Just for my own knowledge, how were you able to declare war on me with the Americans? Did attacking the British somehow allow you to do this?
Posts made by UKcommander
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RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)posted in Play Boardgames
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RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 artilleries, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 3 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Formosa to Kwangtung
2 infantry moved from Siam to Shan State
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Borneo
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 1 fighter and 6 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Kwangtung, round 1 : 5/9 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 aaGun, 6 infantry and 1 mech_infantry moved from Jehol to Anhwe
2 bombers moved from Malaya to KwangsiPlace Units - Japanese
2 artilleries placed in Japan
2 submarines and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 fighter and 1 infantry
Kwangsi : 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers
Korea : 4 infantry
Kiangsi : 1 fighter
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 5 infantry
43 Sea Zone : 1 transport
37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
20 Sea Zone : 4 transports
6 Sea Zone : 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 39 / 51
Russians : 37 / 37
Japanese : 40 / 40
Americans : 52 / 52
Chinese : 9 / 16
British : 30 / 35
UK_Pacific : 10 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
Average roll : 3.208
Median : 4.000
Variance : 2.696
Standard Deviation : 1.642
Total rolls : 24Japanese Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 2 times
Average roll : 3.158
Median : 4.000
Variance : 3.278
Standard Deviation : 1.810
Total rolls : 19UK_Pacific Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
2 submarines moved from 106 Sea Zone to 107 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea ZoneCombat - Germans
Battle in 107 Sea Zone
Germans attack with 3 submarines
French defend with 1 cruiser; British defend with 1 battleship and 2 cruisers
Germans roll dice for 3 submarines in 107 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship and 3 cruisers in 107 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Germans lost in 107 Sea Zone
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 3 cruisers in 107 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 107 Sea Zone
British win with 1 battleship and 3 cruisers remaining. Battle score for attacker is -18
Casualties for Germans: 3 submarinesNon Combat Move - Germans
3 artilleries and 6 infantry moved from Germany to Poland
5 infantry moved from Bulgaria to Romania
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
4 armour, 5 artilleries, 1 fighter and 18 infantry moved from Slovakia Hungary to Poland
3 aaGuns moved from Slovakia Hungary to Germany
3 armour moved from France to Germany
4 mech_infantrys moved from France to Germany
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 111 Sea Zone to 113 Sea ZonePlace Units - Germans
10 armour placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 tactical_bombers
Romania : 1 armour and 6 infantry
Poland : 5 armour, 8 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber
Germany : 3 aaGuns, 13 armour, 1 factory_major and 4 mech_infantrys
Norway : 4 infantry
Holland Belgium : 1 artillery and 1 infantry
113 Sea Zone : 1 cruiser, 2 submarines and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 39 / 51
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 30 / 35
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 bomber and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 battleship and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 battleship and 1 cruiser in 96 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Yugoslavia, round 1 : 1/7 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 2 : 0/5 hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 2 : 0/4 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Yugoslavia, round 3 : 1/5 hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 1/4 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 artillery and 1 bomber in Yugoslavia, round 4 : 1/4 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour and 1 bomber in Yugoslavia, round 5 : 3/3 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 5 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 bomber moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns and 1 factory_major
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Ethiopia : 1 artillery and 2 infantry
96 Sea Zone : 1 battleship, 1 cruiser and 2 transports
93 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Yugoslavia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 28 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 30 / 35
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 4.031
Median : 4.000
Variance : 1.492
Standard Deviation : 1.222
Total rolls : 64Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.167
Median : 5.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.051
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39 -
RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 : 0/5 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 aaGun, 5 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Paulau Island
1 fighter moved from Korea to Formosa
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 fighter and 1 infantry
Formosa : 1 fighter
Kwangsi : 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 7 tactical_bombers
Korea : 4 infantry
Kiangsi : 1 artillery, 1 fighter and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 aaGun, 6 infantry and 1 mech_infantry
Siam : 2 infantry
Yunnan : 1 flag, 1 artillery
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
6 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.463
Median : 3.000
Variance : 1.025
Standard Deviation : 1.012
Total rolls : 41Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.893
Median : 4.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 28Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.538
Median : 2.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 1 fighter and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour and 2 infantry moved from Holland Belgium to France
1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to France
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in France
Germans attack with 3 armour, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 1/3 hits
1 fighter owned by the Germans lost in France
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 1 : 9/18 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 2/11 hits
6 infantry owned by the French , 2 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 1 artillery, 1 fighter, 3 infantry, 4 mech_infantrys and 4 tactical_bombers in France, round 2 : 4/16 hits
French roll dice for 2 armour and 1 fighter in France, round 2 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 2 infantry owned by the Germans and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 1 fighter and 4 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers and 1 fighter in 111 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 0/3 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 4 mech_infantrys
Slovakia Hungary : 3 aaGuns, 4 armour, 5 artilleries, 1 fighter and 19 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 tactical_bombers
Romania : 1 armour and 1 infantry
Poland : 1 armour, 3 infantry and 1 tactical_bomber
Germany : 3 artilleries, 1 factory_major and 6 infantry
Norway : 2 infantry
Denmark : 2 infantry
113 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag, 5 infantry
109 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 5 infantry
111 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
RE: Global 2nd Ed UKCommander (Axis) vs anchovy (Allies)posted in Play Boardgames
Need scramble orders for SZ 111
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RE: American factory in sinkiangposted in Axis & Allies Spring 1942 Edition
I agree with Varn here. By committing heavy to the defense of Asia you are taking money away from the Brits and Americans that could be dedicated to D-Day. Both ICs in Asia will fall, and at that point you have given the Japanese two free ICs with which they will expedite the downfall of USSR. Allies have a better chance at victory, in my opinion, when they commit the vast majority of their resources to the European theater.
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America/Soviet Roleposted in Axis & Allies Global 1940
Would like to gain a better understanding of the best American/Soviet strategies.
In the one or two global games that I have played, America seems to go with a heavy naval purchase in the Pacific Round 1 and will then spend the rest of its time concentrating on building up for the invasion of Europe. Once America becomes allied with Britain, this strategy usually involves shifting American ground and naval forces from the East Coast to New Brunswick to use the naval base to shuttle the three spaces back and forth to London. About what turn though do most people invade Fortress Europe? It seems like America can’t make any significant contribution until Turn 5 and once they commit their transports, the movement of troops between the UK and North America is disrupted. Just looking for ways to more effectively concentrate American firepower on Europe.
As for the Soviets, given that Germany has not invaded Britain and has focused mostly on the Eastern Front, is a tactical withdrawal best until you can mobilize enough units to offer any real counter-attack? Is a counter-attack and the investment in any offensive units really worth it as the Soviets considering that the Germans can bring to bare a force that, if it links up somewhere like Eastern Poland, could have 30 inf, a handful of artillery, and a dozen or more tanks in one territory even?
Thanks for the help and suggestions.
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Where to Buy?posted in Axis & Allies Europe 1940
Anyone know a safe and relatively cheap (under $100) place to find Europe 1940 or if the game is still being printed so that supply will pick up soon? Thanks.
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RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
Forgot to give the summary for Manchuria. I have 1 inf, 1 art, and 1 arm there.
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RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
Ok, so I have you having 1 inf, 3 arm, and 2 ftrs in the UK. Also, I assumed that you submerged your sub in SZ 48 but let me know if you wanted that to go any differently.
3. Non-Combat
1 bmb (Sinkiang) to China
1 ftr (Man) to China
1 ftr (Bury) to China
1 AC (SZ 35) to SZ 37 in order to pick up the plane coming over from SZ 48
1 AC, 1 BB, 1 DD from SZ 52 to SZ 434. Mobilize New Units
1 IC in India
2 arm, 1 ftr in Japan5. Collect Income
Japan collects 33 IPC’s and has 33 in hand.
Unit Summary
Japan: 1 inf, 2 arm, 1 ftr, 1 AA gun
SZ 60: 1 trn
SZ 61: 2 trn
Buryatia: 1 inf, 1 art
China: 2 ftr, 1 bmb
Sink: 1 inf
India: 1 IC, 1 AA gun
Persia: 1 inf
SZ 34: 1 trn, 1 BB
SZ 37: 1 AC, 1 ftr
SZ 43: 1 DD, 1 AC, 1 BB
Islands: All the same except Borneo, which you ownBy the way, I show you having 37 IPCs in hand for the UK, as you didn’t spend 3 on your last move. Please confirm that for me. USA’s turn.
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RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
I took out my fighter, so India is taken with the 1 inf remaining. The remainder of the Japanese move is coming shortly.
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RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
Persia
Japan
1 inf
Rolling 1d6:
(5)
1 ftr
Rolling 1d6:
(1)UK
1 ftr
Rolling 1d6:
(4) -
RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
Manchuria
Japan
1 inf, 1 art
Rolling 2d6:
(2, 6)
1 arm, 1 ftr
Rolling 2d6:
(1, 3)USSR
1 inf
Rolling 1d6:
(3)Persia
Japan
2 inf
Rolling 2d6:
(2, 5)
1 ftr
Rolling 1d6:
(6)UK
1 ftr
Rolling 1d6:
(3) -
RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
I show that you only have 3 ftrs in UK. You had 2 there originally and bought the third. You’ll have to do the Norway battle again or if you just want to keep the board the way it is but just remove one of your ftrs that’s fine. Then you will have 2 ftrs in UK instead of 3 and 1 inf, 1 arm in Norway. And just to be sure you did move your trn and carrier from 33 to 27 right? The unit summary said differently.
Japan Round 2
1. Purchase Units
1 IC, 2 arm, 1 ftr for 35 IPC’s. None left over.
2. Combat Move
Buryatia
1 trn (SZ 61) moves to SZ 60 with 1 inf, 1 art from Japan onboard to engage in amphibious strike, one fighter from Kwangtung accompanying.
Japan
1 inf, 1 art
Rolling 2d6:
(2, 3)
1 ftr
Rolling 1d6:
(4)USSR
1 inf
Rolling 1d6:
(6)Manchuria
2 inf, 1 art, and 1 arm bridge from Japan using the two trns in SZ 61. 1 ftr from Kwangtung also accompanies.Japan
1 inf
Rolling 1d6:
(1)
1 inf, 1 art
Rolling 2d6:
(1, 4)
1 arm, 1 ftr
Rolling 2d6:
(4, 4)USSR
3 inf
Rolling 3d6:
(1, 3, 5)SZ 48
1 ftr from AC in SZ 52Japan
1 ftr
Rolling 1d6:
(2)UK
1 trn (Sub cannot fire)
Rolling 1d6:
(3)Persia
2 inf from the trn in SZ 35 to SZ 34 for amphib assault, 1 ftr from AC in SZ 35, 1 BB from SZ 35.Japan
3 inf
Rolling 3d6:
(5, 5, 6)
1 ftr
Rolling 1d6:
(4)
1 BB
Rolling 1d6:
(6)UK
1 ftr
Rolling 1d6:
(1)Sinkiang
2 inf from China along with 1 ftr, 1 bmb from KwangtungJapan
2 inf
Rolling 2d6:
(1, 6)
1 ftr
Rolling 1d6:
(4)
1 bmb
Rolling 1d6:
(3)USA
2 inf
Rolling 2d6:
(1, 2) -
RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
Another correction: Germany has 39 IPC’s, not 41.
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RE: UKcommander vs. aarules–Revisedposted in Play Boardgames
Just to be clear I have 13 arm in Ukraine, not 17. There may have been confusion.