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    Topics created by trulpen

    • trulpenT

      trulpen (X) vs tysken (A+8) BM3

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      trulpenplayT

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 2 fighters, 9 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Shensi to Tsinghai 2 bombers moved from Yunnan to Tsinghai 1 armour and 1 mech_infantry moved from Kansu to Yenisey Japanese take Timguska from Russians Japanese take Yenisey from Russians Combat - Japanese Battle in Aleutian Islands Battle in Tsinghai Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Aleutian Islands from Americans, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Tsinghai to Kweichow 1 mech_infantry moved from Kansu to Yenisey 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Jehol to Manchuria 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 marine moved from Ceylon to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Kweichow 1 artillery and 3 infantry moved from Burma to India 2 armour moved from Burma to Kweichow 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 destroyer and 2 submarines placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 bomber and 2 fighters placed in Japan 2 infantry and 1 mech_infantry placed in India 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 infantry placed in Japan Japanese undo move 3. Japanese undo move 3. 1 bomber, 1 infantry and 1 mech_infantry placed in India 2 fighters and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 2 infantry EDIT: Adding units owned by Japanese to Jehol: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Chinese : -0,33 Japanese : -0,67

      Savegame

    • trulpenT

      L19 B1/4 trulpen (X) vs Giallo (A+9) BM3

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      trulpenT

      Thanks! You too!

    • trulpenT

      trulpen (X) vs The Shrike (A+9) BM3 #1

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      trulpenT

      @TheShrike said in trulpen (X) vs The Shrike (A+9) BM3 #1:

      I was going to fight on another turn, but I see what you mean. I’ll take it back, my fleet will be annihilated again and you’ll retake it for good and it’ll end with a pacific victory end of round. Well done. Would love to hear your thoughts on how you avoid this outcome as Allies. I almost wonder if KJF is easier given that all you have to do in the West is retake Paris or hold Cairo or hold Moscow to prevent 8 VC yes?

      In short I’m not sure if either KJF or KGF is really applicable. I mean, US can’t go 100 % either direction. Perhaps something like 70 % against Japan is reasonable though? They need to push back Japan, or atleast threaten and disturb together along with mainly ANZAC.

      My usual opening with US is 1 bs and 2 ac. Sometimes repeat US2. Of course depends when the JDOW comes.

    • trulpenT

      trulpen (X) vs simon33 (A+10) BM3 #5

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      trulpenT

      Have to re-word. I meant the naval base is not a true must, but rather a practical necessity.

    • trulpenT

      trulpen (X) vs oysteilo (A+5) BM3

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      trulpenT

      But you are very right that UK push hard from the south. That’s certainly a nuiscance. The panzar’s task is to uphold them, if possible, until the final hour.

    • trulpenT

      trulpen (X) vs simon33 (A+8) BM3 #4

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      trulpenT

      Thank you for a good match! Hope to play with you again soon.

    • trulpenT

      trulpen (X) vs. Giallo (A) BM3 #2

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      trulpenT

      Thanks for the games! Hope we meet again. Merry Christmas and a Happy New!

    • trulpenT

      trulpen (X) vs. Shin-Ji (A+4) BM3 #2

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      Thanks! Hard fought!

    • trulpenT

      trulpen (X) vs. koala (A+11), G40 vanilla

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      I reiterate, excellent strategic execution! A bid of 11 is very low in OOB, where a more normal bid seems to be between 30 and 50. I reckon you are atleast E, maybe even M. With that skill I think you should definitely try to make it into the league with an official ranking.

      If you want, I can report this as a loss for me, but in that case I’d prefer to be sure that it won’t count in the statistics. Unless you finish 3 games this season it won’t count regardless. 0 points for the ranking is a bit of a blow when struggling to make the A-finals. Hope that’s understandable.

    • trulpenT

      trulpen (X) vs 666 (A+8) BM3

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      trulpenT

      Thanks! The same!

    • trulpenT

      trulpen (X) vs simon33 (A+6) BM3

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      trulpenT

      Sounds fair. Lets rock! I’ll set it up when I get home.

    • trulpenT

      trulpen (X) vs dawgoneit (A+15) BM3

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      Gladly, but with my current stress level I unfortunately need to put it a little bit on the future. Perhaps after the Christmas holidays?

    • trulpenT

      trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A

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      Shin-JiS

      Cool! Let’s do it.

    • trulpenT

      BM3 trulpen (X) vs wizmark (A)

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      trulpenplayT

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs; Germans buy 2 armour, 2 artilleries, 2 carriers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 mech_infantry moved from Yenisey to Novosibirsk 1 armour moved from Evenkiyskiy to Novosibirsk 1 infantry moved from Vologda to Samara 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Caucasus 4 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Rostov to Tambov 1 tactical_bomber moved from Rostov to Samara 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 5 armour and 3 mech_infantrys moved from Rostov to Kazakhstan 1 armour moved from Rostov to Kazakhstan 4 armour moved from Rostov to Ukraine 4 armour moved from Rostov to Ukraine 1 artillery moved from Rostov to Bryansk 1 fighter moved from Rostov to Samara 1 tactical_bomber moved from Rostov to Tambov 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 113 Sea Zone to 112 Sea Zone 4 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone 4 fighters moved from Western Germany to 112 Sea Zone 3 bombers moved from Western Germany to 112 Sea Zone 1 infantry moved from Karelia to Finland Germans take Finland from Americans 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Archangel to Novosibirsk 2 armour moved from Archangel to Novosibirsk 1 infantry moved from Rostov to Ukraine Combat - Germans Battle in Caucasus Germans attack with 5 armour, 1 infantry and 3 mech_infantrys British defend with 1 armour Germans roll dice for 5 armour, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,17 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 6 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 1/10 hits, 3,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 6 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 8 armour and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 8 armour and 2 infantry in Ukraine, round 2 : 6/10 hits, 4,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 4 transports; Americans defend with 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 3 carriers owned by the Americans Germans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 7/15 hits, 8,50 expected hits Units damaged: 1 battleship owned by the British Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 8 transports in 112 Sea Zone, round 2 : 8/18 hits, 9,00 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the Americans, 3 submarines owned by the Germans, 2 carriers owned by the Germans, 2 carriers owned by the Americans and 1 carrier owned by the British lost in 112 Sea Zone Germans roll dice for 3 submarines in 112 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 12/15 hits, 8,50 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 8 transports in 112 Sea Zone, round 3 : 11/13 hits, 7,33 expected hits 1 cruiser owned by the Americans, 3 submarines owned by the Germans, 2 cruisers owned by the British, 2 destroyers owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 4 fighters owned by the Americans, 1 transport owned by the Americans, 2 tactical_bombers owned by the Germans, 1 battleship owned by the British, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone 4 transports owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 123 Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 4 transports Non Combat Move - Germans 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 4 artilleries and 2 infantry moved from Archangel to Belarus 6 infantry moved from Novgorod to Belarus 4 transports moved from 113 Sea Zone to 112 Sea Zone 3 bombers moved from 112 Sea Zone to Western Germany 2 infantry moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 2 artilleries and 3 infantry moved from Normandy Bordeaux to France 1 fighter moved from Tambov to Novgorod 1 tactical_bomber moved from Tambov to Novgorod 1 fighter moved from Samara to Rostov 1 tactical_bomber moved from Samara to Rostov 1 armour moved from Rostov to Caucasus 3 armour and 3 mech_infantrys moved from Rostov to Caucasus 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 4 armour moved from Poland to Western Ukraine 1 fighter moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 2 carriers placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Volgograd 2 armour and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

      Combat Hit Differential Summary :

      Germans : 3,17 Americans : 2,67 Russians : -0,83

      Savegame

    • trulpenT

      BM3 trulpen (X) vs Sovietishcat (A) #2

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      trulpenT

      Game is VOID.

      Reason: Sovietishcat wants to play ranked while trulpen prefers unranked.

      Hopefully we’ll meet soon again.

    • trulpenT

      BM3 trulpen (X) vs dawgoneit (A) #1

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      D

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French

      Combat Hit Differential Summary :

      Savegame

    • trulpenT

      BM3 trulpen (X+3) vs axis-dominion (A) #1

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      axis-dominionA

      @trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

      @axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

      it’s for your own good

      Lol, ok, let me finish some games though so I can focus better. I’ll get back to you.

      yep, no rush! I am gone for the next five days anyway, and I have a lot of games cooking now. I just kicked one off with kmsckay, and my game with farmboy will start next weekend. both are sharp players, so I’ll be pretty busy anyway.

      when you are feeling ready to rematch me, just hit me up.

    • trulpenT

      BM3 trulpen (X) vs Sovietishcat (A), reg dice, no tech

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      SovietishcatS

      @trulpen sure I would like to have some of your insights on the allies strategy, if you don’t mind sharing :relaxed:

    • trulpenT

      BM3 trulpen (X) vs Giallo (A)

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      trulpenT

      GG! Well fought!

    • trulpenT

      BM3 trulpen (X) vs simon33 (A+9), no guerilla

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      trulpenT

      Yes, it looks tough for the Allies. Maybe you went too heavy Africa/ME? I got blown away there, but it gave Japan the momentum to rule. Like you said, putting immediate pressure on the Germans might be the thing. Especially with defensively huge monster in Russia.

      I have no clue really about bid levels, but you may be right. I didn’t need to stock China with 36-40 UV. In the opening it doesn’t matter ofc, but middle game that’s pretty much two extra ac’s and perhaps a des.

      Anyway, well fought! It was a constant struggle for me, getting a knife in the back every now and then. 😉

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