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    Posts made by Toyls

    • RE: Maxi vs. Toyls

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 armour, 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              2 infantry moved from Bessarabia to Western Ukraine
              3 infantry moved from Ukraine to Western Ukraine
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Belarus
              6 infantry moved from Novgorod to Belarus
              1 infantry moved from Archangel to Belarus
              1 artillery moved from Novgorod to Belarus
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 submarine moved from 127 Sea Zone to 111 Sea Zone
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 armour and 1 mech_infantry moved from Russia to Kazakhstan
              1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
              2 infantry moved from Caucasus to Kazakhstan
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 fighter moved from Russia to Novgorod
              6 infantry moved from Amur to Buryatia
      
          Non Combat Move - Russians
              2 aaGuns moved from Sakha to Buryatia
              4 infantry moved from Sakha to Amur
              2 infantry moved from Sakha to Buryatia
              2 aaGuns moved from Russia to Bryansk
              1 fighter moved from Novgorod to Russia
      
          Place Units - Russians
              2 artilleries and 1 tactical_bomber placed in Novgorod
              3 armour placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to British Guiana: 1 infantry
              EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
              EDIT: Adding units owned by British to Kenya: 1 infantry
              EDIT: Removing units owned by British from Kenya: 1 infantry
              EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • Maxi vs. Toyls

      A little COVID-19 Play.

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Bjergmose
      Hvor drikker du henne og mangler i ikke en 9xmand😂😂😂😂

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Maxiheimer helt enig, og som tidligere soldat, så er det meget realistisk, at størstedelen af tiden er ventetid😂🤣😂

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Bjergmose har sendt map retur i morges😉

      Troede du arbejde hjemmefra. (Havde låst et par stykker inde på badeværelset😂)

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      Vil det ikke ødelægge flowet, hvis man skal se efter combat?

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Makalakalane said in Axis and Allies drengenes fog of war spil:

      ir der gået på London??

      nej kun bombet

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Maxiheimer det sku da rigtigt, min fejl😉
      Må have været fra bryllupsnatten så😂

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Bjergmose Ligepræcis disse ord har han fra Raimos Bryllups tale:-)

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      Hvis nogle skulle være i tvivl, så er det ruslands tur:-)

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Makalakalane Der vil potentielt opstå situationer hvor man mister sine fly, fordi man ikke kan få carrieren med. Ligesom i normal tripelA:-)

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Toyls Scramble?

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Scotland: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Germans buy 1 carrier; Remaining resources: 14 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 tactical_bomber moved from Poland to France
              1 fighter moved from Slovakia Hungary to Yugoslavia
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              3 armour moved from Holland Belgium to France
              4 infantry moved from Holland Belgium to France
              2 artilleries moved from Holland Belgium to France
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Axis and Allies drengenes fog of war spil

      @Bjergmose Avatar Style???

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs Maxi - Corona edition

      Tak for spillet, godt spillet.

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 armour moved from Kwangsi to Kiangsi
              2 bombers moved from Kwangtung to Kiangsi
              2 armour moved from Kwangtung to Yunnan
      
          Combat - ANZAC
              Battle in Kiangsi
                  ANZAC attack with 1 armour and 2 bombers
                  Japanese defend with 1 mech_infantry
                      ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
                      Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi
                  ANZAC win with 2 bombers remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 armour
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - ANZAC
              2 bombers moved from Kiangsi to Sikang
              1 bomber moved from Ceylon to Sikang
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              1 bomber moved from Ceylon to Sikang
              1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 submarine moved from 39 Sea Zone to 80 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
              2 fighters moved from Shan State to 79 Sea Zone
      
          Place Units - ANZAC
              3 fighters placed in Kwangtung
              1 transport placed in 54 Sea Zone
              1 artillery and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 28 PUs; end with 28 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 1,17
      Japanese : 0,67
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: ANZAC round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 armour moved from Kwangsi to Kiangsi
              2 bombers moved from Kwangtung to Kiangsi
              2 armour moved from Kwangtung to Yunnan
      
          Combat - ANZAC
              Battle in Kiangsi
                  ANZAC attack with 1 armour and 2 bombers
                  Japanese defend with 1 mech_infantry
                      ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
                      Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi
                  ANZAC win with 2 bombers remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 1 armour
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - ANZAC
              2 bombers moved from Kiangsi to Sikang
              1 bomber moved from Ceylon to Sikang
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              1 bomber moved from Ceylon to Sikang
              1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 submarine moved from 39 Sea Zone to 80 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
              2 fighters moved from Shan State to 79 Sea Zone
      
          Place Units - ANZAC
              3 fighters placed in Kwangtung
              1 transport placed in 54 Sea Zone
              1 artillery and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 28 PUs; end with 28 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1,17
      Japanese : 0,67
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Malaya to 37 Sea Zone
              1 armour moved from Siam to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
              2 bombers moved from French Indo China to Shantung
              2 infantry moved from 19 Sea Zone to Shantung
              1 artillery moved from 19 Sea Zone to Shantung
              1 armour moved from 19 Sea Zone to Shantung
              1 fighter moved from Guam to Shantung
              1 fighter moved from Guam to Shantung
              2 submarines moved from 39 Sea Zone to 79 Sea Zone
              2 submarines moved from 39 Sea Zone to 78 Sea Zone
              1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
              1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
              1 armour moved from Novgorod to Archangel
              1 armour moved from Novgorod to Belarus
              2 fighters moved from Norway to Archangel
              2 fighters moved from Novgorod to Belarus
              1 fighter moved from Novgorod to Archangel
              1 armour moved from Yunnan to Sikang
              3 armour moved from French Indo China to Szechwan
      
          Combat - Americans
              Battle in 78 Sea Zone
                  Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                  Japanese defend with 1 carrier
                      Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 carrier owned by the Japanese lost in 78 Sea Zone
                  Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in 79 Sea Zone
                  Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                  Japanese defend with 1 carrier
                      Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 carrier owned by the Japanese lost in 79 Sea Zone
                  Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in Shantung
                  Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
                  Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
                      Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits
                      Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits
                      2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
                      Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits
                      Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits
                      1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
                      Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits
                      Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
                  Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18
                  Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
                  Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
              Battle in Archangel
                  Americans attack with 1 armour and 3 fighters
                  Germans defend with 1 armour
                      Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits
                      Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Americans lost in Archangel
                   retreated to Archangel
                  Germans win with 1 armour remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 armour
              Battle in Belarus
                  Americans attack with 1 armour and 2 fighters
                  Germans defend with 2 mech_infantrys
                      Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits
                      Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits
                      Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                      1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
                  Americans win with 1 fighter remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 armour and 1 fighter
                  Casualties for Germans: 2 mech_infantrys
              Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
      
          Non Combat Move - Americans
              1 fighter moved from Belarus to Norway
              1 fighter moved from Archangel to Finland
              1 fighter moved from Archangel to Finland
              1 fighter moved from Archangel to 127 Sea Zone
              2 armour moved from Novgorod to Karelia
              1 bomber moved from Eastern United States to United Kingdom
              2 fighters moved from Norway to Gibraltar
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 transport moved from 112 Sea Zone to 91 Sea Zone
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 transport moved from 115 Sea Zone to 113 Sea Zone
              1 bomber moved from Shantung to Okinawa
              1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
              1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone
              5 submarines moved from 19 Sea Zone to 36 Sea Zone
      
          Place Units - Americans
              3 armour placed in Finland
              3 tactical_bombers placed in Norway
              3 infantry placed in Novgorod
              3 mech_infantrys placed in French Indo China
              3 fighters placed in Malaya
      
          Turn Complete - Americans
              Americans collect 71 PUs; end with 71 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
              4 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 transports moved from 124 Sea Zone to 110 Sea Zone
              1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
              7 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from United Kingdom to Normandy Bordeaux
              1 submarine moved from 77 Sea Zone to 39 Sea Zone
              1 submarine moved from 80 Sea Zone to 39 Sea Zone
              1 submarine moved from 72 Sea Zone to 81 Sea Zone
              1 cruiser moved from 92 Sea Zone to 110 Sea Zone
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 1 artillery, 2 fighters and 7 infantry
                  Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                      British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits
                      British roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/10 hits, 2,67 expected hits
                      Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
                      1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                      British roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,17 expected hits
                      Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Germans lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 3 infantry
                  Casualties for Germans: 2 armour and 1 mech_infantry
      
          Non Combat Move - British
              2 fighters moved from Normandy Bordeaux to United Kingdom
      
          Place Units - British
              5 artilleries and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 32 PUs; end with 33 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Germans : 1,67
      Italians : 0,67
      British : -3,50
      Americans : -4,50
      Japanese : 1,67
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs Maxi - Corona edition

      TripleA Turn Summary: Chinese round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
              4 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
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