@barnee 1 LM defending Java in our Trout Game 11
[dice 1d6<=2]
@barnee 1 LM defending Java in our Trout Game 11
[dice 1d6<=2]
@JohnnyCat rolling for 12 LMs in JC Game 3 attacking Tokyo
[dice 12d6<=2]
@barnee rolling for 3 LMs in JC Game 3 attacking Slovakia
[dice 3d6<=2]
@barnee Flak Tower rolls for five fighters [dice 5d6<=1]
@barnee 4 LMs in SZ 110
[dice 4d6<=2]
@barnee One LM on Scotland/UK border [dice 1d6<=2]
@Panzerstahl-Helm Last dice roll for US11 turn. Carriers and three destroyers crossing from 7 in NCM. Rolling for the one NM remaining on that border [dice 1d6<=2]
@Panzerstahl-Helm [dice 3d6<=2] This is the roll that will sting if you roll three hits
@Panzerstahl-Helm Okay. Rolling for two Escorts sweeping from SZ 5 and one from SZ 16
[dice 6d6<=1]
@Panzerstahl-Helm Escorts killed only one NM. So now two Naval Mines defending border between SZ 6 and SZ 16. [dice 2d6<=2]
@Panzerstahl-Helm 3 Escorts in USA Naval Forces entering SZ 6 from SZ 16.
[dice 9d6<=1]
@barnee Actually I just remembered that the new Naval Commander rule does boost battleships. So that will make it worthwhile to have one or two with the Commander rules. The alternate hits is in my opinion one of the reasons to not buy battleships and instead buy empty carriers which just seems kind of stupid. I think it’s realistic that in a navy battle, the dive bombers and submarines would focus on the carriers but naval mines not so much.
@barnee 3 LMs in game with Johnny Cat. E. Poland to Slovakia
[dice 3d6<=2]
@barnee 3 LMs in game with Johnny Cat. E. Poland to Slovakia
[3d6<=2]
@Panzerstahl-Helm 12 LM Defend Japan against amphib invasion
[dice 12d6<=2]
@The-Captain Yes, it does - thanks. I think the carrier blowing up first rule makes them overpowered but looks like you understood that because it’s not included in the Tournament Rules. Maybe it’s just me but all of the rules where carriers die first make it all the more reason to question why battleships should ever be built - except for the Super Heavies.
@Panzerstahl-Helm Captain answered on my questions so here goes! For our 1x1 game, 2 Escorts along with my large US Navy force entering SZ 5 from SZ 4.
[dice 6d6<=1]