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    Posts made by U-505

    • RE: Breaking News…....

      Dumb as a stump, too.

      She made 1 smart move in her entire life by marrying the 80 year old billionaire.

      Although, with her baby daughter inheriting $400 million, 20 years from now we have the second coming of Paris Hilton to look forward to.  :roll: I hope she’s hotter than Paris, at least.

      I truly feel sorry for Anna. With all of that money, she could have done a lot of good but she ended up just throwing her life away. You can take the person away from the white trash, but……

      posted in General Discussion
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      U-505
    • RE: Post your Super Bowl predictions!!

      The reasons the Bears lost are because 1) Grossman has more nuts than brains and 2) because they shied away from their game plan when the Colts stacked the line.

      The conditions were sloppy and yet they continued to attempt passing even though the running game was working (Jones had about 80 yards in the first half). The longest pass play Grossman should have attepted was no more than 15 yards, but he kept on trying to force the long strike on them in a constant rain. If the Bears had still insisted on passing at all, the check down to the running back in the flat or the screen pass would have killed the Colts plan of putting 8 men in the box. The fumbled snaps were much less devastating than Grossmans interceptions.

      Lovie Smith inherited an awesome defense from Dick Jauron but the more I see the more convinced I become that Jauron was simply the better coach.

      posted in General Discussion
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    • RE: German buys turn one

      Froodster,

      Why not just lose a fighter if he attacks you with the DD? You still come out ahead in unit trade value, you bought one in G1 to cover your loss, and the TP surviving is far more important.  Plus, if he has any units in Egypt or T-J, the BB gets to bombard(more value) where it wouldn’t if he had just left the DD in sz15 and you’d have been forced to use the BB and possibly a fighter to kill it. That one’s a wash in my opinion.

      Personally, ever since I started building a CV/TP in the med, that DD has been an annoyance. I think that moving it to sz16 is the best thing the UK can do with it. It forces you to make an uncomfortable decision. If you unify the fleet in sz13 it can be used to help in an Allied strafe or possibly squeak into the pacific if they retake Egypt and you don’t take it back on G2. And if you leave the sz7 subs to fend for themselves you have to split your Med fleet to kill both the DD and take Egypt. I would be more than happy if he suicided the DD on the carrier group even if I lost a fighter there.

      posted in Axis & Allies Revised Edition
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      U-505
    • RE: How much does artillery help?

      Armor. or tanks.

      posted in Axis & Allies Revised Edition
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    • RE: Low luck half-placement bid.

      Thanks DM. It was the low luck aspect that really threw me the curveball. Taking a cursory look, it seemed that LL makes a lot of the first round battles, on both side, that are deemed “must do’s” by most players a little more palatable so, all things being equal, it was hard to judge which side would come out ahead at the end of the 1st turn.

      posted in Axis & Allies Revised Edition
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    • Low luck half-placement bid.

      Does anybody here have a clue as to what would be a competitive low luck half-placement bid? I got challenged at DAAK for just such a game and I am completely lost. I know half-placement requires a higher bid than full placement but how does low luck factor into it. I feel like a rookie here. I don’t want to bid too high and give an experienced low luck player an early Christmas gift win.

      posted in Axis & Allies Revised Edition
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    • RE: How much does artillery help?

      Murraymoto,

      We are just using the sims to get a “firepower/unit cost” value assessment. Nobody here would make those kind of attacks unless desperation called for it. Unfortunately, desperation seems to call for it much more often than I would like.

      posted in Axis & Allies Revised Edition
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    • RE: How much does artillery help?

      It’s situational. I wouldn’t use artillery or armor to defend Western Europe just to keep those ratios even. Anything but inf and fig’s there is a waste of firepower.

      @froodster:

      I think if you trade territories with anything more than Inf/Ftrs you need to check your head.

      Unfortunately, that means the Russian player has to check his head every turn.  :lol: With only 2 starting fighters and usually 3 or more territories to trade, it becomes a case of either using art/arm or letting the axis have uncontested IPC’s. Always a tough decision there.

      posted in Axis & Allies Revised Edition
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    • RE: How much does artillery help?

      Screw oatmeal. Thin mint is by far the best cookie artillery out there. Besides owls don’t eat cookies. Stick to mice and tootsie pops.  :-P

      What I see about armor:

      Tank mobility is rarely useful for anything but Africa. When the Japanese reach the Cauc, Kaz, Novo bottlenecks, armors mobility is nullified because they can’t shift to threaten a different territory without taking more than one turn. On the European front, the frontlines are usually static so armors mobility is also nullified. Armor supports infantry, which is only as mobile as artillery. Armors defensive superiority is offset because you can produce more artillery for your money. And when you are trading territories and you have to attack more territories than you have air units to assist with, the guy trading his artillery for the guy trading his armor will come out ahead.

      Trust me. You gotta believe that I’m trying to help when I sink all of your transports. Destroyers are overrated. Love your torpedo and it will love you back. Oh yeah, baby. It WILL love you back. :-D

      posted in Axis & Allies Revised Edition
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    • RE: German buys turn one

      My bad. I was assuming a CV, 3 TP buy which is what I believe was mentioned earlier in the thread and not just 3 TP. In that case, I would buy 1 CV, 1 fig, 1 inf for the UK and put the Russian SS in sz12 to keep the Med fleet from participating in a UK landing. Either way, I still prefer that the German fleet be allowed to unify for nothing while I build up the overwhelming Allied force to oppose it.

      And a German buy of 3 TP’s in the Baltic makes me happy as the Allies. We can both be dismissive of each others purchases that way. I like the CV UK1 because it extends my fighter range to sz13 just for fun. Unifying the German fleets means Africa is lost for good. I can accept that.

      Actually, I believe we are looking at this from 2 slightly different perspectives, Crazystraw. I am playing for the long term and you are playing for the short term because of the FTF Tournament time limits. We have to make that distinction to everyone because it can be relevant. My strategy can be a little slower and more plodding because I don’t suffer from a time window.

      Et Tu, jsp. My tourney partner. The wound cuts deep.  :lol:

      The likely result is 2 SS making it to the Med. But that isn’t necessarily the point. I’m not afraid of losing the Baltic fleet. I can just turn back and hit Egypt. However, with the addition of the sz8 SS it makes an air only attack a 50/50 shot. I get to see the attacking results before I defend so I can choose my options. And how often will the UK score only 1 hit or goose egg the 1st round? Maybe 1/3th of the time. 1 bmb, 1 fig vs 1 DD, 1 TP, 2 SS looks real ulgy for the UK and, at that point, he’s committed to that battle because letting me sail into the Med with that group is bad juju for the Allies. I guarantee you that every UK player is going to cringe when the first round is rolled. I’ll take the 40% win rate for that battle and even the 50% cleared result. It won’t bother me nearly as much as it would bother the UK player.

      posted in Axis & Allies Revised Edition
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    • RE: How much does artillery help?

      Trust me, Froodster. You gotta believe that I’m trying to help when I say that, in most cases, armor’s mobility is overrated. Love artillery and it will love you back.  :-D

      @cyan:

      @U-505:

      I love artillery. It’s probably my favorite unit.

      ok Mr. Submarine :roll:

      Cyan, you’re a smart ass. I like that in you.  :lol:

      posted in Axis & Allies Revised Edition
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    • RE: Promoted!

      @froodster:

      With this post, I earn my 5th star and the rank of Fighter. Sweet.  At least I’m not a pansy-a** Submarine “I hit on a 2 and can’t hit planes” anymore.

      Now I will have to find a new quest to give my life meaning…

      I beg to differ. Scourge of the sea lanes. Silent hunters. We rule the waves. The mention of subs strikes fear in even the mightiest aircraft carriers and battleships.

      posted in Website/Forum Discussion
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    • RE: How much does artillery help?

      I love artillery. It’s probably my favorite unit. But jsp already knew that. Pound for pound it beats armor in everything but mobility. Run a sim of 5 art vs 4 arm and you’ll see what I mean. Wait, I shouldn’t be saying this. Never mind. Artillery sucks. Don’t buy it.

      posted in Axis & Allies Revised Edition
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    • RE: German buys turn one

      At the risk of whipping a dead animal of the equine flavor, I would like to address the German fleet unification issue as well as put my $0.02 in on the “channel dash” option. I am making the distinction because the “channel dash” is moving the baltic fleet toward the Med on G1 and unifying the German fleet in sz7 is not.

      First, the Allies don’t have to prevent the German fleets from combining in sz7. As far as I’m concerned, it is in their best interest to let Germany do it to prevent an uneven loss of IPC’s in Germany’s favor. Blocking them on UK1 is much more costly to the Allies should Germany attack the UK fleet. The simple block comes in UK2.

      All of this assumes that the bid is 1 arm or 2 inf in Lib, the German sub isn’t lost against the UK BB in sz13, and Russia didn’t kill the Ukr fig.

      UK should purchase 1 CV, 1 arm, 3 inf and place the CV in sz8 and move all of their fleet to sz8 as well, landing the E Can arm in UK on the way. The bomber can be used to retake Egypt since it is likely that there will only be 1 or 2 German units remaining. The UK DD in sz15 will move to sz14 to prevent the German Med fleet from turning back to help in an Egypt attack on G2.

      US should purchase 1 CV, 2 TP, 2 arm and transport 2 inf, 1 art, 1 arm to sz8 unloading in UK. Land the W US fig on the UK CV. move 2 inf from C US to E US, and move the E US bmb/fig to UK.

      Russia will move the SS to sz8 on R2.

      If Germany attacks the sz8 fleet (1 CV, 1 fig, 1 BB, 1 DD, 1 SS, 4 TP) with the Med fleet and aircraft (1 BB, 1 SS, 1 TP, 6 fig, 1 bmb) it will cost them half their airforce and leave the BB isolated. With the Russians bearing down on them losing a bunch of fighters will be devastating to Germany.

      Attacking UK is also a bad idea. 1 BB, 5 inf, 5 arm, 6 fig, 1 bmb vs. 7 inf, 2 art, 4 arm, 3 fig, 1 bmb, 1 AA is approximately a 35%-40% win.

      At that point, unifying the fleet is useless because Germany’s navy will be hopelessly outclassed with the addition of the US CV, DD, 2 TP from sz10, the Hawaiian fig, and whatever navy the UK buys in UK2. London will also be safe with the extra 2 inf, 2 arm the US lands on US2.

      The block of the German fleet comes from moving the UK DD from sz14 to sz12 which will prevent a German landing in E Can or Brazil. Even if Germany manages to kill the DD without a loss in G2 and combines their fleet in sz7 the UK can place a SS in sz7 to prevent the German TP’s from loading and still have 19-22 IPC’s(+/- India income) to build more navy in sz8.

      Seems a little risky for Germany even with maximum forces available let alone if they lose the Ukr fighter or a sub. I wouldn’t try it but if you can make it work, more power to you.

      The Channel Dash move, in my opinion, requires a bid in Lib and a naval purchase in the Med. My preference is a CV/TP. If you can get away with it, the SS from sz8 should be combined with the baltic fleet in sz7 instead of helping attack the BB in sz13 but that depends on how many fighters will be needed in Europe on G1. The goal is to have 2-3 fig in WE, 2 fig on the CV, and 1 fig, 1 bmb in Lib after Non-com. It allows for massive attack pressure on sz12 if the Allies land in Algeria and all fighters available for attack in Europe if they don’t.

      If the Uk attacks sz7 with air only, you have the option of submerging the subs or fighting it out depending on how many hits the UK scores in round 1. And if they attack with the BB and TP’s, as well, you probably will kill at least a TP on round 1 and submerging the subs will give you an attack force of 1-3 SS, 5-6 fighters, and 1 bmb against whatever is left, plus UK builds, on G2. I don’t mind losing some fighters in that counterattack because the door to Africa will be wide open and the UK has a lot of rebuilding to do before you would see UK ground units in Europe.

      Another benefit is that by forcing an attack on sz7 instead of sz5, the UK bomber can’t reach Sink to threaten unprotected Japanese TP’s in sz60/61. A rarely used move but it’s a real pain in the ass to Japan.

      Lastly, the CV/TP in the Med is a safety valve. In case the attack on Egypt goes horribly wrong, you aren’t necessarily dead in Africa. Even if the Egyptian fighter survives, an attack on the CV fleet by 1 bmb, 2 fig, 1 DD is only a 50/50 battle. And if the UK should reinforce Egypt and load up in sz15 instead, Germany has enough available forces to destroy both with likely an acceptable amount of losses. Either way, you still have access to Africa and the UK will be basically defanged in Asia and the Pacific. Japan should be happy about that.

      So far the Channel Dash has served me well enough to abandon the CV build in the baltic but it’s still a work in progress so I can’t assume it’s viable.

      posted in Axis & Allies Revised Edition
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    • RE: J1 Two IC Build

      I think it might be too slow for taking Asia and too fast for taking Africa.

      Japan’s main problem is that it needs to build a large amount of infrastructure to support it’s troop movements. In your case, you would still need to build a bunch of TP’s. Exclusively building the infrastructure first and the troops later leaves the allies with too much time and money. Japan has to split it’s income to simultaneously build the infrastructure and the troops to keep up the pressure and also ensure an adequate income to expand which means, in my opinion, TP’s first, IC’s later.

      Japan will make more money because it will take Africa sooner but it will be at the expense of Germany. Germany needs some or all of the African income in the early rounds and Japan taking that money will leave Germany short.

      It might work if you just abandon Africa with Germany and go strictly Europe but I think it will only benefit the allies. Russia will be able to keep less troops in the east because Japan will be spreading themselves pretty thin early by going after Africa and a strong US push into Africa and the Med will leave Japan with too many territories to attack and defend with little chance of being able to concentrate it’s offensive units firepower.

      posted in Axis & Allies Revised Edition
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    • RE: Hostile sea zone AC build question

      I would say yes, simply because the fighters are moving into the sea zone during non-combat.

      posted in Axis & Allies Revised Edition
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    • RE: Good way of delaying Japan/getting Japan under some cheap pressure.

      Sure. But I would rather my opponents retreat on all fronts without firing a shot and have the flexibility to land my forces anywhere I want as opposed to having to commit ground units to a particular route and make them leave.

      In this case, the Bury+China attacks are not an option. The sz59 fleet becomes priority. If you let it survive intact, and it is able to link up with the Hawaiian fleet in sz50 or sz58, then you not only have an ugly Allied fleet, that will be costly to crack, sitting in your living room but also the Russians will have a fighter to support their eastern front which makes them considerably more dangerous. Also, that fleet combined with the Australian infantry and TP means your high priced islands are now under immediate threat and all of those infantry are stuck defending when they should be on transports heading for Moscow.

      To me, the China/sz59 attacks are the safe bet that also allows you the most options on J2.

      posted in Axis & Allies Revised Edition
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    • RE: Good way of delaying Japan/getting Japan under some cheap pressure.

      Well, it is kind of a setback for the Allies against Germany. Between Egypt being taken by Germany in round 1 and your attack on Kwang, the UK has only 3 inf in Asia and 1 inf in Africa. That’s paper thin. Germany will own the bulk of Africa for the next 3 or 4 turns and, with 1 fighter down and 6 inf in Bury, Russia won’t be able to spare the units to help keep Germany out of Africa.

      I have had bad experiences with attacking Bury so I would avoid it even if the opportunity presented itself. Anything less than 4 fig, 1 bmb, 1 BB for support and the battle is too risky and that ends up leaving the China attack somewhat toothless. I would probably just try to draw the Allies out into my wheelhouse on the ground and just crush the UK fleet in sz59 and attack China solidly.

      I am assuming the average results from UK1 (2 inf killed, 2 inf lost in Kwang/1 TP sunk without loss in sz59/ both subs miss in sz45, Japanese sub submerges).

      I would attack China with all 5 remaining Asian inf and 1 bmb, 2 fig.

      I would strafe sz59 with the East Indies fleet, 4 fig, the sz50 DD and the sz60 BB. Thats 2 BB, 1 CV, 1 DD, 4 fig. Most likely I would score 4 hits to your 2.5 hits. If you got lucky I’d lose a fighter( I’d save the DD in case the US decides to go into the Pacific. I can live with only 5 fighters). In the case of the sz45 SS being sunk, I’d hold back the DD and pull a fig from the China attack.

      If you have a unit left it will probably be just the lone DD so I would then retreat back to sz60, land 2 units in FIC and move the SS to sz60 and the sz50 CV to sz36 with 2 fighters to protect the TP. Now, I’ve got your DD hemmed in between 2 fleets and the Solomans are threatened by the bulk of my fleet from sz60 to keep the US from moving there.

      If I get lucky and clear sz59 on the first round of combat, I’d have the TP land units in FIC(if it is safe from attack) or join the fleet in sz59 and land in Kwang. The sz50 CV, 2 fig, and the sz45 SS would go to sz60 to protect my TP’s.

      Either way, the India garrison and the Bury stack will be forced to retreat or get landed on by up to 8 ground units with air support next turn, and possible BB shots as well.

      posted in Axis & Allies Revised Edition
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    • RE: Bid?

      That’s fine. I’ll be out of town between Christmas and New Years so I can wait as well.

      posted in Axis & Allies Revised Edition
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    • RE: Bid?

      @General_D.Fox:

      Since you’re so kind to your opponents and don’t want to let them plow through the candy store, how 'bout I just give you a 6  bid as well.  Even in my books, 8 is a little extreme, and I’ve only played a bit.  8 median bid, pfffft, my Canadian snowboot-covered field-goal kicking foot.  8-)

      Fair enough. 1 inf Libya, 1 inf Manchuria.

      @Jennifer:

      I’ll still plow through 8 bid IPC.

      It’s a matter of strategy, not units when we’re talking small amounts.

      But I’ll never let you get over 10 IPC.

      OK. 1  Japanese TP sz50.

      Get the threads started and do up your Russia’s.  BBTirpitz1936@aol.com

      I was going to take up jsp’s request for an opponent but now it seems I’m forced to put my money (or my foot) where my mouth is. Have at thee!

      posted in Axis & Allies Revised Edition
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