Sorry, only rolled one die on the last roll. This will be for the fighter:
Rolling 1d6:
(6)
Sorry, only rolled one die on the last roll. This will be for the fighter:
Rolling 1d6:
(6)
1 hit a piece. Now 1 arm, 1 ftr vs. 1 ftr
Germ
1 arm, 1 ftr
Rolling 1d6:
(4)
UK
1 ftr
Rolling 1d6:
(1)
2 hits. That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.
2 arm, 1 ftr
Rolling 3d6:
(1, 5, 5)
UK
1 arm
Rolling 1d6:
(3)
1 ftr
Rolling 1d6:
(6)
Ok, I’ll go ahead and roll your return fire in Anglo-Egypt
1 inf
Rolling 1d6:
(4)
1 arm
Rolling 1d6:
(2)
1 ftr
Rolling 1d6:
(2)
Transport in SZ 1 sunk.
1 hit in Anglo-Egypt, awaiting return fire (from now on we can do each other’s return fire, taking the weaker units first, unless one of us has specific units they won’t to choose to take out instead and that that is requested, if you agree)
Also, a major victory would be fine with me if you agree to it as well. It’s 10 victory cities right?
SZ 1
1 sub
Rolling 1d6:
(2)
1 trn
Rolling 1d6:
(5)
SZ 1
1 sub
Rolling 1d6:
(6)
1 trn
Rolling 1d6:
(4)
Anglo Egypt
2 arm, 1ftr
Rolling 3d6:
(2, 6, 6)
SZ 1
1 sub
Rolling 1d6:
(3)
1 trn (I’ll roll here for your return fire to speed things up if that’s ok)
Rolling 1d6:
(6)
Anglo-Egypt
2 inf
Rolling 2d6:
(2, 2)
2 arm, 1 ftr
:dice 3d6
No hit in SZ 1, awaiting return fire from trn.
1 BB hit twice in SZ 13, awaiting return fire.
1 DD hit in SZ 15, awaiting return fire and for the beginning of the amphibious assault into Anglo-Egypt.
5 hits on 3 inf, 1 ftr (all units) in Karelia. Awaiting return fire.
SZ 1
1 sub–came from SZ 8, accidently put emoticon there
Rolling 1d6:
(6)
SZ 13
2 ftr
Rolling 2d6:
(2, 3)
1 bmb
:dice 1d6
SZ 15
1ftr
Rolling 1d6:
(3)
1 BB
Rolling 1d6:
(1)
Karelia
8 inf
Rolling 8d6:
(1, 1, 2, 2, 4, 5, 5, 6)
5 arm, 2 ftr
Rolling 7d6:
(2, 2, 3, 4, 4, 5, 5)
Kindly note that in Revised you may only deploy new units in proportion to how much the territory you are deploying them into is worth IPC wise. This is true irregardless of the fact that you have had the industrial complex from the beginning of the game. Therefore you could only place 4 new infantry in Caucasus. I will therefore assume that you deployed 4 inf in Caucasus and 4 in Moscow. You now have 8 inf in both Caucasus and Moscow. Refer to page 22, “Restrictions on Placement”, in the rulebook for more.
Germany Turn 1
Purchase new units: 8 arm (40 I.P.C.'s)
Combat Phase:
SZ 1
1 sub (SZ 8) to SZ 1
SZ 13
1 ftr (W. Eur) to SZ 13
1ftr (Ger) to SZ 13
1 bmb (Ger) to SZ 13
Anglo-Egypt/SZ 15
1 trn (SZ 14) with 1 inf, 1 arm (S. Eur) to SZ 15 intended for amphibious assault in Aglo-Egypt, 1 BB (SZ 14) to SZ 15
1 inf, 1 arm from Libya to Anglo-Egypt
1 ftr (Balkans) to SZ 15
1 ftr (Ukr) to Anglo-Egypt
Karelia
2 inf, 1 arm, 1 ftr from E. Eur to Karelia
1 inf, 1 ftr from Norway to Karelia
3 inf from Belorussia to Karelia
2 inf from Germany via trn in SZ 5, 2 arm from Germany to Karelia
1 arm from Balkans to Karelia
1 arm from Ukr to Karelia
It is true that you can only mobilize new units that are equivalent in number to the territory’s IC value with the industrial complex correct? For example, a Soviet player can only mobilize 4 new units in Caucasus even though they have had that industrial complex from the beginning of the game. Thanks.
Ok that works out well because I’ll be on vacation during the same time. Two things if you could before you go:
1. Place your units that you purchased.
2. Provide a summary of the units you have in each territory.
Thanks.
3 inf, 1 art
Rolling 4d6:
(2, 2, 3, 3)
1 arm
Rolling 1d6:
(5)
Wolf Pack for Germany and Banzai Attacks for Japan. Go ahead and begin with your Soviet move. Please be sure to include your dice rolls within the thread as I didn’t see your rolls for your NA’s. I don’t really care as much with those NA rolls but it’s obviously more important for battles. Thanks and good luck.
Anyone wanna play some Revised? It’s been awhile and I’ve yet to buy the Global game so trying to ease back into it.