador Liberia and Sierra Leona are pro allies. Persia have 2 more infantry, one in North and one in East, but one less in central. Colombia, Ecuador Liberia and Sierra Leona have one infantry for each one. Sense Romania Kingdom join the war in 23 November 1940, Romania start as deactivated Pro axis with 4 infantry (NO tank). Sense Siam Kingdom (Tailandia) join the war in 25 January 1942, Siam start as deactivated pro axis with 3 infantry. Mexico, Southeast Mexico and Central America, start as deactivated pro Allies, and have one infantry each. But wen activated, only by USA that country gain one Fighter in Southeast Mexico instant of one infantry (this for symbolize the Mexican Pacific Expeditionary force) and in Central America gain one AAA together with the infantry. (this for symbolize leant lease military aid for defense of the Panama Canal). If Brazil if activated only by USA, instant of 3 infantry, they have one fighter and one infantry, for symbolize Brazilian Expeditionary force of ww2. All neutrals who don’t have an army, win one infantry, Portuguese Guinea and Spanish Rio the Oro Gain one infantry each.
        NOTE 1: If Allies Attack Siam this is not considerate and attack to Japan.
        NOTE 2: If any other Allied power activate Mexican and Central American territories this NOT affect the USA national objective “defense treaty and trade obligations”.
        NOTE 3: USA have the control of the Panama Canal no matter if Central America is pro allied deactivated or in other allied control.
        Pro-Axis
        Siam: 3 Infantry.
        Persia: 1 Infantry, Northwest Persia: 1 Infantry, Eastern Persia: 1 Infantry
        Iraq: 3 Infantry. Romania: 4 Infantry. Bulgaria: 4 Infantry. Finland: 4 Infantry.
        Pro-Allies
        Mexico: 1 Infantry, Southeast Mexico: 1 Infantry
        Central América: 1 Infantry, Canal Counter. Brasil: 3 Infantry. Colombia: 2 Infantry . Eire: 1 Infantry. Ecuador: 1 Infantry. Liberia: 1 Infantry. Sierra Leona: 1 Infantry. Yugoslavia: 5 Infantry
        Greece: 4 Infantry, Crete: Empty
        Special Neutral
        State of Spain
        Spain: 8 Infantry, Rio de Oro: 1, Infantry *Balears: Empty.
        People’s Republic of Mongolia
        Ulaanbaatar: 1 Infantry, Buyant-Uhaa: 2 Infantry, Dzavhan: 1 Infantry, Olgiy: 1 Infantry, Tsagaan-Olom: Empty, Central Mongolia: Empty.
        True Neutral
        Venezuela: 2 Infantry. Peru: 1 Infantry. Bolivia: 1 Infantry. Paraguay: 1 Infantry. Chile: 2 Infantry. Argentina: 4 Infantry
        Sweden: 6 Infantry, *Gotland: Empty
        Switzerland: 4 Infantry
        Portugal: 2 Infantry, Portuguese Guinea: 1 Infantry, Angola: 2 Infantry Mozambique: 2 Infantry.
        Turky: 8 Infantry. Saudi Arabia: 2 Infantry Afghanistan: 4 Infantry

      M201011940.jpg
      Base map by ImASithLord

      1. New Territories: in Mediterranean Sea: for France: Corsica Island, I. P. C. value of 0. For Spain: Balears Island, I. P. C. value of 0.New Territory in Baltic Sea, the Sweden’s island of Gotland, I. P .C. value of 0.New Sea Zone 128, the Caspian Sea.
        IMG_20190528_135158.jpg
        IMG_20190528_120803.jpg

      2. New Victory City in Pacific: Vladivostok, in Amur
        img_20190503_060104.jpg

      3. New National Objectives:
        Russia: Theme: “Western Worker’s military aid”. When Soviet Union is at war, during the end of SU turn roll a die for US, UK E and UK P, 1 = 2 I. P. C.,2 = Mechanized Infantry, 3 =Anti-Aircraft Artillery, 4 = Artillery, 5 = Tank, 6 = Fighter.
        To deliver the aid: USA requires Alaska, sea zone 2, 3 and soviet far east not in axis control. Units spawn in Soviet Far East. UK E, requires sea zones 126, 127 free of enemy units and Archangel not in axis control. Units spawn in Archangel. UK P, requires All Persia and Caucasus in allied control. Units spawn in Caucasus. NOTE: If Moscow is in axis hands the objective is still in play. If USA, UKE and UKP capitals are in Axis control, that country can give the help.
        Italy: Theme: “Mare Nostrum”. 5 I. P. C. if Axis control all: Corsica, Sardinia, Sicily, Malta, Crete and Chipre.

      4. Units modifications:
        Anti-Air Artillery: Like in the real WW2 Battlefields, players can choose at the star of a battle if all AAA defend against land units or Air units. Against air, each AAA now use two dice at 1, no need to target, because real flak don’t select, fire in all round of combat, but only to air units, them they can only use as casualties, against land, each AAA defend with one dice at 1 in al rounds of combat, and use as casualties. AAA can’t attack move.
        Air Files and Sea Ports: cost decreased to 10 I. P.C., and don’t star with built in AAA defenses, players need to buy them, cost is the same as regular AAA, defense against Bombers is the same as the normal rules.
        Minor industrial complex: Cost increased to 15 I.P.C.
        Transports: now they can defend against Fighters and tactical bombers, at 1. One dice per transport, they can by chose as casualties at any time.

      Anti-Air.jpg AAA cardboard counter (1,2cmx1,2cm)

      1. New Unit Complex: Canal, in ww2 the two canals in allied control were of important value, now they can by bombard, and have a new card board counter. Deactivated with 3 hits. Max hit points is 6.
        New canal card board counter (1,2cmx1,2cm). Max hit points is 6. Canal.jpg

      2. New Unit: Heavy Modern Tank Figure: I. S. S. U and Tiger from the 1941 AA Game, or custom card board counter. Cost: 8 I. P. C. Movement: 1. Attack: 4.
        Defense: 4. Special Abilities: (1) combined weapons, tactical bomber paired with heavy tank, tactical bomber attacks 4. (2) Combined weapons, infantry paired with heavy tank, attacks 2. Restrictions: (1) Without Blitz. (2) Without Mech Infantry combined weapons. (3) Round 06 1942, Modern Heavy Tank Production allowed, if played with events per year.
        61518775_2313082605622807_6564142369816444928_n.jpg
        Cardboard counters (1,9cm)
        Hevy Tank Axis.jpgHevy Tank Allies.jpg

      9 Other rules

      Industrial complex: Wen enemy capture a territory with a Major Industrial Complex, the complex downgrade to a minor one, like in Alfa 2 official rule set. If china capture, or retake, a territory, witch a factory, the factory take full damage.

      Bombarding Panama and Suez canals: tactical and strategy bombers can damage it, 3 points goes inoperative, a maximum of 6 damage, 1 I. P. C. for fix 1 damage.

      Spanish rule: in real life Franco’s Spain were not a full ally of Axis, but support Axis war with commerce and volunteers, so Spain never goes pro Allies unless a direct attack of Axis power, and goes full pro Axis if Allies make a direct attack; so, to symbolize the historical situation: "as long as there are allied units in continental France or Corsica, European Axis loses 2 I. P. C to bank, one for Germany and one for Italy, if there are no units there, Germany and Italy have one I. P. C. for free from the bank.
      NOTE: If Axis control Spain territory this rule stops working. If Allies conquer Spain, Axis Europe surrender to the bank 2 IPC each round, one Germany, one Italy.

      Research: WE ADOPT THE Anniversary MECHANICS, we change the place of the technologies so they are more realistic to the dates. During the purchase stage, the research counter (scientific equipment) is purchased with a value of 5 I. P. C, however, it can only be roll BEFORE the purchase-repair stage of the game.
      A counter = a die.
      A roll of 1 - 5 is equal to failure: the counters can be preserved.
      A roll of 6 is equal to success. The list of technology is chosen, a die is rolled again. All counters are lost and must be bought again.

      Chart 1940
      1 Improved Shipyards, 2 Radar, 3 Paratroopers, 4 Increased Factory Production, 5 War Bounds, 6 Improved Mechanized Infantry.
      Chart 1943
      1 Super Submarines, 2 Rockets, 3 Advanced Artillery, 4 Jet Fighters, 5 Long Range Aircraft, 6 Heavy Bombers

      NOTE 1: if you are in the year 1943 - 1946 you can continue choosing the list 1939 - 1942 if you wish).
      NOTE 2: If the capital falls, the counters must be handed over to the conqueror power, and the conqueror acquires the same technologies of the conquered.
      NOTE 3: USA can share with China AVENGED ARTILLERY. China can NOT buy counters.
      NOTE 4: UK-E and UK-P share the technologies, but they buy counters separated.

      Research.jpg
      Old Research Counter from A&A Anniversary, print at 1,9cm, in decal Paper, paste in cardboard, cut and use.

      Research_Chart_G40_Historical.jpg

      Bonus Units: Those units represent historical volunteers and partisans, and reinforces. Those units spawn only one time per game, some are special for powers, others can be owned for any member of the alliance that liberated or recapture a region and maintain it at the final of the round.
      Germany:
      Division Azul: One infantry spawn in Western Germany (End of Round 3)
      USSR:
      Soviet Heavy tanks: 1 Belarus, 1 Bryansk. (End of Round 3)
      USA
      Mexico, Southeast Mexico and Central America, start as deactivated pro Allies, and have one infantry each. But wen activated, only by USA that country gain one Fighter in Southeast Mexico instant of one infantry (this for symbolize the Mexican Pacific Expeditionary force) and in Central America gain one AAA together with the infantry. (This for symbolize leant lease military aid for defense of the Panama Canal). If Brazil if activated only by USA, instant of 3 infantry, they have one fighter and one infantry, for symbolize Brazilian Expeditionary force of ww2
      Axis:
      Free India: 1 Infantry, India, 1 Infantry, West India. State Burma: 1 Infantry, Burma. Independent state of Croatia: 1 Infantry Yugoslavia.
      Finland Volunteers: 1 Infantry Vyborg. Baltic States Volunteers: 1 Infantry Baltic States. Russian liberation Army: 1 Infantry Ukraine, 1 Infantry, Western Ukraine.
      Allies:
      Tito’s Partisans: 2 Infantry Yugoslavia. Republic Partisans: 2 Infantry Spain
      Pilipino Partisans: 1 Infantry Philippines. Poland Partisans: 1 Infantry Poland
      Rumania antifascists 1 Infantry, Rumania. Bulgaria antifascists: 1 Infantry, Bulgaria.

      posted in House Rules global 1940
      ValladaresV
      Valladares
    • Overlays for Global 40

      Hello, after saving and sacrifices, I imported 2ed Europe, 2ed Pacifico, and Anniversary 2017 (which came home past week).
      Well, on topic: I saw on Youtube an example of and expansion for HBG 1936, of Croatia. and the idea of a map overlays seemed great to me.

      ¿Is there something similar for the G1940 version?

      It would be great to have similar map overlays, I could print them on quality photographic paper, simply place them on the map, and make the a “historical” map according to certain events that occur during the game in some areas.

      posted in Customizations
      ValladaresV
      Valladares
    • Attack Arrows

      Well, i see the comunity use of “Risk: The game of conquest” aka “Risk revised - 2008”, cities as major industrial Complex, but i tink the arrows are useful for mark attack moves and non combat moves, instand of the back of roundels with a stiker. So we test the idea, and we tink work for us.
      Pros: more difficult to miss an unsolved battle
      The table looks more strategic
      Ideal for distance games, on youtube, video call or photos-watssap
      Con: More time spend in setup and remove, so more play time.

      Note: we add all A&A 1984 pieces. Use Classic paper ipcs for axis and anniversary for allies. Roundels are made for photo paper, cut and paste in special cardboard. IMG_20190203_131338.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: 3rd Edition Rules Compendio v3.5 (Final)

      @Panther Oky. Now here is new version of the topic document A&A Classic 3rd Edition Rules v2.pdf

      posted in Axis & Allies Classic
      ValladaresV
      Valladares
    • RE: 3rd Edition Rules Compendio v3.5 (Final)

      @Panther here: http://axisandallies.wikia.com/wiki/Max's_Advanced_Rules_for_Axis_%26_Allies .I only copy it to a word document, them edit format, and finaly convert to PDF. -sorry for my english, is not my firsth lenguaje-.

      posted in Axis & Allies Classic
      ValladaresV
      Valladares
    • RE: 3rd Edition Rules Compendio v3.5 (Final)

      @Panther here is vol.2 in case any one want to see it. MAX’S ADVANCED RULES FOR AXIS & ALLIES, VOLUME 2.pdf

      posted in Axis & Allies Classic
      ValladaresV
      Valladares
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