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    Posts made by U-505

    • RE: Japanese first turn

      Actually, it is optimal to save the $6. Like you said, Japan has enough units to fill their transports on J2 so there is no reason to buy extra ground units that won’t be moved next turn. And in my games, on J2, two of those four TP’s will be moving to clear the islands and take Haw, NZe, and Aust so saving the money will allow me to build the final 2 TP’s without losing the ability to fully load them. Saving the $6 gives japan more flexibility to respond to the Allied moves without sacrificing momentum.

      The only reason to spend the extra money is if you are really desperate to land a 2nd armor on J2, but with all of Japan’s aircraft, a 2nd armor doesn’t add much in the way of firepower.

      posted in Axis & Allies Revised Edition
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    • RE: Japanes IC on J1?

      One factor many people overlook is that an IC needs to be protected from SBR. After the first IC(which can be covered by the AA in Japan), all subsequent IC’s cost 20 IPC’s for the IC and the AA to protect it. Those very same Allied bombers that can be positioned to attack TP’s will also be positioned to bomb IC’s.

      In a KGF, when was the last time Japan had to load it’s second CV, anyway? Or even used the DD after attacking sz52 on J1? Those units are available and unneccesary for just about anything except covering transport movement. Plus, if you are using 4 TP’s in sz60 to unload units they are usually deterrent enough and you can always put the sub with them, too. Who in their right mind would risk attacking 4 TP, 1 SS with a bomber when they are only likely to kill the sub?

      posted in Axis & Allies Revised Edition
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    • RE: Favorite Bids

      @ncscswitch:

      But with and unrestricted bid, $9 IPC could add 3 INF to someplace like West Russia (has anyone ever run a sim of THAT to see how badly it messes up traditional R1 moves?), and thus is not very common.

      I just did.  :-D

      If you bring everything (12 inf, 2 art, 4 arm, 2 fig) Russia loses about 4 units(more like 3.5).

      If you attack Belo with only 1 offensive unit(fig/arm), Russia loses about 4 units. =5 inf, 2 art, 3-4 arm.

      If you attack Belo with 2 offensive units, Russia loses about 5 inf. =4 inf, 2 art, 3-4 arm.

      Armor figures reflect whether or not you brought the Arch arm(best chance to take) or just fig(s) to Belo.

      I have entirely too much time on my hands.  :roll:

      @ncscswitch:

      I think it has been pretty well established that if you bid over $9, you WILL get the Allies.

      $7 or $8 seems to be almost the default bids on this site (and $8 is almost the universal bid in League games).

      It still amazes me that people are willing to give the Axis $8.

      posted in Axis & Allies Revised Edition
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    • RE: Favorite Bids

      A Japanese TP/SS in sz37,sz50, or sz60 provide immediate benefits. With a TP, you can invade Hawaii with your sz52 attack and eliminate an extra US fighter, prevent a counterattack on your fleet, and force the US to spend some of it’s income protecting W US. An extra SS somewhere would allow you to divert an extra fighter to China or make the sz52 attack less risky.

      The German options are more limited but a SS in sz14 would save you a lost fighter if you don’t kill the sz13 BB in the first round and a TP would make taking Egypt easier and too strong to counterattack.

      posted in Axis & Allies Revised Edition
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    • RE: Favorite Bids

      With a 9 bid, why not just put the art in Lib and the arm in Alg? Or do what I’ve always wanted to try: put a Japanese arm in Kwang. Or even better, put 1 inf each in Man, Kwang, and FIC. There’s nothing like being able to bring 10 inf to the China battle.

      posted in Axis & Allies Revised Edition
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    • RE: Speed kJF

      Yeah, I modified my strat after the Doolittle raid  :-D. That’s why I left the DD out of combat. But, don’t forget, there were some repercussions that weren’t immediately apparent to either of us. Namely, the US lost half it’s fighters and the bomber. Because of that, Germany retained air superiority for most of the game and it allowed them to hold off the Allies until Japan rebuilt.

      If Japan doesn’t clear sz59, there will be 2 BB, 1 CV, 3 TP, 1 SS in sz60 and you can shift a fighter there, as well, if the sz45 SS is sunk.

      If Japan clears sz59 without loss, sz60 will have 1 CV, 2 fig, 1 DD, 1 SS, 3 TP. Against 1 bmb, 2 fig, 1 CV, 1 SS the average result is 4 surviving japanese units. A greener player might take the TP’s as losses but, as more advanced players, we can see the obvious advantage of losing 1 fig, 1 DD, 1 SS, 1 TP and leaving 1 fig, 1 CV, 2 TP to preserve the bulk of Japan’s landing force especially since the US will have just sacrificed more than half of it’s current offensive firepower in the Pacific. No matter what the US builds on it’s turn, after that combat, Japan will still retain naval superiority and have $38 to respond with.

      If the sz45 SS is sunk, you can also shift the strat and send the DD to sz59 and hold back the sz60 BB instead if you’re concerned about a US strike. Plus, building the TP’s in sz61 is still an option no matter how J1 plays out. I just see building in sz61 as Japan’s way of setting itself back a turn so I try to avoid it if at all possible. Getting Japan out of the gate at full speed is always first priority to me.

      posted in Axis & Allies Revised Edition
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    • RE: Speed kJF

      Alright. Let’s assume FIC is cleared with the UK fighter surviving. We can also assume both subs in sz45 missed. Those are the average results. If Japan loses the SS in sz45 it’s no big deal, although the UK taking FIC would be a problem. But that depends on luck because the chance that UK takes FIC is about the same as Japan repelling that attack with at least the fighter left.

      What about this counter?

      Build 3 TP save $6

      China (2 inf, 3 fig)
      2 inf, 1 fig Man
      3 inf Kwang
      2 fig sz37
      1 fig, 1 bmb japan
      Average result: taken with 1 inf, 4 fig, 1 bmb

      sz59 (1 CV, 1 DD, 1 TP)
      1 BB sz60
      1 BB, 1 CV sz37
      1 fig sz50
      Push this attack as long as you have a BB hit to take. If not, retreat to sz60. Most likely you’ll destroy the fleet with no losses or, at worst, leave only the DD alive.

      Non-combat is situational.
      If you clear sz59:
      1 TP unloads 1 inf, 1 arm Japan to man
      1 CV, 1 DD sz50 and the sz45 SS(if it survives) to sz60
      1 fig Chi to sz60
      1 fig sz59 to sz60
      3 fig, 1 bmb to Man

      If you don’t clear sz59:
      1 DD, 1 CV sz50 to sz36
      1 TP sz60 to sz36 unload 1 inf, 1 arm Japan to FIC
      1 fig Chi to sz36
      1 fig sz59 to sz36
      1 bmb, 3 fig to FIC
      1 SS(if it survives) sz45 to sz60

      Build your TP’s in sz60. And Japan has $38 to spend next turn in response to whatever the Allies do.

      Japan just killed 3 Allied fighters(sweet!), if there is anything left of the UK fleet in sz59 it’s pinned between 2 fleets and very dead next turn, and there is only 6-8 scattered inf between Japan and a whole bunch of Asian IPC’s. Plus, I don’t mind that the US is given a head start in the Pacific because the UK fleet is largely nullified and the Japanese fleet is probably completely intact and safe from US attack on their turn(unless they want to throw away some high priced air and navy to kill a couple TP’s). And Germany gets to keep Egypt and will most likely own the whole continent of Africa by G3.

      General Monty’s plan is slightly better but, with Africa lost and  minimum 9 IPC’s committed to India the UK has maybe 10-15 IPC’s to get troops to Europe. Germany could sink that much into navy and air every turn to keep them out and still be able to outproduce Russia on the ground.

      posted in Axis & Allies Revised Edition
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    • RE: Is Robin Hood a hero or a thug ?

      Robin Hood: men in tights?

      Always wanted to see that movie. Never got around to it.

      posted in General Discussion
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    • RE: Japanes IC on J1?

      Absolutely.

      The US may eventually push you back to sz60, but I see no reason to go there and wait for them to show up. Get in their faces. If the UK moves to sz30, do what you can to keep the UK fleet from joining the US. Make them go out of their way. Pressure them into making mistakes. In a KJF, the last thing Japan should to do is make anything easy for the Allied fleets.

      And I like sz50 because it covers all of my Japanese islands as well as Hawaii, New Zealand, and the northern part of Australia. It keeps the UK from trying a backdoor land grab while I’m watching the US especially since I leave my high priced islands empty. A TP covered by that fleet can clean off all of my islands except E Indies while a second one shuttles them to Asia. It also gives me a chance to make the UK TP’s virtually useless if given the opportunity to hit Australia without sacrificing the ability to reform in a decent position next turn.

      posted in Axis & Allies Revised Edition
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    • RE: Is Robin Hood a hero or a thug ?

      @cyan:

      @U-505:

      The Robin Hood of myth was both depending on which side you were looking at it from. Or headgear for a bird…

      robin hood was defeintly a myth. but as a myth he was an anti-hero.

      Defining the type of hero he would be wasn’t my intention. To you he would be a hero or, more apropriately, an anti-hero. And that is because you, as do I, see his would be actions as more heroic than villainous. In the age where a Robin Hood type character would have existed, he would have been a hero to the recipients of his beneficence(the peasants) and a thug to his would be victims(the aristocracy). Therefore, he is both. AND headgear for a bird.

      posted in General Discussion
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    • RE: Japanes IC on J1?

      Never buy a J1 IC because, even if the Allies don’t go KJF, on J1 you can’t really tell in which territory it will be most useful. Usually it’s FIC, but not always.

      For KJF:

      If the UK consolidates in sz30, go after sz52 in force. The UK force can’t get any bigger and the US will make up the bulk of the Allied Pacific force so don’t give them a head  start. Don’t needlessly sacrifice Japanese navy so go after sz52 in force always, anyway. Unless Russia stacks in Bury. Then it becomes conditional on board position to determine what’s the right move.

      NEVER sacrifice your bomber and always keep it in Bury. From there it can threaten every sea zone surrounding your islands and still reach most of the tradable Asian territories.

      Fighters not on carriers should also be based on the coast (FIC, Kwang, Bury). They can cover your land forces and it allows you to use 4 fighters per CV. 2 land based fighters can attack a sea zone 4 moves away and land on the CV while the 2 CV based fighters can land on an available island within range.

      Subs are Japan’s best friend. Build as many as you need to keep the edge over the US fleet if it moves out of sz55. Don’t spend the money on a 3rd CV unless the UK/US combined fleet puts you seriously behind in firepower and you already have 8 fighters to max out the CV capacity you start with.

      Minus ships on TP and newly built navy protection duty, base your entire fleet out of sz50 unless a juicy target presents itself. Keep your naval influence projected as far out as possible for as long as possible. Don’t give the Allied shipping any extra freedom of movement.

      Clean ALL of the infantry off the islands as soon as possible if you can do it. Even the hard to protect outlying ones. When the Allies finally land on them, they will be bringing massive firepower so the infantry left behind will be a lot less useful than if they were evacuated to Asia.

      And, finally, don’t build an IC unless Japan is making over 40 IPC’s. With most of your income going into high priced aircraft and navy, you’ll have a hard time maxing out Japan’s production since you’ll most likely also be producing a few armor for offense, as well, because your land based fighters may be tied to the coastal territories.

      Japan can go a long way in keeping the Allied fleet out of their backyard. In the case of KJF, Africa becomes the key. If the US makes a token effort to keep Africa out of German hands, the Japanese will be able to build less navy and more ground units. If the US goes full bore at Japan, Germany gets Africa for a song and, as long as they can keep the UK and Russian ground forces separated, they should be able to force Russia from turning an offensive eye toward Asia.

      posted in Axis & Allies Revised Edition
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    • RE: Is Robin Hood a hero or a thug ?

      The Robin Hood of myth was both depending on which side you were looking at it from. Or headgear for a bird…

      posted in General Discussion
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    • RE: So the theory of gravity is bunk?

      using energy is the only way to do it. Can’t really do anything without energy.

      And Switch is right. The laws of gravity still apply. Otherwise, jumping would be considered breaking the laws of gravity.

      posted in General Discussion
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    • RE: British Strategy in the pacific

      @ncscswitch:

      Actually that fleet is pretty easy to take out… I have succeeded in every game where there has been an SZ30 fleet unification.

      To get the maximum fleet, you also have to forgo a counter in Egypt on UK1 and killing the Japan TRN in SZ59, neither of which is a good thing for the Allies.  You also can;t get a UK FIG to India on UK1, except the one from the fleet (Egypt’s is dead, London’s can;t reach)

      Max Fleet on Max Fleet in SZ30 Unification
      Japan Brings:  4 FIG, 1 BB, 1 AC (I’ll let everyone figure out how to get all 4 FIGs there)
      UK has:  2 TRN, 1 SUB, 1 DST, 1 AC, 1 FIG
      73.6% Japan Win

      Remember, if you fail to counter in Egypt AND you build an IC in India, you are going to lose a lot of African income (at least for a while) and be trying to keep your IC secured AND build navy in preparation for landings from UK to either Africa or Europe.  Tough to do both with declining income.

      True. But it would be at a loss of all but the BB and 1 fig on average. The US Pacific forces would be equal to the remaining Japanese fleet. Building the Australian IC would be ideal because the US could occupy the Japanese fleet while the UK could rebuild and start landing on the islands. Russia would have to stack Bury and probably move into China heavy with maybe even an armor or 2, but it looks interesting.

      It probably needs a little help, though. Like the Egypt attack going wrong or a really strong Russian opening round. Oooh. OR Russia could land a fighter on the UK carrier on R1. Big red flag there for Germany to notice, however.

      posted in Axis & Allies Revised Edition
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    • RE: Switch, Darth, Gamer, JWW and/or JSP

      Russia looks hosed. Why your opponent didn’t build the second IC on J4 is beyond me, but it doesn’t look like he or she will need it now.

      posted in Axis & Allies Revised Edition
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    • RE: Japanese first turn

      With a UK IC in South Africa, Germany should concentrate entirely on Russia except maybe taking Egypt or T-J for the income or to kill exposed UK armor. If Germany builds a CV in sz5, you shouldn’t be seeing any serious UK landings in Europe for quite a few turns.

      Building a UK IC anywhere except Norway splits their forces and allow Germany to hold them off more easily.  And I wouldn’t even build the Norway IC unless UK was making more than 32 IPC’s, which is rare.

      posted in Axis & Allies Revised Edition
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    • RE: Japanese first turn

      @OneShot187:

      Is it really worth it to attack Australia and New Zealand if there is no more UK Navy in the Pacific?  I would think you would need to use the transports and battleships and fighters, etc. for Africa or taking over India and the rest of the territories that border a seazone.

      Australia, Hawaii, and New Zealand are worth 4 IPC’s total which is a significant swing of income considering that the Allies hold a 15+ IPC advantage for most of the early game.

      Those IPC’s are so individually small and remote that the US won’t bother wasting part of their income to retake them so you don’t have to leave forces behind for defense.

      You will need to build the extra TP’s for Africa later.

      It only takes a small portion of your navy and maybe one fighter for the effort.

      You won’t have to build any ground forces to attack them because the infantry you will use are already sitting around those territories doing nothing. You have to go get your infantry off your islands anyway and since you’re there……

      If you rush over to Africa you won’t be gaining any income because Germany usually holds those territories in the first 4 rounds. By the time my Pacific cleanup fleet is returning, they will be just in time to start claiming African territories the Allies have retaken from Germany.

      Those are my reasons. You don’t have to go after them but I consider spending the small amount of resources to do it worth the gain.

      And Romulus, grab Remus and ABattlemap and join in the fun here. There are a lot of good players to get ideas from and we always welcome new people.

      posted in Axis & Allies Revised Edition
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    • RE: Getting Bored of this Board . . .

      @Gamer:

      Angelina Jolie ain’t so bad either.  :wink: :-D

      Can’t quite put my finger on it, but there’s something about Angelina that dulls up the shine on the apple a bit. She’d still get the “not being thrown out of bed for eating crackers” treatment, though.  8-)

      @Jermofoot:

      **** Catherine Zeta-Jones is the HOTTEST woman on the planet!  :-D

      Ok, she is pretty hot, but she seems like a total b****, which turns me off.  And I think all the women U-505 named are attractive too, but I’d rather have a realistic girl - as in, one that’s not bathed in fame.  I think they are hotter and much cooler (usually).

      Yes, but we were talking about the hottest women, not the most desireable. I believe that desireability is defined far more by what kind of person the woman is rather than physical beauty. It’s just bonus if they have a nice insert your favorite female body part here.

      Still, it makes good fantasy material to think that the pictures of those famous women that you see aren’t airbrushed for flawlessness, they possess all of the qualities that you desire, and that a geek like me could charm their pants off if only I bumped into them as they were just happening to pass though backwoods Mississippi. They would have to put in that much effort to find me, too, because I’m waaaay too full of myself and lazy to be a stalker.  :-D

      posted in General Discussion
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    • RE: Japanese first turn

      First, your purchase is flawed. There are 10 ground units within range of a TP in sz60 that are available to be landed. With 2 units being landed on the first turn, you are left with 8 and that is enough to completely fill the 4 TP’s you have on J2 so there is no need to build the infantry unless you have to place your newly built TP’s in sz61. If you can build the 3 TP’s in sz60, then save the $6 to give you more purchasing flexibility next turn. There is no point in buying units that you won’t be moving next turn and there are very few times when it’s a good idea to save so much money for the next turn but this is definitely one of them. The Allies can go in many different directions in the first turn, so having the extra cash to help Japan react more appropriately is the best way to play it.

      Second, on J2 build at least one more TP because you want to be able to clean off the isolated island infantry. Spending 8 or 16 IPC’s on one or two extra TP’s is well worth the investment when you can use those infantry to take the Allies’ Pacific IPC’s or even to just be able to add them to your forces in Asia. You’ll also need the extra TP’s to help you start landing in Africa later on so having about 6 TP’s total for Japan is usually standard.

      Third, if you are going to hit sz52, then you should bring enough units to give you a good chance for a first round kill. This is only my opinion and some people advocate bringing less than maximum force to give them the opportunity to attack more territory in Asia or help kill the remaining UK fleet on J1, but I hate sacrificing Japanese ships early in the game, for any reason, so I would advise against it. The only exceptions are that you must not weaken the China attack to make sz52 easier and must always protect your transports. You can build them in sz61 if you can’t spare a naval unit to protect them.

      Lastly, build an IC on J2. And a second one on J3 or J4. Don’t worry if all you are building is infantry and artillery for a while. You’ll need them. And armor built later can catch up to your advanced inf/art. In the early part of the game, Japan has more than enough aircraft support to make it a better idea to have gobs of infantry rather than a lot less infantry and a few extra armor. If you find it hard to keep the IC’s/TP’s fully loaded then you can always send one of the empty TP’s to clean off the islands a little faster until you are collecting enough income to max out your production capacity.

      posted in Axis & Allies Revised Edition
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    • RE: Getting Bored of this Board . . .

      I’d be willing to “bet” there’s more than one NBA ref. betting on how much time Donaghy is going to get.

      And no, Michael Vick should NOT be locked in a room full of hungry pit bulls. He should be considered innocent until PROVEN guilty and given a fair trial, followed by a guilty verdict, followed by a drawing and quartering. In a room full of hungry pit bulls, the bastard!

      Finally, Jennifer Esposito is the HOTTEST woman on the planet! (just got done watching a DVR’d rerun of Spin City). No wait, Jennifer Connelly is the HOTTEST woman on the planet! No wait, Tyra Banks is the HOTTEST woman on… No, Jaime Pressley is the HOTTEST… No, Denise Richards… Aw screw it.

      posted in General Discussion
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