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    Posts made by UKcommander

    • RE: UKcommander vs. aarules–Revised

      After the two battles,I have 4 inf, 1 art, 17 arm, and 4 ftr left from the Ukraine battle.  I have 2 subs, 1 DD, and 1 bmb left from the SZ 12 battle.

      3. Non-Combat

      1 inf (Kar) to Belorussia
      4 ftr (Ukr) to Eastern Europe
      1 bmb (SZ 12) to Germany
      1 ftr (S. Eur) to E. Eur
      1 sub (SZ 1) to SZ 12

      4. Mobilize New Units

      8 arm to Germany

      5. Collect Income

      Germany collects 41 IPC’s

      Unit summary

      Germany: 8 arm, 1 bmb, 1 AA gun
      Belorussia: 1 inf
      Karelia: 2 inf
      Norway: 2 inf
      Eastern Europe: 5 ftr
      S. Europe: 1 inf, 1 art, 1 AA gun
      W. Europe: 2 inf, 2 arm, 1 AA gun
      Ukraine: 4 inf, 1 art, 13 arm
      SZ 12: 3 subs, 1 DD

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      SZ 12

      Germ

      2 subs
      DiceRolling 2d6:
      (6, 6)  
      1 DD
      DiceRolling 1d6:
      (1)  
      1 bmb
      DiceRolling 1d6:
      (2)

      USA
      1 trn
      DiceRolling 1d6:
      (3)  
      1 DD
      DiceRolling 1d6:
      (6)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      K, so just to confirm I have you having 2 inf, 2 arm, 2 ftr, 1 bmb in E. US correct?

      Germany Round 2

      1. Purchase Units

      8 arm for 40 IPC’s, no IPCs remaining.

      2. Combat

      SZ 12

      1 trn, 2 subs, 1 DD (SZ 7); 1 bmb (Ger) to SZ 12

      Germ

      2 subs
      DiceRolling 2d6:
      (4, 4)  
      1 DD
      DiceRolling 1d6:
      (4)  
      1 bmb
      DiceRolling 1d6:
      (2)

      USA

      2 trn
      DiceRolling 2d6:
      (2, 3)  
      1 DD
      DiceRolling 1d6:
      (1)

      Ukraine
      5 arm (Kar); 4 inf, 1 art, 2 ftr (E. Eur), 8 arm, 2 ftr, (Ger); 1inf (Belo) to Ukr

      Germ
      4 inf
      DiceRolling 4d6:
      (1, 4, 5, 6)  
      1 inf, 1 art
      DiceRolling 2d6:
      (2, 4)  
      13 arm, 4ftr
      DiceRolling 17d6:
      (1, 2, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6)

      USSR
      6 inf
      DiceRolling 6d6:
      (2, 3, 3, 4, 6, 6)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Sorry been busy with work the past few days, will try to get to my move ASAP.  I did notice two things with your American move though.  You should have 1 inf, 1 art, 1 arm in Algeria because you actually took out both my inf and art in your first dice roll.  However, you cannot move your fighter and bomber from the E. US to Algeria because that it is a newly taken territory.  You’ll need to correct these things on your board.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      I have nothing in Indochina and don’t worry about it, I’ve definately lost my fair share of games.  Plus, I don’t think your chances are as bad as you think, don’t count yourself out just yet.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      All American units lost in SZ 52.  One Japanese sub loss (your other hit was applied to my BB)

      3. Non-Combat

      1 AC (SZ 37) to SZ 35
      1 ftr (India) flies to AC in SZ 35
      1 ftr (India) flies to Kwangtung
      2 ftrs, 1bmb (China) to Kwangtung
      1 trn (SZ 60) takes 2 inf from Japan to SZ 61 and unloads them in Manchuria

      4. Mobilize New Units
      2 trns to SZ 61
      2 inf, 2 art to Japan

      5. Collect Income

      Japan collects 35 I.P.C.'s, has 35 in hand.

      Unit Summary

      Japan-4 inf, 3 art, 1 arm, 1 AA gun
      Man-2 inf
      Kwa-3 ftrs, 1 bmb
      China-2 inf
      India-3 inf, 1 AA gun
      All islands-the same as beginning of game
      SZ 61-3 trnsports
      SZ 35-1 trn, 1 AC, 1 ftr, 1 BB
      SZ 52-1 DD, 1 ftr, 1 AC, 1 BB

      USA turn

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      China is taken with the loss of only one Japanese infantry.

      SZ 52

      Japan

      1 AC
      DiceRolling 1d6:
      (2)  
      1 sub
      DiceRolling 1d6:
      (2)  
      1 DD, 1 ftr
      DiceRolling 2d6:
      (1, 6)  
      1 BB
      DiceRolling 1d6:
      (2)

      USA

      1 sub
      DiceRolling 1d6:
      (3)  
      1 AC
      DiceRolling 1d6:
      (3)  
      1 ftr
      DiceRolling 1d6:
      (3)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Only one hit all together for Japan.  I took out your inf.

      Japan

      3 inf
      DiceRolling 3d6:
      (1, 4, 6)  
      2 ftrs
      DiceRolling 2d6:
      (2, 3)  
      1 bmb
      DiceRolling 1d6:
      (1)

      USA

      1 inf
      DiceRolling 1d6:
      (4)  
      1 ftr
      DiceRolling 1d6:
      (2)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      I accidently rolled for only 2 of my infantry on the last roll, but your units have been eliminated anyway.  India is taken with 3 inf, 2 fts from Japan left.

      China

      Japan

      3 inf
      DiceRolling 3d6:
      (1, 2, 2)  
      2 ftrs
      DiceRolling 2d6:
      (6, 6)  
      1 bmb
      DiceRolling 1d6:
      (5)

      USA

      2 inf
      DiceRolling 2d6:
      (4, 4)  
      1 ftr
      DiceRolling 1d6:
      (5)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Two hits for Japan, one for UK

      Japan

      2 inf
      DiceRolling 2d6:
      (1, 1)  
      2 ftrs
      DiceRolling 2d6:
      (3, 6)

      UK

      2 inf
      DiceRolling 2d6:
      (4, 5)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      One hit

      Japan

      4 inf
      DiceRolling 4d6:
      (1, 1, 3, 5)

      2 ftrs
      DiceRolling 2d6:
      (5, 6)

      UK
      4 inf
      DiceRolling 4d6:
      (2, 5, 5, 5)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      India

      Rolling for your AA gun, three shots

      DiceRolling 3d6:
      (1, 3, 3)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      1. Purchase Units

      2 trns, 2 inf, 2 art (30 I.P.C.'s)

      2. Combat Move

      India
      -2 inf, 1 ftr from FIC
      -1 trn in SZ 59 with two infantry from Kwangtung on board moves to SZ 35 for amphib assault
      -2 ftrs from AC in SZ 37
      -1 BB from SZ 37 to SZ 35 for shore bombardment

      China
      -2 inf, 1 ftr from Man
      -1 inf from Kwa
      -1 ftr, 1 bmb from Japan

      SZ 52
      -1 BB from SZ 60
      -1 DD, 1 ftr, 1 AC from SZ 50
      -1 sub from SZ 45

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll.  Thanks.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces.  The maximum range of fighters is 4 spaces.  Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory.  Therefore, your combat move is invalid.  Please redo your entire move other than your purchase units/develop weapons phase.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Refer back to my combat and non-combat moves.  I had originally moved 8 infantry and 5 armor into Karelia, and you hit one of my infantry.  I then moved another infantry from Eastern Europe to Karelia.  Therefore, I have 8 inf and 5 arm in Karelia.  The numbers check out.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      Minor correction, the 2 ftrs, 1 bmb flew from SZ 13 to Germany, not from SZ 3 to Germany.

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      The Afrika Korps obviously needs to go through training again.  You hold Anglo-Egypt with one fighter.

      Germany Non-Combat

      1 inf (Ger) to Eastern Europe
      2 inf (Balk) to E. Eur
      1 inf (E. Eur) to Kar
      1 inf (Ukr) to Belorussia
      1 inf, 1 art (Ukr) to E. Eur
      2 ftr (Kar) to E. Eur
      2 ftr, 1 bmb (SZ 3) to Ger
      1 ftr (SZ 15) to Southern Europe
      1 trn, 2 subs, 1 DD (SZ 5) to SZ 7

      Deploy New Units
      8 arm deployed to Germany

      Collect IC
      40 IPC’s collected, 40 in hand.

      Units Summary
      Germany-8 arm, 2 ftr, 1 bmb, 1 AA gun
      W. Eur-2 inf, 2 arm, 1 AA gun
      S. Eur-1 inf, 1 art, 1 ftr, 1 AA gun
      Norway-2 inf
      Karelia-8 inf, 5 arm
      E. Eur-4 inf, 1 art, 2 ftrs
      Belorussia-1 inf
      Ukr-1 inf
      Alg-1 inf, 1 art
      SZ 1-1 sub
      SZ 7-1 trn, 2 subs, 1 DD
      SZ 15-1 trn, 1 BB

      UK’s turn

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      No hits.

      1 arm
      DiceRolling 1d6:
      (5)  
      UK
      1 ftr
      DiceRolling 1d6:
      (3)

      posted in Play Boardgames
      U
      UKcommander
    • RE: UKcommander vs. aarules–Revised

      No hits for me and one for you.  I removed my ftr.  Now 1 arm vs. 1 ftr.

      Germ
      1 arm
      DiceRolling 1d6:
      (4)

      UK
      1 ftr
      DiceRolling 1d6:
      (5)

      posted in Play Boardgames
      U
      UKcommander
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