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    Best posts made by Trig

    • RE: The FAQ Thread

      @captainnapalm I’m not sure here, but my thought would be this.
      According to the rules, you lend lease must be delivered to the home country of a nation. Free France considers France its home country. If there is a Free France, they probably don’t own this. Tus, I see this rule as exempting them from the home country requirement so that they can receive lend lease.
      I would assume that since it is not stated, the standard lend-lease rules for capacity, restriction, and interdiction would apply. Meaning you need a port in you capital to get lend lease. (Not that that should be hard to find.)

      Side note: Can Free France build a port? It is not on thier build chart. Same with China. Are facilities a universal option, or just for major powers. For instance, France can build a minor factory, but I don’t believe China can. There is no clear answer to this.

      posted in Global War 1936
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    • RE: The FAQ Thread

      @insanehoshi My thought would be this:
      Free France becomes “France” again. Much like the KMT or CCP evolving, but the other way around and then back. I see Free France as a stage of France, and the surrender/surrender as the way it moves between those stages. Thus, it is the same power the whole time, but with varying levels of power. That’s certainly how De Gaulle saw it!

      That being my thoughts, I would say that France regains its surrender conditions and other such major power things, but that could be FAQed. I do know that this leads to a problems with the special things such as reforming Vichy and lotting the French treasury if it falls again.

      posted in Global War 1936
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    • RE: What is the best thing to do with strat bombers?

      @mark-the-shark
      Strategic bombers can transport airborne infantry in an airborne assault but cannot transport them in noncombat move. That is the job of the air transport.

      FAQ:
      “Q: Can Strategic Bombers be used as air transport or only for airborne units?
      A: Only for airborne assault.”

      posted in Global War 1936
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    • RE: Rules Cla

      @timothy-gengarella
      To expand upon what @Linkler said, tech is not retroactive.
      Most techs grant you the ability to build a new, more powerful unit, such as jets, rockets, advanced mech etc…
      Other like Wartime economy grant you a bonus, but that does not apply to units.
      The only techs that have a retroactive effect are Long Range Aircraft, Imp. Factories, and Imp. Construction.
      LRG gives all planes a bonus in movement.
      Imp. Factories upgrades all facoties,
      and Imp. Construction upgrades all shipyards.

      posted in Global War 1936
      TrigT
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    • RE: Italian neutrality

      @bretters
      Here is y thought.
      As referenced above, victory points for italy are all about spreading their influence and becommign at great power aginan. ITaly didn’t want to fight a war. Mussolini only joined when it looked like the allies would be a pushover.
      Thus, it makes sense that a neutral Italy could achieve all their VPs. This game is not just about the war. Some nations can work better through peace and posturing.

      Also, other nations can get all of their VPs at peace.
      France, UK, US, USSR, I think even Japan. Italy is not an exception.

      posted in Global War 1936
      TrigT
      Trig
    • RE: Corps

      @david-06
      The base land unit in GW36 represents a Corp sized unit. (50,000 men or so) This includes Infantry, Mountain Inf, Armor, Mechs, etc. Airborne and Calvary are divisional level and contain around 25,000-35,00 troops.
      The importance of this is that in most cases, anti-tank support, small artillery, AA batteries etc are contained within a unit. (Artillery class units [to me] represent larger than usual concentrations of such, as artillery was a support unit and not concentrated in high level formations. A ratio of one artillery piece to every 3 infantry corp or so.) Thus the mixed corp is already in the game, but differentiated based on the base unit, whether that be tanks, mechanized infantry, or light infantry.
      As for living off the land, by the 1940s, this was no longer an option, as the larger numbers of troops and the specialized supplies needed (ammo, uniforms, rations, fuel, spare parts) could not be adequately sustained without a supply train. The only nations I know of that used that sort of tactic was Japan/China, but I believe that was for smaller units. Also, scorched earth tactics in many places sort of impacted that.
      I think that for a 19th century game, these corp would work well, but by the 1940s, they are another outdated tactic. (like marching in straight lines. :) )

      posted in Global War 1936
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    • RE: Air Superiority Rules for GW 1936 v3

      @vondox
      So, the way air superiority works is actually rather simple if you figure it out.
      It is not really an extra step, but can be separated out for ease.
      Basically, any hits fighters or jets get on the first round of combat must be applied to planes. That is it. Just make sure you keep track of your fighter’s hits so you can dole them out separately.
      So, fighters don’t get to shoot twice, other planes can shot at other things, and superiority is NEVER first strike. It is just a weird form of target select.

      I hope that helps.

      posted in Global War 1936
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    • RE: What is the best thing to do with strat bombers?

      @insanehoshi I would like to point out that that quote comes after the topic switches to capital ship repair.
      Here is the full quote:
      "A player may spend IPP to repair damaged facilities. Facility damage is noted with damage markers. (a) Capital ship damage is noted with damage markers. To get repaired, as ship must be at a friendly shipyard or dockyard. A friendly Dock-/Shipyard may repair one hit per free production slot at no cost. Thus a minor Doc-/shipyard may repair one hit per turn, and a major Dock-/shipyard may repair 5 hits per turn. Each repair job takes a full turn and uses a production slot for that turn. The repair is finished in the Place New Units Phase of the same turn."

      There is no mention of facility repairs from point (a) onwards. With the intervening text, I find it more logical that the facilities are repaired immediately, and the turn delay applies to capital ships, the subject of the previous sentences.
      Also, it doesn’t matter, as long as you can repair the facilities before you place units. If you cannot, I highly oppose any such ruling, on the grounds that you can shut down a nation’s entire production indefinably with sustained bombing. That is not the intent here in my opinion.

      Note: Nowhere in the rules can I find how much it cost’s to repair one damage point. That might be important to have.

      posted in Global War 1936
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    • RE: Is it best for Italy to stay Neutral?

      @chris_henry
      @David-06

      I agree with David here. I think that Italy does best when it chooses the time and place.

      Here are some of the upsides of being at war:

      • You can get more money -So what? Money without use is meaningless.

      • You can capture Cairo or Gibraltar and take 2 UK VPs. You can take one of those without being at war

      • You can support Germany. Be realistic, this will never happen. Italy is too vulnerable.

      Now for the downsides:

      • You can be attacked, and lose all of those VPs you got at peace.

      • You must spend to keep Rome Italian.

      • You must destroy the UK Med fleet, and then weather the storm from the rest of the UK fleet. (The UK starts with nearly double the fleet.)

      • There is no more threat projection anymore, and once you are killed off, the UK can leave.

      Is it worth it to go to war? I think that anything Italy can do will just be undone by the Allies with their economic advantage. When you can get all of you VPs while neutral, almost a quarter of the Axis total, that is a lot.
      (PS: If you fail to take Abyssinia, this is a lot less viable.)

      My plan would be:
      Spend a unit a turn to Spain
      Build 3 transports in Jul 36 through Jul 37.
      Using those units, hopefully take Abyssinia by the end of 38.
      Spend all IPP on Battleships. (No more than one carrier. or any fast or heavy battleships. They just aren’t worth it for pure VP farming.)
      Annex Albania at some point.

      For Tech, considering you aren’t going to war, go for improved construction for cheaper Battleships.

      At some point, you will run out of battleship sculpts, and that is probably a good time to be done. (Or when you double the entire UK capital ship fleet.) Then you can slow your pace and lend lease some to Germany (or Japan!)

      posted in Global War 1936
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    • RE: Is it best for Italy to stay Neutral?

      @david-06
      @Chris_Henry
      @insaneHoshi

      Here is my thoughts on Italy and the Allies.
      If Italy goes to war they lose. The Allies have way more income, and are on the defensive.
      Yes, Taking Gib or Egypt is great, but one is a mountain city with a fort and a coastal gun, and another is a desert. Both must be taken in an amphibious assault, as not to allow the UK navy time to move through and kill yours. A few militia and infantry will secure one for the entire game. (As England, I like to drop a militia in Gibraltar or Cairo ever turn or both if possible.)
      Italy has so much to defend and no enough to defend it. Any gains you make will be countered and stopped.
      That said, if the UK is never able to counter, and must keep building up in the Med to stop you, then you keep that money there.
      The goal of this is to force the UK to waste money defending aginst an attack that might never come, but they don’t know that. They will be forced to keep their navy around to watch yours, and keep building up their defenses in Africa.

      It is not optimal. Optimal as Italy would be holding the Med, getting 20+ IPP a turn and having a navy. That however, is unrealistic, and rather luck based. The allies need to make a mistake for that to work. This just aims at a safe, efficient, and stable use of Italy.

      On Italy’s tech, given average rolls, it takes one year to achieve a stage. Thus, they can have both Imp Construction at 2 and Wartime economy at 1 by Jul 39. Then you can get Imp Construction by the start of 42 (hopefully) and then get Wartime economy by 44 or so. (when you would ever go to war. )

      On lend lease, I would only do it with money when left over. Not as my normal build. But then again, giving all of Italy’s money to germany is the same as sned Italian units there, but now they can attack together. It is also more flexible. Don’t send BBs to Japan though. Not unless it is absolutely necessary.

      posted in Global War 1936
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    • RE: The FAQ Thread

      @insanehoshi The Vichy sheet is wrong.
      Errata:
      “Vichy Reference Sheet:
      French Controlled & Aligned Minor Powers:
      Remove “Controlled” from this sentence:
      “All French Controlled/Aligned Minor Powers””

      posted in Global War 1936
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      Trig
    • RE: URSS income

      @bretters It is a valid option and we know what it means. Not a huge deal.

      posted in Global War 1936
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    • RE: A list of terrains on some of the harder-to-see land zones?

      @hbg-gw-enthusiast That will need a FAQ. I think not.

      posted in Global War 1936
      TrigT
      Trig
    • RE: A list of terrains on some of the harder-to-see land zones?

      @hbg-gw-enthusiast
      @noneshallpass
      Basically, to “form the border” a river must be on the border. The black lines that designate the border must be on either side.
      The v2.2 rules say thus:
      “If the river is a zone border (bounded on both sides by a border line) river rules apply to whichever side is attacking as if the river was located in both land zones.”
      that appears to have slipped through the cracks in v3.

      For instance, Rumania and Bulgaria have a joint river border.
      b1cb20af-0eca-4c67-a85f-a2a7deb6f95c-image.png

      I hope that is clear.

      posted in Global War 1936
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    • RE: Airborne and fortifications?

      @hbg-gw-enthusiast
      @insaneHoshi
      @Linkler
      I agree.
      Note that if any unit (even a plane) crosses a fortified border, the fortification becomes active.

      posted in Global War 1936
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    • RE: A list of terrains on some of the harder-to-see land zones?

      @hbg-gw-enthusiast I believe that is correct. They are only really on areas where an international border is a river. Otherwise the river just choses a certain territory.
      There might be others, but not that I saw.

      Note: That (international borders with rivers) does not include territories like Belgian Congo, Mexico, or Argentina, where is river is in the wrong spot or missing.

      posted in Global War 1936
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    • RE: Turkish Straits

      @generalhandgrenade
      According to the rules:
      “1.15 Turkish straits:
      The Turkish straits are significantly narrow enough that they are considered a canal for game purposes.”

      The Italian fleet could not have combat moved trough is using the optional rule.

      posted in Global War 1936
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    • RE: Japan preference

      @broken-mortar I don’t really have a preference, it would depend on the game.

      In general, if a side in China looks to be getting the upper hand, I would intervene. Otherwise you have a big problem. Major Chinas are BAD for Japan.
      The NEI are something I would attack before Jan 41, or a lot later. After Jan 41, they get several reinforcements, including militia on most islands, and a coastal gun on Java. If you attack them before that, they are pretty easy
      .
      Overall, I think what I would do a lot of games is attack China, then strike the NEI later if I had free units and was planning on war soon.

      posted in Global War 1936
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    • RE: Italian campaign in Abyssinia clarification

      Errata up:
      "Remove the sentence: ‘Abyssinian forces can attack Eritrea.’”

      posted in Global War 1936
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      Trig
    • RE: Homemade Reference Sheets

      @trig Lend Lease rules reference up. Now it is easy to see who can lend lease to who.

      posted in Global War 1936
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