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    Trout

    @Trout

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    Best posts made by Trout

    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hey Captain! Your House Rules are absolutely magnificent and outstanding. You are right that once your play with your set of HR, it’s impossible to go back to OOB. Have been enjoying playing G40 with my 14-year old son who has declared this to be the greatest game in the world with no close second! Thanks to how your HR have inspired him, he is now devouring world geography and world history from that great conflict about 80 years ago and teaching his friends about both as well. We do have a question though that we can’t find answer to in this forum. With regard to the Non-Aggression Pact house rules on page 22. Are these in addition to OOB or replace them? For example, would a Japan attack of Amur in Late 1941 only result in a 7 IPC penalty or would Soviet Union also receive the 6 infantry in Mongolia? What about a Japan attack of Kazakhstan in Late 1942? Would that only result in a 5 IPC penalty since not adjacent to Mongolia? Thanks

      posted in House Rules
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    • RE: World Championship 2026 A&A G40 Expansion

      @The-Captain Trout and his teenage son Mussolini Pizza Emperor plan to attend from the USA if the dates are not an issue for Pizza’s High School schedule.

      posted in Events
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    • RE: Strategy Guide Global 1940

      @Cornelis-Post Thanks CP! Excellent advice. I was not aware of the Greece Airbase idea but yes, that is brilliant and will incorporate going forward. I was doing hybrid a bit for German strategy with 5 U-Boats a turn, building landmines on G1 to get them dug in at Normandy before US Navy arrives but getting diced badly on G1 in every battle resulted in me needing to build 2 fighters and nine U-Boats. So with purchasing first PG, the U-Boats, landmines, and replacing Luftwaffe losses, the little bit of money left went to building some infantry in France as there were none there after the G1 dicing and he had UK paratroopers sitting in London after UK1. Update on my current game which is at Italy 6:

      Germany: Took Novgorod on G5 along with dropping a para in Caucasus to grab the 7 IPC’s. But not moving past Eastern Poland except for holding Novgorod with help of the Baltic fleet. Med is lost and with his chosen Allied strategy was never a possibility. Was only able to get the bonuses from Gibraltar and no Allied Med ships for one turn.

      US: Pacific strategy unchanged with starting navy assets in SZ10. 100% of his purchases going towards Italy invasion. He currently has North Africa and Gibraltar but has not invaded the mainland yet. Took Brazil on US3.

      UK: Continuing max infantry in India. Took Iraq and destroyed Italian forces in Tunisia on UK5. Combined US/UK Fleet parked in SZ’s 91 and 96.

      Soviet Union: repositioned his forces to take away another Caucasus para assault. 85% of his forces in Bryansk to cut off any advances across the front.

      Italy: started building all infantry in Southern/Northern Italy on I4 which has resulted in holding off invasion for now. Did take Greece on I2. Could have done it I1 but wanted to wait until air forces could participate. No forces in East for can-openers as invasion is imminent so all ground forces in homeland except one infantry in Greece and 2 AAA in Paris. Moved the Strat Bomber to Western Germany so that it lives on after Italy death.

      Japan: J5 took Singapore, last money island, Gilbert Islands, NG, and DNG then J6 repositioned navy to Carolines, built IC in Korea and transported Combat Engineers to China for future movement of minor complexes to Yunnan and western China provinces. My current plan for J7 is to take Hawaii and start mass production of 6 tanks per turn in Korea.

      posted in House Rules
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    • RE: Strategy Guide Global 1940

      @Cornelis-Post Hey CP. I am back online now from summer vacay with wife & kids. The end result of our game was that Axis did win. Japan became a monster, Germany turtled and survived. We have been playing the HRE without landing craft. Combination of not being clear on how to use them and then had to figure out what units to use for representing them because all of our games are with the OOB board using OOB pieces. So we have an amateurish system such as using French infantry as paratroopers and putting roundels under infantry to designate an elite infantry. I have an A&A Classic game so we are going to use the Classic transports as LCV’s going forward. We are going to play a few games with the LCV’s and after we get used to that. I will post a game thread with pictures etc. Probably this Fall sometime. A few things that are still head-scratchers for us as we learn HRE are:

      1. I never have success with Japan without taking money islands but it seems as if you guys don’t always focus on capture of them.

      2. We never have success with Barbarossa. It always ends with Germany unable to make much progress as long as Allies play reasonably well with UK/USA in continental invasions, etc. Our only Axis wins come from Japan eventually making a two front war that SU can’t keep up with when their income drops below 20.

      3. USA focusing most resources on KGF and UK piling as much stuff on Calcutta as possible to include 10 LM’s seem to be strategies that play well. But it’s really hard for us to determine how to play ANZAC and Soviet Union along with the fact that to a large extent they are having to react to what Axis are doing.

      Bottom-line the HRE is possibly the best WWII board game ever. Too bad Captain can’t monetize that in a huge way because I think he deserves some monetary benefits for his outstanding efforts with this. OOB G40 just isn’t even fun anymore.

      posted in House Rules
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    • RE: G40 Air Fleet Commander & Air Fleet

      @The-Captain Looks interesting! One clarification question. If Army Group is active in attacking or defending a territory, can an Air Fleet be active as well?? I would assume yes but please confirm. Thanks!

      posted in House Rules
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    • Renegade Enlarged Map - thoughts?

      Hi everybody! I am brand new to the forum and may be posting in the wrong place. But do any of you have any experience with the Renegade Game Studios’ enlarged map for G40 which they offer commercially? Is it good quality? Would you recommend? I see it as potentially a less robust map than the print shop options discussed on this forum but way more cost-effective; if the map has great quality. Would appreciate any thoughts or advice before I potentially lay down some cash and purchase it. Thx!!

      posted in Axis & Allies Global 1940
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    • RE: Strategy Guide Global 1940

      I am struggling as Axis playing when my opponent does an all-out KGF strategy almost completely ignoring Japan, except the 20 IPC’s in Calcutta each turn. I am assuming that there is a game thread somewhere where somebody has successfully countered such a strategy. If so, can someone please be so kind as to point me to that so I can review? Thanks much.

      posted in House Rules
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    • RE: Strategy Guide Global 1940

      @Cornelis-Post On schedule for that. In a nutshell:

      1. Following Captain’s Strategy Guides
      2. Got diced badly on G1 but I am thinking can be overcome by ignoring Japan surely not being a winning strategy. Dicing summary: Lost all U-Boat in SZ 106 with no UK casualties, lost U-Boats and two fighters in SZ 111 before clearing UK boats. Lost all normal infantry, two mechs, and one tank in the three France attacks plus took four casualties in Yugo.
      3. In Pacific, J3 attack on two money islands, Guam, Hong Kong, Indochina then J4 attack killing off China, and capturing one more money island plus Philippines. Plan for J5 is take last money island, Singapore, NG, and DNG then prepare for capture of Hawaii, Midway, Wake. His strategy is max landmines and infantry buys in Calcutta while US navy camps out in SZ 10. His UK navy withdrew west on first turn to ensure Axis navy and army cleared from Africa/Med ASAP.
      4. On US3, he took Gibraltar and US4, he moved to SZ 95 to destroy remains of Italian navy. I have 9 U-Boats in Med but those will be gone after UK4 as he is following up the US attack in Med with UK attack from the fleet he built since game start in SZ 106 that is currently in SZ 90.
      5. So current situation is Italy going down soon, and my Eastern Front forces not super strong from having to replace Luftwaffe and UBoat losses on G1. Barbarossa launched on my G4. Have two Panzer Generals in Eastern Poland and 4 paratroopers in Romania awaiting Deep OPS in Caucasus/Volgograd when opportunity presents itself but overall not a strong Barbarossa.
      6. Can’t figure out how to improve where things are and how it got here since Japan can’t move any faster than it is right now.
      7. So decided to reach out to the experts for advice/resources on COA going forward. Intellectually, I am convinced that ignoring Japan is not brilliant but I can’t figure out how to stop it.
      posted in House Rules
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    • RE: Strategy Guide Global 1940

      @The-Captain Thanks Cap. Yes, I love your strategy guide and follow your Battle of the Atlantic strategy normally as I am doing now. It just doesn’t address specific strategies of an opponent that are a little unique such as ignoring Japan so as to kill Italy before the Takeover and follow up by squeezing Germany from all three sides before Japan’s monstrous expansion can put lethal pressure on any of the three major Allies.

      posted in House Rules
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Thanks for the quick reply Mr. Cap!

      posted in House Rules
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    Latest posts made by Trout

    • RE: Axis & Allies Global 1940 House Rules Expansion

      Good evening in the New World/Good morning in the Old to all. Have a Type XXI clarification question. I have not played many games where they are making an impact but have one now. I know that they have a hit-and-run capability where they can withdraw after one round of combat and the victims cannot fire back. My question is if they clear the SZ on the first round but wish to withdraw afterwards for strategic board positioning reasons is that okay? I would think so but want to confirm with the HRE community. Thanks.

      posted in House Rules
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    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Krieghund Got it - thx Krieghund

      posted in Axis & Allies Global 1940
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    • RE: Global 2nd edition Q+A ( AAG40.2)

      All,
      Good morning from USA! Question about amphib assaults. Scenario is 10 infantry attacking a territory via land. In addition, two infantry + four artillery attacking same territory via amphib assault. Can all four artillery pair with infantry on the attack?? Or because only two infantry are part of the amphib assault, only two of the artillery can pair with the infantry. Any of you smart gents know the answer??

      posted in Axis & Allies Global 1940
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Got it - thanks. I agree that HRE kind of does tech already thru things like Waffen units, U-Boats, Heavy Bombers, Banzai, and Japanese Destroyers so in some ways you have already addressed tech inherently in the current version of HRE.

      posted in House Rules
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hey Captain. Have you ever thought about creating an HRE variant for Tech? Tech OOB is rarely used, I don’t use it either. And alot of the HRE additional units overlap with some of the Tech. Biggest example of course is the Super Sub tech for G is already covered with the U-Boat special rule. Anyway, just a thought. I don’t even have specific suggestions for what those could be. But as it stands, all of us just ignore tech and never use it. Whether we play OOB or HRE

      posted in House Rules
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    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain Thanks for the reply. That makes sense. I can see where if Germany is having enough success with Barbarossa to hold those three territories and then capture Gibraltar too, that would be extremely difficult for the Allies to overcome. The two extra IPC’s from Spain joining the Axis is not unwelcome either.

      posted in House Rules
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    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee [dice 1d6<=2]

      posted in Play Boardgames
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    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee Now rolling for the Waffen dude

      [1d6<=2]

      posted in Play Boardgames
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    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee Attacking Belarus

      [dice 2d6<=2]

      posted in Play Boardgames
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    • RE: Panzerstahl vs barnee EXP Game 2

      @barnee 2d6<=2

      posted in Play Boardgames
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