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    Posts made by Trig

    • RE: Is it best for Italy to stay Neutral?

      @david-06
      @Chris_Henry
      @insaneHoshi

      Here is my thoughts on Italy and the Allies.
      If Italy goes to war they lose. The Allies have way more income, and are on the defensive.
      Yes, Taking Gib or Egypt is great, but one is a mountain city with a fort and a coastal gun, and another is a desert. Both must be taken in an amphibious assault, as not to allow the UK navy time to move through and kill yours. A few militia and infantry will secure one for the entire game. (As England, I like to drop a militia in Gibraltar or Cairo ever turn or both if possible.)
      Italy has so much to defend and no enough to defend it. Any gains you make will be countered and stopped.
      That said, if the UK is never able to counter, and must keep building up in the Med to stop you, then you keep that money there.
      The goal of this is to force the UK to waste money defending aginst an attack that might never come, but they don’t know that. They will be forced to keep their navy around to watch yours, and keep building up their defenses in Africa.

      It is not optimal. Optimal as Italy would be holding the Med, getting 20+ IPP a turn and having a navy. That however, is unrealistic, and rather luck based. The allies need to make a mistake for that to work. This just aims at a safe, efficient, and stable use of Italy.

      On Italy’s tech, given average rolls, it takes one year to achieve a stage. Thus, they can have both Imp Construction at 2 and Wartime economy at 1 by Jul 39. Then you can get Imp Construction by the start of 42 (hopefully) and then get Wartime economy by 44 or so. (when you would ever go to war. )

      On lend lease, I would only do it with money when left over. Not as my normal build. But then again, giving all of Italy’s money to germany is the same as sned Italian units there, but now they can attack together. It is also more flexible. Don’t send BBs to Japan though. Not unless it is absolutely necessary.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Is it best for Italy to stay Neutral?

      @chris_henry
      @David-06

      I agree with David here. I think that Italy does best when it chooses the time and place.

      Here are some of the upsides of being at war:

      • You can get more money -So what? Money without use is meaningless.

      • You can capture Cairo or Gibraltar and take 2 UK VPs. You can take one of those without being at war

      • You can support Germany. Be realistic, this will never happen. Italy is too vulnerable.

      Now for the downsides:

      • You can be attacked, and lose all of those VPs you got at peace.

      • You must spend to keep Rome Italian.

      • You must destroy the UK Med fleet, and then weather the storm from the rest of the UK fleet. (The UK starts with nearly double the fleet.)

      • There is no more threat projection anymore, and once you are killed off, the UK can leave.

      Is it worth it to go to war? I think that anything Italy can do will just be undone by the Allies with their economic advantage. When you can get all of you VPs while neutral, almost a quarter of the Axis total, that is a lot.
      (PS: If you fail to take Abyssinia, this is a lot less viable.)

      My plan would be:
      Spend a unit a turn to Spain
      Build 3 transports in Jul 36 through Jul 37.
      Using those units, hopefully take Abyssinia by the end of 38.
      Spend all IPP on Battleships. (No more than one carrier. or any fast or heavy battleships. They just aren’t worth it for pure VP farming.)
      Annex Albania at some point.

      For Tech, considering you aren’t going to war, go for improved construction for cheaper Battleships.

      At some point, you will run out of battleship sculpts, and that is probably a good time to be done. (Or when you double the entire UK capital ship fleet.) Then you can slow your pace and lend lease some to Germany (or Japan!)

      posted in Global War 1936
      TrigT
      Trig
    • RE: Planes must end their movement at an airfield

      @david-06
      I like your thought on built in airfields, but it does have some annoying effects. For instance, Transcaucasia, which didn’t have great airfields, is worth 5.
      Not trying to bash your idea, but just pointing out problems.

      posted in Global War 1936
      TrigT
      Trig
    • RE: What is the best thing to do with strat bombers?

      @david-06
      Here are may thoughts and a little math:

      Strategic bombing is 2d6. This is a minimum damage of 2 IPP and a max of 12 IPP, with an average of 7 IPP.
      Carpet bombing is 3d16@2. This a only a 50% chance of hitting. And then you can remove anywhere from 2 IPP to 8 or so IPP, depending on what you hit.

      With heavy bombers, it is 3D6, so an average of about 10.5. Carpet bombing is also now 83% odds with 5d12@2

      Strategic bombing is almost always a better choice economically. However there are some considerations:

      • Not all facilities can take up to 12 damage, thus limiting your possible effectiveness.
      • Damage can be repaired quickly, while units must be rebuilt and then move to the front lines.
      • Factories are fixed, and often better defended than land units.
      • Many nations have extra capacity, and thus do not need to repair the damage.
      posted in Global War 1936
      TrigT
      Trig
    • RE: What is the best thing to do with strat bombers?

      @mark-the-shark
      Strategic bombers can transport airborne infantry in an airborne assault but cannot transport them in noncombat move. That is the job of the air transport.

      FAQ:
      “Q: Can Strategic Bombers be used as air transport or only for airborne units?
      A: Only for airborne assault.”

      posted in Global War 1936
      TrigT
      Trig
    • RE: Invading the soviet union with lighting war continued

      @david-06 As a note, Japan cannot build colonials.
      @Chris_Henry How will the UK reinforce the NEI? Assuming Japan or Germany hasn’t attacked, (Which they shouldn’t) the Dutch are neutral.

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      @insanehoshi My thought would be this:
      Free France becomes “France” again. Much like the KMT or CCP evolving, but the other way around and then back. I see Free France as a stage of France, and the surrender/surrender as the way it moves between those stages. Thus, it is the same power the whole time, but with varying levels of power. That’s certainly how De Gaulle saw it!

      That being my thoughts, I would say that France regains its surrender conditions and other such major power things, but that could be FAQed. I do know that this leads to a problems with the special things such as reforming Vichy and lotting the French treasury if it falls again.

      posted in Global War 1936
      TrigT
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    • RE: Free France a Given?

      @chris_henry
      @insaneHoshi
      @Didier_de_Dax

      Some FAQ is up:

      Q: What happens to the French ships and colonies if the German player elects to not create Vichy?
      A: The all become Free French

      posted in Global War 1936
      TrigT
      Trig
    • RE: The FAQ Thread

      @captainnapalm I’m not sure here, but my thought would be this.
      According to the rules, you lend lease must be delivered to the home country of a nation. Free France considers France its home country. If there is a Free France, they probably don’t own this. Tus, I see this rule as exempting them from the home country requirement so that they can receive lend lease.
      I would assume that since it is not stated, the standard lend-lease rules for capacity, restriction, and interdiction would apply. Meaning you need a port in you capital to get lend lease. (Not that that should be hard to find.)

      Side note: Can Free France build a port? It is not on thier build chart. Same with China. Are facilities a universal option, or just for major powers. For instance, France can build a minor factory, but I don’t believe China can. There is no clear answer to this.

      posted in Global War 1936
      TrigT
      Trig
    • RE: French Troops in transports

      @chris_henry I completely agree. Though not stated, this would be what I expect.
      Same with carriers and planes. If a carrier goes Vichy, the planes on it go as well.
      This is the rule used in East versus West, which is the only other time we see this rolling for ships.

      posted in Global War 1936
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    • RE: The FAQ Thread

      @insanehoshi On the second, I would say yes, as it says in 14.4.1 that "if the French surrender conditions are reversed, then Free France will become “France” again.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Free France a Given?

      @chris_henry

      My thought would be that if Germany elects not to make Vichy for some reason, then France is treated like any other power who surrenders.

      According to 9.22:
      “All player nations have surrender conditions. Refer to each National Reference Sheet for details on if how and when they surrender.”
      According to the French Sheet:
      “France surrenders immediately when either: a) Paris is enemy-possessed or b) all land zones surrounding Paris are Enemy-possessed. Germany may implement Vichy rule (14.4). Other Allied units in Paris are eliminated.”
      Back to 9.22:
      “When a player nation surrenders, remove all it’s units from the board unless otherwise stated in the rules.”
      It also says in 14.4.1:
      "Once France surrenders (whether or not Vichy is implemented) the French player takes command of Free France which includes all French units on the board that are not in French Home Country. (or Vichy land zones)"

      To me, this seems to say that after France surrenders, Free France gets all of its colonies and units to continue the fight. This would leave the French navy and colonial forces intact, and doesn’t seem to be a great idea for the Germans.

      However, some questions:

      • There is no mention of what happens to units in France if Vichy is not formed. Do they go Free French, get removed, stay as neutrals?

      • In the Vichy rolls it seems to mention that all French colonies are rolled, regardless of their current status. For instance, that would seem to mean that if Italy takes Tunisia, then it would also get rolled for. (14.4.2.“French Colonies”)

      • What happens if Italy takes Paris. Or the USSR? I know they get the money, but is Vichy formed? Also, the captured ship, do they go to them or Germany? Also, if the surrender happens on Italy’s turn, say b/c they took Southern France to encircle Paris, can Vichy form? I think not, but it is vague. (14.4.2.“Vichy creation”)

      • Also, according to 9.22, if a major power surrenders, its aligned or controlled minor’s are given to an ally. Does this occur with Abyssinia, or other french minor? 14.4.2.“French controlled & Aligned minor powers” says they go to Free France. What takes precedence?

      • Also, what of the troops from aligned minors? Are they automatically Free like their land, or are they rolleed for? That could cause some interesting results, and would need a lot of tracking. (14.4.2.“French Controlled & Aligned Minor Powers”)

      • Allied units in France if Paris is taken. What happens? The rules say they “move out of France” but how does that happen? Do they just move out in later turns, or are teleported out?
        Similarly, what if Axis units are in a Vichy zone, but there is no adjacent axis territory for them to move to? (14.4.2.“Other Forces”)

      • Also, it says the place the Vichy army in “Vichy France.” Is that Southern France, or any Vichy land zone, or what? (14.4.2.“Vichy Army”)

      • What happens if France is conquered again? For instance, Paris is liberated and Germany takes it back. Does this all happen again? (Looting, Vichy, etc) Also, what if an airborne takes Paris but it is surrounded by the Axis? Are the conditions reversed and France formed? Paris is liberated, but it is still surrounded. (14.4.1)

      • Does France surrender if the USSR hold Normandy and the Germans Picardy, Lorraine, Southern France and Aquitaine? (Assuming France is not at war with the USSR.)

      • And finally, as a design note, why do the rolls put Niger and Dahomey with French Equatorial Africa, and not French West Africa that they were a part of? Similarly, the Pacific colonies were governed separately. Please give me a reason not to go the historical route.

      Those are my thoughts, and I would like to see other’s answers to my question, or other questions you have.
      -Trig

      posted in Global War 1936
      TrigT
      Trig
    • RE: v4 Map Improvements

      @captainnapalm
      Apparently it isn’t. Macedonia is stuck between them.

      posted in Global War 1936
      TrigT
      Trig
    • RE: v4 Map Improvements

      I just thought of another random change I might make. Nothing bug, but I would connect Anontolia to Syria and Yugoslavia to Thessaly. The first because it just works better geographically, and should have been that way to start with, and the second because Greece is hard enough to conquer already.

      posted in Global War 1936
      TrigT
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    • Looking for a game - G40 or G40 alt universe

      Hello there.
      I’m new to this subforum, but would like to play a casual game of G40 or G40 alt universe.
      Any skill level is welcome, and I am decent at G40 but not great.

      posted in Find Online Players
      TrigT
      Trig
    • RE: Canada at War

      @imperious-leader
      Did you read the rules?
      https://www.historicalboardgaming.com/assets/images/HBG/GW1936v3/Expansions/canada at war/Canada at War Rules v33.pdf
      https://www.historicalboardgaming.com/assets/images/HBG/GW1936v3/Expansions/canada at war/Canada at War v33.pdf

      Please inform yourself before commenting on something.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Scorched Earth

      @gen-manstein
      “Once at war with a Major Power, U.S.S.R. may use 1 rail move to move a Minor or Medium Factory and 2 rail moves to move a Major Factory. The factory cannot produce any units/tech the turn it moves. It moves in whatever state of damage it has suffered. It must be in – and remain inside - Soviet Home Country”
      From: https://www.historicalboardgaming.com/assets/images/HBG/GW1936v3/Ref Sheets/USSR v33.pdf
      Please look at the reference sheets next time.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Scorched Earth

      @trig
      Another update:

      "Q1: Is the Soviet player able to use “Scorched Earth” special ability without being at war with a Major Power?
      Q2: Is the Soviet player able to use “Scorched Earth” special ability outside his Home Country?

      A1: Yes
      A2: Yes. Land zone must have been in the Soviet players Possession since the beginning of the turn.

      Q: What are “facilities” ?

      A: All man-made structures. See 1.4: “Land zones may have various man-made structures in them referred to henceforth as facilities.”

      posted in Global War 1936
      TrigT
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    • RE: Scorched Earth

      @noneshallpass FAQ:
      Q: Is the Soviet player able to use “Scorched Earth” special ability while at peace?

      A: Yes

      I’ll see if anything else comes up. It looked like Morten was editing while I was there.

      posted in Global War 1936
      TrigT
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    • RE: Canada at War

      @insanehoshi
      I don’t know on the Devil’s Brigade, but I do know that the convy lines are labeled. They just aren’t as interesting labels as v2.

      posted in Global War 1936
      TrigT
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