Hey I’m looking to go old school and play some Revised if anyone is interested. Anyone interested in a game of East & West, the Axis and Allies Cold War expansion, let me know also. Just PM me.
Posts made by UKcommander
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RE: Find Opponents Here!posted in Find Online Players
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RE: Hearts of Iron 3posted in Other Games
I’ve been playing HoI2 for several years and Hearts of Iron 2: Darkest Hour is by far the best expansion of the Hoi series. Not only does it give you the option of playing a WWI scenario but it also eliminates a lot of the annoying bugs like lagging in the later years. In my experience the game runs nearly as fast in 1955 as it does in 1936. It also increases AI effectiveness. Anyone ever interested in a game of HoI message me.
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RE: International Community Simulationposted in Other Games
Please keep in mind that the military potion of this simulation is not intended to be incredibly detailed. It is meant to be resolved quickly. The military aspect of this simulation is just one small component to a much wider type of game that involves economic, political, and diplomatic components so that students can receive insight into those aspects of a nation as well. The military portion of the simulation is mostly concerned with conventional battles between nations. If one student wants to declare war on another, they would announce it and then their respective militaries would engage each other (the nation declaring war is considered the attacker). Every unit the country has in their possession would all be engaged at the same time. The time and scope of this simulation does not allow it to go beyond this.
Again, frood would serve my purposes, that is something I have already determined. My only hesitation is that I could potentially be breaking the law if I choose to market this item to fellow teachers.
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International Community Simulationposted in Other Games
Hey everyone,
Currently I’m attempting to create an international community/UN type simulation that I hope to market to various teachers across the country at some point. However, I’ve sorta hit a stumbling block with the military portion of the simulation. I’ve taken the actual military figures of the countries in the simulation and converted them down to division strength. So for example I’ve converted China’s army down to about 110 divisions whereas Australia’s army sits at about one division. Air Force units are done the same way, although I’ve kept the number of warships in each country’s navy at their actual numbers. What I need is a way to quickly simulate battles with numbers of these sizes and thought that I could simply use frood to do it. However, if this is something I’m selling wouldn’t I be violating copyright laws somewhere by doing this?
If I would be, does anyone have any suggestions on how I could do this without somehow copying Axis and Allies method of combat? Thanks for all your help and insight.
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Few Questionsposted in Axis & Allies Guadalcanal
Just picked up the game. Am convinced either that I can’t read or that Larry Harris needs to fire his writer because the rulebook seemed very abstract in some places (along with the fact that mine still had the error stating you get 5 reinforcement points and 2 per island).
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Do you have to use supply tokens to deploy aircraft from your main base?
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Can you move ships from the board back to your main base?
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Are units immediately removed from the board as soon as they are hit or do they get a chance to fire back when it is the second players turn?
Thanks for clearing these things up.
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RE: What's a Canadian Shield??posted in Axis & Allies Revised Edition
Although this strategy is interesting and obviously game changing if successful, there are so many things that can go wrong with it as I discovered just the other night. I used this strategy in a game against two other decent, but not superhuman players, and it was thwarted.
For one, as soon as you buy three transports in the Baltic, the Allies instantly realize and understand the German player has now committed to an amphibious operation against the Western powers somewhere. The Allies’ first assumption is that you are going after Britain, as America still appears too far away. If you spook the British enough, they will attack with their air force which, depending on how the dice rolls go, will hurt your assault on America a little or a lot but, either way, your invasion force will be reduced. If they keep their air force and buy defensive land forces or naval forces, when you move your fleet to SZ 7 in RD 2, it is wide open for assault by all British naval and air forces and in the case of my game, a follow up attack by American naval and air power which by this time is positioned in UK or Algeria or both.
This problem can be solved a couple of ways I suppose. The first, moving the Med BB along with the transport (which is part of the overall strategy) to link up with your fleet in SZ 7 increases your odds of success. However, if your dice rolls go bad and you aren’t able to destroy an Allied navy position outside of Algeria that fleet is blocked and you are beat. A more logical conclusion, which was not written in the original strategy, is to forego the 2 inf and 2 arm purchase Rd 1 in favor of a carrier. That way, in the best of cases, you have 5 trns, 2 subs, 1 BB, 1 AC, and 2 ftrs positioned in SZ 7 and the chances that the Allies will attack you continue to go down.
There is, of course, the constant possibility the Allies will, by pure chance or plan, block your assault by placing naval units in both SZ 8 and SZ 12 which is not entirely insane. As someone else said, this strategy is one you only use once and only if you’re willing to get gray hair by constantly praying the Allies won’t attack you or place ships in places that are bad for you. If the strategy fails, the game is basically over because it will take Germany so long to bounce back against the Russians.
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RE: Cybernationsposted in Other Games
Yeah it should be pretty fast. Anyone who’s still interested don’t forget to check out NATO. We just established a military block with several other alliances and signed a MDP (Mutual Defense Pact) with one of the strongest nations on the game last week. Now’s the time to join NATO guys 8-).
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RE: Cybernationsposted in Other Games
That’s strange how it’s not accepting new applicants. Hopefully that’ll be all fixed up soon. Keep trying though!
You’ll recieve $100,000 after two weeks (to show that you’re going to be active in the alliance forums and a dedicated member state). To be honest NATO is a smaller alliance compared to the main stream ones (New Pacific Order, Independent Republic of Orange Nations, The Legion, ect.) but we’ve just signed into a Mutual Defense Pact with the largest alliance in the Aqua team. Also, as a smaller alliance the Council will pay more attention to you because they don’t have as many members to worry about.
Now of course those are the good things about NATO, but one thing about it is that as a smaller alliance we will have a harder time staying alive if we get dragged into a world war. The Third Great War of Cybernations got over with about 3 weeks ago, and thankfully our leaders were wise enough to keep us out of the fighting so as not to impede the growth and progress that we’d made of late.
If you guys are interested in NATO or are looking for someone to show you the ropes and help you out, the link to my nation is this:
http://cybernations.net/nation_drill_display.asp?Nation_ID=113102
If that doesn’t work just search “ukcommander” 8-). Hope to see you guys around. -
The Effect of British Commonwealth Troops in WWIIposted in World War II History
Canada, Australia, New Zealand, India, and South Africa all lent troops to various theatres of World War II fighting alongside their British cousins and for a monarchy they still recognized as their own. Commonwealth pilots fought in the skies above the Battle of Britain, helping to bring about an Allied victory in one of the most critical battles of the war. The responsibility for the defense of Tobruk came upon Australian and New Zealand troops in a key North African battle, and Australian troops actually gave the Japanese Army their first defeat of World War II (Battle of Milne Bay, 1942). A Canadian Armored Division advanced the furthest of any Allied unit on D-Day, and the Queen’s Own Rifles of Canada recieved the difficult task of being the first Allied unit to commit to an engagement of the Siegfriend Line.
The five nations mentioned above each sent troops to the war, most of them fighting longer than the United States. The question remains, however, just how much of an impact did these nation’s soldiers make on the war? Please note that this is not a question of worth of the use of that nation’s land (such as the effect that Australian ports and bases played on battles taking place in the South Pacific), but rather a question of the amount of impact these soldier’s played on the final outcome of the war.
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Cybernationsposted in Other Games
Does anyone play cybernations? It’s a free online nation simulation game found at cybernations.net. You create your own nation, construct infrastructure, buy technology, trade with other nations, go to war, and operate within the boundaries of alliance’s rules and charter. I’d encourage anyone to go check it out sometime and consider joining the North Atlantic Treaty Organization.
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RE: You have HOW many games going on?posted in Axis & Allies Revised Edition
I’ve never actually played more than one game at a time, but I’m trying my hand at two and by the way that it goes we’ll see if I can step it up a notch.
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RE: Axis & Allies Guadalcanalposted in Axis & Allies Guadalcanal
In 1999 Axis and Allies made a comeback after 15 years with the releases of Pacific and Europe. Now, with the recent releases of Revised, D-Day, The Miniatures, Battle of the Bulge, and countless variants; it brings up the question if this new variant may be released too soon. Is it possible to release too many games in too short a period of time, thereby causing the fan-base to grow tired of the game?
I am not saying that Axis and Allies doesn’t have a very loyal fan base, because obviously this forum and the many others like it would disprove any argument against that fact. However, it would be interesting to find out how many people on this forum are of the younger generation, and how many of the older generation have passed on the game to their children.
I am sure that I will purchase the game along with thousands others like me. Also, I am not saying that these games are not wonderful and that many people spend countless hours playing them. It just occurred to me after stumbling upon this thread that with so many WWII games on the market, do people on this forum think that after this new variant Larry Harris should take a short break and wait for the anticipation for a new game to build up once more before starting another project?
UK
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RE: Where do the Super Bowl losers t-shirts and hats go?posted in General Discussion
Very interesting. I, myself, always thought they just burned them.
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RE: Post your Super Bowl predictions!!posted in General Discussion
The Bears fan were not booing Muhsin Muhammad they were yelling Muuuussssss!!!
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RE: Why continue to play classic?posted in Axis & Allies Classic
The only reason I can think is simply because it’s the first Axis and Allies game ever. Revised wouldn’t exist if it weren’t for the Classic version.
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RE: Rolling Dice and the Providence of Godposted in General Discussion
“For since the creation of the world God’s invisible qualities-his eternal power and divine nature-have been clearly seen, being understood from what has been made, so that men are without excuse.”-Romans 1:20
If humans would only look at the good things still left in this world, the beauty that still exists in a rainbow or in a sunrise, it would not take long for an open-minded man to realize the sheer insanity of a universe created by complete randomness.
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RE: Response to strong Japanese Navy with 2 hit BB'sposted in Axis & Allies Classic
The blocking strategy will work, but just like the Japanese march on Moscow will be slowed but blocking inf they will eventually reach their destination. As the US, obviously it would be very expensive to use your money on a battleship even when playing as the most economically powerful nation in the game. Therefore, I believe that if the Imperial Navy does become a true threat to your shipping lanes, one must give in and buy a carrier and place two fighters there. This, along with 2-3 subs along with being wise in keeping your transports safe in groups, should slow the Japanese down. Perhaps this is why the original game did not include 2 hit BB’s because of the devastating effect that 2 BB’s, a carrier with fighters and a sub could do when sent to the Atlantic to harass the Allies.
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Response to strong Japanese Navy with 2 hit BB'sposted in Axis & Allies Classic
If you play the Original version with 2 hit BB’s and Japan decides to hit Pearl Harbor heavily on its opening move, what is the best course for counteracting this with the US. This is considering the Japanese player moves his fleet towards the Atlantic to threaten your shipping. Is it really worth investing the money in carriers and fighters to defend against a threat that may or may not come?
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Fighter ?posted in Axis & Allies: D-Day
Say for instance that you have 2 fighters in a territory and 5 German units move out of it. Would the two fighters simply roll two dice for one or would they roll 10 (one per fighter, per unit)?