I see your game with Trihero is over; are you interested in starting a game soon? I play LowLuck so that no one can blame the loss on bad dice, and I walk away from each game I play satisfied that regardless of whether I won or loss, it wasn’t because of luck. If you’re trying to evaluate a strategy then that adds further reason to use LowLuck, because it’s possible to have a superior strategy and lose because of dice and vice versa. With LowLuck the same is still possible, but much less likely of course. Anyway, for the purposes of this discussion, if we’re not doing LowLuck, as 221B said, we would need to play several games to even out the statistical anomalies. I don’t know if I can commit to that, but if you are adamantly opposed to trying lowluck, I could give it a whirl.
While I think there is indeed a reason to go LowLuck, there is also a very good reason to not do it. LowLuck rounds the game out to be more chess-style where you can nearly fully predict each battle’s outcome once started. While nice because it disallows the extremes, it takes out the element of risk-taking that you will sometimes see in a full luck game, and it also doesn’t make for a realistic game because invariably in a real game there will be some good rolls/bad rolls that influence the strategy; it is just as unlikely that every single battle will go according to average statistics as it is unlikely that every battle will go badly or well. On average over many games of course the dice should even themselves out, but LowLuck doesn’t take into consideration the nuances of what happens in a real game.