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    Posts made by Trig

    • RE: The FAQ Thread

      @trig Scratch that. Hopeh doesn’t have a port. My bad.

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      @vondox Correct, on turn one, there is not way for the CCP to get lend lease - without attacking something.
      They can attack Hopeh, take out the militia, and then receive a lend-lease infantry from the USSR there through the minor port. As a note, this is not the best strategy, as it turns the northern two territories KMT. (I think. I don’t know if this is ever stated though.) (Note 2: Lend lease is sent at the end of the turn, after territory is captured, so this is legal.)
      Other lend lease options include asking the KMT (a long shot) or attacking Tsinghai and Mongolia and building railways. If you take Peking, you could also ask Japan to lend access, but that is another unlikely option. (Or just use the port there.)
      In short, the CCP is not immediately open to lend lease, but a crafty player can remedy that quickly.

      EDIT: Aslo, I would lend-lease is unit as the USSR, as to start with, you can only send half the receiver’s income. (Which would be 2*1/2=1)

      posted in Global War 1936
      TrigT
      Trig
    • RE: A list of terrains on some of the harder-to-see land zones?

      @hbg-gw-enthusiast
      @noneshallpass
      Basically, to “form the border” a river must be on the border. The black lines that designate the border must be on either side.
      The v2.2 rules say thus:
      “If the river is a zone border (bounded on both sides by a border line) river rules apply to whichever side is attacking as if the river was located in both land zones.”
      that appears to have slipped through the cracks in v3.

      For instance, Rumania and Bulgaria have a joint river border.
      b1cb20af-0eca-4c67-a85f-a2a7deb6f95c-image.png

      I hope that is clear.

      posted in Global War 1936
      TrigT
      Trig
    • RE: A list of terrains on some of the harder-to-see land zones?

      @hbg-gw-enthusiast That will need a FAQ. I think not.

      posted in Global War 1936
      TrigT
      Trig
    • RE: What if Abyssinia Survives?

      @hbg-gw-enthusiast
      @Chris_Henry
      @insaneHoshi
      @bretters

      Errata:
      “Vichy Reference Sheet:
      French Controlled & Aligned Minor Powers:
      Remove “Controlled” from this sentence:
      “All French Controlled/Aligned Minor Powers””

      If the war is not over, Abyssinia does not align.

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      @insanehoshi The Vichy sheet is wrong.
      Errata:
      “Vichy Reference Sheet:
      French Controlled & Aligned Minor Powers:
      Remove “Controlled” from this sentence:
      “All French Controlled/Aligned Minor Powers””

      posted in Global War 1936
      TrigT
      Trig
    • RE: URSS income

      @bretters It is a valid option and we know what it means. Not a huge deal.

      posted in Global War 1936
      TrigT
      Trig
    • RE: What is the best thing to do with strat bombers?

      @insanehoshi
      FAQ:
      Q: When are damaged facilities repaired?

      A: In the Production Phase. Thus, they can be used in the same turn.

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      @insanehoshi Canals are mentioned as part of facilities in an earlier section. (section 1?)
      So I say yes. Let the rioting commence.

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      @mike141500 I believe so.
      The other option would be to have the UK unit move to the nearest friendly territory is attacked. (The same way Vichy works)

      posted in Global War 1936
      TrigT
      Trig
    • RE: What is the best thing to do with strat bombers?

      @insanehoshi My main point is that I think that sentence only refers to capital ship repairs. It is a valid linguistic assumption, and fits with the practical and historical (A&A) picture.

      posted in Global War 1936
      TrigT
      Trig
    • RE: What is the best thing to do with strat bombers?

      @insanehoshi I would like to point out that that quote comes after the topic switches to capital ship repair.
      Here is the full quote:
      "A player may spend IPP to repair damaged facilities. Facility damage is noted with damage markers. (a) Capital ship damage is noted with damage markers. To get repaired, as ship must be at a friendly shipyard or dockyard. A friendly Dock-/Shipyard may repair one hit per free production slot at no cost. Thus a minor Doc-/shipyard may repair one hit per turn, and a major Dock-/shipyard may repair 5 hits per turn. Each repair job takes a full turn and uses a production slot for that turn. The repair is finished in the Place New Units Phase of the same turn."

      There is no mention of facility repairs from point (a) onwards. With the intervening text, I find it more logical that the facilities are repaired immediately, and the turn delay applies to capital ships, the subject of the previous sentences.
      Also, it doesn’t matter, as long as you can repair the facilities before you place units. If you cannot, I highly oppose any such ruling, on the grounds that you can shut down a nation’s entire production indefinably with sustained bombing. That is not the intent here in my opinion.

      Note: Nowhere in the rules can I find how much it cost’s to repair one damage point. That might be important to have.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Tech problems

      @vondox Just a note, Germany can’t build majors in East Prussia. It isn’t German Home country.
      That said, if you have 6 factories, you will be getting absurd amounts of tech. But 6 is also overkill on the most part. You usually can get what you want with 5 at most. I don’t see many nations going above 3 or so. Maybe 4 for the UK and 5 for Germany, US and USSR.

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      Radar:
      When you get radar, you can now scramble unlimited from your airbases. Does this apply to your allies as well?
      For instance, if the UK has radar and the US has 4 fighters in London, as well as 2 UK fighters, what happens? Do they all get to scrabble? Or just 3 US and the UK ones? Just 3 of them?
      What are your thoughts?

      posted in Global War 1936
      TrigT
      Trig
    • RE: Tech problems

      @vondox

      Here is how tech works:

      The production phase is at the start of the turn. In it, you may do actions in any order you like. This means you may repair a facility, finish a tech, and then build that tech, all in the same turn. There is no “cooldown” turn for tech. Once you have it you have it.
      References:
      7.6 “If you repair a damaged factory, you get the technology die roll in the same turn.”

      Secondly, you roll as die to advance to the next stage, it only takes 4 rolls to get a tech. Once your roundel is on “complete” you have completed the tech.
      References:
      7.7 “Rolling the indicated value of higher on a d12 results in success and the player places a roundel on that stage of development to show that the stage is complete.”

      Major factories are not tied to a specific tech. They just grant one tech roll. This is nowhere even hinted at in the rules. Tech rolls may be used for any tech, with the only criteria that a) a tech may be only rolled for once a turn, and b) you can’t move techs past stage 2 before Jul 39.(section 7.6) You may change up your research as much as you like to suit the changing war. There is no sunk cost.

      Thus, as Germany, you start with 4 tech rolls in Jul 36. You roll one dice for wartime income, heavy armor, advanced mechs, and long range aircraft. You hit wartime income and heavy armor. You place a roundel on stage one of each.
      Next turn you have upgraded the Med. Factory, and you get 5 rolls. You roll of the above, along with advanced artillery. You hit wartime income and long range aircraft. You move your roundel to stage 2 of wartime income, and stage one of long range aircraft.
      Next Turn in Jul 37, you roll for the above, but instead of advanced artillery and wartime income, you roll improved construction and improved factories.
      This continues till Jul 39. You have 7 techs currently sitting at stage two. You roll for five of them, and hit wartime income, advanced mechs, and long range aircraft. You move the roundels on those techs to stage 3.
      In Jan 40,with good luck you roll and hit long range aircraft and advanced mechs again! You move your roundel to the last box: “completed.” As of this point, you now have long range aircraft and advanced mechs. This turn your planes get the bonus. This turn you may build advanced mechs.

      I hope that makes sense.
      You may house rule as you like, but this is the official rules.

      posted in Global War 1936
      TrigT
      Trig
    • RE: A list of terrains on some of the harder-to-see land zones?

      @didier_de_dax I believe it is only mountain, but that is from memory.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Kaiserreich Map Setup

      @david-06
      Thanks!

      This starts in Jul 36.

      Puppet/client states are going to be a mechanic in this setup. Basically it is a controlled minor that you can move in, and is harder for others to influence. In that way the Germans get some control over these land they sized from Russia. Other nations get them as well. Japan gets Manchuria and Transamur, the US gets the Philippines, etc

      The Suez is going to be “moved.” Egypt and Transjordan will each control a side, like in G40. Currently, Transjordan starts as a German leaning minor.

      Any advice on bonuses or victory objectives?

      posted in Global War 1936
      TrigT
      Trig
    • RE: A list of terrains on some of the harder-to-see land zones?

      @aldrahill That is defiantly the second edition map. So it is not correct for the current edition of the game.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Kaiserreich Map Setup

      @david-06 I am actually working on it.
      I am using info on the HOI4 scenario, and filling in what I can’t find. (I don’t have HOI4)
      When I finish research, I’ll post it up. Ideas are welcome, as is playtesting.
      Here is a sample of some of the rules:
      Kaiserriech rules.pdf
      (Note: Bold is peacetime income, normal is wartime, italics is anytime. )

      posted in Global War 1936
      TrigT
      Trig
    • RE: A list of terrains on some of the harder-to-see land zones?

      @aldrahill
      I believe both are Mountains. In general, if it looks hard to see, it is a mountain I think.

      posted in Global War 1936
      TrigT
      Trig
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