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    Topics created by Trusty Sapper

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      Rules Question: Guest FTRS

      Axis & Allies Revised Edition
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      T

      Thanks Krieghund, that’s most helpful…
      Tom

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      What AARe boils down to: Convoy raids?

      House Rules
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      T

      The mega offshore strategy:

      Its definitely do-able though it seems to become a race. If Japan is not delayed with an UK Indian build or a significant amount of US Pacific naval build up, she quickly gets to a point where she can threaten Caucasus. Now with both St. Petersburg and Caucasus threatened, Russia is in a pickle and Germany may just have to hang on to France for one go to win on VCs no matter how grim the offshore scene.

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      Should I bother buying any other A&A game?

      Axis & Allies Revised Edition
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      T

      Thankyou folks. I’ve just purchased a secondgand A & A Europe.

      Tristy

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      AARe v quick sub question

      House Rules
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      T

      Thanks axis_roll!

      Trusty

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      Historical(ish) question

      Axis & Allies Classic
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      ABWorsham4A

      Wow, awesome post! Thank you for the infomation.

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      Quickie Q about Siberian Conscripts rule interpretation

      House Rules
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      T

      Ta.

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      Choice of NAs in AARe - your thoughts please

      House Rules
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      JenniferJ

      Yea, Convoy Raiding Damage is huge!  It may seem like only 8 IPC here or there, but it adds up over time and those submarines have to be targeted with 10 IPC destroyers (which have to be built, moved into position, SURVIVE THE ENEMY, and then attack!)

      And CRD (Convoy Raiding Damage) is in addition to any Strategic Bombing Runs you may attempt!  (That means E. USA can, technically, sustain 36 IPC in damage.  12 from CRD, 12 from Japanese Bombing Runs and 12 more from German Bombing Runs.)

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      Enhanced Rules National Advantages- your thoughts please

      Axis & Allies Revised Edition
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      Imperious LeaderI

      wrong section to post these . put them in house rules. This forum is only for the OOB game.

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      Quick and dirty battle calculations

      Axis & Allies Revised Edition
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      uffishbongoU

      Skew is an important concept, but unfortunately, it’s hard to quantify.

      The most accurate battle-predicting statistic that I know of is to add up your starting punch, plus your punch after taking 1 hit, plus your punch after taking 2 hits, etc, all the way down to when your force is wiped out.  For instance, if you have 2 inf 2 tanks attacking this statistic would be 8+7+6+3 = 24; for 4 inf defending it would be 8+6+4+2=20.  This statistic shows the advantage of skew.  Also, it can account for attacking transports and/or the “free” hit on battleships; for example, an attacking force of 1 BB 1 tran would have 4+4+4=12.  Unfortunately this takes a while to calculate, especially for medium- to large-sized forces.

      If there’s a faster way to calculate skew, I’m not aware of it (but would love to be!)  Punch and count can be calculated much faster.  Based on these, the most accurate predictor comes from multiplying punch times count.  Punch times count tends to be a pretty good predictor unless the forces are highly skewed; for unskewed to moderately skewed forces it will pretty much always tell you who’s favored.  In most situations the way that I account for skew is just by noting that it’s there and mentally saying “ok, this side is actually a little better than the punch and count would indicate”.

      Then of course you can always do the expected-outcome calculation where you run through a battle in your head, and for each round assume each side gets the expected number of hits, and see what happens.  The nice thing about this is that it does account for skew, plus you can do it reasonably fast.  Unfortunately the round-off errors can pile up, but it’s still a decent indicator overall.

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      Few rules Q's (some enhanced rules)

      Axis & Allies Revised Edition
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      ?

      Actually Cragi, he stated that they flew over Western to attack, and back over Western to retreat.  For that to be the case (in the #1 example at the start of the thread) the FIGs would HAVE to be attacking, not defending.

      And under LHTR, Attacking aircraft retreat as I specified.

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      Q about AA guns

      Axis & Allies Revised Edition
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      T

      Thankyou team. Most helpful.

      Trusty

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