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    Posts made by UKcommander

    • RE: Help with a Star Trek A&A variant

      Anyone seen waraxis lately?

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • RE: Great Warships

      Well, since I’m a huge Trekkie, I had to vote for the Enterprise :D :D 8) 8) . Other thoughts?

      posted in General Discussion
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      UKcommander
    • RE: Enhanced Weapons Development Chart

      When atomic bombs are used on East and West, five units are automatically removed from the board and the value of that territory is decreased by one after that country’s every move (Or something like that 8) ).

      posted in House Rules
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      UKcommander
    • A list of all Axis and Allies Expansions

      I was wondering, can someone please name some, or all, of the A&A expansions that they know of? When I have a pretty big list I’ll start a poll seeing which one’s are people’s favorite’s. Thanks :D .

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • The veterans of A&A

      In your opinion, what makes a person a veteran of Axis and Allies?

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Whats a good way to stop the japanese from taking over china

      I know most people would disagree with me, but a Soviet invasion into Manchuria has kind of given the Japanese more reason to concentrate on the Soviet’s than on the Americans. Hope this helps :D .

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Enhanced Weapons Development Chart

      What about atomic bombs?

      posted in House Rules
      U
      UKcommander
    • RE: What is a good first move for russia?

      You’re not crazy :lol: :lol: !

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: The TWISTED axis and allies!!!

      Sounds pretty crazy :D !

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Strongest country

      I’d have to say Germany because of its military and economic strength at the beginning of the game. Plus, Africa is a good way to improve more of that economy :D .

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Need a strategy!

      This site should give you a real good general strategy for each country as well as a real good general strategy for each alliance. Hope this helps :D .

      http://www.geocities.com/Athens/Academy/7711/st-aanda.htm

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: What country do you play as and why?

      It’s o.k. joshost, happens to the best of us :wink: :lol: .

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: What is a good first move for russia?

      I generally make a combined assault with my forces in Yakut and Soviet Far East on Manchuria. Gives the Russians some influence in Asia and also makes the Japanese income go down by 3.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: The TWISTED axis and allies!!!

      Once when playing the A&A Italian version, I had Italy attack Germany because the Allies were losing badly. So Italy ended up controlling Berlin and all of Africa except F.Madagascar. If you’re playing with the Italians and their capital is captured, you could make a rule that they automatically go to the Allies’ side. However, that’s another topic 8) .

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Guerrilla's

      You mean the game I want to play with (Axis and Allies, AAE, AAP). Sorry little confused :-? .

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • RE: Guerrilla's

      Can someone explain to me how you can do this? Thanks :D .

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • RE: Help with a Star Trek A&A variant

      Hey, sorry I haven’t been on for awhile. I just don’t like the DS9 rule. I am thinking about adding mines as a special weapon, or maybe minelayer ships. So if the Federation wanted to mine the DS9 sector, they can. Same goes for any power in any territory. I was thinking of having the mines acting as AA guns. If you role a 1, one enemy vessel is destroyed. In my opinion, 10 I.P.C.'s and the only way between the Alpha and Gamma Quadrants makes this sector important enough.

      posted in Other Axis & Allies Variants
      U
      UKcommander
    • RE: House Rules

      I know that many people don’t like this rule, but how about the rule stating that industrial complexes can be destroyed on industrial bombing runs.

      posted in House Rules
      U
      UKcommander
    • RE: Number of units

      Armor-10, fighters-10, subs-6, transports-6, battleships-3, aircraft carriers-2, bombers-3. However, I don’t know about the infantry since all of my country’s have 17 infantry, but yet Britain only has 14. Does anyone know if I should have 17 infantry for Britain, or if they were just given 14? Thanks. Hope this helps.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Big problem with Axis and Allies

      Sorry, but I can’t help either. However, I’m positive that you’ll find someone on here that can help you :D .

      posted in Axis & Allies Classic
      U
      UKcommander
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