Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. ubernaut
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 72
    • Best 21
    • Controversial 0
    • Groups 0

    ubernaut

    @ubernaut

    22
    Reputation
    13
    Profile views
    72
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    ubernaut Unfollow Follow

    Best posts made by ubernaut

    • RE: Unit count bug in battle

      @lennardf glad i could help :)

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: US moving to West Africa (was: AI strategy)

      @superbattleshipyamato hmm seems odd to me but i don’t really have any klout around here. tagging @Panther just to be safe

      posted in Axis & Allies Global 1940
      ubernautU
      ubernaut
    • RE: Software update for IOS

      @gr8-guns this is not triplea i believe you are talking about the IOS port of the beamdog steam game you will need to ask them

      posted in Axis & Allies 1942 Online
      ubernautU
      ubernaut
    • RE: Total World War 3.0 manual pdf?

      @malmessi74 @VictoryFirst i was the one who extracted that from the game file the one i found is only slightly more up to date lafayette uploaded it to github for me at some point:

      https://github.com/doctored/total_world_war_manual

      ps i beleive veq was working on the updated manual i offered to help him but he kinda dropped off the radar about the time covid hit

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Java error

      @avner oh if you are talking about PBF there is a known error with 2.5:

      https://www.axisandallies.org/forums/post/1585691

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Java error

      @aequitas-et-veritas said in Java error:

      thought the game isn’t java based anymore

      no still same java code base no plans i’m aware of to change that

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Unit count bug in battle

      @contango ok well not that it should matter or planes should ever get corrupted in this manner, but that initial move of the 3 fighters to a carrier during combat is an illegal move (which is probably why it’s never been spotted before) @LennardF i would def add this information to your bug report :)

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Unit count bug in battle

      @lennardf i would try to edit the units out and back in assuming you can without breaking your game continuity that should clear whatever the problem is

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Java error

      @avner what happens when you click report to triplea?

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Java error

      @avner what version of triplea?

      posted in TripleA Support
      ubernautU
      ubernaut

    Latest posts made by ubernaut

    • RE: Play by Email problems

      @SuperbattleshipYamato i’m not sure if this helps or not but both gmail and yahoo don’t work very well with marti wouldnt surprise me of the email code is equally finicky

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Battle calculator is not computing hits for AA units

      @Panther roger

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Battle calculator is not computing hits for AA units

      @Panther they are different but i do not believe an air only invasion is possible in either variation

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Battle calculator is not computing hits for AA units

      @surfer oh u know wat i think the problem is here, if u r running a calc on a battle which cant happen it wont work

      so in ur setup u have aa and fighters but that’s not actually a battle that can happen bc air alone cannot capture a territory so the battle never begins

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Battle calculator is not computing hits for AA units

      @surfer not sure which maps u r referring to

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Battle calculator is not computing hits for AA units

      @surfer in TWW the AA gun has it’s first strike hit as well as a regular combat roll. these ones r upgraded so they have a ⅙ aa hit and then a 3/12 hit for combat in the second battle it’s just 3/12 vs 3/12

      2.7.14856 is my version of the engine

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Battle calculator is not computing hits for AA units

      @surfer im not seeing the problem u r

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: Battle calculator is not computing hits for AA units

      @surfer this doesn’t sound right could be a map specific issue just tried this with TWW odds look pretty correct:Screenshot 2025-07-18 at 8.30.02 PM.png

      similar battle without aa:
      Screenshot 2025-07-18 at 8.31.38 PM.png

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: PBEM Questions

      @Lost yeah i think that domain was lost at some point here is the correct marti registration link:

      https://dice.marti.triplea-game.org/

      posted in TripleA Support
      ubernautU
      ubernaut
    • RE: PBEM Questions

      @Lost not sure wat u r talking abt the triplea forums dont have any ads or popups

      posted in TripleA Support
      ubernautU
      ubernaut