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    Best posts made by ussgordoncaptain

    • RE: Global 2nd edition Q+A ( AAG40.2)

      Are land units with 2 move allowed to Non-Combat move onto friendly neutral through a friendly neutral that was captured this turn.

      Ex, let’s imagine that west india had a mech infantry in addition to the regular infantry, would you be able to move the indian infantry to east persia then move the mech to persia? What if it was only a single mech? Could you take east persia+Persia on a single NCM?

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • RE: G40 vs AA50 discussion (from League players)

      @gamerman01 G40 has a lot of “dead” time it feels like. I’m somewhat surprised that league only has the 2 G40 variants and PtV and not 50th anniversary edition. There are a lot of turns in PBEM g40 where almost nothing happens (France/anzac, Italy, Russia after the fall of moscow) g40 is also just too long face to face since you have to roll a ton of dice turn G1/J1 and moving into the G1/J1 position F2F takes a while (you can agree to start off with G1/J1 already done but that is pretty hard to get people to agree to).

      A&A 50 is much shorter in terms of time, but not in terms of rounds. The thing is it removes a lot of the dead turns that have little action, and the smaller map with higher IPC value territories makes it easier to finish the game. the main thing about A&A 50 is that I wish it had mech infantry, which is the unit that G40 added that has the best impact on gameplay. Though 5 cost tanks are basically better versions of Mech infantry+Tank anyway. The other change that G40 made that I wish were in was 12 cost MICs that make 3 units/turn. Instead of the 15 cost ICs that make territory value units/turn.

      Though playing with NOs is more fun it definitely makes the game heavily axis favored.

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
    • RE: Global 1942 Bids and opening theory

      Interesting, I guess google wasn’t very good at helping me find things. the only source I had said that people typically put 10-12 extra IPC’s for the axis. In my sample of 10 self play games on triple A the allies won 9 out of 10 games (sample is obviously to low and self play isn’t the best but since this is a game of perfect information self play is quite useful), perhaps my axis play is worse than my allied play, which is probable given that I don’t have a clear A>B>C gameplan for the axis spelled out unlike in G40, where I have a strict memorized gameplan which can be executed every time. The axis are definitely more prone to needing speed to be good and that probably means that more skilled players than I will do better with them.

      the tournament rules have weird bidding, such that there are only a small handful of possible  bids when looking at small numbers. Bids can only be 3, 4 or 6+.

      If G42 doesn’t require a  bid  then is G42 the most balanced official axis and allies of all time?

      posted in Axis & Allies Global 1940
      U
      ussgordoncaptain
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