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    Best posts made by Valladares

    • RE: 3rd Edition Rules Compendio v3.5 (Final)

      @Panther Greetings from Costa Rica.

      The .PDF is the result of a search and comparison, from different sources. Siense Axis & Allies (any edition) is a game almost non-existent in my country, and importing it is very expensive (ridiculous taxes). I find a copy of the 1st Edition (1984) that a Canadian Resident sold me for $ 5us in C.R., with few pieces missing.
      Looking for pieces to import, I found that there was a second edition and a third, and a lot of new ones. A new universe for my.
      I found a confusion as to the rules of the classic, and many broken links. So I took on the task of searching, comparing and compiling the rules of the third edition in a single order document, because those rules only came out for the PC GAME (1998-1999) in poorly edited manual.

      I hope is useful for players of the classic who have confusion and search information. Iff anybody is free to edit the .pdf to make it more beautiful, edit it as the manual of the box … I do not have the programs to do it by myself.

      posted in Axis & Allies Classic
      ValladaresV
      Valladares
    • RE: Charts

      @djensen ok… i know some countrys have problems with fascist simbols. Yes Neos or SJW they are a nuisance, this is a game and it is historical, it is not political… but I understand you.!IPC_BankG1940v2.jpg
      War_G1940_v2.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      Hello, these are the ideas we are testing.

      1 - Time and events according to round
      Round 01 Sumer 1940 (Game Starts)
      Round 02 Winter 1940 Romania and Bulgaria activation allowed
      Round 03 Sumer 1941 USSR enter the war in attack fase, Finland activation allowed.
      Round 04 Winter 1941 USA enter the war in attack fase
      , Mexico, Central America, and Brasil, activation allowed.
      Round 05 Sumer 1942 Siam activation allowed. Ecuador become pro allies
      Round 06 Winter 1942 Hevy Tank Producción *
      Round 07 Sumer 1943 Colombia become pro allies
      Round 08 Winter 1943
      Round 09 Sumer 1944
      Round 10 Winter 1944
      Round 11 Sumer 1945
      Round 12 Winter 1945 (Game Ends)

      2 - Crude oil: a determined point in real war, the original game does not represent all the important places. Important Oil production places for the year 1940, in millions of metric tons:

      USA (Central United States) 182.657,
      USSR (Caucasus) 29.700
      Venezuela 27.443
      Iran (Persia, Northwest Persia) 10.426
      Indonesia (Dutch east indies) 7.939
      Mexico (Southeast Mexico) 6.721
      Romania 5.764
      Colombia 3.636
      Iraq 3.438
      Argentina 2.871
      Trinidad (West indies) 2.844
      Peru 1.776
      Saudi Arabia and Bahrein (Saudi Arabia) 0.727, 0.925 = 1.652
      Burma 1.088
      Canada (Alberta - Sakatchewan - Manitoba) 1.082
      Borneo 0.932
      Egypt (Egypt) 0.929
      Malaya ¿? remplace for Yunnan, Malaya was a importan center of ruber (Caucho) and not for crude oil, we made a error.

      For now we only represent with a token, for esthetic, we don’t agreed on a game mechanic yet, bonus Objetive or penalty for axis and/or Allies, or Victory Points. We use the old Battle Of the Bulgue counter, real size of the game to print in decal paper 1,9cm x 1,9cm. Recurso.jpg
      IMG_20190503_060003.jpg

      posted in House Rules
      ValladaresV
      Valladares
    • RE: 3rd Edition Rules Compendio v3.5 (Final)

      @Panther Oky. Now here is new version of the topic document A&A Classic 3rd Edition Rules v2.pdf

      posted in Axis & Allies Classic
      ValladaresV
      Valladares
    • WW2 Roundels, Tokems. Compendium

      Hello. I want to share historical or approximate marks with you, as well as support Marks. The A&A roundels are 75x75 pixels, and squar Marks are 45x45pixels. 1 to 1 scale. I recomend print them in a hi quality photo’ paper, them glue in cardboard (my local art store has the same thickness of the game). Cut it with scissors will give a “brocho” finishing (not smooth), is better to buy a “Troquel” (sorry i dont know the english word, but is the tool for make holes in the leather, and use a hammer).
      Damange AA50 style : Damage1.jpg.Damage2.jpg
      Port and air base AAG40 style: Airport.jpg.Port.jpg
      Research cientific team AA50 style: Research.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN Yes, Tech facility being damaged by strategic bombing is an excellent mechanic, and losing counters of technology for damage too, would have to perform an equivalence between points of damage of the complex and lost counters. I see for example that only the Major Industrial Complexes can be designated as research centers as well.
      The idea of ​​creating new units, as spies, or others, at least personally concerns me, the idea in mind is not to make the modification in our mod / rules more complex.
      For example g1936 from H.B.G. with its new units, it is surprising and attractive, but it adds a lot of complexity, time game and costs (buying parts, creating counters, painting…), we test only a new unit, heavy tanks, whose models can be represented with 1941 pieces (low cost game in USA, no so to import to Costa Rica -he, he, he-) or with a counter below a normal tank,
      (heavy tank Movement 1, defense 4, attack 4, cost 8 I.P.C.)

      Note: Your idea of event cards that you use, type D-Day, sounds very interesting ¿where could I see the deck of cards?

      posted in House Rules
      ValladaresV
      Valladares
    • RE: Kamikaze in Classic 3rd Edition

      @Panther this is a optional rule in the roster.
      Is only practical in combat movement.
      Air planes can go to a battle regardless if they have movement points left to land after the battle. So air plane flies to a battle, on four territories far. The battle ends, win or retreat, survival “kamikaze” plane dies.
      Option for all powers
      Can attack all units (but no subs and AAA)
      If you declare a carrier will move in non combat to a sea zone, were you use a kamikaze, them technically, if you control the sea zone after the battle, the plane can land.
      As the rule reads only fighter planes can be kamikazes.
      New Bitmap Image.jpg

      posted in Axis & Allies Classic
      ValladaresV
      Valladares
    • RE: WW2 Roundels, Tokems. Compendium

      Mexico ww2
      Roundel_of_Mexico.jpg
      West Indies: siense in the game is one area use (Not Official) West Indies Federation roundel from and old PC GAME
      Roundel_of_West_Indies.jpg

      Central Ameria: siense in the game is a one area, use last historic Central America Republic 1889 shield.Roundel_of_Central_America.jpg

      Venenzuela (ww2)Roundel_of_Venezuela.png
      Colombia (ww2)Roundel_of_Colombia.svg.png

      Ecuador (ww2)Roundel_of_Ecuador.svg.png

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN hello.
      In tropico there is only summer (“dry”) and winter (rainy), we will change that vision in the final document, for January to June, and July to December, each round represents 6 months, and although there is an order of players, like the combat is considered simultaneous.
      If you were going to put stations to apply restrictions for climate, you would have to go through tropic and equator lines, because the stations are inverse in the emisphere and in the center there are only 2 instead of 4 stations. The climate is an interesting mechanism to represent, but we are not going to include it because make to heavy the mod.

      The heavy tanks existed from the beginning of the war, but we want to highlight the modern heavy tank, that is, the practical one, and we believe that the first is the Panzerkampfwagen VI H, which left the factory on August 15, 1942.

      posted in House Rules
      ValladaresV
      Valladares
    • RE: Kamikaze in Classic 3rd Edition

      @Panther in table surviving kamikaze fighters are automatically removed after the battle, win or retreat. In battle they technically act as any other fighters, you can select them as casualty’s at any time, but any Kamikazes left at the end, die.

      If you declare a game with kamikaze rule, all players can use it
      you meet to declare and “mark” what fighters you are using as kamikazes in you turn.

      “In that case would that not be a regular combat move then”. yes. But the key is you need to declare and mark what planes are kamikazes, so no cheat or confusion. I need to replay some games in the PC to remember if they die after the battle finish or die at the end on the non combat movements, wen airplane landing phase takes place. But in table, we used to eliminate surviving kamikazes at the end of the battle, to avoid arguments, if we don’t have a token to mark the fighters and the kamikazes.
      For example, you have 3 battles and you use normal fighters and kamikazes, is easy to forget, or to cheat, how many surviving models are what, so a bad player cheater can tell you: -oh, I already take in the battle as casualties the kamikazes, and those here are now fighters and… blabla bla yaquiris maquiris-.
      So, make tokes to mark, what fighters you want to use as kamikazes before any combat moves, them eliminate surviving kamikazes after any battle. If you want to by super formal, eliminate them in the landing phase of the non combat movement.

      posted in Axis & Allies Classic
      ValladaresV
      Valladares
    • RE: WW2 Roundels, Tokems. Compendium

      U.S.A (ww2): Early(Pacifico) ,Late (Europe).Roundel_of_USA(Asia).jpg .Roundel_of_USA(Europa).jpg

      Canada (ww2) Roundel_of_Canada.png
      Union of SouthAfrica (ww2)Roundel_of_Union_of_SouthAfrica.jpg
      Portugal (ww2)(Angola,Mozambique,Guinea)Roundel_of_Portugal(Mozambique).jpg

      Spain (ww2) (Rio de Oro) Republic, Nacionalist or Franco’s StateRoundel_of_the_Spanish_Republican.jpg.Roundel_of_Nacionalist_Spain.jpg.Roundel_of_Franco_Spain.jpg

      Sierra Leona and Liberia (ww2) in the game are S.N, but in real life were Pro-Allies, in my house rules, the are so they have one infantry to by activated.Roundel_of_Sierra Leona.jpg.Roundel_of_Liberia.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @SS-GEN nice idea to add to a mode, or house rules, that represents petroleum resources, or resources centers, would be treated as facilities, with their determined points of impact, their cost of repair and penalties.
      I do not see that my friends accept that the oil production sites can be bombed, because it would be necessary to create more rules … -ha, ha, ha-

      posted in House Rules
      ValladaresV
      Valladares
    • About Axis and allies 1941 components

      About Axis and allies 1941
      Much has been criticized about this version, and much of the criticism is correct, because it fails in its main premise: to be a gateway for new players.

      -A manual that wastes a LOT of space, and does not include a complete developing of each face for a power as a example. It also does not include a glossary showing what the unit models are, such as if it is at the end of the 1940 manual. It does not include an IPC management table and industrial capacity, as if there were in 1940, for photocopying.
      -There are no aid cards for players.
      -And yes, there are not enough pieces to play optimally.
      All this makes new people get a bad impression of the franchise, even asking, if the other versions have the same shortcomings. Now, videos say that there are missing pieces to play well, but they don’t say which ones or how many.

      Those are my ideas:
      How many more pieces should the edition have (or you need to add).
      11 more gray chips
      1 die
      1 infantry and 1 destroyer, for USA
      1 destroyer, 1 infantry, 1 transport, for Japan
      1 submarine for Germany
      1 USSR infantry
      What pieces to subtract:
      2 green chips
      1 USSR submarine
      2 USSR transports

      If Zombies has money, I don’t understand why not 1941, which is supposed to be a more important issue, because it is introductory. They require:
      18 CPI of 1
      5 CPI of 5
      5 CPI of 10

      I would also add aeronautical movement counters, as in the revised edition:
      4 of 1, 4 of 2, 2 of 3, 2 of 4

      I tink a new production an sell cost increase, but now is in Amazon $18us, with those new pieces i believe, no more of $28us. ¿What do you think?

      posted in Axis & Allies 1941
      ValladaresV
      Valladares
    • RE: Overlays for Global 40

      @Call77 said in Overlays for Global 40:

      @Cobra-Axis-and-Allies send me your email and I will forward it on. Please let me know what you think or some suggested edits.

      I have been thinking about adding oil resource locations and railway lines

      From our mod
      USA 182.657mt* (1 Western United States, 2 Central United States, 3 Eastern United States) USSR 29.700mt (4 Caucasus, 5 Soviet Far East) Venezuela 27.443mt (6 Venezuela) Iran 10.426mt (7 Persia, 8 Northwest Persia)
      Dutch East Indies 7.939mt (9 Sumatra, 10 Java, 11 Celebes, 12 Dutch New Guinea) México 6.721 mt (13 Southeast Mexico) Romania 5.764mt (14 Romania) Colombia 3.636mt (15 Colombia) Iraq 3.438mt (16 Iraq) Argentina 2.871mt (17 Argentina) Trinidad 2.844mt (18 West Indias) Perú 1.776mt (19 Perú) Arabian Peninsula 1.652mt (20 Saudi Arabia) Burma 1.088mt (21 Burma) Canadá 1.082mt (22 Alberta Saskatchewan Manitoba) Borneo 0.932mt (23 Borneo) Egypt 0.929mt (24 Alexandria) China 0.050mt (25 Yunnan*)
      *All Valor’s are in Millions of Metric tons, for the production of the year 1940, and not contemplate synthetic oil production.
      *We considered only locations with production over 0.900mt, for total production of 1940, but allowed Yunnan for valance.
      M1.OIL1940.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • Component Manifesto (2005)

      I have obtained an edition of 2005, of which it is incomplete at the factory.
      After comparing what is said on sites, I make this table, with the supposed account of the manufacturer vs what came in my box. I hope it helps others.!
      Manifiesto, europa.jpg
      And 6 dices.

      posted in Axis & Allies Europe
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @barnee I’m glad to see the sources are useful for all.
      Soon I will be placing the order of the troops. We searched, compared and discussed, its location for January 1, 1940, always attached to the original game frame.
      I can tell you that ANZAC has no troops in Africa, they arrived in significant form by the end of the 40s, and their first operation in 41 in Greece. China controls Kwangsi, since it expels Japan almost entirely in its offensive of the late 39; China controls Kiangsi.
      We are debating if an attack by the British empire or Anzac, on Siam (Thailand) would be considered an unproven attack on Japan. ¿What do you think?IMG_20190518_152823.jpg

      posted in House Rules
      ValladaresV
      Valladares
    • A&A 1941 Player aids

      Hello, those are player aids i made, in Microsoft Paint:

      USSR1941.jpg

      Germany1941.jpg

      UK1941.jpg

      Japan1941.jpg

      USA1941.jpg

      Trackingchart.jpg

      PieceDirectory1941.jpg

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @barnee OK, I’m going to inquire about the game. The Historical start of 1940 OIL1940.jpg
      Base map by ImASithLord https://www.reddit.com/r/AxisAllies/comments/73lpgi/axis_and_allies_global_1940_map_made_with_paint/?st=jvvq5t8x&sh=680c5a44

      posted in House Rules
      ValladaresV
      Valladares
    • RE: Pieces of World in War for A&A Global

      @Midnight_Reaper well, i use the 3 pieces of the first image, they serve me well, for that they are.
      Now, the system and the mechanics of the game are made for a fast gameplay, and map and combat are more a -ww2 in europe- theme or abstraction, instant of a true 100% historical simulation.
      Yes, random dice can by a problem some times, but rock-paper-scissors system can minimice the dice factor. And there are some post-production official optional rules and ideas, i find in the forums, to engance gameplay.
      Wen i playtest all options, i can put here, if you want to know, my full opinion on the game.

      posted in Customizations
      ValladaresV
      Valladares
    • RE: G40 Historial v1.1

      @barnee said in G40 Historial Beta:

      @Valladares

      Here’s some peoples thoughts on neutrals if you’re interested.

      https://www.axisandallies.org/forums/topic/28180/should-we-make-better-rules-for-invadable-neutrals-1940

      I haven’t tried it myself but plan to at some point. I like how some of the more powerful nations are represented with units besides just infantry. Not saying you should implement it whole scale necessarily, just that you might get some ideas from it : )

      Thank you very much for the information, i check the post, there are many interesting ideas that we adopt.

      Increase the army of neutrals and the value of some territories.

      IMG_20190528_143234.jpg IMG_20190528_135238.jpg IMG_20190528_135158.jpg IMG_20190528_121001.jpg IMG_20190528_120803.jpg

      We added a new territory, the last one for the mod, the Sweden’s island of Gotland, IPC 0.
      We add sea zone 128, Caspian Sea.

      posted in House Rules
      ValladaresV
      Valladares
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