FOR CLASSIC THIRD EDITION RULES
A&A Classic 3rd Edition v3.5.pdf

IF you can do better, you are free. I use paint. Here is the PC original

FOR CLASSIC THIRD EDITION RULES
A&A Classic 3rd Edition v3.5.pdf

IF you can do better, you are free. I use paint. Here is the PC original

@JustLuthor Hello.
In theory, the Republic of Ireland was neutral… as neutral as the Franco’s Spain. Ireland sent down axis pilots to the Breton authorities, issued reports on activity of u-boats and climatological reports, assisted aerodromes, and allowed several volunteers to serve in the English army.
The decision to keep Ireland as pro-allies is for balance purposes, as it has an activable army and a production value of one. We transformed Persia (Iran) in pro axis, and increased its army in 3, and its production in 3, we know that in real life was “neural”, friendly to hitler, and was invaded by the USSR and UK. We have 2 national objectives, one from Russia and the vanilla from the axis, so for historical reasons and for balance it becomes pro-axis.
Ecuador received military aid from the USA and allowed the construction of aerodromes, as far as we know, I declare the war on the axis before Peru, in 1943.
We could transform several countries in neutral strictures, but until we create a rule or mechanics more playable, than the infamous rule introduced in Alpha 3 by Mr. Larry for strict neutrals, we will leave things that way.
However, all criticism or subjections are taken into account with apreciación, we will see what we can do in the future.
The maxims of our rules / modification are: 1. Balance and playability 2 Scale 3 Additions easy to create at home or cheap to buy 4 Historical realism. A different order would make the game playable or at least more unbalanced.
Those flight stands, are as cheap, and easy to make, as they are.
I don’t like to drill or glue stuff in the pieces, so i try this:
Materials: Bamboo Skewers 80ct 12", 1/8" Nuts, Aluminum Sleeves 1/8" and 3’32", double face adhesive tape.




Video tutorial only Spanish, here:
https://www.youtube.com/watch?v=M-rU44XD7KQ
We are testing the recent modifications, and some small additions.

We find miniatures of oil derricks and oil rigs, they are in a board game, a monopoly copy, it is produced in Costa Rica (Petrodolares, costs $ 14) and in Brazil (Petropolis $ 35), being brazilian miniature’s the best quality.

This are the made in Costa Rica oil derricks.
@Sgt-Mclusky well, no porblem, now you can make new ones, at last 50 for a total of $11us.


@Valladares
Video of our 5° Play test: Axis Win in 8 Round (July - December 1943).
Axis: Luis Valladares

Allies: Joseph Sandi

Referee: Rogelio Sibaja
.
Modifications:
Start modification for Italy.
New values for territories.
New values for buildings.
New rules for antiaircraft artillery.
Bonus units wen taking and preserving some territories.
When a capital of the axis is taken, the victory cities that country controls do not count for win.
And more…
Still to be implemented and tested:
-Influence system for strict neutrals.
-The neutrals reinforce their armies every 2 turns.
-The extensión of the Himalayas.
-New convoy zones
-Mechanic of Occupation - sabotage and appearance of partisans.
3D PRINTED FRENCH ARMY, ITALIANS AND KAMIKAZE TOKEMS
Hello, at last i fund a nice little bussines in Costa Rica, how can print me, some pieces. They dot had resin machines, only LP Plastic, but they completed the task. Look at the work:
Video: https://www.youtube.com/watch?v=9Gnurpxozbk










French battleship Dunkerque (by daragen)
https://www.thingiverse.com/thing:4270433
Amiot 143M (by onintothevalleyofdeathroadthe600)
https://www.thingiverse.com/thing:4579998
Renault-AMX R-40 (by aubustou)
https://www.thingiverse.com/thing:2572250
Renault CHAR D2 (by aubustou)
https://www.thingiverse.com/thing:2904718
Renault UE (by deweycat)
https://www.thingiverse.com/thing:2962800
Surcouf (by HatsuneR)
https://www.thingiverse.com/thing:3071979
French 1897/ 75mm Mle (by DokEsperanto)
https://www.thingiverse.com/thing:2639764
kamikaze Tokem Ki-84 Hayate (By RF100User)
https://www.thingiverse.com/thing:4715110
Fiat CR-42 (By MojoBob)
https://www.thingiverse.com/thing:3366311
Ansaldo Carro Veloce 33/35 (by Redxvb)
https://www.thingiverse.com/thing:2962822
P26/40 (by WindhamGraves)
https://www.thingiverse.com/thing:4511723
@SS-GEN These are some preview, new things, that we include in our new version 1.2:
New National Objectives:
UK Europe: Theme “Mediterranean supply line”: 2 I.P.C. if UK Europe controls Malta.
UK Pacific: Theme “Jewel of the far East”: 2 I.P.C. if UK Pacific controls all: India, West India and Cylon.
Japan: Theme “USSR Oil trade”: 2 I.P.C. if Japan is not at war with Soviet Union.
ANZAC: Theme “Anzac new day”: 5 I.P.C. If Anzac have at last one land unit in Egypt, Alexandria or Crete
China: Theme: “Asian Sherman”: China can purchase tanks if at last one USA land unit is in china controlled territory. Historical context: http://www.theshermantank.com/tag/china/
https://tanks-encyclopedia.com/ww2/china/m4a2-sherman-in-chinese-service/
Modes of play
Majority of victory cities in Europe.
Majority of victory cities in Pacific.
Majority of oil world producing areas.
Majority of global team I. P. C. (Map and bonuses)
Axis & Allies Global 1940 Historical MOD 6° Play Test
Video: https://www.youtube.com/watch?v=3BDQ5XXoyOE
@SS-GEN said in G40 Historial v1.1:
Good luck with your game tests. Don’t agree on some No’s but your game. Good Luck.
oH!.. :( i like to know what N.Os and why. Thus, when we are playing, we will consider your observations, to make corrections, alterations, or eliminate them, if that is the case. :)
Those are rules for our G40 mode that we are testing, but we think any one can use it .
**Santa Barbara Historical v2 Beta. Mod for Axis and Allies Global 1940 **
See 8° play test video here https://www.youtube.com/watch?v=30t3dk-75Bc
See old version 1.x version here https://www.axisandallies.org/forums/topic/33074/g40-historial-v1-1?lang=es&page=1


Notes from the Play Group
Hello A&A Players those are the house rules that we are using at home with Axis and Allies Global 1940, to have more historical approximation experience. In this Doc., we write rules we play tested, fell free to post other rule ideas, review or corrections in the post at https://www.axisandallies.org/forums/topic/35854/g40-santa-barbara-historical-v2beta. All criticism or subjections are taken into account with appreciation.
The maxims of our rules / modification are: 1. Balance and playability, 2 Scale, 3 Additions easy to create at home or cheap to buy, 4 Historical approximation.
ATT: Santa Bárbara Historical Play Group
I. Time:
Historical research of the powers start locations at January 1° of 1940 is the base for the game time. Rounds, like the combat, is considered simultaneous for each power. Order of play for this 1940 January 1° start, have not change from the original game. There are four modes of play but, only USA and Soviet Union, new order in to enter the war is fixed in all.
We believe that the minimum time that can be adapted, because of the scale of the board map, is 3 months each round, but that increment the play time by a lot. So we opted to 6 months, which is the maximum, because a year is too much for the scale of the current map.
Round 01 January - June1940 (Game starts)
Round 02 July - December 1940
Round 03 January - June 1941.
U.S.S.R. enter the war in attack face. Finland pro Axis Activation Allowed.
Round 04 July - December 1941.
U. S. A enter the war in Attack Face. Mexico and Central America, pro allies activation allowed. Siam pro Axis Activation allowed.
Round 05 January - June 1942.
Brazil and Ecuador pro Allies activation allowed.
Round 06 July - December 1942.
Modern Heavy Tank Production allowed (Optional rule)
Round 07 January - June 1943.
Colombia pro Allies activation allowed.
Round 08 July - December 1943
Round 09 January – June 1944
Round 10 July - December 1944 (Kamikazes allowed)
Round 11 January – June 1945
Round 12 July - December 1945 (Final round)
II. Modes of play.
Victory Cities and capitals: Same of the base global game for the axis and the allies, but game max duration is 12 rounds.
Historical: Same of the base global game for the axis and the allies, but with year historical restrictions and game max duration is 12 rounds.
Note: When a capital of the axis is taken, the victory cities that country controls do not count for win.
Fuel of War: Axis need to capture and retain 12 of the 25 important producing centers of natural petroleum. SEVEN ROUNDS MAX. Producing centers areas:
U. S. A. 182.657mt* (1 Western United States, 2 Central United States, 3 Eastern United States)
U. S. S. R. 29.700mt (4 Caucasus, 5 Soviet Far East)
Venezuela 27.443mt (6 Venezuela)
Irán 10.426mt (7 Persia, 8 North West Persia)
Dutch East Indies 7.939mt (9 Sumatra, 10 Java, 11 Celebes, 12 Dutch New Guinea)
México 6.721mt (13 South east Mexico)
Romania 5.764mt (14 Romania)
Colombia 3.636mt (15 Colombia)
Iraq 3.438mt (16 Iraq)
Argentina 2.871mt (17 Argentina)
Trinidad 2.844mt (18 West Indias)
Peru 1.776mt (19 Peru)
Arabian Peninsula 1.652mt (20 Saudi Arabia)
Burma 1.088mt (21 Burma)
Canadá 1.082mt (22 Alberta Saskatchewan Manitoba)
Borneo 0.932mt (23 Borneo)
Egypt 0.929mt (24 Alexandria)
China 0.050mt (25 Yunnan*)
*All Valor’s are in Millions of Metric tons, for the production of the year 1940, and not contemplate synthetic oil production.
Bibliography: https://wayback.archive-it.org/6321/20160901222852/http://digital.library.northwestern.edu/league/le0280ah.pdf
Bibliography: https://pwencycl.kgbudge.com/O/i/Oil.htm
*We considered only locations with production over 0.900mt, for total production of 1940, but allowed Yunnan for valance.
*Sakhalin USSR Oil fields are represented in Soviet Far East, because the island is not in the map

III New I. P. C. territory values.
New Guinea: 1
Dutch New Guinea: 1
Burma: 2
Szechwan: 2
Hainan: 1
Amur: 2
Ulaanbaatar: 1
Afghanistan: 1
Northwest Persia: 1
Turkey: 3
Bulgaria: 2
Poland: 3
Alexandria: 1
Italian Somaliland: 1
Eire: 1
Rio de Oro: 1
Switzerland: 2
Colombia: 2
Ecuador: 1
Perú: 1
Bolivia: 1
Paraguay: 1
Uruguay: 1
IV. New territories, sea zones and convoy zones
In Mediterranean Sea: for France: Corsica Island, I. P. C. value of 0. For Spain: Balears Island, I. P. C. value of 0.New Territory in Baltic Sea, the Sweden’s island of Gotland, I. P .C. value of 0.New Sea Zone 128, the Caspian Sea. Convoy zones add: 5, 65 and 91.
V. New Victory City in Pacific:
Vladivostok, in Amur
We correct some errors that the out of box have, and make and approximation, we know Ire and Persia were strict neutral, but for valance we made them biased. So Persia is Pro axis, Colombia, Ecuador, Liberia and Sierra Leona are pro allies. Persia have 2 more infantry, one in North and one in East, but one less in central. Colombia, Ecuador Liberia and Sierra Leona have one infantry for each one.
Sense Romania Kingdom join the war in 23 November 1940, Romania start as deactivated Pro axis with 4 infantry (NO tank). Sense Siam Kingdom (Tailandia) join the war in 25 January 1942, Siam start as deactivated pro axis with 3 infantry. Mexico, Southeast Mexico and Central America, start as deactivated pro Allies, and have one infantry each.
All neutrals who don’t have an army, win one infantry, Portuguese Guinea and Spanish Rio the Oro Gain one infantry each. Dutch territories don’t gain any at the start.
NOTE 1: If Allies Attack Siam this is not considerate and attack to Japan.
NOTE 2: USA have the control of the Panama Canal no matter if Central America is pro allied deactivated or in other allied control.
1.1 Neutrals setup
Pro-Axis
Siam: 3 Infantry.
Persia: 1 Infantry, Northwest Persia: 1 Infantry, Eastern Persia: 1 Infantry
Iraq: 3 Infantry.
Romania: 4 Infantry
Bulgaria: 4 Infantry
Finland: 4 Infantry.
Pro-Allies
Mexico: 1 Infantry, Southeast Mexico: 1 Infantry
Central América: 1 Infantry, (Canal Counter, if Canals facilities optional rule is in play) .
Brasil: 3 Infantry
Colombia: 2 Infantry
Eire: 1 Infantry
Ecuador: 1 Infantry
Liberia: 1 Infantry
Sierra Leona: 1 Infantry
Yugoslavia: 5 Infantry
Greece: 4 Infantry, Crete: Empty
Special Neutral
Mongolia: Ulaanbaatar: 1 Infantry, Buyant-Uhaa: 2 Infantry, Dzavhan: 1 Infantry, Olgiy: 1 Infantry, Tsagaan-Olom: Empty, Central Mongolia: Empty.
True Neutral
Spain: Spain: 8 Infantry, Rio de Oro: 1, Infantry *Balears: Empty.
Venezuela: 2 Infantry
Peru: 1 Infantry
Bolivia: 1 Infantry
Paraguay: 1 Infantry
Chile: 2 Infantry
Argentina: 4 Infantry
Sweden: 6 Infantry, *Gotland: Empty
Switzerland: 4 Infantry
Portugal: 2 Infantry, Portuguese Guinea: 1 Infantry, Angola: 2 Infantry Mozambique: 2 Infantry.
Turky: 8 Infantry.
Saudi Arabia: 2 Infantry
Afghanistan: 4 Infantry
3° German Empire (28 I. P. C.)
Germany: 11 Infantry, 3 Artillery, 3 AA, 1 Tactical Bomber, 2 Strategic Bombers, Major Industrial Complex.
Western Germany: 3 Infantry, 4 Mechanized Infantry, 1 Artillery, 3 AA, 2 Fighters, 3 Tactical bombers, Air Base, Naval Base, Major Industrial Complex.
Denmark: 2 Infantry.
Norway: 3 Infantry, 1 Fighter
Holland/Belgium: 4 Infantry, 2 Artillery, 3 tanks, 1 Fighter
Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
Poland: 3 Infantry, 1 Tank, 1 Tactical Bomber
Sea Zone 103: 1 Sub
Sea Zone 108: 1 Sub
Sea Zone 113: 1 Battleship, 1 Sub.
Sea Zone 114: 1 Transport, 1 Cruiser
Sea Zone 117: 1 Sub
Sea Zone 118: 1 Sub
Sea Zone 124: 1 Sub
Union of Socialist Soviet Republics (38 I. P. C.)
Karelia: 2 Infantry
Archangel: 1 Infantry
Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
Volgograd: 1 tank, 1 Mech Infantry, 1 Minor IC
Caucasus: 2 Infantry, 1 Resource marker.
Bessarabia: 2 Infantry
Western Ukraine: 1 Infantry, 1 Artillery
Eastern Poland: 2 Infantry
Baltic States: 3 Infantry
Belarus: 1 Infantry
Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
Vyborg: 3 Infantry
Ukraine: 3 Infantry, 1 Minor IC
Amur: 5 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 AA Gun, 1 Naval Base
Sakha: 2 Infantry
Buryatia: 6 Infantry, 1 AA Gun
Siberia: 2 Infantry
Soviet Far East: 2 Infantry, 1 Resource marker
Sea Zone 5: 1 Cruiser, transport
Sea Zone 115: 1 Cruiser, 1 submarine
Sea Zone 127: 1 Sub
Empire of Japan (24 I. P. C.)
Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bomber, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 1 Tank, 2 Fighters, 2 Tac Bombers
Marianas Islands: 1 Infantry
Marshall Islands: 1 Infantry
Palau Island: 1 Infantry
Formosa: 2 Infantry, 1 Artillery, 1 Fighter
Shantung: 2 Infantry, 1 Artillery
Iwo Jima: 1 Infantry
Jehol: 2 Infantry, 1 Artillery
Caroline Islands: 2 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
Okinawa: 1 Infantry, 1 Fighter
Kiangsu: 2 Infantry, 2 Artillery, 1 Mech Infantry, 1 Fighter, 1 Tac Bomber, 1 Naval Base.
Korea: 4 Infantry, 1 Fighter
Hainan: 2 Infantry, 1 Artillery
Sea Zone 6: 2 Sub, 2 Destroyers, 2 Carriers each with 1 Tac & 1 Ftr., 1 Cruiser, 1 Battleship, 1 Transport.
Sea Zone 19: 1 Sub, 1 Battleship, 1 Destroyer, 1 Transport
Sea Zone 20: 1 Cruiser, 1 Transport, 1 submarine.
Sea Zone 36: 1 Transport, 1 Destroyer, 1 Carrier w/ 1 Tac & 1 Ftr.
United States of America (48 I. P. C.)
Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource, Marker.
Hawaiian Islands: 2 Infantry, 2 fighters, 1 Airbase, 1 Naval Base.
Philippines: 2 Infantry, 1 fighter, 1 Airbase, 1 Naval Base.
Midway: 1 infantry, 1 Airbase
Wake Island: 1 infantry, 1 Airbase
Guam: 1 infantry, 1 Airbase
Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC, Resource Marker.
Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC, Resource Marker.
West Indies: 1 infantry, Resource Marker
Sea Zone 26: 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, Carrier w/Tac & Ftr
Sea Zone 35: 1 Destroyer, 1 Submarine
Sea Zone 101: 1 Cruiser, 1 Transport.
Nationalists, Communists and Warlords, Chinese Alliance (15 I. P. C.)
Szechwan: 2 Infantry, 1 tank, 1fighter, 1 Air Base
Yunnan: 2 Infantry
Kweichow: 2 Infantry
Shensi: 2 Infantry
Suiyuyan: 2 Infantry, 1 Artillery
Chahar: 2 Infantry
Anhwe: 2 Infantry
Kiangsi: 1 Infantry, 1 Artillery
Kwangsi: 1 Infantry, 1 Artillery.
United Kingdom Europe, Canada and Union of South Africa (29 I. P. C.)
United Kingdom: 2 Infantry, 1 Mechanized Infantry, 4 AA, 2 Fighters, 1 Strategic Bomber, Air Base, Naval Base and Major Industrial Complex
France: 1 Artillery, 1 Tank
Scotland: 2 Infantry, 1 AA, 1 Fighter, Air Base
Iceland: 1 infantry, Air Base.
Greendland: Control Marker
Quebec: 1 Infantry, 1 Tank, Minor Industrial Complex
Ontario: 1 Infantry, 1 Artillery
New Brunswick Nova Scotia: Naval Base
Alberta, Sakatchewan, Maritoba: Resource Marker.
Gibraltar: 1 Fighter, Naval Base
Malta: 1 Infantry, 1 AA, 1 Fighter, Air Base.
Alexandria: 2 Infantry, 1 Artillery, 1 Tank, Resource Marker.
Egypt: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, Naval Base, Canal Marker.
Anglo-Egyptian Sudan: 1 Infantry
British Somalia: 1 Infantry.
Union of South Africa: 2 Infantry, Naval Base, Minor Industrial Complex
Sea Zone 71: 1 Destroyer
Sea Zone 91: 1 Cruiser
Sea Zone 98: 1 Transport, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (Carrying 1 Tactical Bomber)
Sea Zone 106: 1 Transport, 1 Destroyer
Sea Zone 109: 1 Transport, 1 Destroyer
Sea Zone 110: 1 Cruiser, 1 Battleship
Sea Zone 111: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Submarine.
British Far East Command (18 I. P. C.)
Kwangtung: 2 Infantry, 1 Naval Base
Burma: 2 Infantry, 1 Fighter, Resource Marker.
Malaya: 3 Infantry, 1 Naval Base.
Borneo: Resource Marker.
India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tactical Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
West India: 1 Infantry
Sea Zone 37: 1 Battleship, 1 submarine
Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport.
Kingdom of Italy (11 I. P. C.)
Northern Italy: 3 Infantry, 2 Artillery, 1 tank, 1 Bomber, 2 AA Guns, 1 Minor IC
Southern Italy: 7 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
Albania: 2 Infantry, 1 tank
Italian Somaliland: 1 Infantry, 1 Naval Base.
Ethiopia: 2 Infantry, 1 Mech Infantry, 1 Artillery
Libya: 3 Infantry, 1 Artillery
Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank.
Sicily: Air Base.
Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
Sea Zone 96: 1 Destroyer, 1 Transport, 1 Sub
Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport, 1 Sub
Australia and New Zealand Army Corps (11 I. P. C.)
New South Wales: 3 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
Queensland: 3 Infantry, 1 AA gun, 1 Fighter, 1 Airbase, 1 Naval Base.
Malaya: 1 Infantry, 1 Artillery.
Sea Zone 37: Destroyer, 1 Transport.
Sea Zone 62: 1 Destroyer, 1 Transport.
Sea Zone 63: 1 Cruiser. , 1 Sub
Republic of France (19 I. P. C.)
France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA, 1 Fighter, Air Base, Major Industrial Complex
United Kingdom: 2 Infantry, 1 Fighter
Normandy/Bordeaux: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor Industrial Complex
*Corsica: Empty.
French West Africa: 1 Infantry, 1 Naval Base.
French IndoChina: 1 Infantry.
Morocco: 1 Infantry
Algeria: 1 Infantry
Tunisia: 1 Infantry
Syria: 1 Infantry
Sea Zone 55: 1 Transport.
Sea Zone 87: 1 Destroyer, 1 Transport.
Sea Zone 93: 1 Destroyer, 1 Cruiser
Sea Zone 94: 1 Submarine
Sea Zone 105: 1 Cruiser
2.1 Order of play for 1° January 1940 scenario
1° Germany. Can attack USA and/or USSR at any time
2° U.S.S.R. Can enter the war in Europe in attack face, at round 3. Can attack Japan at any time.
3° Japan. Can attack USA, UKP, UKE, ANZAC, USSR, Dutch and France at any time. If UKP, UKE, ANZAC, or France attack first, before round 4, USA enters until round 4, if Japan make and Attack first to UKP, UKE, ANZAC, Dutch or France, USA enter the war in attack face immediately in they turn.
4° China
5° U. S. A. Can enter the world war in attack face, at round 4.
6° UK-E. Fully Separated power. Can attack Japan at any time.
7° UK-P. Fully Separated power. Can attack Japan at any time
8° Italy. Can attack USA and/or USSR at any time
9° ANZAC. Can attack Japan at any time
10° France. Can attack Japan at any time
Dutch in considered and allied power, but technically their territories can by activated like any other pro Allies territory.
Siam is now a pro Axis territory, but an allies attack in this territory does not count as attack to japan.

CONTINUATION IN THE NEXT POST
@GEN-MANSTEIN Yes, we can play test your idea as you post, and if alters valance, counter with some IPC paid, or only allow fighters to spawn there.
Thanks for your ideas. If you have the rule for your Siberian Rail road, please fell free to post a link.
Axis & Allies and Zombies setup for Axis & Allies 1941
This house rule adapts the initial setup of the zombie version to 1941. Plus: You can now buy artillery, worth 4IPCs. And, the two new industrial complexes can place units following the normal 1941 rules.
Soviet Union - 7 IPCs
Germany - 12 IPCs
UK - 12 IPCs
Japan - 9 IPCs
USA - 17 IPCs
ATT: Santa Bárbara Historical Play Group
Axis & Allies 1941 Optional Rules
Official Optional Rule (Apocryphal)
Soviet-Japanese Non-aggression Pact: Neither the Soviet Union nor Japan may attack territories controlled by the other until either Germany nor Russia has been captured by an enemy power.
Optional House Rules
Naval bombardment: Battleships now have the ability to attack land targets in conjunction with an amphibious assault. Need 1 landing unit for every naval unit doing a support bombardment, and no previews naval battle in the zone of amphibious attack.
Artillery unit: Now all plays can buy and deploy Artillery units, they cost 4 IPC. Attack 2, Defense 2, Move 1. Special: Can pair up with an infantry unit, raising the infantry’s attack strength to 2. For the indicial setup, we use de zombie’s setup, add:
USSR. Russia: 1 artillery. Karelia: 1 artillery. Siberia: 1 artillery
Germany. Southern Europe: 1 artillery. Eastern Europe: 1 artillery West Russia: 1 artillery.
UK. United Kingdom: 1 artillery. Union of South Africa: 1 artillery. India: 1 artillery.
Japan. Japan: 1 artillery. Manchuria: 1 artillery. Southeast Asia: 1 artillery.
USA: Western US: 1 artillery. Szechwan: 1 artillery.
New industrial complexes: add one in Southern Europe, Union of South Africa and Szechwan.
ATT: Santa Bárbara Historical Play Group