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    Best posts made by trulpen

    • RE: L22 #2 trulpen (X) vs Giallo (A+22) BM4

      @giallo said in L22 #2 trulpen (X) vs Giallo (A+22) BM4:

      Let’s see what the second half of this game brings!

      Yes, you’ve had some excellent defense lately.

      J7 L22 #2 trulpen vs Giallo (+22) BM4.tsvg

      Game History

      Round: 7

         Purchase Units - Japanese
      
             Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
      
      
         Combat Move - Japanese
      
             1 mech_infantry moved from Dzavhan to Timguska
      
             1 infantry moved from Yenisey to Timguska
      
             1 infantry moved from Evenkiyskiy to Timguska
      
             1 armour moved from Yakut S.S.R. to Timguska
      
             2 bombers moved from Kweichow to Timguska
      
             1 infantry moved from Dzavhan to Olgiy
      
                   Japanese take Olgiy from Russians
      
             1 infantry moved from Tsagaan Olom to Kansu
      
                   Japanese take Kansu from Chinese
      
             1 infantry moved from Hopei to Shensi
      
             1 infantry moved from Kweichow to Shensi
      
             1 infantry moved from Szechwan to Sikang
      
                   Japanese take Sikang from Chinese
      
             1 fighter and 1 tactical_bomber moved from Burma to Shensi
      
             1 infantry moved from Suiyuyan to Shensi
      
             1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone
      
             1 submarine moved from 49 Sea Zone to 30 Sea Zone
      
             1 destroyer moved from 49 Sea Zone to 47 Sea Zone
      
             1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 47 Sea Zone
      
             1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Queensland
      
             2 infantry moved from Philippines to 35 Sea Zone
      
             2 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
      
             2 infantry moved from 54 Sea Zone to Queensland
      
             1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
      
             1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 55 Sea Zone
      
             1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
      
             2 battleships and 1 marine moved from 49 Sea Zone to 54 Sea Zone
      
             1 fighter moved from 49 Sea Zone to 30 Sea Zone
      
             1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
      
             1 submarine moved from 6 Sea Zone to 25 Sea Zone
      
      
      
         Combat - Japanese
      
             Battle in Northern Territory
      
             Battle in Timguska
      
                 Japanese attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
      
                 Russians defend with 4 infantry
      
                     Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Timguska, round 2 : 2/6 hits, 2,33 expected hits
      
                     Russians roll dice for 4 infantry in Timguska, round 2 : 2/4 hits, 1,33 expected hits
      
                     2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska
      
                     Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Timguska, round 3 : 0/4 hits, 2,00 expected hits
      
                     Russians roll dice for 2 infantry in Timguska, round 3 : 2/2 hits, 0,67 expected hits
      
                     1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
      
                 2 bombers owned by the Japanese retreated
      
                 Russians win, taking Northern Territory from ANZAC with 2 infantry remaining. Battle score for attacker is -10
      
                 Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
      
                 Casualties for Russians: 2 infantry
      
             Battle in 30 Sea Zone
      
                 Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
      
                 Americans defend with 1 destroyer
      
                     Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
      
                     Japanese roll dice for 2 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
      
                     Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
      
                     1 destroyer owned by the Americans lost in 30 Sea Zone
      
                 Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
      
                 Casualties for Americans: 1 destroyer
      
             Battle in 25 Sea Zone
      
                 Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
      
                 Americans defend with 1 destroyer
      
                     Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
      
                     Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
      
                     Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
      
                     1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
      
                 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
      
                 Casualties for Japanese: 1 submarine
      
                 Casualties for Americans: 1 destroyer
      
             Battle in 47 Sea Zone
      
                 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
      
                 Americans defend with 1 submarine
      
                     Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
      
                     Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
      
                     1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
      
                 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
      
                 Casualties for Japanese: 1 destroyer
      
                 Casualties for Americans: 1 submarine
      
             Battle in Shensi
      
                 Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
      
                 Chinese defend with 2 infantry
      
                     Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 4/5 hits, 1,67 expected hits
      
                     Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
      
                     2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
      
                 Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
      
                 Casualties for Japanese: 2 infantry
      
                 Casualties for Chinese: 2 infantry
      
             Battle in Queensland
      
                 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
      
                 ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
      
                     Japanese roll dice for 2 battleships in Queensland, round 2 : 1/2 hits, 1,33 expected hits
      
                     ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
      
                     1 infantry owned by the ANZAC lost in Queensland
      
                 Japanese win, taking Queensland from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
      
                 Casualties for ANZAC: 1 infantry
      
      
      
         Non Combat Move - Japanese
      
             1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
      
             5 carriers and 2 cruisers moved from 49 Sea Zone to 54 Sea Zone
      
             1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 54 Sea Zone
      
             1 infantry moved from Dutch New Guinea to New Guinea
      
             2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
      
             1 infantry moved from Yunnan to Szechwan
      
             1 infantry moved from Chahar to Suiyuyan
      
             1 infantry moved from Yakut S.S.R. to Yenisey
      
             2 bombers moved from Timguska to Kweichow
      
             1 infantry moved from Anhwe to Hopei
      
             1 infantry moved from Anhwe to Chahar
      
             1 infantry moved from Anhwe to Kweichow
      
             3 infantry moved from Shantung to Anhwe
      
             3 infantry moved from Yunnan to Burma
      
             3 infantry moved from French Indo China to Yunnan
      
             1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
      
             1 submarine moved from 41 Sea Zone to 39 Sea Zone
      
             1 fighter moved from 41 Sea Zone to 54 Sea Zone
      
             1 tactical_bomber moved from 41 Sea Zone to Burma
      
             1 artillery, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
      
             1 artillery, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 35 Sea Zone
      
             1 artillery, 4 infantry and 1 marine moved from 35 Sea Zone to Philippines
      
             1 destroyer moved from 6 Sea Zone to 16 Sea Zone
      
             1 carrier moved from 41 Sea Zone to 45 Sea Zone
      
             1 destroyer moved from 41 Sea Zone to 55 Sea Zone
      
             3 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
      
             1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
      
             1 tactical_bomber moved from Japan to 45 Sea Zone
      
      
      
         Place Units - Japanese
      
             2 carriers and 1 destroyer placed in 6 Sea Zone
      
             1 fighter placed in Japan
      
             1 tactical_bomber placed in 6 Sea Zone
      
             1 armour and 2 artilleries placed in French Indo China
      
             3 infantry placed in Shantung
      
      
      
         Turn Complete - Japanese
      
             Japanese collect 75 PUs; end with 75 PUs
      
             Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
      
             Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
      
             Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,33

      Americans regular : 1,17

      Japanese regular : -2,33

      ANZAC regular : -0,33

      Russians regular : 2,00

      posted in League
      trulpenT
      trulpen
    • RE: L22 #1 trulpen (X+6) vs ArtofWar1947 (A) P2V

      Sorry, my bad. Another slip. I intended to quote ArtofWar.

      posted in League
      trulpenT
      trulpen
    • RE: L22 #1 trulpen (X+6) vs ArtofWar1947 (A) P2V

      I mean, I should’ve removed the @ in the quote.

      posted in League
      trulpenT
      trulpen
    • RE: L22 #1 trulpen (X) vs Avner (A+20) BM4

      I will be gone on vacation today for about 10 days. Will likely not be able to make any moves during this period.

      posted in League
      trulpenT
      trulpen
    • RE: L22 #2 trulpen (X) vs Giallo (A+22) BM4

      I will be gone on vacation today for about 10 days. Will likely not be able to make any moves during this period.

      posted in League
      trulpenT
      trulpen
    • RE: L22 #1 trulpen (X) vs Avner (A+20) BM4

      Back now.

      posted in League
      trulpenT
      trulpen
    • RE: L22 #1 trulpen (X) vs Avner (A+20) BM4

      Thanks for the game. Will try and get back to the tutor game.

      posted in League
      trulpenT
      trulpen
    • RE: L22 #1 trulpen (X+6) vs max334 (A) P2V

      Yep, slightly annoying. And now you don’t have to consider them. Just let them be and look the other way… :grin:

      posted in League
      trulpenT
      trulpen
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Thanks for being careful - you definitely don’t have to wait 26 days to report if the losing player doesn’t - maybe a few days or a week, for everyone’s information

      Recording now, and congratulations, you must be really hard to beat

      Better safe than sorry. Didn’t want to stress it, but rather leave opportunity.

      Nah, I’m just a sloppy noob with some dicey luck. 😁

      posted in League
      trulpenT
      trulpen
    • RE: Post League Game Results Here

      I believe this result hasn’t been posted yet, so I’ll go ahead and do it. No biggie.

      L22 #1 trulpen (X) vs Avner (A+20) BM4 1-0

      posted in League
      trulpenT
      trulpen
    • RE: Post League Game Results Here

      @martin said in Post League Game Results Here:

      Congratulations to both of you!

      Why congrats to me, the eternal second? :)

      posted in League
      trulpenT
      trulpen
    • L22 #1 trulpen (X) vs elche (A+20) BM4

      First game of two, @elche.

      Bid placement
      sub z98
      tank Egypt
      art Alexandria
      art Sudan

      posted in League
      trulpenT
      trulpen
    • RE: Find League Opponents Thread

      @gamerman01 said in Find League Opponents Thread:

      Did you try tokens? Or delay long range aircraft for a turn? I think it’s down to +1 movement at least.

      Nope. We looked at introducing a new type of facility concerning research. Would be like the mIC and MIC, but RC as in Research Centre. There’s lots of possibilities finding ways to direct research (one option is groups of research projects, so the nations just go for the crème de la crème to easily) a s o, but hard to find that sweet spot balance between investment and return.

      posted in League
      trulpenT
      trulpen
    • RE: League General Discussion Thread

      In that specific sea zone, yes, but consider 10 IPC for a fig or 12 IPC for 2 sub (i e z106/111).

      posted in League
      trulpenT
      trulpen
    • RE: League General Discussion Thread

      The sub may submerge, so z111 is a great spot since Germany lacks des.

      posted in League
      trulpenT
      trulpen
    • RE: League General Discussion Thread

      Since the loss of air is greatest in z110 I believe the 2 sb’s have the greatest use in z110.

      posted in League
      trulpenT
      trulpen
    • RE: League General Discussion Thread

      Well, I have to admit that I’m leaning towards being a careful general, playing rather conservatively and usually not pursuing daring attacks or defenses unless the times are truly desperate.

      posted in League
      trulpenT
      trulpen
    • RE: League General Discussion Thread

      That’s actually a very good point. I’ve made daring attacks at times, just to stir things up a bit and not being read too easily.

      posted in League
      trulpenT
      trulpen
    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      You definitely have to adjust if you mostly play weaker players and then you get your equal. If you don’t take chances against your equal, you will almost always lose.

      If you manage to get the strategic upper hand early on, I reckon you don’t actually have to take chances against equal opposition. An better opponent will try to wrest this advantage from you, probably by taking some chances here and there.

      Usually a stronger player manages to exploit mistakes better (doesn’t even have to be blunders) and even perhaps unlock some dirty tricks like opening territories through a neutral crush or some surprising can-opening or such.

      posted in League
      trulpenT
      trulpen
    • RE: League General Discussion Thread

      Frustration I sense. Mhmm.

      posted in League
      trulpenT
      trulpen
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