Hi all,
Just picked up AA50 today and I’m looking forward to playing it. In reading through the rules, I see one thing that immediately stands out to me concerning Rockets (research). In AAR (initial release), there was no limit to the amount of damage scored by Rockets on enemy Industrial Complexes. In our first game of AAR, one player was able to easily abuse that by getting Rockets, building a few AA Guns (1 per territory in range of Brit/Russian Complexes) and getting 4-5 d6 damage on England and Russia each turn. This quickly was identified as a game screw and the errata (and LHTR) put a cap on the number of times an IC could be hit by Rockets to 1/turn regardless of how many AA guns were in range.
Looking at the Rockets rules in AA50, it looks like its right back to where we were with initial AAR Rockets. Granted there are some other changes made (you no longer choose tech, but roll randomly and SBR has been slightly overhauled with the reduction to capacity rather than IPCs), but it still seems at first glance to be very abusable. Sure it will take a good roll to get the tech, but the ‘all or nothing’ risk is gone from research so that sort of balances back. Also, yes, it will likely take a turn or two to reach the point where the Rockets are costing real money, but it will reach the point eventually.
So, is it intended that ICs can be hit by multiple Rockets each turn as in original AAR? If so, are there any safeguards that I’m overlooking on this to prevent it from being as badly unbalanced as it was in AAR?
Thanks!