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    Topics created by Ulrictar

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      UlrictarNAP

      Play Boardgames
      • • • Ulrictar
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      U

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

      Game History

      Round: 1

      Purchase Units - UnitedKingdom
                  UnitedKingdom buy 7 Dragoonss; Remaining resources: 4 PUs;

      Place Units - UnitedKingdom
                  7 Dragoonss placed in Essex

      Turn Complete - UnitedKingdom
                  UnitedKingdom collect 49 PUs; end with 53 PUs total
                  Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 49 PUs

    • U

      How does Germany Counter the Air Defense of Russia

      Axis & Allies Europe
      • • • Ulrictar
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      saburo sakaiS

      You can prevent the Allies from strongly reinforcing Russia with fighters by threatening Vyborg and Leningrad early.  The only efficient way for the Allies to get fighters to Russia is through Leningrad, a distance of 4 from UK.  Fighters built in the US on turn 1 land in UK on turn 2 and Leningrad in turn 3.  They then join the Russian stack in Belorussia on turn 4.  You have until then to make sure you have enough forces forward to ensure that the Russians can’t stand in Belorussia even with all the extra fighters.  Further, funnelling fighters through Leningrad means the Allies have to divert ground units from Belorussia to prevent everything from being lost.  If so, the German player gets to choose which battle to fight, Leningrad or Belorussia.

      The other thing you can do is try to get the Allied player to divert fighters to the Battle of the Atlantic by using you subs in sea zones where it disrupts the flow of fighters to Leningrad.

      If the Allied player has been able to get 7 or 8 extra fighters to Russia by turn 3 or 4, Germany is probably doomed, so a combination of pressure and diversion usually prevents the fighter build up.

      SS

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