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    Posts made by U-505

    • RE: Strategy for Japan and how long does it take to drive to moscow.

      @Jennifer:

      6 Infantry just isn’t going to beat 2 infantry, 1 artillery, 1 armor, 1 battleship and 1 fighter

      Wanna bet? Been there, done that.

      posted in Axis & Allies Revised Edition
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    • RE: Strategy for Japan and how long does it take to drive to moscow.

      Personally, the best option is just to leave the Russians alone in Bury. They aren’t much of a threat. If they stay put, they die. If they advance to Manchuria, they gain 3 IPC’s and then they die. If they advance 1 inf to Manchuria and pull the rest back to Yakut, they trade an infantry for 3 IPC’s and if they are lucky they kill a Japanese infantry for their effort.

      All of those options are far more acceptable to me than risking not only peripheral naval units but also aircraft. Leaving the Russian’s alone doesn’t hurt much at all, but going into sz52 with less than overwhelming force can ruin Japan’s day. And it will happen often enough.

      posted in Axis & Allies Revised Edition
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    • RE: All tapped out for strategies? Is it Game Over?

      You guys might want to check out Low Luck. It’s adds all kinds of new dimensions to the game. Like 1 bmb, 2 inf will always take a territory defended by any one unit. And since you won’t lose your bomber, SBR’s become a viable strat. I was saying to myself “My baltic fleet is sunk. Why is the US buying a second bomber? What an idiot!”. Fooled me good he did. I learned that perhaps too late in my DAAK tourney game (thought it was ADS) but I’m getting up to speed pretty quick. And you have to pay close attention to not only what you bring to an attack but also what you leave behind. Like UK/US suicide attacks on Germany could guarantee a Russian follow up victory when in ADS it would lose the game for the Allies to even attempt it. And it’s always comforting to know that victory is certain in Ukr/WR on R1, Egypt on G1, and sz52 on J1. you might lose an extra unit here and there on good defensive rolls but you’ll never see Russia lose 8 inf in the WR attack. I’m not knocking ADS, but I’m beginning to like Low Luck just as much for the novelty.

      posted in Axis & Allies Revised Edition
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    • RE: German Builds

      I would go without the armor and just purchase inf/art in round 2. The frontlines aren’t going to move quickly so unless you are able to take and hold Belo, Kar, or Ukr in force and extend you reach toward Cauc, Arch, or WR then armor isn’t neccessary yet. Since you won’t be contesting the Baltic, then your entire airforce and the 4-6 armor Germany will most likely have in the eastern front will provide more than enough support. Once Western is secure I would move the Southern built units to Germany before moving east. That will give you around 13 or so units plus a couple fighters for defense rotating with the advanced fighters, to keep them all working on offense too, will provide enough defense to ward off any thought of Allied invasion through sz5.

      posted in Axis & Allies Revised Edition
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    • RE: Japan counters to a West Russia stack

      I didn’t say Japan was landing in Africa heavy. A couple infantry going to IEA forces the US to bleed off units to retake it or let japan have Africa. Japan easily wins those battles with BB support and air superiority. Russia will have it’s hands full supporting the UK in Europe and trading territories with Japan in the north and middle. Rarely do they have much cash to add units to the Persian front. More often than not their builds are just replacing what they lose every turn. In my experience the north collapses which forces a pull back to Cauc and Rus. The Japanese goal is to keep the US and Russia separated in T-J and Cauc respectively to keep the US from getting troops into Cauc.

      posted in Axis & Allies Revised Edition
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    • RE: Japan counters to a West Russia stack

      5 turns for the US to be putting heavy pressure on Persia is rather optimistic. The first round landing in Algeria is only 4 units and since the US has to build more TP’s, the second landing will be pretty small as well. Plus it will take an extra round to get the first big group of units going through E Can from E US. And since Germany will most likely have Africa the first 2 US landings will be dealing with cleaning up Axis units. And by the time the US gets to Persia in force the Imperial Japanese fleet is alrealdy sitting in sz34 chewing up the advanced US reiforcements with BB bombardments and diverting US troops with landings in IEA. That doesn’t even count the Japanese ground forces that have been massing in India from the beginning. My Indian IC is never under threat from invasion and I always get Persia no matter how many Allied units are sent there. Sending US troops through north Africa is merely a delaying action to give the UK/Russia time to contain Germany. The amount of Russian units it would take to be able to hold Persia is staggering and it ends up drawing Russian units from other areas and smart Axis players will take advantage of that. As a strategy, it’s one of the better ones but don’t make the assumption that you will be pushing Japan back. All you will be doing is holding them off with the goal being trying to keep Russia alive long enough to destroy Germany.

      posted in Axis & Allies Revised Edition
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    • RE: Japan counters to a West Russia stack

      High/low is always the best way to go. It forces the Russians to split their infantry to defend both Kaz and Novo before Persia falls to Japan or Cauc and Novo after Persia falls. A big Russian stack in Kaz can control the low/middle route and a big stack in Novo can control the high/middle route.

      I usually go with 3 IC’s in India, FIC, and Kwang with 4 TP’s in sz60. The Kwang IC sends 2-3 inf through China to trade Sink and the 2 other ones supply the Persian front. The 4 TP’s drop 8 units in Bury unless the Persian front starts to heat up with US reiforcements, in which case, I’ll rotate 1 or 2 TP’s down to sz36 to drop 2 or 4 extra units in FIC. If I need heavy units for a push, I’ll  drop down to 4-6 units built in Japan and add art and armor support to the southern IC’s. Taking and holding Persia is always my primary objective.

      posted in Axis & Allies Revised Edition
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    • RE: R1 - To Defend ARC or LEN or not?

      I don’t see a gain either. Ater the Russian counter it’s either a wash (you kill an attacking infantry) or you lose 3 IPC’s (you don’t kill anything). Russia usually is in a position to attack Arch and still keep trading dead mans land territories.

      And if the Russians have a horrible opening, as DM theorized, then you would probably be better seved using that armor to bulk up Belo or Ukr if you can take and hold one of them. Instead of Germany getting paid for Arch they can prevent Russia from getting paid for Belo or Ukr on their turn. That’s an IPC wash and you don’t have to lose an armor to do it.

      posted in Axis & Allies Revised Edition
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    • RE: How much do the Axis help each other?

      Moving fighters to help defend Germany is a last resort. It eliminates their offensive potential except against lightly defended allied transports. And using units to help defend German African territories is risky since once germany falls Japan can’t collect on them. I prefer to let the allies claim African IPC’s from Germany so Japan can retake them.

      I voted “other” because my answer is only half of the “sending the Japanese fleet to help Germany” choice. Going through Panama takes far too long to be effective as a quick assist. If I get a chance, I will send the japanese fleet through the Suez since, in most cases, my Japanese fleet is positioned in sz34 to take advantage of the BB’s bombardment on allied units going through North Africa. If the Allies don’t contest Africa I will absolutely send the fleet into the Med to use the BB’s and landings to force the allies to divert units from Germany. And as a last resort, in addition to the fighter’s going to Germany you can also make direct landings into Southern.

      posted in Axis & Allies Revised Edition
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    • RE: Predicting Victory or Defeat - How do you know you are ahead or behind?

      @akreider2:

      I also think that invading CAU should be worth more than the 4 IPCs of territory (adding the IC’s impact would have roughly doubled the importance in the model of taking CAU).

      Definitely adjusting territory value depending on the owning country is a good idea. Strategic positioning is by far the most important variable but is also the hardest to measure.

      In this case, Cauc is definitely worth more than it’s IPC value but it should also be higher for Germany controlling it than Japan. Germany owning Cauc usually means that both Axis powers are strong but Japan owning it is usually how the game plays out. Russia collapses to Japan while Germany collapses to the other allies.

      Persia, Kazakh, and Novosibirsk also should have a much higher value if controlled by Japan because that is the ideal Russian defensive line. If one of those territories is being traded every turn, or worse, solidly under Axis control the others will quickly fall. Having your model run after the Russian turn is the best place to do it since Japan controlling one of those territories after the US and Russians have moved means that Japan holds them strongly as opposed to just trading them.

      posted in Axis & Allies Revised Edition
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    • RE: Alternative allied strategy

      Yeah, but you are basing your decision solely on a game that had a STRING of bad dice. Anomaly. If the Allies had been the victim of those dice you would be clearly ahead. Bad early dice usually sinks everybody not just the Axis.

      posted in Axis & Allies Revised Edition
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    • RE: Alternative allied strategy

      @axis_roll:

      @U-505:

      Switch isn’t screwed up. The Allies require careful coordination to be effective. Even a minor mistake tends to snowball.

      Hmm.

      1).  I never said or implied Switch was screwed up.  I asked about his style, which may affect his game outcome.  Allies should play more conservative (to their defensive strength).  Also, certain personalities play one side better than the other.  There certainly are Allied Players as well as Axis players.

      2).  It’s way easier to defend in this game than attack.

      3).  In LHTR Revised, IMHOallies should win 60% of the time.  Key here is the Allies can overcome poor round 1 (&2) dice, whereas the axis have a MUCH more difficult time doing this.

      I never said or implied that you said or implied that Switch was screwed up. Switch did. I just meant that I agreed with Switch that the Axis win more often. It’s that way around here. Or for me at least.

      @ncscswitch:

      I would agree.

      In my new game, just finished G1, I am on the edge of conceeding the game.
      R1’s 2 attacks: 1 went about as expected, the other went totally Russiam (wR w/ loss of 1 INF)
      Germany got CREAMED in Egypt (lost 3 INF, 1 ART, 1 ARM, retreated 1 BOM; UK LOST 1 INF!) and my Ukraine Counter against 2 ARM cost me 4 INF.

      The Axis has to be the offensive group since they start behind in economy. But one or two early sets of bad dice (3 in my current game) and you are pretty much TOAST.

      Don’t waffle now Switch. I remember a game I played where my opponent killed 4 Japanese TP’s on US1 and I still squeaked out a win. The Axis carried jsp and I to the finals in the doubles tourney and so far they’ve carried me 2 out of 3 games in this singles tourney.Â

      And only Japan has to be offensive. Germany, for the most part, needs only to try to defend it’s original territories(except Africa, which usually goes as fast as it comes. It’s more of a raid, really). The Axis starts in a much stronger position which offsets the economy difference.

      posted in Axis & Allies Revised Edition
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    • RE: Explain your avatar / screen name

      Not opposed to, as well as. But at least they are spending money on the team.  So when I say have hope for this season, I actually mean it for a change.  :-)

      posted in General Discussion
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    • RE: Alternative allied strategy

      @axis_roll:

      @ncscswitch:

      @axis_roll:

      There are allot of ways to play the allies, and many are effective (which is why they win more often).

      I must be really screwed up then…

      I win 4 games out of 5 as the Axis, but only 2 out of 3 as the Allies…

      Could be your playing style

      Are you agressive attacking type?

      Switch isn’t screwed up. The Allies require careful coordination to be effective. Even a minor mistake tends to snowball. Despite needing to micromanage Japan to be productive, Germany and Japan stand alone for much of the game. The axis needs micromanagement, but the Allies need micromanagement AND coordination. For these reasons, everyone is naturally better at playing the Axis.

      As for the Allied strategy, I myself prefer the UK to move solely to Europe while the US builds 10 ground units/turn and does a 2-2-3(2 TP to UK, 2 TP to Europe, 3 TP to Algeria) or 3-3-2 move. It still threatens Western, Southern, and Germany and provides enough firepower for Russia to turn exclusively to face Japan. In the later rounds the US does most of the trading with Germany to bleed German units and allow the UK to match Germany unit for unit until it forces a withdrawal from Southern or Western. Then the territory trading goes even further into the Allies favor and all the while there are units moving though Africa to provide a buffer against Japan as well as to protect African IPC’s.

      Going into the Med is extremely expensive and the US could have far more ground units on the board if they don’t move past sz12 until the late game. The only reason I can see to move into the Med with the US is to invade Southern or if the Novo-Kaz-Cauc line is about to crack.

      That being said, going into the Med has it’s occasions as the right move. I just don’t think it should be planned for. It should evolve into the right play when the time is right and not as a strategy from the beginning.

      posted in Axis & Allies Revised Edition
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    • RE: Naval bombardment question

      Well that all depends on what you guys are offering before I toss JC back into the pot.

      posted in Axis & Allies Revised Edition
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    • RE: Bidding

      The bidding is for which side gets the Axis not which axis country. The total bid can be divided between Germany or Japan however your team sees fit. The bidding around here is usually between 5-7 IPC’s but if you guys are having trouble getting the Axis to win then work your way up each game until it becomes competetive.

      posted in Axis & Allies Revised Edition
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    • RE: NewPaintBrush's girlfriend?

      The finger on the tongue thing definitely advertises skank. And the extra shading she added to her lips makes it look like she has a mustache. Don’t get me wrong. I’m an ugly dork and she’s definitely out of my league, but she could have posted a better picture for me to ogle. I’ll just pretend that she’s an intellectually and emotionally barren gold-digger so I don’t feel jealous of the guys on that site for getting so many hot women. Ahhhhh. That’s better. So, who’s up for a game of A@A?  :-D

      posted in General Discussion
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    • RE: Explain your avatar / screen name

      @Gamer:

      Wow, I totally forgot about the coal mine – man, was that cool!  :-)  I’m thinking they had the electric train layout too, but I’m not sure about the rest.  This was the late 1970s and I was oh, about 11-12 at the time.  The other cool thing about that trip was I got to ride an Amtrak train from Milwaukee to Chicago and got to see a Brewers game.  (I’m sure we would have gone to Wrigley, but my uncle happened to live in Milwaukee, so I’m sure those tickets were easier to score.)  Anywho, nice walk down memory lane there!  :-)

      Late 70’s? You saw a better baseball team play. My Cubs stunk up the late 70’s.

      posted in General Discussion
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    • RE: New German move, let me know what you think

      @newpaintbrush:

      Wikipedia -

      “Connelly’s paternal grandfather was Irish American and her paternal grandmother was a Norwegian American; her maternal grandparents were Jewish, their families having come from Russia and Poland.”

      –

      Therefore, we can conclude that Jennifer Connelly is working behind the scenes in Germany to support the Allies.

      pwned (+1)

      Her paternal grandmother was captured during the invasion of Norway and is being held hostage. JC is a double agent.

      50% bonus (+1.5)

      @rjclayton:

      @U-505:

      With what? Jennifer Connelly? That’s one smokin’ hot counter if I ever saw one. You could distract your opponent while you build more … snatch … Hereafter known as the German Jennifer Connelly response to the Allied response to the German Baltic buildup. Or the JC softcore porn defense for short.

      LMFAO :lol: :lol: :lol:

      It takes 18 years to build more…you know. And even then you’re related…ewww siiiiiiick. It saves time when you pick from an already established harvest.  :-D

      posted in Axis & Allies Revised Edition
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    • RE: Naval bombardment question

      @rjclayton:

      @U-505:

      And raise…… (+1)

      Jennifer Connelly. Yummy.

      I throw the rulebook at you. You are not allowed to do this, it is called “string-betting” and any reputable establishment would make you take your raise back.

      You’re right. I will reluctantly take my raise of Jennifer Connelly back. Well, ok. Not so reluctantly.

      posted in Axis & Allies Revised Edition
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