Heavy Bomber for Anzac. Weird.
Save other 10.
Non Combat:
Fleet to z62
Earn:
14 Ter + 5 NO + 10 Saved = 29.
I forgot to build for UK.
3 Inf CPr
Mec, Tk SAf
Tr z106
Map attached.
Heavy Bomber for Anzac. Weird.
Save other 10.
Non Combat:
Fleet to z62
Earn:
14 Ter + 5 NO + 10 Saved = 29.
I forgot to build for UK.
3 Inf CPr
Mec, Tk SAf
Tr z106
Map attached.
Sud twol.
Non-Com:
Atlantic DDs to z91
India Air all to Ind
All Irq to CPr
Tr z80 to z39
Earn:
Lon 29 Ter
Calc 6 Ter + 6 Saved = 12
A4:
Purchase:
1 Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (6)
sorry that post went up on a mis-click…the Tk blitzes Ken of course.
Bur twlo Inf
Sud:
A:
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 4)2@3: (4, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Kan tw Inf Remain.
Non-Com:
Ftr Kan, all Inf She to Sik
Build:
Inf She, Inf Sze
Earn:
6 Ter + 1 Saved = 7
UK4:
Build:
Lon:
1 Tr (7)
3 Inf (9)
1 Tk (6)
1 Mec (4)
Calc:
Save 6
Combat:
z41 (Tr):
Ftr Ind
Bur (Inf):
Tac, Ftr, 15 Inf, 4 Rt Ind
A:
Rolls: 11@1 8@2 1@3 1@4; Total Hits: 411@1: (5, 6, 4, 1, 3, 3, 3, 5, 1, 4, 2)8@2: (6, 6, 5, 2, 4, 3, 1, 4)1@3: (6)1@4: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Sud (Inf):
2 Tk, 2 Inf Con (1 Tk blitzes
I lose an Inf.
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Stalemate?
Rd 4:
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Kan Rd 3:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Kan Rd 2:
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
z55 cwol.
If it’s OK, I’d like the Tk in FWA to walk into FEA. I just forgot to post it.
Non-Com:
Land z55 Air in Que
z54 fleet to z26 except Tr, 1DD to z63
Inf, Mec WUS to Haw via Tr
z10, z25, z30 all to z26
Inf FWA to Gib via Tr
All Atlantic DDs to z91
Inf, Rt EUS to Gib via Tr
Ftr UK, EUS to Gib
Build:
AC, Tac z10
AC, 3 Tr z101
Earn 53 Ter + 20 NO + 4 Saved = 77
C4:
Build 2 Inf, Save 1
Combat:
Kan (Inf)
2 Inf, Ftr She
A
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sui ():
Inf She
OK, Nothing again, save 4.
Purchase:
2 AC (32)
1 Tac (11)
3 Tr (21)
Save 4
Combat:
DGu ():
Inf Que via Tr
z55 (DD):
3 Ftr, Tac z54
Ftr Que
A:
Rolls: 4@3 1@4; Total Hits: 44@3: (3, 1, 5, 3)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Another rule I guess I am not clear on - I thought if you hit 2 Tech Rolls, you still only get one advance (i.e. to prevent somebody from just buying 10 at once and getting many). If I’m wrong, no big deal, but I’m going to buy 1 for the US that I wouldn’t in my interpretation.
Buy one more tech roll (5)
Tech Rolls:
Rolls: 4@6; Total Hits: 44@6: (4, 5, 5, 2)
US should have 3 tech tokens. Fixed.
EPl twlo Inf.
Non-Com:
EPl air lands in Bes
All Nov to Arch
All Bel to Smo
All Rus to Smo
All N/SUkr to Bes
3 Tk, Mec Bry to Bes
Rest of Bry to Smo
Mec Cau to NPr
Ftr Yak to Volo
Shuffle Siberian Infs
Place All Rus
Earn 35 Ter + 5 NO + 1 saved = 41
Map attached. Back in a week or so, interested to see J4
R4:
Build:
2 Tk (12)
8 Inf (24)
Save 1
Combat:
EPl (2 Inf):
3 Inf Bel
Tac, 2 Ftr Nov
A:
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 5, 6)2@3: (4, 1)1@4: (4)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
z110 (Sub):
Sub z125
===> I assume you submerge here.
OK with that switch. You need to take damage on Nor. Working on R4 now.
Earn:
London:
28 Ter - 4 CRD + 2 Saved = 26
Calc:
6 Ter
A3:
Build:
1 Tr (7)
1 Sub (6)
Save 1
Non-Com:
Everything to Que / z54
Build:
All in z62
Earn:
14 Ter + 1 Saved = 15.
I can’t move F until you move italy. But feel free to go straight to G4 after that, F shouldn’t affect it.
If it’s OK, I’d like to move 1 US Tk and Inf from Bra to FWA via Tr.
Map attached.
Irq twlo Inf.
Non-Com:
Ftr Irq to Epr
BB, Cr, DD z80 to z39
AA TrJ to Irq
Ftrs Gib to UK
DD z87 to z90
Tang, SAf to Con
Place:
mIC CPr
DD z106
3 Inf, Rt Ind
CRD z109:
Rolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2)
Radar.
Purchase:
London:
mIC (12)
DD (8 )
Calcutta:
3 Inf (9)
1 Rt (4)
Combat:
Irq (3 Inf):
5 Inf, 2 Rt, Mec, Tk TrJ
3 Inf CPr
A:
Rolls: 7@1 4@2 1@3; Total Hits: 37@1: (5, 2, 2, 6, 5, 2, 4)4@2: (1, 6, 5, 2)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1)
UK3:
Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)