@aftertaste I think so, for instance, there are alot of things that only one of two nations benefit from. For instance, when does the US need Heavy tanks? Or the Soviets advanced ASW? The Chinese almost never use ships.
That said, modernizing battleships was more of a interwar Washington Naval treaty thing, as it allowed you to get better ships during the “building holiday.” In wartime, it was simpler and more effective to just build another one.
Posts made by Trig
-
RE: Modernising Battleshipsposted in Global War 1936
-
RE: Subs, Destroyers, MAP and other shipsposted in Global War 1936
@hbg-gw-enthusiast Correct, No harm done! You will never fight more than one battle with one unit.
-
RE: Modernising Battleshipsposted in Global War 1936
@aftertaste That is a decent idea. Why do you say as a balance? What needs it? That might be too much, but please explain.
-
RE: Subs, Destroyers, MAP and other shipsposted in Global War 1936
@hbg-gw-enthusiast No, remember, this is normal as in the subs attacking. You would place all forces, the four subs, and whatever ships or planes are in the sea zone, on the battle board and do combat. The subs could chose to submerge, but every ship or plane gets a shot.
Let’s look at a example-
Say 4 German subs moved into the English channel.
There are 3 destroyers, 1 heavy cruiser, and a light carrier with a fighter there.
The UK player chooses to stop the subs and engage in combat.
All forces are placed on the battleboard.
The German subs each chose to fight or submerge. 2 chose each.
The 2 subs fighting roll and get one hit. this is not first strike, and the UK elects to lose a destroyer.
The UK player then shots back with all his ships’ defense values and gets 3 hits.
The German player loses 3 subs- the 2 that fought, and one that was submerging.
The lone surviving sub submerges and the battle is over.I hope that makes sense.
-
RE: Subs, Destroyers, MAP and other shipsposted in Global War 1936
@hbg-gw-enthusiast
Remember, those subs are attacking. This means that you would resolve that battle like normal. Those subs would attack or decide to submerge, and then any Defending ships would get to shot beach. After that, the sub could decide to submerge if they survived. All the MAP does if force the subs to fight, just like a destroyer in G40.The FAQ says:
“Q: The rules say subs can’t decline combat if there is a plane on Maritime Air Patrol present, so, that means that every single ship in that sea zone gets to fire on the sub, if an aircraft on MAP is present?
A: If you attack the sub:
Only the aircraft on MAP (+ any optional paired Destroyer may fire at the sub)
If the sub attacks you :
All ships / aircraft may fire at the sub”According to 0.9
“The Attacker is the player who is currently taking a turn.”Thus, if a sub is moving through a sea zone, and is stopped by a plane on MAP, any and all ships in the sea zone would get to shoot at the attacking sub. This is the same no matter if there is one sub or 20.
-
RE: Subs, Destroyers, MAP and other shipsposted in Global War 1936
@hbg-gw-enthusiast
In the glossary, it says that attacker is the one who is taking their turn. Even if the UK started the combat by choosing to stop the sub, the Germans are still the attacker.
The UK plane would be on defense and use its defense value. -
RE: Subs, Destroyers, MAP and other shipsposted in Global War 1936
@hbg-gw-enthusiast
Remember, no matter who initiated combat, if it is your turn, you are the attacker. Thus, if a sub moved into a zone with MAP that chose to engage, then the sub would be “attacking” and suffer the consequences of that. -
RE: Subs, Destroyers, MAP and other shipsposted in Global War 1936
@hbg-gw-enthusiast I would believe so. You are forcing to subs to attack you. Thus I think since you are the defender, everyone gets to fight.
-
RE: A dumb technology questionposted in Global War 1936
@insanehoshi There is four stages, so you need four successes. You need one to place the roundel on the board, then one to move it to stage 2. Then you take two more to finish it.
-
RE: What happens when the Allies declare war on Vichy?posted in Global War 1936
@captainnapalm I don’t believe anything happens.
-
RE: What happens when the Allies declare war on Vichy?posted in Global War 1936
@noneshallpass I found this in the comments, looking in the video. I believe he extrapolated this to all minors.
“GeneralHandGrenade
11 months ago
‘I should have explained that.
The answer is no. The British reference sheets says that they would take control or align the Netherlands at the end of the combat phase on the turn they were first attacked. I had them clarify that from V-2 because some players were a bit confused by the language. This is why I stressed in the video that they should only attack them once. Here is the V-3 reference sheet for now but it will be updated soon to correct a few mistakes;
https://www.historicalboardgaming.com/assets/images/HBG/GW1936v3/Ref Sheets/Great Britain 31.pdf’”Note, the link is old.
-
RE: Kamikaze-ing subsposted in Global War 1936
@noneshallpass
Not really, again, there is in the RAW (ignoring the FAQ) NO, I repeat, NO limitations to Kamikazes. Did you read it? Don’t assume thing from A&A. This is a different game and some “obvious” things have changed. -
RE: What happens when the Allies declare war on Vichy?posted in Global War 1936
@captainnapalm
I believe it was his Dutch Pannekoek video. -
RE: Kamikaze-ing subsposted in Global War 1936
All, HBG has updated the FAQ:
Q: Can you attack Submarines with Kamikaze?A: No. Kamikaze can only ever attack surface ships. This also means that the Defender can not choose a Submarine as casualty.
That is good, though I suggest that it be changed in errata to say
“These are made at an Attack of 7 aginst surface ships with target selection vs.surface shipsof “1-2” and have First Strike.” -
RE: Subs, Destroyers, MAP and other shipsposted in Global War 1936
@hbg-gw-enthusiast said in Subs, Destroyers, MAP and other ships:
Here is my understanding of MAP (this is from some discussion in the comments section of Winter Solace 13.4).
All corrections in bold. Read them.
8.9, Page 36, Submarines: “A submarine may elect to participate in or decline in regular naval combat. The only time it cannot decline is when there is an enemy aircraft on MAP… Note: This effectively means that to kill submarines you either have to wait for them to attack, kill them during convoy-raiding [where you either have an escort or have developed Advanced ASW] or hunt them using your aircraft on MAP…”
CorrectYou move aircraft out on MAP during the combat movement phase, per 8.2, During Combat Movement, Examples of Combat Movement Include: “Moving aircraft on MAP.”
Correct
When you leave MAP, that counts as non-combat movement, per 8.7, Page 35, MAP, Ending a Patrol: “An aircraft on MAP may opt to return to a land zone or Carrier using its patrol range during non-combat movement.”
Also correct
If you move a plane out on MAP during the combat movement phase, you cannot then move it back to land during non-combat movement of the same turn, because a unit cannot move during both combat movement and non-combat movement, per 10.1, Page 45, Non-Combat Movement: “During non-combat movement you may move units that did not move during combat movement.”
Wrong. Planes may move in both combat and non combat. Look at at is it this way. You say that if you made a combat move, then you cannot make a noncom. Being on MAP is a combat move. Thus by you reckoning, you could NEVER land, as you would have always made a combat move. That is obviously not the way this works.
So the way to conceptualize this is that attacking submarines is nothing at all like attacking land units or surface ships. It is months of tedious flight patterns where you locate nothing at all, but then you stumble upon a u-boat and there are a few minutes of adrenaline release. When you go after submarines with MAP, it isn’t like a sortie where you fly a mission bombing and then return to the airbase. You move the aircraft out into the sea zone and it is staying there for 6 months hunting submarines. If you want to pull it off MAP, you have to do it next turn during non-combat movement, so it will miss the opportunity to fly another combat mission that turn. In a way, you only get use of the aircraft every other turn when you go on MAP (although it is protecting the convoy line during your enemy’s next turn, before you return it).
Rember, you are not flying nonstop for 6 months. You are flying a patrol, returning, flying a patrol, returning, etc. You can stop that patrol at any point and head off the prepare for another assignment. It makes sense that you could change after one turn. Otherwise, you would need to go on MAP tun 1, go off MAP turn 2, then go back on MAP turn 3, just to hit another sub next door. In reality, you would just change you patrol pattern. There is no need to waste a YEAR, just to patrol for one sub. It makes sense that you would patrol, if you don’t find thing you could leaven and then go search somewhere else for another 6 months.
So, I encourage you to not be too hasty in your generalization. It makes sense that, like other planes, aircraft on MAP could move in both combat and noncombat. -
RE: Radar's Convoy Modifierposted in Global War 1936
@hbg-gw-enthusiast Looks decent, the only thing I might do is add the word “defense” as convoying is an attack. So it would read “… convoy defense roll.”
-
RE: What happens when the Allies declare war on Vichy?posted in Global War 1936
@insanehoshi
If I remember correctly, GHG said that alignment happens immediately after combat. This allows these things to happen. Any Vichy left would align after combat is over, if not surrendered. -
RE: Kamikaze-ing subsposted in Global War 1936
@noneshallpass
All correct, but the rules as written say nothing to limit it. I believe that historically it makes no sense, however, that is the way it is. Until we get an FAQ or Eratta, the Kamikazes can hit anything.(PS- Your reasoning is sound, but it fails on the assumption that the rules are reasonable and can be interpreted historically. You are arguing the wrong point, as I belive you have no counter argument with strength the assertion that, according to the RAW, Kamikaze have no limitations. Please stop throwing red herrings.)