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    Topics created by Uncle_Joe

    • U

      Cruisers?

      Axis & Allies Pacific 1940
      • • • Uncle_Joe
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      VariableV

      @critmonster:

      Another way to reflect their speed and relative firepower would be to give them first strike. Every round might be a bit much, but initial round would still be nasty!

      I like this! Fire like a sub, still needs a destroyer to negate a sub strike, and the ability could be negated 1:1 by enemy cruisers.

    • U

      Combat question

      Axis & Allies Pacific 1940
      • • • Uncle_Joe
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      U

      Ok, great. Thanks for the answer!

    • U

      US options after the FAQ

      Axis & Allies Pacific 1940
      • • • Uncle_Joe
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      TavenierT

      I use the US fleet to build up in Hawaii (and position two DD’s in front of HAW seazone to prevent an all out attack) or Alaska.  Then Japan needs the larger part of its fleet to defend Carolines and other islands. By this time ANZAC has build enough subs to disrupt all southern islands.

    • U

      So how do the Allies win again?

      Axis & Allies Pacific 1940
      • • • Uncle_Joe
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      G

      As the Allies,  you need to be very patient. You need to pick away at the DEI with subs and Transports to land a few troops whenever pssible.  If the Japanese player ends up owning all of the DEI when they eventually take India, the allies are done.  You cannot give Japan the DEI at all costs.

      As the US player, I usually send my first two fleets south towards the DEI and then send subs with bombers towards Japan to try and distract him from my southern fleet. Keep him having to split his navy, have him a little worried about Japan itself, this will also relieve some pressure off of Australia.  ANZAC should build subs and hit the DEI as well whenever possible.

      My buddy and I are on our fourth game now and we both feel that the game is very well balanced.  First two went to Japan but Allies won the 3rd and look to have a slight edge right now in our current game.  It always comes down to Australia and I learned as the allies that you have to have most of DEI by the time Japan takes INDIA.  His income will be down to 55 while the US and ANZAC combined will equal close to 80. Unless he can take and hold Western Australia, I feel the Allies should be able to wear him down in 3 or 4 turns. I have a fleet heading to Japan next turn.

      Great game that can go either way, depends on who makes more mistakes in my opinion.

    • U

      A few thoughts after one play

      Axis & Allies Pacific 1940
      • • • Uncle_Joe
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      katfishkrisK

      +1 to func, mwindianapolis, woodstock, and general chang.

      nicely said.  i like the idea of painting some of my older planes to make them tac bombers.

      i will not -1 to razor.  sometimes he cracks me up. :-D

    • U

      Rockets

      Axis & Allies Anniversary Edition
      • • • Uncle_Joe
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      KrieghundK

      P@nther is correct.  Each power has its own turn, and a full set of turns makes up a round.  In your example, the UK and the US could both fire on Germany, since they firing occurs on different turns.

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