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    Best posts made by Valladares

    • 1998 PC GAME MAP

      FOR CLASSIC THIRD EDITION RULES
      A&A Classic 3rd Edition v3.5.pdf

      CLASSIC THIRD EDITION RULES.jpg

      IF you can do better, you are free. I use paint. Here is the PC original
      axis_allies_PC.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @JustLuthor Hello.
      In theory, the Republic of Ireland was neutral… as neutral as the Franco’s Spain. Ireland sent down axis pilots to the Breton authorities, issued reports on activity of u-boats and climatological reports, assisted aerodromes, and allowed several volunteers to serve in the English army.

      The decision to keep Ireland as pro-allies is for balance purposes, as it has an activable army and a production value of one. We transformed Persia (Iran) in pro axis, and increased its army in 3, and its production in 3, we know that in real life was “neural”, friendly to hitler, and was invaded by the USSR and UK. We have 2 national objectives, one from Russia and the vanilla from the axis, so for historical reasons and for balance it becomes pro-axis.

      Ecuador received military aid from the USA and allowed the construction of aerodromes, as far as we know, I declare the war on the axis before Peru, in 1943.

      We could transform several countries in neutral strictures, but until we create a rule or mechanics more playable, than the infamous rule introduced in Alpha 3 by Mr. Larry for strict neutrals, we will leave things that way.

      However, all criticism or subjections are taken into account with apreciación, we will see what we can do in the future.

      The maxims of our rules / modification are: 1. Balance and playability 2 Scale 3 Additions easy to create at home or cheap to buy 4 Historical realism. A different order would make the game playable or at least more unbalanced.

      posted in House Rules
      ValladaresV
      Valladares
    • Cheap Home made flight stands

      Those flight stands, are as cheap, and easy to make, as they are.
      I don’t like to drill or glue stuff in the pieces, so i try this:
      Materials: Bamboo Skewers 80ct 12", 1/8" Nuts, Aluminum Sleeves 1/8" and 3’32", double face adhesive tape.
      120759082_2725241031073627_8133402109462803300_o.jpg
      120746966_2725240737740323_917888300615441531_o.jpg
      120756939_2656276411355150_4671732803276655974_o.jpg

      120750738_2656276434688481_5415197535557461003_o.jpg

      Video tutorial only Spanish, here:
      https://www.youtube.com/watch?v=M-rU44XD7KQ

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      We are testing the recent modifications, and some small additions.
      62013172_2321112904819777_7078951696969236480_o.jpg
      We find miniatures of oil derricks and oil rigs, they are in a board game, a monopoly copy, it is produced in Costa Rica (Petrodolares, costs $ 14) and in Brazil (Petropolis $ 35), being brazilian miniature’s the best quality.
      62170803_2321115061486228_2663350928677011456_n.jpg
      This are the made in Costa Rica oil derricks.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: Cheap Home made flight stands

      @Sgt-Mclusky well, no porblem, now you can make new ones, at last 50 for a total of $11us.
      120837051_1465808726951478_4950868031483198762_n.jpg
      120853113_1440231332832428_8894120060177541328_n.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @Valladares
      Video of our 5° Play test: Axis Win in 8 Round (July - December 1943).

      https://youtu.be/z4sQcp3u66o

      Axis: Luis Valladares
      IMG_20190622_173934.jpg
      Allies: Joseph Sandi
      IMG_20190622_150231.jpg
      Referee: Rogelio Sibaja
      62480811_2321112884819779_2184191758521335808_o.jpg .

      Modifications:
      Start modification for Italy.
      New values for territories.
      New values for buildings.
      New rules for antiaircraft artillery.
      Bonus units wen taking and preserving some territories.
      When a capital of the axis is taken, the victory cities that country controls do not count for win.
      And more…

      Still to be implemented and tested:
      -Influence system for strict neutrals.
      -The neutrals reinforce their armies every 2 turns.
      -The extensión of the Himalayas.
      -New convoy zones
      -Mechanic of Occupation - sabotage and appearance of partisans.

      posted in House Rules
      ValladaresV
      Valladares
    • 3D Printed French and Kamikaze Tokems

      3D PRINTED FRENCH ARMY, ITALIANS AND KAMIKAZE TOKEMS

      Hello, at last i fund a nice little bussines in Costa Rica, how can print me, some pieces. They dot had resin machines, only LP Plastic, but they completed the task. Look at the work:

      Video: https://www.youtube.com/watch?v=9Gnurpxozbk

      118138084_101611251668841_5802328668253652317_o.jpg

      IMG_20210410_171015.jpg

      IMG_20210408_134137.jpg

      IMG_20210408_131945.jpg

      IMG_20210408_131324.jpg

      IMG_20210326_071433.jpg

      IMG_20210325_203419.jpg

      IMG_20210325_201401.jpg

      IMG_20210325_200459.jpg

      IMG_20210325_200433.jpg

      French battleship Dunkerque (by daragen)
      https://www.thingiverse.com/thing:4270433

      Amiot 143M (by onintothevalleyofdeathroadthe600)
      https://www.thingiverse.com/thing:4579998

      Renault-AMX R-40 (by aubustou)
      https://www.thingiverse.com/thing:2572250

      Renault CHAR D2 (by aubustou)
      https://www.thingiverse.com/thing:2904718

      Renault UE (by deweycat)
      https://www.thingiverse.com/thing:2962800

      Surcouf (by HatsuneR)
      https://www.thingiverse.com/thing:3071979

      French 1897/ 75mm Mle (by DokEsperanto)
      https://www.thingiverse.com/thing:2639764

      kamikaze Tokem Ki-84 Hayate (By RF100User)
      https://www.thingiverse.com/thing:4715110

      Fiat CR-42 (By MojoBob)
      https://www.thingiverse.com/thing:3366311

      Ansaldo Carro Veloce 33/35 (by Redxvb)
      https://www.thingiverse.com/thing:2962822

      P26/40 (by WindhamGraves)
      https://www.thingiverse.com/thing:4511723

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN These are some preview, new things, that we include in our new version 1.2:

      New National Objectives:

      UK Europe: Theme “Mediterranean supply line”: 2 I.P.C. if UK Europe controls Malta.

      UK Pacific: Theme “Jewel of the far East”: 2 I.P.C. if UK Pacific controls all: India, West India and Cylon.

      Japan: Theme “USSR Oil trade”: 2 I.P.C. if Japan is not at war with Soviet Union.

      ANZAC: Theme “Anzac new day”: 5 I.P.C. If Anzac have at last one land unit in Egypt, Alexandria or Crete

      China: Theme: “Asian Sherman”: China can purchase tanks if at last one USA land unit is in china controlled territory. Historical context: http://www.theshermantank.com/tag/china/
      https://tanks-encyclopedia.com/ww2/china/m4a2-sherman-in-chinese-service/

      Modes of play

      1. Historical and Victory Conditions: With year historical restrictions and game max duration is 12 rounds, and axis or allies have 3 of 4 victory conditions, at the end of the round 12.

      Majority of victory cities in Europe.
      Majority of victory cities in Pacific.
      Majority of oil world producing areas.
      Majority of global team I. P. C. (Map and bonuses)

      Axis & Allies Global 1940 Historical MOD 6° Play Test
      Video: https://www.youtube.com/watch?v=3BDQ5XXoyOE

      posted in House Rules
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN said in G40 Historial v1.1:

      Good luck with your game tests. Don’t agree on some No’s but your game. Good Luck.

      oH!.. :( i like to know what N.Os and why. Thus, when we are playing, we will consider your observations, to make corrections, alterations, or eliminate them, if that is the case. :)

      posted in House Rules
      ValladaresV
      Valladares
    • G40 Santa Barbara Historical v2beta

      Those are rules for our G40 mode that we are testing, but we think any one can use it .

      **Santa Barbara Historical v2 Beta. Mod for Axis and Allies Global 1940 **
      See 8° play test video here https://www.youtube.com/watch?v=30t3dk-75Bc
      See old version 1.x version here https://www.axisandallies.org/forums/topic/33074/g40-historial-v1-1?lang=es&page=1

      120837961_391727798657556_722455407373649533_n.jpg
      120851787_709177963339780_1501150548145914978_n.jpg

      Notes from the Play Group
      Hello A&A Players those are the house rules that we are using at home with Axis and Allies Global 1940, to have more historical approximation experience. In this Doc., we write rules we play tested, fell free to post other rule ideas, review or corrections in the post at https://www.axisandallies.org/forums/topic/35854/g40-santa-barbara-historical-v2beta. All criticism or subjections are taken into account with appreciation.
      The maxims of our rules / modification are: 1. Balance and playability, 2 Scale, 3 Additions easy to create at home or cheap to buy, 4 Historical approximation.
      ATT: Santa Bárbara Historical Play Group

      I. Time:
      Historical research of the powers start locations at January 1° of 1940 is the base for the game time. Rounds, like the combat, is considered simultaneous for each power. Order of play for this 1940 January 1° start, have not change from the original game. There are four modes of play but, only USA and Soviet Union, new order in to enter the war is fixed in all.
      We believe that the minimum time that can be adapted, because of the scale of the board map, is 3 months each round, but that increment the play time by a lot. So we opted to 6 months, which is the maximum, because a year is too much for the scale of the current map.

      Round 01 January - June1940 (Game starts)
      Round 02 July - December 1940
      Round 03 January - June 1941.
      U.S.S.R. enter the war in attack face. Finland pro Axis Activation Allowed.
      Round 04 July - December 1941.
      U. S. A enter the war in Attack Face. Mexico and Central America, pro allies activation allowed. Siam pro Axis Activation allowed.
      Round 05 January - June 1942.
      Brazil and Ecuador pro Allies activation allowed.
      Round 06 July - December 1942.
      Modern Heavy Tank Production allowed (Optional rule)
      Round 07 January - June 1943.
      Colombia pro Allies activation allowed.
      Round 08 July - December 1943
      Round 09 January – June 1944
      Round 10 July - December 1944 (Kamikazes allowed)
      Round 11 January – June 1945
      Round 12 July - December 1945 (Final round)

      II. Modes of play.

      1. Victory Cities and capitals: Same of the base global game for the axis and the allies, but game max duration is 12 rounds.

      2. Historical: Same of the base global game for the axis and the allies, but with year historical restrictions and game max duration is 12 rounds.
        Note: When a capital of the axis is taken, the victory cities that country controls do not count for win.

      3. Fuel of War: Axis need to capture and retain 12 of the 25 important producing centers of natural petroleum. SEVEN ROUNDS MAX. Producing centers areas:

      U. S. A. 182.657mt* (1 Western United States, 2 Central United States, 3 Eastern United States)
      U. S. S. R. 29.700mt (4 Caucasus, 5 Soviet Far East)
      Venezuela 27.443mt (6 Venezuela)
      Irán 10.426mt (7 Persia, 8 North West Persia)
      Dutch East Indies 7.939mt (9 Sumatra, 10 Java, 11 Celebes, 12 Dutch New Guinea)
      México 6.721mt (13 South east Mexico)
      Romania 5.764mt (14 Romania)
      Colombia 3.636mt (15 Colombia)
      Iraq 3.438mt (16 Iraq)
      Argentina 2.871mt (17 Argentina)
      Trinidad 2.844mt (18 West Indias)
      Peru 1.776mt (19 Peru)
      Arabian Peninsula 1.652mt (20 Saudi Arabia)
      Burma 1.088mt (21 Burma)
      Canadá 1.082mt (22 Alberta Saskatchewan Manitoba)
      Borneo 0.932mt (23 Borneo)
      Egypt 0.929mt (24 Alexandria)
      China 0.050mt (25 Yunnan*)

      *All Valor’s are in Millions of Metric tons, for the production of the year 1940, and not contemplate synthetic oil production.
      Bibliography: https://wayback.archive-it.org/6321/20160901222852/http://digital.library.northwestern.edu/league/le0280ah.pdf
      Bibliography: https://pwencycl.kgbudge.com/O/i/Oil.htm
      *We considered only locations with production over 0.900mt, for total production of 1940, but allowed Yunnan for valance.
      *Sakhalin USSR Oil fields are represented in Soviet Far East, because the island is not in the map

      M1.OIL1940.jpg

      1. Historical and Victory Conditions: With year historical restrictions and game max duration is 12 rounds, axis or allies have the majority of those victory conditions.
        (1) Majority of victory cities in Europe
        (2) Majority of victory cities in Pacific
        (3) Majority of oil producing areas
        (4) Majority of global team I. P. C. (Map and bonuses) in the bank

      III New I. P. C. territory values.

      New Guinea: 1
      Dutch New Guinea: 1
      Burma: 2
      Szechwan: 2
      Hainan: 1
      Amur: 2
      Ulaanbaatar: 1
      Afghanistan: 1
      Northwest Persia: 1
      Turkey: 3
      Bulgaria: 2
      Poland: 3
      Alexandria: 1
      Italian Somaliland: 1
      Eire: 1
      Rio de Oro: 1
      Switzerland: 2
      Colombia: 2
      Ecuador: 1
      Perú: 1
      Bolivia: 1
      Paraguay: 1
      Uruguay: 1

      IV. New territories, sea zones and convoy zones
      In Mediterranean Sea: for France: Corsica Island, I. P. C. value of 0. For Spain: Balears Island, I. P. C. value of 0.New Territory in Baltic Sea, the Sweden’s island of Gotland, I. P .C. value of 0.New Sea Zone 128, the Caspian Sea. Convoy zones add: 5, 65 and 91.

      V. New Victory City in Pacific:
      Vladivostok, in Amur

      1. Neutrals

      We correct some errors that the out of box have, and make and approximation, we know Ire and Persia were strict neutral, but for valance we made them biased. So Persia is Pro axis, Colombia, Ecuador, Liberia and Sierra Leona are pro allies. Persia have 2 more infantry, one in North and one in East, but one less in central. Colombia, Ecuador Liberia and Sierra Leona have one infantry for each one.
      Sense Romania Kingdom join the war in 23 November 1940, Romania start as deactivated Pro axis with 4 infantry (NO tank). Sense Siam Kingdom (Tailandia) join the war in 25 January 1942, Siam start as deactivated pro axis with 3 infantry. Mexico, Southeast Mexico and Central America, start as deactivated pro Allies, and have one infantry each.
      All neutrals who don’t have an army, win one infantry, Portuguese Guinea and Spanish Rio the Oro Gain one infantry each. Dutch territories don’t gain any at the start.
      NOTE 1: If Allies Attack Siam this is not considerate and attack to Japan.
      NOTE 2: USA have the control of the Panama Canal no matter if Central America is pro allied deactivated or in other allied control.

      1.1 Neutrals setup

      Pro-Axis
      Siam: 3 Infantry.
      Persia: 1 Infantry, Northwest Persia: 1 Infantry, Eastern Persia: 1 Infantry
      Iraq: 3 Infantry.
      Romania: 4 Infantry
      Bulgaria: 4 Infantry
      Finland: 4 Infantry.

      Pro-Allies
      Mexico: 1 Infantry, Southeast Mexico: 1 Infantry
      Central América: 1 Infantry, (Canal Counter, if Canals facilities optional rule is in play) .
      Brasil: 3 Infantry
      Colombia: 2 Infantry
      Eire: 1 Infantry
      Ecuador: 1 Infantry
      Liberia: 1 Infantry
      Sierra Leona: 1 Infantry
      Yugoslavia: 5 Infantry
      Greece: 4 Infantry, Crete: Empty

      Special Neutral
      Mongolia: Ulaanbaatar: 1 Infantry, Buyant-Uhaa: 2 Infantry, Dzavhan: 1 Infantry, Olgiy: 1 Infantry, Tsagaan-Olom: Empty, Central Mongolia: Empty.

      True Neutral
      Spain: Spain: 8 Infantry, Rio de Oro: 1, Infantry *Balears: Empty.
      Venezuela: 2 Infantry
      Peru: 1 Infantry
      Bolivia: 1 Infantry
      Paraguay: 1 Infantry
      Chile: 2 Infantry
      Argentina: 4 Infantry
      Sweden: 6 Infantry, *Gotland: Empty
      Switzerland: 4 Infantry
      Portugal: 2 Infantry, Portuguese Guinea: 1 Infantry, Angola: 2 Infantry Mozambique: 2 Infantry.
      Turky: 8 Infantry.
      Saudi Arabia: 2 Infantry
      Afghanistan: 4 Infantry

      1. Setup for ‘1° January 1940’ scenario, Historical Approximation.

      3° German Empire (28 I. P. C.)
      Germany: 11 Infantry, 3 Artillery, 3 AA, 1 Tactical Bomber, 2 Strategic Bombers, Major Industrial Complex.
      Western Germany: 3 Infantry, 4 Mechanized Infantry, 1 Artillery, 3 AA, 2 Fighters, 3 Tactical bombers, Air Base, Naval Base, Major Industrial Complex.
      Denmark: 2 Infantry.
      Norway: 3 Infantry, 1 Fighter
      Holland/Belgium: 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
      Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
      Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
      Poland: 3 Infantry, 1 Tank, 1 Tactical Bomber
      Sea Zone 103: 1 Sub
      Sea Zone 108: 1 Sub
      Sea Zone 113: 1 Battleship, 1 Sub.
      Sea Zone 114: 1 Transport, 1 Cruiser
      Sea Zone 117: 1 Sub
      Sea Zone 118: 1 Sub
      Sea Zone 124: 1 Sub

      Union of Socialist Soviet Republics (38 I. P. C.)
      Karelia: 2 Infantry
      Archangel: 1 Infantry
      Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
      Volgograd: 1 tank, 1 Mech Infantry, 1 Minor IC
      Caucasus: 2 Infantry, 1 Resource marker.
      Bessarabia: 2 Infantry
      Western Ukraine: 1 Infantry, 1 Artillery
      Eastern Poland: 2 Infantry
      Baltic States: 3 Infantry
      Belarus: 1 Infantry
      Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
      Vyborg: 3 Infantry
      Ukraine: 3 Infantry, 1 Minor IC
      Amur: 5 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 AA Gun, 1 Naval Base
      Sakha: 2 Infantry
      Buryatia: 6 Infantry, 1 AA Gun
      Siberia: 2 Infantry
      Soviet Far East: 2 Infantry, 1 Resource marker
      Sea Zone 5: 1 Cruiser, transport
      Sea Zone 115: 1 Cruiser, 1 submarine
      Sea Zone 127: 1 Sub

      Empire of Japan (24 I. P. C.)
      Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
      Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 1 Tank, 2 Fighters, 2 Tac Bombers
      Marianas Islands: 1 Infantry
      Marshall Islands: 1 Infantry
      Palau Island: 1 Infantry
      Formosa: 2 Infantry, 1 Artillery, 1 Fighter
      Shantung: 2 Infantry, 1 Artillery
      Iwo Jima: 1 Infantry
      Jehol: 2 Infantry, 1 Artillery
      Caroline Islands: 2 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
      Okinawa: 1 Infantry, 1 Fighter
      Kiangsu: 2 Infantry, 2 Artillery, 1 Mech Infantry, 1 Fighter, 1 Tac Bomber, 1 Naval Base.
      Korea: 4 Infantry, 1 Fighter
      Hainan: 2 Infantry, 1 Artillery
      Sea Zone 6: 2 Sub, 2 Destroyers, 2 Carriers each with 1 Tac & 1 Ftr., 1 Cruiser, 1 Battleship, 1 Transport.
      Sea Zone 19: 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
      Sea Zone 20: 1 Cruiser, 1 Transport, 1 submarine.
      Sea Zone 36: 1 Transport, 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftr.

      United States of America (48 I. P. C.)
      Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource, Marker.
      Hawaiian Islands: 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
      Philippines: 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
      Midway: 1 infantry, 1 Airbase
      Wake Island: 1 infantry, 1 Airbase
      Guam: 1 infantry, 1 Airbase
      Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource Marker.
      Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC, Resource Marker.
      West Indies: 1 infantry, Resource Marker
      Sea Zone 26: 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac & Ftr
      Sea Zone 35: 1 Destroyer, 1 Submarine
      Sea Zone 101: 1 Cruiser, 1 Transport.

      Nationalists, Communists and Warlords, Chinese Alliance (15 I. P. C.)
      Szechwan: 2 Infantry, 1 tank, 1fighter, 1 Air Base
      Yunnan: 2 Infantry
      Kweichow: 2 Infantry
      Shensi: 2 Infantry
      Suiyuyan: 2 Infantry, 1 Artillery
      Chahar: 2 Infantry
      Anhwe: 2 Infantry
      Kiangsi: 1 Infantry, 1 Artillery
      Kwangsi: 1 Infantry, 1 Artillery.

      United Kingdom Europe, Canada and Union of South Africa (29 I. P. C.)
      United Kingdom: 2 Infantry, 1 Mechanized Infantry, 4 AA, 2 Fighters, 1 Strategic Bomber, Air Base, Naval Base and Major Industrial Complex
      France: 1 Artillery, 1 Tank
      Scotland: 2 Infantry, 1 AA, 1 Fighter, Air Base
      Iceland: 1 infantry, Air Base.
      Greendland: Control Marker
      Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
      Ontario: 1 Infantry, 1 Artillery
      New Brunswick Nova Scotia: Naval Base
      Alberta, Sakatchewan, Maritoba: Resource Marker.
      Gibraltar: 1 Fighter, Naval Base
      Malta: 1 Infantry, 1 AA, 1 Fighter, Air Base.
      Alexandria: 2 Infantry, 1 Artillery, 1 Tank, Resource Marker.
      Egypt: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, Naval Base, Canal Marker.
      Anglo-Egyptian Sudan: 1 Infantry
      British Somalia: 1 Infantry.
      Union of South Africa: 2 Infantry, Naval Base, Minor Industrial Complex
      Sea Zone 71: 1 Destroyer
      Sea Zone 91: 1 Cruiser
      Sea Zone 98: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (Carrying 1 Tactical Bomber)
      Sea Zone 106: 1 Transport, 1 Destroyer
      Sea Zone 109: 1 Transport, 1 Destroyer
      Sea Zone 110: 1 Cruiser, 1 Battleship
      Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Submarine.

      British Far East Command (18 I. P. C.)
      Kwangtung: 2 Infantry, 1 Naval Base
      Burma: 2 Infantry, 1 Fighter, Resource Marker.
      Malaya: 3 Infantry, 1 Naval Base.
      Borneo: Resource Marker.
      India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tactical Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
      West India: 1 Infantry
      Sea Zone 37: 1 Battleship, 1 submarine
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport.

      Kingdom of Italy (11 I. P. C.)
      Northern Italy: 3 Infantry, 2 Artillery, 1 tank, 1 Bomber, 2 AA Guns, 1 Minor IC
      Southern Italy: 7 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
      Albania: 2 Infantry, 1 tank
      Italian Somaliland: 1 Infantry, 1 Naval Base.
      Ethiopia: 2 Infantry, 1 Mech Infantry, 1 Artillery
      Libya: 3 Infantry, 1 Artillery
      Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank.
      Sicily: Air Base.
      Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
      Sea Zone 96: 1 Destroyer, 1 Transport, 1 Sub
      Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport, 1 Sub

      Australia and New Zealand Army Corps (11 I. P. C.)
      New South Wales: 3 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
      New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
      Queensland: 3 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
      Malaya: 1 Infantry, 1 Artillery.
      Sea Zone 37: Destroyer, 1 Transport.
      Sea Zone 62: 1 Destroyer, 1 Transport.
      Sea Zone 63: 1 Cruiser. , 1 Sub

      Republic of France (19 I. P. C.)
      France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA, 1 Fighter, Air Base, Major Industrial Complex
      United Kingdom: 2 Infantry, 1 Fighter
      Normandy/Bordeaux: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
      Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
      *Corsica: Empty.
      French West Africa: 1 Infantry, 1 Naval Base.
      French IndoChina: 1 Infantry.
      Morocco: 1 Infantry
      Algeria: 1 Infantry
      Tunisia: 1 Infantry
      Syria: 1 Infantry
      Sea Zone 55: 1 Transport.
      Sea Zone 87: 1 Destroyer, 1 Transport.
      Sea Zone 93: 1 Destroyer, 1 Cruiser
      Sea Zone 94: 1 Submarine
      Sea Zone 105: 1 Cruiser

      2.1 Order of play for 1° January 1940 scenario

      1° Germany. Can attack USA and/or USSR at any time
      2° U.S.S.R. Can enter the war in Europe in attack face, at round 3. Can attack Japan at any time.
      3° Japan. Can attack USA, UKP, UKE, ANZAC, USSR, Dutch and France at any time. If UKP, UKE, ANZAC, or France attack first, before round 4, USA enters until round 4, if Japan make and Attack first to UKP, UKE, ANZAC, Dutch or France, USA enter the war in attack face immediately in they turn.
      4° China
      5° U. S. A. Can enter the world war in attack face, at round 4.
      6° UK-E. Fully Separated power. Can attack Japan at any time.
      7° UK-P. Fully Separated power. Can attack Japan at any time
      8° Italy. Can attack USA and/or USSR at any time
      9° ANZAC. Can attack Japan at any time
      10° France. Can attack Japan at any time

      Dutch in considered and allied power, but technically their territories can by activated like any other pro Allies territory.

      Siam is now a pro Axis territory, but an allies attack in this territory does not count as attack to japan.

      M0Base.png

      CONTINUATION IN THE NEXT POST

      posted in House Rules global 1940
      ValladaresV
      Valladares
    • RE: G40 Santa Barbara Historical v2beta

      @GEN-MANSTEIN Yes, we can play test your idea as you post, and if alters valance, counter with some IPC paid, or only allow fighters to spawn there.
      Thanks for your ideas. If you have the rule for your Siberian Rail road, please fell free to post a link.

      posted in House Rules
      ValladaresV
      Valladares
    • A&A Zombies setup for A&A 1941

      Axis & Allies and Zombies setup for Axis & Allies 1941

      This house rule adapts the initial setup of the zombie version to 1941. Plus: You can now buy artillery, worth 4IPCs. And, the two new industrial complexes can place units following the normal 1941 rules.

      Soviet Union - 7 IPCs

      • Russia: 5 infantry, 1 artillery, 1 tank, 1 fighter, 1 Industrial complex
      • Archangel: 3 infantry
      • Karelia: 2 infantry, 1 artillery
      • Caucasus: 3 infantry, 1 tank, 1 Industrial complex
      • Urals: 2 infantry
      • Siberia: 2 infantry, 1 artillery
      • SZ 4: 1 submarine

      Germany - 12 IPCs

      • Germany: 4 infantry, 2 tanks, 1 fighter, 1 bomber, 1 Industrial complex
      • Western Europe: 3 infantry, 2 tanks, 1 fighter
      • Southern Europe: 3 infantry, 1 artillery, 1 Industrial complex
      • Eastern Europe: 5 infantry, 2 tanks, 1 artillery
      • Norway/Finland: 2 infantry
      • Ukraine: 3 infantry, 1 tank
      • West Russia: 1 infantry, 1 artillery, 1 tank
      • North Africa: 2 tanks
      • SZ 5: 1 battlesihp
      • SZ 6: 1 submarine
      • SZ 9: 1 submarine
      • SZ 15: 1 submarine
      • SZ 16: 1 destroyer, 1 submarine, 1 transport

      UK - 12 IPCs

      • United Kingdom: 1 infantry, 1 artillery, 1 fighter, 1 bomber, 1 Industrial complex
      • Anglo-Egypt Sudan: 2 infantry, 1 tank
      • French West Africa: 1 infantry
      • Union of South Africa: 1 infantry, 1 artillery (we recomend to add 1 Industrial complex)
      • India: 1 infantry, 1 artillery, 1 fighter, 1 Industrial complex
      • Australia: 1 infantry, 1 tank, 1 Industrial complex
      • Borneo: 1 infantry
      • Eastern Canada: 1 tank
      • Western Canada: 1 infantry
      • Gibraltar: 1 fighter
      • SZ 8: 1 battleship, 1 destroyer
      • SZ 10: 1 destroyer, 1 transport
      • SZ 14: 1 destroyer, 1 transport
      • SZ 29: 1 destroyer, 1 transport
      • SZ 33: 1 destroyer, submarine, 1 transport

      Japan - 9 IPCs

      • Japan: 4 infantry, 1 artillery, 1 tank, 1 fighter, 1 bomber, 1 Industrial complex
      • Manchuria: 2 infantry, 1 artillery
      • Coastal China: 2 infantry
      • Southeast Asia: 1 infantry, 1 artillery
      • Caroline Islands: 1 infantry
      • SZ 31: 1 destroyer, 1 submarine
      • SZ 45: 1 battleship, 1 aircraft carrier, 2 fighters, 1 destroyer, 2 transports
      • SZ 46: 1 aircraft carrier, 1 fighter, 1 destroyer, 1 transport

      USA - 17 IPCs

      • Eastern US: 2 infantry, 1 tank, 1 fighter, 1 bomber, 1 Industrial complex
      • Western US: 2 infantry, 1 artillery, 1 Industrial complex
      • Brazil: 1 infantry
      • Alaska: 1 infantry
      • Hawaiian Islands: 1 infantry
      • Philippine Islands: 1 infantry
      • Northwestern China: 1 infantry
      • Szechwan: 2 infantry, 1 artillery, 1 Industrial complex
      • SZ 11: 1 destroyer, 1 transport
      • SZ 37: 1 submarine
      • SZ 40: 1 battleship
      • SZ 42: 1 aircraft carrier, 2 fighters, 1 destroyer, 1 transport

      ATT: Santa Bárbara Historical Play Group

      posted in House Rules
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      Valladares
    • Axis & Allies 1941 Optional Rules

      Axis & Allies 1941 Optional Rules

      Official Optional Rule (Apocryphal)

      Soviet-Japanese Non-aggression Pact: Neither the Soviet Union nor Japan may attack territories controlled by the other until either Germany nor Russia has been captured by an enemy power.

      Optional House Rules

      Naval bombardment: Battleships now have the ability to attack land targets in conjunction with an amphibious assault. Need 1 landing unit for every naval unit doing a support bombardment, and no previews naval battle in the zone of amphibious attack.

      Artillery unit: Now all plays can buy and deploy Artillery units, they cost 4 IPC. Attack 2, Defense 2, Move 1. Special: Can pair up with an infantry unit, raising the infantry’s attack strength to 2. For the indicial setup, we use de zombie’s setup, add:
      USSR. Russia: 1 artillery. Karelia: 1 artillery. Siberia: 1 artillery
      Germany. Southern Europe: 1 artillery. Eastern Europe: 1 artillery West Russia: 1 artillery.
      UK. United Kingdom: 1 artillery. Union of South Africa: 1 artillery. India: 1 artillery.
      Japan. Japan: 1 artillery. Manchuria: 1 artillery. Southeast Asia: 1 artillery.
      USA: Western US: 1 artillery. Szechwan: 1 artillery.

      New industrial complexes: add one in Southern Europe, Union of South Africa and Szechwan.

      ATT: Santa Bárbara Historical Play Group

      posted in House Rules
      ValladaresV
      Valladares
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