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    Posts made by UKcommander

    • RE: Adding a nation…

      Interesting, however this might give the Allies and the U.S. to much of an advantage seeing as they would be able to divert much more of their resources to the Pacific. I’m curious to see what other people think.

      posted in Other Axis & Allies Variants
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      UKcommander
    • RE: Help with a Star Trek A&A variant

      Hey, thanks for all of the tips. I will give the Romulans two capitals and no one else more than one. However, thanks waraxis for reminding me about the Tellarites :wink: . I will be adding their territory. Ten I.P.C.'s should do it, don’t you think?

      Also, E.G., I must disagree with your comment about the Federation only worrying about the defense of Earth, even though Betazed is not one of the Federation’s capitals, it is a major planet, and was taken by the Dominion. Plus, I believe increased patrols occured in all Federation capitals and major planets.

      I don’t know about making the Federation having to research some of their most powerful ships. Plus, Ambassador classes, although used partly in the war, were decommisioned, I believe, when the Galaxy-class was introduced.

      Also, I’m not real sure about the DS9 rule that you mentioned. One of the great things about Axis and Allies, at least this is what I think, is that you can change history. The DS9 rule would take this away from the game.

      Waraxis, I think I’ve come up with a good way for the Tholians to come into the game. If a non-neutral power (UFP, Dominion, Cardassians, Klingons) succesfully influence them with a spy, they provide all of their income, which would be 22 I.P.C.'s, to the power that succesfully influenced them. The Tholians will have no military so therefore cannot be invaded. The Orions will not play a part in the game because they were just space pirates, not a major power.

      Also, maybe an expansion that includes a general war :lol: . I don’t know about the torpedo rule, but maybe if an attacker or cloacked ship retreats, its defense is reduced by one and a starbase must repair it. Let me know what you think and thanks for your ideas, interest, and compliments.

      posted in Other Axis & Allies Variants
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      UKcommander
    • RE: Does anyone else think tanks are too expensive?

      Thanks :lol: . Also, thanks for clearing these things up for me.

      posted in House Rules
      U
      UKcommander
    • RE: Favorite nations

      Yeah, but hey, that’s something that this country needs.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Favorite nations

      How did the U.S. make this comeback :o ?

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Britain's Capital

      But I’ll tell you what, it’s nice to see some alternative views about how to take a new angle on the game.~kyrial

      Thanks :D .

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Russian AA guns?

      I agree, I just don’t think it’s worth it. However, everyone has their own opinion.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: World War 2 in the West= best varient ever!

      Sure, I wouldn’t mind seeing the setup as long as it isn’t too much trouble. Thanks.

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • RE: Does anyone else think tanks are too expensive?

      Sorry, misread the rulebook :oops: . Subs can’t fire on aircraft, right? I hope you can forgive me.

      posted in House Rules
      U
      UKcommander
    • RE: Strategic Bombing Runs Rule

      Interesting.

      posted in House Rules
      U
      UKcommander
    • RE: Britain's Capital

      With two subs, one transport, and two infantry, plus your entire Luftwaffe, I’ve come up with a victory at the Battle of Britain more often than not. Then if I still hold Britain, and the U.S. player isn’t too smart, I can start plans on invading Washington. Plus, if the Japanese player is doing well, he’ll be knocking on Moscow’s door and demolishing the Americans in the Pacific. However, you guys have your opinions, and I’m no one to argue.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Help with a Star Trek A&A variant

      The game starts out with the United Federation of Planets and the Klingon Empire vs. the Dominion and the Cardassian Union. As of now the neutral countries are the Romulan Star Empire, the Breen Confederacy, the Ferengi Alliance, and the Gorn Hegemony. Neutral countries can be brought into the game by spies. Spies must roll a 1 to gain influence on the power that he/she wants to gain influence on. The influence board will look something like this:

      United Federation of Planets (10) (5) (Romulan Star Empire) (10) (5) The Dominion

      If a 1 is rolled then that power gains 5 influence on the power they want to influence. However, if an enemy spy rolls a 1, then the influence on that country is brought back down to 0. So, you must have 10 influence for a neutral power to become militarily involved in the game on your side. Another way for a neutral country to become involved is if they are attacked, then they automatically go on the opposite side of their attackers. Spies can also be killed if an enemy spy claims that they want a shot at your spy, and if they roll a 1, then your spy is automatically killed, and all influence that you once had is lost. This rule is almost exactly the same as the spy rule in East and West (see www.impgames.com). There will be a spy board for every neutral power. Plus, as seen above, the Klingon Empire nor the Cardassian Union may have spies in the Romulan Star Empire. This is because these two powers had more influence on the Romulan government than the other two. It will be similar with all neutral powers.

      As for economy, UFP-76 I.P.C.'s, Dominion-71 I.P.C.'s, Cardassian Union-43 I.P.C.'s, Klingon Empire-69 I.P.C.'s, Romulan Star Empire-53 I.P.C.'s, Breen Confederacy-25 I.P.C.'s, Ferengi Alliance-8 I.P.C.'s, Gorn Hegemony-not sure yet but probably 8.

      As for weaknesses, unless the UFP establishes a strong defense early on, they are doomed if DS9 is captured because that’s the only way into and out of the Gamma Quadrant. Plus, then the combined Dominion and Cardassian forces just have one more sector to get through before they can assault Earth. However, Vulcan, Andoria, and Alpha Centauri are right there, and those are the strongest UFP territories besides Earth. The weakness for the Dominion is the Cardassian Union, which will have to put up with a strong onslaught from the UFP early on. The Klingons and the Dominon are pretty well protected.

      Also, what do you think about giving the Romulans two capitals, Romulus and Remus? I know they are extremely close to each other, but still, they are the Romulans capital planets. However, that would probably mean that I would have to give the UFP four capitals (Earth, Vulcan, Andoria, and Alpha Centauri) and the Dominion two (Founder Homeworld and the Vorta homeworld). What do you think? Thanks for your interest and the compliments. Sorry for any spelling mistakes.

      posted in Other Axis & Allies Variants
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      UKcommander
    • RE: New Axis & Allies Variant

      When will the game be ready and where can we purchase it? Thanks.

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • RE: World War 2 in the West= best varient ever!

      It sounds pretty complicated, but I think I’ll check it out.

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • Britain's Capital

      Has anyone ever noticed that it is fairly easy for Germany to take Britain’s capital on either the first or second turn? Just wondering.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Strategic Bombing Runs Rule

      Histerically funny :D .

      posted in House Rules
      U
      UKcommander
    • RE: Does anyone else think tanks are too expensive?

      I don’t think anyone has mentioned this yet but another advantage that infantry have over tanks is that they can fire on aircraft and tanks cannot.

      posted in House Rules
      U
      UKcommander
    • RE: Favorite nations

      COME ON ALL YOU U.K. FANS!

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Adding a nation…

      You might just have to give France some things that are not entirely historically accurate :lol: .

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • RE: Help with a Star Trek A&A variant

      O.K. Plus, I’ll continue to consider what I mentioned before :D .

      posted in Other Axis & Allies Variants
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      UKcommander
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