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    Posts made by Trig

    • RE: Planes must end their movement at an airfield

      @manincellv
      I like your ideas. My thought would be to not give the minor airbase a +1 range, due to its lesser fuel storage facilities. (Also, a +1 range basically just ups all planes range by one.) My other though would be a scramble of one. (or none)

      In general, whenever you force the building or use of something, you want to make sure it does not get too powerful or give too many bonuses. You are already getting the “bonus” of being able to land. Scramble and range are a lot.

      Also, what is your cost on the major airfield? (not in terrain) And can you land at a damaged airfield? My thought would be maybe one plane, or up to a certain damage.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Planes must end their movement at an airfield

      @manincellv I think that that could be a good idea.
      My personal opinion if this happens is to make a major/minor airbase. (or airfield/airbase, whatever) That way you still have the larger and more efficient air bases that give you +1 move and scramble, and you have the smaller aristrips (maybe 2/2) that allow operations. I think that covering the map with air bases could lead to a very annoying scramble umbrella. (More so than already) It gives you the distinction between the massed airfield of Oahu, and the Cactus Airfield on Guadalcanal.

      posted in Global War 1936
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    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      @insanehoshi
      @AlphaAeffchen
      @Didier_de_Dax
      @HBG-GW-Enthusiast
      @GeneralHandGrenade
      @Noneshallpass
      @Munck

      I have called in the calvary. Let’s hear some more opinions.

      That said, here is my counter rebuttal:

      • "I don’t think movement is done in discrete steps, ie one zone after another, but it’s done all at once (save screening forces) 8.2 states that “A player moves all units that are conducting combat,”
        “As @Didier_de_Dax pointed out “The Attacking player must always announce his intention first”, saying im going to attack that fleet over there is a Declaration of War.”

        8.2 refers to the phase. NOT the individual movement. All units are not moved at the same time. Order matters in this game due to the concept of immediacy.
        See again page 37 “Clarifying order effects”
        “So when moving into a new zone the attacker announces if a unit will be blockading, raiding, going on escort duty, starting a MAP, etc.”
        The intention is not stated at the start of the move, but at each zone. You don’t have to say “I’m fighting that fleet” until you reach the zone with that fleet. Until then, in the preceding zones, you say, “I’m going out here to keep moving on to fight something, or escort, or raid, etc”
        6.2 also states that a player may resolve the actions during a phase in any order (unless stated there)

      • “you can’t be conducting combat until you are at war with a nation. You are either at war with a nation or you are not; there isn’t a middle ground where you a pseudo at war (ie at the end of a combat move but not the beginning). You did say before that escorting is a combat move, and this is true, however in 83 there is no Italian line to escort.”
        Please explain to me where you found this belief, other than G40. You can certainly conduct combat moves before going to war. Since you can combat move before war, it follows that you may make any combat move, only to declare war later by another combat move, or a continuation of that move. (Also, they are not escorting. The lack of a convoy line serves only to eliminate that choice, not deny all forms of combat move. )
        See the example in 5.5, where there is a British seaplane on MAP before it goes to war. MAP is a combat move.
        See also 8.1:
        “it is automatically assumed that a nation is declaring war when it attacks another nations land zone or units…”

      • “Furthermore an Italian Navy can not combat move into 81, or 82 as no combat is taking place in that zone, those are non-combat moves.”
        Please inform me why we cannot now attack any units further than one space away? Also, when you escort or blockade or go on MAP, there is not necessary combat occuring. Are those moves then illegal? (Also, how do you know there is no combat taking place? They could be going to convoy raid until they say otherwise.)

      • “Finally your example breaks down at 3) because according to 0.5 Sharing Zones:
        ‘(b) Major Powers that are not at war with each other may freely share sea zones and do not affect each other. There are instances when units that are at war might share a sea zone such as When naval units of Major Powers that are not at war suddenly come to war. In these cases, units do not participate in combat until one power makes a new combat move during combat movement phase against the other units in that zone.’
        In your example after they move into SZ83, it is too late to declare war and conduct combat as, due to 0.5 they are allowed to share sea zones despite being at war.”

      Let me show you page 37, (8.10) "Clarifying Order Effects. "
      “So when moving into a new zone the attacker announces if a unit will be blockading, raiding, going on escort duty, starting a MAP, etc.”

      See also 8.1
      “…it is automatically assumed that a nation is declaring war when it attacks another nations land zone or units…”

      And see 0.5 “Sharing Zones”
      "There are times that units of different nationalities may share land of sea zones, other than combat"

      And further down:
      “…Units do not participate in combat until one power makes a new combat move during the combat movement phase…” (It is still combat movement phase)

      And the example in the same section:
      “The USSR and the Germans are not at war and their ships are in the same sea zone. Then Germany declares war on the USSR. Germany could attack the Soviet ships, move out of the sea zone, or stay in the same sea zone and do nothing.”

      Is that enough proof?

      • “In your example after they move into SZ83, it is too late to declare war and conduct combat as, due to 0.5 they are allowed to share sea zones despite being at war.”
        Allowed to is not has to. See above

      • "You can only make a combat move if you declared war. You have to be at war to do a combat move its the combat phase. You can only move units in combat phase when you attack. So you have to be at war. "
        See above again. Escorting and MAP can be done when not at war. It is the interaction with enemy units, not the status as a combat move that determines that state of war. Your way is an G40 rule.

      • “We need a precision from the game developer and maybe a video that explain it more precisely.”
        Well, we don’t have precision, but we do have a quite flawed video (https://www.youtube.com/watch?v=Kz5Kl9oOZSA&t=409s) on the topic. It will give you the idea. I do hope for an FAQ on this subject.

      See also this thread: https://www.axisandallies.org/forums/topic/36890/the-faq-thread/51
      That post has the best summary of this issue, but most of page 2 deals with that as well.

      I hope those proofs, as well as the weight of the consensus of the community and designers, shows you that one can combat move through a canal when going to war. (assuming optonail rule 1.15 is not in effect.)
      -Trig

      @AlphaAeffchen, sorry for hijacking the thread. Subs may not move through channels if they are closed, as canals are so shallow that you can’t submerge in them. (for example see the recent suez blockage. You couldn’t submerge a sub in water that shallow. This is stated in 1.15.
      (You may move a sub through a closed strait however, as they are deeper and bigger.)

      PS: All of this ignores optional rule “combat moving through canals” which bans any combat move through neutral canals. I highly encourage playing with this rule, as it emilanted this situation.
      That said, the existence of this optional rule (which modifies or changes a base rule) shows that this move is legal in the base game.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      @didier_de_dax In this case, here is what would happen

      (1) Italy starts combat move, and moves his fleets from Italy into sea zone 81. He announced his intent to keep moving. (2) He then moves through the Suez in to Sea Zone 82(?). They announce that they are going to keep moving. He is not at war yet, and can do this. (3) Italy then moves into sea zone 83(?) off Aden and ancouse that they are fighting the fleet there. That is now a DOW ad they are at war with the UK. (4) They then a move any land attacks, or some air attacks into UK zones.

      Possible changes.

      • If UK had been able to DOW Italy, (perhaps because Italy DOWed a neutral first this turn) they could have at any point. (Maybe when they entered 81 or tried to move through Suez)
      • The Italians could have moved a land attack first. If they did so, once they entered a UK land zone, it would be a DOW. If that happened, they couldn’t go through Suez.
      • Similarly, if the Italians goofed up and DOWed the UK before step 2, then the canal could be closed.

      Is that more helpfull?

      posted in Global War 1936
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    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      @didier_de_dax said in Can submarines move through enemey channals like the suez Channel in combat move:

      @trig

      So as you say :

      Italy can pass the canal without declaring a war and then declare war and resolve the combat. And all this actions in the same turn ?

      I don’t think that the rules allows it ? as some says in the commentary section of the General Hand Grenade video here :
      https://youtu.be/Kz5Kl9oOZSA

      • “Page 37, Clarifying Ordering Effects, does say the Attacker must announce their intentions first.”
        -Also, how the italian fleet moves during the combat movement phase in the same sea zone of the britain’s one without declaring war at the beginning of the movement and without a combat ?
        And then the Italian declares war and the combat is resolved.

      For me, it’s two different phase and the non combat move takes place before the combat move in this situation (something that never happen normaly). I don’t understand how is it possible ?

      Finally, the Great Britain can decides to declare war on Italy (if he has the requirement listed on his reference sheet) as soon as the italian is starting to move his fleet ? (even if it’s the italian turn, according to the rule 5.5 on page 25). In that case, the italian navy cannot cross the canal and finish his movement.

      First of all, it is a combat move because you are going to make it a combat move. It is not the move, but the phase that determines the combat or not. For instance, if you move in combat movement, you have to end it in combat. (or a combat move) Since you are in combat move, you will have to declare war at the end of it.

      Second, the “combat” is declared when you enter the sea zone. You know there is a combat that will happen, but the combat is declared when you enter the zone.

      Yes, if GB can declare war, then they may at any point, and that would stop the Italians using the canal if they are not though. That is why you need to pay attention to what others are doing. (Do note that GB often is not able to DOW Italy. They cannot do so unless Italy has declared war on another nation during the game. [Abyssinia doesn’t count, as they were at war at the start] Often, this is not the case, so GB wouldn’t be able to DOW.)

      Is that more clear?

      posted in Global War 1936
      TrigT
      Trig
    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      @insanehoshi said in Can submarines move through enemey channals like the suez Channel in combat move:

      @trig

      Italy can chose the declare war on the the UK after they move through the canal

      After they non-combat move through the canal correct? Italy cant make a combat move through the suez against the UK before declaring war.

      Also if they non-combat move into a SZ with a British fleet, they don’t then fight combat, they share sea zones as per .7

      Italy (or any other nation) can make any combat move before going to war. For instance, escorting is a combat move that does not necessitate war. Other combat moves may cause war, but the movement is not a declaration of war, it is the combat that will occur.

      Short version- Ships can move without being blocked, stopped, etc on the turn they declare war. GHG made a rather bad video about this, (https://www.youtube.com/watch?v=Kz5Kl9oOZSA&t=409s) but it gives you the general idea, just read the comments by @HBG-GW-Enthusiast for details.

      Basically, you can move, and then the DOW only happens when you reach the zone where combat is happening. See also page 37 (Clarifying order effects) for the details.
      Since you are not at war when moving, you are not subject to the restrictions on the canal.

      Makes sense?

      posted in Global War 1936
      TrigT
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    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      @didier_de_dax Correct on the straits.
      Note, Italy can chose the declare war on the the UK after they move through the canal. Italy moves though, then they declare war and the UK can close the canal, after the Italians are though. (Of course, if possible, the UK can declare war before the Italians go through.)
      Also note, according to an optional rule 15.something, you cannot combat through neutral canals. this would take away Italy’s ability to move through the canal when going to war, which I prefer, as it is less gamey.

      I hope that makes sense.

      posted in Global War 1936
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    • RE: Correct date of alignment of Siam ?

      @didier_de_dax Thanks!

      posted in Global War 1936
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      Trig
    • RE: Correct date of alignment of Siam ?

      @didier_de_dax
      @Noneshallpass

      Siam became a dictatorship in December 1938, with the rise of Plaek Phibunsongkhram (Phibun) After this they began leaning closer to Japan and became more anti colonial, nationalistic, etc.
      https://en.wikipedia.org/wiki/Thailand#Constitutional_monarchy,_World_War_II_and_Cold_War

      I expect that is the reasoning behind the date, and and so would expect JAN 1939 to be the timing. That said, one could also house rule control in 1939, or just alignment when Japan goes to war if they wished.

      posted in Global War 1936
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      Trig
    • RE: Clarifications about the map design

      @chris_henry Correct all around. The Quarta depression is just for flavor.

      posted in Global War 1936
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      Trig
    • Case Anton

      When I was making my diplomacy sheet, I noticed that Vichy is considered an “Axis power” and can’t be attacked by Germany or Italy.

      This seems so wrong. Yes, the allies attacked Vichy (and that was mostly the UK, but that is a different argument) but Germany and Italy were the ones to end the Vichy regime.

      https://en.wikipedia.org/wiki/Case_Anton

      This doesn’t seems to help gameplay, give more options, or even simply anything. It almost seems a handicap to Germany, as they now cannot reinforce Southern France. Does anyone have an idea why this was changed from V2?

      posted in Global War 1936
      TrigT
      Trig
    • RE: Does the Global War 1936-1945 board game (third edition) actually exist? How can I buy one?

      @gamer Have you clicked the “proceed to checkout” at the bottom of you cart screen?

      posted in Global War 1936
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    • RE: The FAQ Thread

      Nevermind. The errata is up:
      Page 35: 8.6
      “Airbases allows its owner to send up to three Fighters into combat in adjacent zones where its Alliance has at least one Defending unit or facility. Scramble is declared at the end of the Attacker’s Combat Movement.”

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      @noneshallpass
      For me the problem lie in that allies may share bases.
      According to the first question on the FAQ, this means that allied fighters can scramble from allied airbases. The question then, is that unit that allows a scramble shared? Is that section of the sentence allies or nation? The “it” is just to vague.

      posted in Global War 1936
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    • RE: Homemade Reference Sheets

      @hbg-gw-enthusiast Right now I am trying to steer clear of things that are already on something else. (facilities, quick reference, tech…) If it is something scattered, I’ll bring it together though. (income bonuses)
      The quick reference does have some on terrain, but it is definitely not the best. (Missing dessert I believe.) I’ll look at doing this sometime soon if nothing else comes up.

      posted in Global War 1936
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    • RE: The FAQ Thread

      This should be added to the FAQ: https://www.axisandallies.org/forums/topic/36935/vichy-french-colonies

      posted in Global War 1936
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    • RE: Homemade Reference Sheets

      Diplomacy and Special Abilities sheets added.
      If anyone has requests I will take them.

      posted in Global War 1936
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    • RE: Vichy French Colonies

      @ghetty Only roll the territories listed together together. Anything else is rolled by itself. (Syria, Morocco, Tunisia)

      Also, Yemen and Oman are NOT French. They are independent. (That roundel center if black)
      https://en.wikipedia.org/wiki/Mutawakkilite_Kingdom_of_Yemen
      https://en.wikipedia.org/wiki/Oman#Reign_of_Sultan_Said_(1932–1970)

      posted in Global War 1936
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    • RE: The FAQ Thread

      @noneshallpass Maybe, it is just nice to have it all in one place. There is just a lot of questions right now
      I wasn’t asking about the ability to scramble (as far as the airbase). That is assured. The question is do you need a unit from your nation, or just you alliance?

      posted in Global War 1936
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