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    undauntedcow

    @undauntedcow

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    Latest posts made by undauntedcow

    • Modifications to Alpha+1

      Modifications to ALPHA +1

      minor IC manchuria and korea (puppet states)

      ~
      War changes.

      USA and Russia enter the war when UK is taken over.

      D-day. while usa is at war:
      America produces a transport and 2 inf  on West usa
      America produces a transport and 2 inf  on east usa

      ~
      National objective changes.

      USA same except +5 (instead of +15 or +30).

      Germany +5 Norway/Finland/Denmark
      Germany +5 where the russian starting ICs are.
      Germany +1 for each russian and french territory occupied (schiffler plan)
      Germany +5 germany/west germany/poland/east poland/czech (ownin yer own sh*t)
      Germany +5 for UK.

      Russia +10 no allied help + archangel
      Russia +5 for occupying any german territory

      Japan same, except add:
      +5 for owning the 6 out of 7 east russian states (the dream of the Japanese Army).

      ~

      Naval unit rule changes.

      Units repair at the end of YOUR turn. No longer requires naval base.
      ~
      Land unit modifications
      Mechanized infantry no longer require armor escorts.

      ~
      unit placement changes.

      add 2 ANZAC inf to south whales

      add 2 inf to japan

      -aa gun off east russian area. add 1 armor.

      posted in Axis & Allies Global 1940
      U
      undauntedcow
    • Played alpha+1 twice and it is still a giant turtlefest

      So can you guys let me know when the beta is coming out so i can chop my balls off and test that one out too for ya.

      So global sucks as it stands and I’ll play 50th anniversary until yall figure out how to make a decent game.

      I have some suggestions. Screw carrier tilts bring it back to 14 with no tilt and a 1 attack, screw repairing at a naval base, screw 6 ipc tanks bring it back to 5, let people build major IC on foreign territories so the game can go somewhere,

      the rest you guys can go figure out, but the game needs to not be a giant 17 hour turtlefest of doing nothing until america has too much stuff that the axis concedes.

      posted in Axis & Allies Global 1940
      U
      undauntedcow