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    Posts made by UKcommander

    • RE: UKcommander vs. aarules–Revised

      Sorry, only rolled one die on the last roll.  This will be for the fighter:

      DiceRolling 1d6:
      (6)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      1 hit a piece.  Now 1 arm, 1 ftr vs. 1 ftr

      Germ
      1 arm, 1 ftr
      DiceRolling 1d6:
      (4)  
      UK
      1 ftr
      DiceRolling 1d6:
      (1)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      2 hits.  That leaves 2 arm, 1 ftr vs. 1 arm, 1 ftr.

      2 arm, 1 ftr
      DiceRolling 3d6:
      (1, 5, 5)

      UK
      1 arm
      DiceRolling 1d6:
      (3)  
      1 ftr
      DiceRolling 1d6:
      (6)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Ok, I’ll go ahead and roll your return fire in Anglo-Egypt

      1 inf
      DiceRolling 1d6:
      (4)  
      1 arm
      DiceRolling 1d6:
      (2)  
      1 ftr
      DiceRolling 1d6:
      (2)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Transport in SZ 1 sunk.

      1 hit in Anglo-Egypt, awaiting return fire (from now on we can do each other’s return fire, taking the weaker units first, unless one of us has specific units they won’t to choose to take out instead and that that is requested, if you agree)

      Also, a major victory would be fine with me if you agree to it as well.  It’s 10 victory cities right?

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      SZ 1
      1 sub
      DiceRolling 1d6:
      (2)

      1 trn
      DiceRolling 1d6:
      (5)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      SZ 1

      1 sub
      DiceRolling 1d6:
      (6)  
      1 trn
      DiceRolling 1d6:
      (4)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Anglo Egypt

      2 arm, 1ftr

      DiceRolling 3d6:
      (2, 6, 6)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      SZ 1

      1 sub

      DiceRolling 1d6:
      (3)

      1 trn (I’ll roll here for your return fire to speed things up if that’s ok)

      DiceRolling 1d6:
      (6)

      Anglo-Egypt

      2 inf
      DiceRolling 2d6:
      (2, 2)  
      2 arm, 1 ftr
      :dice 3d6

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      No hit in SZ 1, awaiting return fire from trn.

      1 BB hit twice in SZ 13, awaiting return fire.

      1 DD hit in SZ 15, awaiting return fire and for the beginning of the amphibious assault into Anglo-Egypt.

      5 hits on 3 inf, 1 ftr (all units) in Karelia.  Awaiting return fire.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      SZ 1

      1 sub–came from SZ 8, accidently put emoticon there
      DiceRolling 1d6:
      (6)

      SZ 13

      2 ftr
      DiceRolling 2d6:
      (2, 3)  
      1 bmb
      :dice 1d6

      SZ 15

      1ftr
      DiceRolling 1d6:
      (3)  
      1 BB
      DiceRolling 1d6:
      (1)

      Karelia

      8 inf
      DiceRolling 8d6:
      (1, 1, 2, 2, 4, 5, 5, 6)  
      5 arm, 2 ftr
      DiceRolling 7d6:
      (2, 2, 3, 4, 4, 5, 5)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Kindly note that in Revised you may only deploy new units in proportion to how much the territory you are deploying them into is worth IPC wise.  This is true irregardless of the fact that you have had the industrial complex from the beginning of the game.  Therefore you could only place 4 new infantry in Caucasus.  I will therefore assume that you deployed 4 inf in Caucasus and 4 in Moscow.  You now have 8 inf in both Caucasus and Moscow.  Refer to page 22, “Restrictions on Placement”, in the rulebook for more.

      Germany Turn 1

      Purchase new units: 8 arm (40 I.P.C.'s)

      Combat Phase:

      SZ 1
      1 sub (SZ 8) to SZ 1

      SZ 13
      1 ftr (W. Eur) to SZ 13
      1ftr (Ger) to SZ 13
      1 bmb (Ger) to SZ 13

      Anglo-Egypt/SZ 15
      1 trn (SZ 14) with 1 inf, 1 arm (S. Eur) to SZ 15 intended for amphibious assault in Aglo-Egypt, 1 BB (SZ 14) to SZ 15
      1 inf, 1 arm from Libya to Anglo-Egypt
      1 ftr (Balkans) to SZ 15
      1 ftr (Ukr) to Anglo-Egypt

      Karelia
      2 inf, 1 arm, 1 ftr from E. Eur to Karelia
      1 inf, 1 ftr from Norway to Karelia
      3 inf from Belorussia to Karelia
      2 inf from Germany via trn in SZ 5, 2 arm from Germany to Karelia
      1 arm from Balkans to Karelia
      1 arm from Ukr to Karelia

      posted in Play Boardgames
      U
      UKcommander
    • Restrictions on Placement

      It is true that you can only mobilize new units that are equivalent in number to the territory’s IC value with the industrial complex correct?  For example, a Soviet player can only mobilize 4 new units in Caucasus even though they have had that industrial complex from the beginning of the game.  Thanks.

      posted in Axis & Allies Revised Edition
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Ok that works out well because I’ll be on vacation during the same time.  Two things if you could before you go:

      1. Place your units that you purchased.
      2. Provide a summary of the units you have in each territory.

      Thanks.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      2 hits, Soviet non-combat

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      3 inf, 1 art

      DiceRolling 4d6:
      (2, 2, 3, 3)

      1 arm

      DiceRolling 1d6:
      (5)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Wolf Pack for Germany and Banzai Attacks for Japan.  Go ahead and begin with your Soviet move.  Please be sure to include your dice rolls within the thread as I didn’t see your rolls for your NA’s.  I don’t really care as much with those NA rolls but it’s obviously more important for battles.  Thanks and good luck.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      DiceRolling 2d6:
      (4, 6)

      posted in Play Boardgames
      U
      UKcommander
    • UKcommander vs. aarules–Revised

      Round 1 pending.

      posted in Play Boardgames
      U
      UKcommander
    • Revised Game?

      Anyone wanna play some Revised?  It’s been awhile and I’ve yet to buy the Global game so trying to ease back into it.

      posted in Find Online Players
      U
      UKcommander
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