Hmm, in this pic, Greenland looks much more well placed:
http://www.axisandallies.org/forums/index.php?topic=18890.0
Wish they would just release the stupid game already instead of torturing us :x
Hmm, in this pic, Greenland looks much more well placed:
http://www.axisandallies.org/forums/index.php?topic=18890.0
Wish they would just release the stupid game already instead of torturing us :x
holy crud, Russia is huge :-o
hmmm…well,
If you draw a straight line north, you do hit Greenland, but just barely.
However, on the map, the southern tip of Greenland is north of Chicago, when it should be over Newfoundland.
That is, Greenland should be 1 sea zone over from where it is now.
So, I stand corrected, sort of.
And yes, aesthetically, it looks really dumb.
Game play wise, the way it’s positioned, I can’t see how it can play any significant role……crap, now I’m hating this map, as my denial slowly melts away…curse you WOTC, curse you.
ahh…should have scanned forum more thoroughly. :-P
Actually, UK, had tons of ground troops.
Yes, they should have gone more navy.
Still, with 80 some IPCs, I drop 5 fully loaded carriers on J5
Yup, but I still got the 55 IPC prize for knocking out US, which means I can place a ton of units next turn in two major ICs on either side of the map. 1 turn of consolidation, then it’s a massive wall of Japanese ships moving south across the board.
Was the game ended early? Yes, but there were several factors:
1. Time limit. Club starts at 5:30 and no new turns after 10:30, making games last about 4-5 turns. While this may be very short for Axis and Allies standards, the skill level of the guys at this club is such that games are decided that quickly.
2. Psychology. Western US is never supposed to fall.
3. Victory conditions. Allies have to actually take Japan, which, frankly, wasn’t going to happen, not with my stack of infantry when all they have is a few transports. All I needed was 4 more victory cities, which could be picked off easily. I don’t even need to take Sydney or Calcutta.
The reason is that the game is actually even for both sides, and there are fewer units, which means shorter games.
Unit values via battlemap do not support the less units in 1942 contention.
Here’s the unit value counts by country (land) comparison (1941 number first):
Japan: 172 166
Russia: 142 146
Germany: 171 166
UK: 142 161
Italy: 45 53
USA: 107 127
China: 22 37So except for Germany, every countries total unit value of ground units (includes planes) is higher in 1942.
Japan is less, too.
Here’s the thing: on average, the allies have more, the axis have less. Germany also has most of it’s forces stretched thin and is easily taken out on R1. This coupled with the general IPC advantage of the allies, yet with the US being far away, I’d say it’s even.
In 1941, Japan takes India and Australia on J2. India Factory on J3, Tank waves on Caucuses J4+.
If want a more balanced view of each, '41 is KGF, '42 is KJF.
no bids. 42 is balanced.
At my Axis and Allies Club, we never play 1941. We always play AA50 with the 42 setup. The reason is that the game is actually even for both sides, and there are fewer units, which means shorter games.
@Imperious:
Greenland looks ridiculous. its too close to Canada. Its nearly so far west that i think you can draw a straight line from it to Chicago.
Just checked my Cold War Era Atlas…( :-D )
You actually can draw a straight line North from Chicago and hit Greenland.
See the British Empire map in the post above? Greenland appears so far East because of the distortion that comes from trying to make the surface of a sphere flat. In some maps, Greenland is bigger than Africa.
All global maps must distort the poles.
This map is actually the most accurate representation of Greenland’s size and location I’ve seen outside an actual globe.
Keep all three mint for resale along with the three copies I bought for Pacific.
I only play the game at my local comic shop’s Axis and Allies club. That way, I keep my own perfect, and I actually play with out having to beg someone.
Afterthought: While I do admit that I was the most skilled of all the players, I don’t think my victory was unduly won.
While blind play was a huge factor, I feel this hindered me more than the Allies, as several critical mistakes and misfortunes almost lost the game for me. UK and Anzac played perfectly, yet I think China should have been more aggressive. US played brilliantly, but made bad purchases. Still, I feel more infantry would have simply increased my plane casualties in the final battle, and not lost me the game.
Also several house rules allowed UK and Anzac to take all of East indies and New Guinnie on turn 1, giving them a huge IPC bonus in the beginning.
While the other three Allies could have been much more agressive, it only would have lost them their small fleets to my airforce. Yes, they could have taken Manchuria on turn 3, but I didn’t care.
I should also note that Japan itself was never at risk, as I always had a sizable force there.
Overall, I feel it was Japan’s inherent qualities that won the game for me. It has a huge force that is placed well for quick deployment.
The Allies, even with a lot of IPCs, cannot logistically get enough units into play to really force Japan on the defensive.
A daring player that is willing to commit his entire force can take Western US by turn 4.
This was a blind game (Two game boards with the boxes in between, kind of like Battleship)
Turn 1: Sent everything as close to US as possible. US saw my fleet with recon, then deployed bulk of it’s fleet south to keep my third carrier from linking up. Strategy was to build transports each turn and send them to us in waves. Small force with planes kept in China to take territory, most units in Manchuria sent to Korea for transport.
Turn 2: Attack. Took Alaska and Canada with second wave. US had almost no fleet, which was bad, since I had allocated all fighters for the fleet battle and none for the land invasion. Invasion failed. Southern portion of fleet ran into bulk of US navy and had to retreat. Later hunted down and destroyed with ships and air power. China on defensive, UK and ANZAC taking territories.
Turn 3: Second wave comes in via Canada and sea. But was forced to retreat into Canada. Non bombarding ships fan out to search for remainder of US fleet. UK, China, and Anzac collecting huge number of IPCs and taking lots of territories in China. Could have taken Manchuria, but fear of my air force prevented them from being to ambitious. I fly my entire air force into Alaska. This was a mistake, since it should have been sent to Canada to protect my ground forces. US counter attack into Canada resulted in heavy casualties on both sides. US retreated for fear of loosing, but could have destroyed my entire ground force, winning the game. Foolishly, I had no more troops shipping across, and was instead preparing for a renewed assault in China.
Turn 4: Final attack. Expected to come across huge stack of infantry, but found tanks to my delight. US wiped out in first round, and 55 IPCs for me. Allies surrender.
Very close game. Barely held off allies on both ends. Logistics won it for me.
The French flag looks as if it has some sort of red symbol on it…?
How can you afford getting like 6 copies of every single game that comes out haha
he is an adult, not kids like us
I think he also sells some of his games at profit, or at least holds them till he can. He probably buys 6 and sells 3 after a while.
I bought 3 copies of Axis and Allies Pacific 1940 for about $51 a piece, as well. I haven’t even opened them because I can play the game at my Axis and Allies club. I could sell now, or hold out for it to go out of print. I’m holding. If it doesn’t go out of print, and it goes into mass production and drops to $50, that’s okay. I can either break even or get stuck with 3 copies of a game I like anyway.
Yeah, I have an account, but haven’t been on in a while.
I’ve just joined a Go club, and I’ve pretty much converted. Chess is still awesome, but Go is better.