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    Posts made by UKcommander

    • RE: Problems with playing Japan

      I’m not really sure why not just taking one armor, or a couple infantry over, then over again, then over again isn’t legal since the transport isn’t going anywhere, it’s just staying in the same sea zone, isn’t it? Thanks for clearing this up :D :D .

      posted in Axis & Allies Classic
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      UKcommander
    • RE: The Ultimate Tech Chart (36 TECHS)…

      During a game just for fun; sure why not :D :D ! However, if your playing a serious game I think all the players should probably agree on it: and if they do, great :D :D !

      posted in House Rules
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      UKcommander
    • RE: This isn't really a "rule" but…

      O.k. if you’re the Americans (or if your from another country) , but just a little strange for any other countries :-? :D .

      posted in House Rules
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      UKcommander
    • RE: Just rigistered

      Very, very true :wink: :wink: :D !

      posted in Axis & Allies Classic
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      UKcommander
    • RE: Problems with playing Japan

      This leads me to another question, can Japan just transport as much as it wants to Manchuria using the transport in Japan or can it only transport 2 infantry or 1 armor. Thanks again for all of your help :D :D .

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Japanese Naval Feint

      I agree with G.I. about taking the Hawaiian Islands, it gives you a good staging point to attack all the before-mentioned places plus Western U.S.A. possibly later in the game 8) .

      (Too bad Illinois didn’t get the win against Missouri yesterday huh Eric)?

      posted in Axis & Allies Classic
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      UKcommander
    • RE: Just rigistered

      Very sadly they actually think they are gods when the real God could beat them at Axis and Allies and anything else with extreme ease.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Help with a Star Trek A&A variant

      The Cardassian units are coming along nicely. I should have them done soon but not today since today’s Sunday. The Hideki’s, and marine carriers still need to be made plus the armored tanks.

      Since I’m now including the Romulans and Breen as major powers at the beginning of the game, how about starting the game in 2374, thereby giving the Dominion control over DS9. Any thoughts on this? Thanks :D .

      posted in Other Axis & Allies Variants
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      UKcommander
    • RE: Six new tech options?!

      Yeah you have a point, just a thought though.

      posted in House Rules
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      UKcommander
    • RE: Problems with playing Japan

      Thanks for all of the help everyone :D !

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: The Ultimate Tech Chart (36 TECHS)…

      Hey thanks :D :D !

      posted in House Rules
      U
      UKcommander
    • RE: The Ultimate Tech Chart (36 TECHS)…

      What about nuclear weapons? You can get rules for nuclear weapons at www.impgames.com.

      posted in House Rules
      U
      UKcommander
    • RE: Six new tech options?!

      Sounds good although if you wanted to, maybe add that one bomber can be carried on an aircraft carrier considering the Doolittle Raid :D :wink: .

      posted in House Rules
      U
      UKcommander
    • Problems with playing Japan

      Japan is the country that I play the worst at. My opening move I buy a sub in Japan, and an industrial complex in French-Indochina Burma. Then I attack the Hawaiian Islands with one fighter, Caroline Islands, BB, Caroline Islands, BB, Japan, Sub, Solomon Islands, and maybe two infantry from Japan. The attack is usually a success but the U.S. just comes right back and destroys my fleet. Plus, it doesn’t seem like it delays them too much. Can someone please help! I would appreciate :D . Thanks again :D .

      posted in Axis & Allies Classic
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      UKcommander
    • RE: Help with a Star Trek A&A variant

      If the Cardassian income goes to 13 or below then the Cardassian forces will switch sides. Thanks for reminding me of this tmz, or I would have forgotten it. In case you were wondering the Cardassian Union starts out with a total income of 43 I.P.C.'s. GG, what is a nuke-the-world scenario? Thanks for all the feedback and updates will continue to come :D .

      posted in Other Axis & Allies Variants
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      UKcommander
    • RE: Enhanced Weapons Development Chart

      20 I.P.C.'s (if you have the technology) :D .

      posted in House Rules
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      UKcommander
    • RE: Strategy/Rules Submission Form

      I appreciate it :D !

      posted in Website/Forum Discussion
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      UKcommander
    • RE: Online Play and Store

      Thanks for all of the info :D . I welcome any other posts that anyone could give. Thanks again :D !

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: The veterans of A&A

      Excellent points by everyone.

      posted in Axis & Allies Classic
      U
      UKcommander
    • RE: Help with a Star Trek A&A variant

      The Federation and Dominion playing pieces are now complete. The Cardassian, Romulan, Klingon, Breen, and the Ferengi have yet to be completed. Also, I have decided to make the Romulans and Breen non-neutral powers because I recently discovered that they entered the war sooner than I thought. Any thoughts on this?

      posted in Other Axis & Allies Variants
      U
      UKcommander
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