@lennardf glad i could help :)

Best posts made by ubernaut
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RE: US moving to West Africa (was: AI strategy)
@superbattleshipyamato hmm seems odd to me but i don’t really have any klout around here. tagging @Panther just to be safe
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RE: Software update for IOS
@gr8-guns this is not triplea i believe you are talking about the IOS port of the beamdog steam game you will need to ask them
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RE: Total World War 3.0 manual pdf?
@malmessi74 @VictoryFirst i was the one who extracted that from the game file the one i found is only slightly more up to date lafayette uploaded it to github for me at some point:
https://github.com/doctored/total_world_war_manual
ps i beleive veq was working on the updated manual i offered to help him but he kinda dropped off the radar about the time covid hit
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RE: Java error
@avner oh if you are talking about PBF there is a known error with 2.5:
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RE: Java error
@aequitas-et-veritas said in Java error:
thought the game isn’t java based anymore
no still same java code base no plans i’m aware of to change that
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RE: Unit count bug in battle
@contango ok well not that it should matter or planes should ever get corrupted in this manner, but that initial move of the 3 fighters to a carrier during combat is an illegal move (which is probably why it’s never been spotted before) @LennardF i would def add this information to your bug report :)
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RE: Unit count bug in battle
@lennardf i would try to edit the units out and back in assuming you can without breaking your game continuity that should clear whatever the problem is
Latest posts made by ubernaut
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RE: Play by Email problems
@SuperbattleshipYamato i’m not sure if this helps or not but both gmail and yahoo don’t work very well with marti wouldnt surprise me of the email code is equally finicky
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RE: Battle calculator is not computing hits for AA units
@Panther they are different but i do not believe an air only invasion is possible in either variation
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RE: Battle calculator is not computing hits for AA units
@surfer oh u know wat i think the problem is here, if u r running a calc on a battle which cant happen it wont work
so in ur setup u have aa and fighters but that’s not actually a battle that can happen bc air alone cannot capture a territory so the battle never begins
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RE: Battle calculator is not computing hits for AA units
@surfer not sure which maps u r referring to
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RE: Battle calculator is not computing hits for AA units
@surfer in TWW the AA gun has it’s first strike hit as well as a regular combat roll. these ones r upgraded so they have a ⅙ aa hit and then a 3/12 hit for combat in the second battle it’s just 3/12 vs 3/12
2.7.14856 is my version of the engine
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RE: Battle calculator is not computing hits for AA units
@surfer im not seeing the problem u r
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RE: Battle calculator is not computing hits for AA units
@surfer this doesn’t sound right could be a map specific issue just tried this with TWW odds look pretty correct:
similar battle without aa:
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RE: PBEM Questions
@Lost yeah i think that domain was lost at some point here is the correct marti registration link:
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RE: PBEM Questions
@Lost not sure wat u r talking abt the triplea forums dont have any ads or popups