Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Tragedy
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 30
    • Best 0
    • Controversial 0
    • Groups 0

    Awoken

    @Tragedy

    0
    Reputation
    23
    Profile views
    30
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 24

    Tragedy Unfollow Follow

    Latest posts made by Tragedy

    • RE: J1–>Alaska; J3 Game Over.

      Not to beat a dead horse, but there is one more thing I need to try, before I can conclude with certainty that this is doesn’t work. (I have received some really good PM’s with some great ideas and feedback).

      I’m ready for a rematch whenever you are. Do you mind letting me be Japan one more time?  :-D

      posted in Axis & Allies Pacific 1940
      T
      Tragedy
    • RE: J1–>Alaska; J3 Game Over.

      Stoney229:

      Yes, I did figure that out after taking a closer look. I have learned a lot playing this out from Japans point of view (I def feel like I could have played better). Attack U.S. first is just emerging in our group, up until now I/we have been focusing on India/DEI.

      Yes, escorted bombing raids would be catastrophic for Japan, and play perfectly into U.S. defense.

      The test games for me where to see first hand (I know plenty of people said it’s not possible) how/what is possible for Japan in 3 turns (hopefully it helped others also). Sort of a baseline to progress from. That being said, the progression would be to test bluffs (forcing U.S. to “respect” a possible invasion) and/or tieing up the U.S.
      I agree, it all comes down to: Is India crush the most effective/efficient strat no matter what or is their any other possible option(s).

      I still feel like if Western U.S. falls, a Major complex in Asia + plus U.S. points will allow Japan to catch up.

      Thanks a ton for your P40 map, its awesome!

      posted in Axis & Allies Pacific 1940
      T
      Tragedy
    • RE: Aleutian Isle Questions

      Thanks as always for the quick response.

      Sooo, 3 hops for a plane to go from Aleutian to Alaska?  :-D

      posted in Axis & Allies Pacific 1940
      T
      Tragedy
    • RE: J1–>Alaska; J3 Game Over.

      Well, thanks for the positive feedback.  :-)

      I know it sounds so cliche, but if I/We helped anyone be better prepared to counter this strat or sparked ideas for a new or a progression of this strat that proves successful, then that’s awesome.

      posted in Axis & Allies Pacific 1940
      T
      Tragedy
    • RE: J1–>Alaska; J3 Game Over.

      @RogertheShrubber:

      I have been looking at this over the past week and it does look intriguing, but I also believe proper US play should diffuse it.  I am curious on some of the opening Jap and US moves however.  One simple thing I saw at first (Although not a game breaker by any means)  was that when he moved his CV’s into defensive positions at Hawaii and seazone 1 he left the Tac’s on board.  I would have non-commed a fighter on all my CV’s for added defensive power.  Also why bring the loaded tranny from TRUK to Hawaii, was that just to entice a response in the area more so then seazone 1.  Otherwise I personally would have sent it to sz 6 turn one with the 3 purchased trannies.  Lastly, I thought the strat involved a turn 2 minor IC purchase on Jap 2 for Alaska?  Just inquiring, I may have read some of the posted moves wrong, so correct me if I interpreted it incorrectly.

      I used the Tac’s to attack the Battleship and Destroyer that were in SZ 26. I went into that game with the pretence that I must invade Western U.S. on turn 3 no matter what. This forced me to make several “unoptimized” moves that normally I wouldn’t have made. For example the Battleship and Destroyer could have blocked Sea lanes preventing a Rd 3 invasion so i was “forced” to sink them. I agree the transport would have been better off in SZ 6 (this was my first go at this opening move). The minor IC wouldn’t make a difference in a round 3 invasion, but I’m exploring the long term effect of having it their.

      posted in Axis & Allies Pacific 1940
      T
      Tragedy
    • Aleutian Isle Questions

      Can infantry in Aleutian Isles “walk” into Alaska?

      I know it sounds silly, but in past A&A games (maps) their have been instances where this was possible, even though it looked like it wasn’t.

      Also, if there is an Air base in Aleutian, can planes be scrambled to defend?

      I assume it can’t be both ways, but I’m not sure?

      posted in Axis & Allies Pacific 1940
      T
      Tragedy
    • RE: J1–>Alaska; J3 Game Over.

      The progression of the Invade Western U.S. in 3 rounds thing (it’s really difficult to pull off in 3rds imo) is to test the pros and cons of possibly hitting U.S. hard early and then “tieing” them up in Alaska/Aleutian Isles with a “token” force.

      After hitting them hard, I was considering the possibilities of Escorted Bombing raids + Subs in SZ 10. Then take care of business elsewhere…

      Gamer I’m REALLY interested to see how our game turns out.

      A battle/game that hinges on AA rolls is not a clear cut victory either way imo…

      posted in Axis & Allies Pacific 1940
      T
      Tragedy
    • RE: Dice Roller

      Att:
      DiceRolls: 9@4 12@3 1@1; Total Hits: 129@4: (6, 5, 6, 5, 2, 2, 2, 4, 5)12@3: (4, 2, 2, 1, 5, 2, 3, 1, 1, 4, 6, 3)1@1: (2)

      Def:
      DiceRolls: 11@4 3@3 12@2 3@1; Total Hits: 911@4: (1, 5, 5, 4, 5, 2, 6, 2, 2, 6, 6)3@3: (2, 5, 2)12@2: (3, 6, 6, 1, 3, 1, 3, 4, 6, 4, 6, 6)3@1: (5, 3, 6)

      posted in Find Online Players
      T
      Tragedy
    • RE: Dice Roller

      Att:
      DiceRolls: 9@4 12@3 1@1; Total Hits: 99@4: (6, 3, 2, 3, 4, 2, 5, 3, 2)12@3: (5, 3, 4, 4, 5, 5, 4, 4, 6, 5, 4, 3)1@1: (4)

      Def:
      DiceRolls: 11@4 3@3 12@2 3@1; Total Hits: 1511@4: (2, 5, 1, 5, 1, 4, 4, 4, 5, 3, 1)3@3: (1, 6, 5)12@2: (2, 4, 2, 4, 2, 5, 1, 6, 3, 5, 3, 1)3@1: (4, 1, 4)

      posted in Find Online Players
      T
      Tragedy
    • RE: Dice Roller

      AA:
      DiceRolls: 1@1 11@1 9@1; Total Hits: 41@1: (6)11@1: (4, 2, 5, 4, 6, 1, 5, 5, 1, 6, 5)9@1: (4, 3, 6, 2, 3, 2, 1, 6, 1)

      DiceRolls: 1@1 11@1 9@1; Total Hits: 21@1: (6)11@1: (3, 3, 5, 4, 4, 6, 5, 5, 6, 4, 2)9@1: (1, 3, 5, 1, 4, 3, 5, 5, 3)

      DiceRolls: 1@1 11@1 9@1; Total Hits: 11@1: (3)11@1: (2, 6, 2, 4, 2, 4, 4, 2, 4, 4, 4)9@1: (6, 2, 2, 3, 2, 6, 2, 1, 4)

      posted in Find Online Players
      T
      Tragedy