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    Posts made by Toyls

    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 5 infantry moved from Szechwan to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 5 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 :  1/6 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                          Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 :  1/5 hits
                          Japanese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                          1 artillery owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs

      triplea_41735_Chi3.tsvg

      posted in Play Boardgames
      T
      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Americans takes Political Action: Political Action Americans To War With Japanese
                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                  Turning on Edit Mode
                  EDIT: Editing Political Relationship for Americans and Russians from Neutrality to Allied
                  EDIT: Turning off Edit Mode
                  1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 19 Sea Zone
                  1 bomber moved from Midway to 19 Sea Zone
                  4 fighters moved from Midway to 6 Sea Zone
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                  1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                  2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Battle in 36 Sea Zone
                      Americans attack with 1 destroyer
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 36 Sea Zone
                      Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 19 Sea Zone
                      Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 carrier and 1 submarine
                      1 submarine owned by the Japanese Submerged
                          Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 :  1/3 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier in 19 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the Americans lost in 19 Sea Zone
                          Americans roll dice for 1 bomber and 1 tactical_bomber in 19 Sea Zone, round 3 :  0/2 hits
                          Japanese roll dice for 1 carrier in 19 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 bomber and 1 tactical_bomber in 19 Sea Zone, round 4 :  1/2 hits
                          Japanese roll dice for 1 carrier in 19 Sea Zone, round 4 :  0/1 hits
                          1 carrier owned by the Japanese lost in 19 Sea Zone
                      Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 fighter
                      Casualties for Japanese: 1 carrier
                  Battle in 6 Sea Zone
                      Americans attack with 4 fighters and 3 transports
                      Japanese defend with 1 destroyer
                          Americans roll dice for 4 fighters and 3 transports in 6 Sea Zone, round 2 :  1/4 hits
                          Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 6 Sea Zone
                      Americans win with 4 fighters and 3 transports remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Korea
                  Battle in Gibraltar
                      Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
                      Germans defend with 1 harbour and 2 infantry; Italians defend with 1 fighter
                          Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                          Americans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 :  1/8 hits
                          Germans roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 :  0/3 hits
                          1 infantry owned by the Germans lost in Gibraltar
                          Americans roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 :  2/8 hits
                          Germans roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 :  2/2 hits
                          1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                      Americans win, taking Korea from Japanese, taking Gibraltar from Germans with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                      Casualties for Germans: 2 infantry
                      Casualties for Italians: 1 fighter
                      Casualties for Americans: 2 infantry

      Non Combat Move - Americans
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                  1 bomber moved from 19 Sea Zone to Amur
                  3 fighters moved from 6 Sea Zone to Amur
                  1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  3 artilleries, 1 fighter and 3 infantry placed in Western United States
                  3 transports placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

      triplea_41735_Ame3.tsvg

      posted in Play Boardgames
      T
      Toyls
    • RE: Jeppe vs Raimo final show down 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 battleship moved from 111 Sea Zone to 112 Sea Zone
                  2 submarines moved from 109 Sea Zone to 110 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                  1 tactical_bomber moved from Southern Italy to 112 Sea Zone
                  1 submarine moved from 118 Sea Zone to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 112 Sea Zone
                  1 tactical_bomber moved from Holland Belgium to 110 Sea Zone

      Combat - Germans
                  Battle in 110 Sea Zone
                      Germans attack with 1 fighter, 3 submarines and 2 tactical_bombers
                      British defend with 1 battleship
                          Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  2/3 hits
                          1 battleship owned by the British lost in 110 Sea Zone
                      Germans win with 1 fighter, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 20
                      Casualties for British: 1 battleship
                  Battle in 112 Sea Zone
                      Germans attack with 1 battleship, 1 fighter and 1 tactical_bomber
                      British defend with 1 transport; French defend with 1 cruiser
                          Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  0/3 hits
                          British roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 battleship owned by the Germans
                          Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 :  2/3 hits
                          British roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 :  1/1 hits
                          1 transport owned by the British, 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 112 Sea Zone
                      Germans win with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 fighter
                      Casualties for British: 1 transport
                      Casualties for French: 1 cruiser

      Non Combat Move - Germans
                  7 infantry moved from Germany to 113 Sea Zone
                  3 artilleries moved from Germany to 113 Sea Zone
                  3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                  3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                  1 armour moved from Normandy Bordeaux to 110 Sea Zone
                  1 armour, 6 artilleries, 7 infantry and 7 transports moved from 110 Sea Zone to 111 Sea Zone
                  6 artilleries moved from 111 Sea Zone to Scotland
                  7 infantry moved from 111 Sea Zone to Scotland
                  1 carrier moved from 113 Sea Zone to 111 Sea Zone
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
                  1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
                  1 tactical_bomber moved from 110 Sea Zone to Scotland
                  2 infantry moved from Germany to Western Germany
                  4 mech_infantrys moved from Southern France to Greater Southern Germany
                  2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
                  1 armour moved from Romania to Slovakia Hungary
                  1 infantry moved from Romania to Slovakia Hungary
                  1 armour moved from Poland to Slovakia Hungary
                  1 transport moved from 111 Sea Zone to 112 Sea Zone
                  2 infantry moved from Norway to 112 Sea Zone
                  2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                  2 infantry moved from 111 Sea Zone to Scotland
                  4 infantry moved from Normandy Bordeaux to Holland Belgium
                  5 armour moved from Normandy Bordeaux to Western Germany
                  3 aaGuns moved from Germany to Slovakia Hungary

      Place Units - Germans
                  3 artilleries placed in Normandy Bordeaux
                  1 bomber placed in Germany
                  1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
                  Germans undo move 2.
                  1 bomber placed in Germany

      Turn Complete - Germans
                  Germans collect 45 PUs; end with 45 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

      triplea_41742_Ger3.tsvg

      posted in Play Boardgames
      T
      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Yenisey to Timguska
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Belarus to Baltic States
                  1 bomber and 1 fighter moved from Russia to Baltic States
                  5 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                  1 fighter moved from Caucasus to Novgorod
                  3 infantry moved from Caucasus to Rostov
                  2 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
                  1 fighter and 1 tactical_bomber moved from Szechwan to Russia

      Combat - Russians
                  Battle in Baltic States
                      Russians attack with 1 bomber, 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Baltic States, round 2 :  2/3 hits
                          Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 bomber and 1 fighter moved from Baltic States to Novgorod
                  2 aaGuns moved from Belarus to Novgorod
                  3 infantry moved from Belarus to Novgorod
                  2 infantry moved from Belarus to Novgorod
                  1 artillery moved from Belarus to Novgorod
                  3 artilleries and 5 infantry moved from Belarus to Bryansk
                  2 aaGuns moved from Western Ukraine to Bryansk
                  2 artilleries moved from Ukraine to Bryansk
                  1 armour moved from Ukraine to Bryansk

      Place Units - Russians
                  3 infantry placed in Novgorod
                  4 artilleries placed in Russia
                  3 infantry placed in Ukraine
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

      triplea_41735_Rus3.tsvg

      posted in Play Boardgames
      T
      Toyls
    • RE: Jeppe vs Raimo final show down 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 carrier; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 submarine moved from 97 Sea Zone to 98 Sea Zone
                  2 fighters moved from Southern Italy to 98 Sea Zone
                  1 bomber moved from Southern Italy to 98 Sea Zone
                  3 infantry moved from Northern Italy to Western Germany
                  1 artillery and 1 infantry moved from Libya to Tobruk
                        Italians take Tobruk from British

      Combat - Italians
                  Battle in 98 Sea Zone
                      Italians attack with 1 bomber, 2 fighters and 1 submarine
                      British defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 :  1/3 hits
                          British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 :  0/2 hits
                          1 destroyer owned by the British lost in 98 Sea Zone
                          Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                          Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 :  2/3 hits
                          British roll dice for 1 cruiser in 98 Sea Zone, round 3 :  1/1 hits
                          1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                      Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                      Casualties for British: 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 submarine
                  Battle in Western Germany
                      Italians attack with 3 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 3 infantry in Western Germany, round 2 :  0/3 hits
                          British roll dice for 1 infantry in Western Germany, round 2 :  0/1 hits
                          Italians roll dice for 3 infantry in Western Germany, round 3 :  0/3 hits
                          British roll dice for 1 infantry in Western Germany, round 3 :  0/1 hits
                          Italians roll dice for 3 infantry in Western Germany, round 4 :  0/3 hits
                          British roll dice for 1 infantry in Western Germany, round 4 :  0/1 hits
                          Italians roll dice for 3 infantry in Western Germany, round 5 :  2/3 hits
                          British roll dice for 1 infantry in Western Germany, round 5 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
                      Italians win, taking Western Germany from British with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Italians
                  1 armour moved from Greece to Bulgaria
                        Italians take Bulgaria from Neutral_Axis
                  1 armour moved from Greece to Romania
                  2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
                  2 fighters moved from 98 Sea Zone to 97 Sea Zone
                  1 bomber moved from 98 Sea Zone to Southern Italy
                  2 infantry moved from Southern Italy to Northern Italy
                  1 infantry moved from Kenya to Italian Somaliland

      Place Units - Italians
                  1 carrier placed in 97 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                  Italians collect 14 PUs; end with 15 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

      triplea_41742_Ita2.tsvg

      posted in Play Boardgames
      T
      Toyls
    • RE: Continued from sunday!

      Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 :  0/3 hits
                          Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 :  6/18 hits
                          Chinese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 :  8/13 hits

      WTF

      posted in Play Boardgames
      T
      Toyls
    • RE: Continued from sunday!

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 3 armour, 2 artilleries, 3 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Americans
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese takes Political Action: Political Action Japanese To War With French
                      Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                  1 mech_infantry moved from Tsagaan Olom to Yenisey
                  1 mech_infantry moved from Tsagaan Olom to Yenisey
                  1 armour moved from Tsagaan Olom to Yenisey
                  1 armour moved from Yakut S.S.R. to Yenisey
                  2 armour and 1 mech_infantry moved from Tsagaan Olom to Olgiy
                  1 armour moved from Tsagaan Olom to Olgiy
                  1 armour moved from Anhwe to Hunan
                        Japanese take Hunan from Chinese
                  1 armour moved from Hunan to Kwangsi
                  1 transport moved from 42 Sea Zone to 43 Sea Zone
                  2 infantry moved from Borneo to 43 Sea Zone
                  2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                  2 infantry moved from Hainan to 36 Sea Zone
                  4 infantry moved from 36 Sea Zone to Kwangsi
                  1 fighter moved from Sumatra to 45 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                  2 fighters moved from Japan to 33 Sea Zone
                  1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  1 carrier moved from 6 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                  1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
                  1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                  2 tactical_bombers moved from 42 Sea Zone to Kwangsi
                  2 fighters moved from 42 Sea Zone to Kwangsi
                  1 battleship moved from 42 Sea Zone to 36 Sea Zone
                  1 armour moved from Siam to French Indo China
                  1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                  1 fighter moved from 36 Sea Zone to Kwangsi
                  1 carrier moved from 42 Sea Zone to 34 Sea Zone
                  1 carrier moved from 42 Sea Zone to 34 Sea Zone

      Combat - Japanese
                  Battle in 45 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 45 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Yenisey
                      Japanese attack with 2 armour and 2 mech_infantrys
                      Russians defend with 1 infantry
                          Japanese roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 :  1/4 hits
                          Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Yenisey
                      Japanese win, taking Yenisey from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Olgiy
                      Japanese attack with 3 armour and 1 mech_infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 3 armour and 1 mech_infantry in Olgiy, round 2 :  4/4 hits
                          Russians roll dice for 1 infantry in Olgiy, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Olgiy
                      Japanese win, taking Olgiy from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in 33 Sea Zone
                      Japanese attack with 1 carrier, 3 fighters, 1 submarine and 2 tactical_bombers
                      Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
                          Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 carrier, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  1/5 hits
                      Units damaged: 1 carrier owned by the Americans
                          Americans roll dice for 2 fighters in 33 Sea Zone, round 2 :  0/2 hits
                          Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 33 Sea Zone, round 2 :  2/2 hits
                          1 carrier owned by the Japanese lost in 33 Sea Zone
                          Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 :  1/1 hits
                          1 cruiser owned by the Americans lost in 33 Sea Zone
                          Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 :  4/5 hits
                          Americans roll dice for 2 fighters in 33 Sea Zone, round 3 :  2/2 hits
                          Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 :  1/1 hits
                          2 tactical_bombers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                      Japanese win with 3 fighters remaining. Battle score for attacker is 11
                      Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
                      Casualties for Japanese: 1 carrier, 1 submarine and 2 tactical_bombers
                  Battle in French Indo China
                      Japanese attack with 1 armour
                      UK_Pacific defend with 1 infantry
                          Japanese roll dice for 1 armour in French Indo China, round 2 :  1/1 hits
                          UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                          1 infantry owned by the UK_Pacific lost in French Indo China
                      Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
                      Casualties for UK_Pacific: 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers
                      Chinese defend with 1 infantry; UK_Pacific defend with 1 artillery and 11 infantry
                          Japanese roll dice for 1 battleship and 2 cruisers in Kwangsi, round 2 :  0/3 hits
                          Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 :  6/18 hits
                          Chinese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 :  8/13 hits
                          5 infantry owned by the UK_Pacific, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                      1 armour retreated to Hunan
                      Chinese win with 1 artillery and 6 infantry remaining. Battle score for attacker is -7
                      Casualties for Chinese: 1 infantry
                      Casualties for UK_Pacific: 5 infantry
                      Casualties for Japanese: 1 artillery and 7 infantry
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2

      Non Combat Move - Japanese
                  1 fighter moved from 45 Sea Zone to 34 Sea Zone
                  3 fighters moved from 33 Sea Zone to 34 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                  2 infantry moved from Shantung to Anhwe
                  4 infantry moved from Chahar to Anhwe
                  1 fighter moved from Kwangsi to Chahar
                  1 tactical_bomber moved from Kwangsi to Anhwe
                  1 tactical_bomber moved from Kwangsi to Anhwe
                  1 fighter moved from Kwangsi to Anhwe
                  2 fighters moved from Kwangsi to 36 Sea Zone
                  3 infantry moved from Kiangsu to Kiangsi
                  2 tactical_bombers moved from Kwangsi to Kiangsi
                  1 fighter moved from Kwangsi to Kiangsi

      Place Units - Japanese
                  1 armour and 2 artilleries placed in Kiangsu
                  2 armour placed in Manchuria
                  3 destroyers placed in 6 Sea Zone
                  1 fighter placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 13
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
                      Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
                      Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
                  Japanese collect 44 PUs (13 lost to blockades); end with 44 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

      triplea_41769_Jap1.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans

      triplea_41735_Ger3.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 transports; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                  2 fighters moved from Queensland to Sumatra
                  2 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  1 fighter moved from Malaya to India

      Non Combat Move - ANZAC
                  2 infantry moved from 41 Sea Zone to Sumatra
                        ANZAC take Sumatra from Dutch
                  1 cruiser moved from 54 Sea Zone to 41 Sea Zone

      Place Units - ANZAC
                  2 transports placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs

      triplea_41735_ANZ2.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down 2

      Tjek terninger i Chahar, det er for vildt du få 5 af 5 her:-(

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 bombers moved from Kwangsi to Suiyuyan
                  3 fighters and 2 tactical_bombers moved from Manchuria to Suiyuyan
                  1 artillery moved from Chahar to Suiyuyan
                  1 mech_infantry moved from Anhwe to Suiyuyan
                  1 artillery and 3 infantry moved from Hunan to Yunnan
                  1 infantry moved from Anhwe to Hopei
                        Japanese take Hopei from Chinese
                  2 artilleries and 5 infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese
                  2 transports moved from 36 Sea Zone to 34 Sea Zone
                  1 infantry moved from Amur to Siberia
                        Japanese take Siberia from Russians
                  1 artillery and 4 infantry moved from Amur to Sakha
                        Japanese take Sakha from Russians
                  5 fighters moved from Kwangsi to Yunnan
                  3 tactical_bombers moved from Kwangsi to Yunnan
                  1 armour and 3 infantry moved from Kwangsi to Yunnan
                  1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                  1 submarine moved from 36 Sea Zone to 41 Sea Zone
                  1 submarine moved from 34 Sea Zone to 54 Sea Zone

      Combat - Japanese
                  Battle in Suiyuyan
                      Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                      Russians defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                          Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 :  3/9 hits
                          Chinese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  4/4 hits
                          1 mech_infantry owned by the Russians, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
                          Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Suiyuyan, round 3 :  3/5 hits
                          Chinese roll dice for 1 fighter in Suiyuyan, round 3 :  1/1 hits
                          1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Suiyuyan
                      Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                      Casualties for Russians: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Casualties for Japanese: 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                  Battle in Yunnan
                      Japanese attack with 1 armour, 1 artillery, 5 fighters, 6 infantry and 3 tactical_bombers
                      Chinese defend with 5 infantry
                          Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 6 infantry and 3 tactical_bombers in Yunnan, round 2 :  6/16 hits
                          Chinese roll dice for 5 infantry in Yunnan, round 2 :  1/5 hits
                          1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                      Casualties for Chinese: 5 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
                  2 infantry moved from Siam to 37 Sea Zone
                  2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi

      Place Units - Japanese
                  2 transports placed in 6 Sea Zone
                  2 armour and 1 infantry placed in Manchuria
                  1 armour, 1 artillery and 1 infantry placed in Shantung

      Turn Complete - Japanese
                  Japanese collect 35 PUs; end with 36 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

      triplea_41742_Jap2.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 carrier and 7 transports; Remaining resources: 2 PUs;

      Combat Move - Germans
                  5 submarines moved from 112 Sea Zone to 91 Sea Zone
                  2 bombers moved from Holland Belgium to 91 Sea Zone
                  2 infantry moved from Germany to 113 Sea Zone
                  2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
                  2 infantry moved from 111 Sea Zone to Scotland
                  2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                  1 battleship and 1 cruiser moved from 113 Sea Zone to 111 Sea Zone
                  1 mech_infantry moved from France to Southern France
                  1 tactical_bomber moved from Holland Belgium to Southern France
                  3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                  3 mech_infantrys moved from France to Southern France
                  6 armour moved from France to Normandy Bordeaux
                  2 submarines moved from 111 Sea Zone to 109 Sea Zone
                  1 tactical_bomber moved from Southern Italy to Southern France

      Combat - Germans
                  Air Battle in United Kingdom
                      Germans attacks with 4 units heading to United Kingdom
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in United Kingdom
                          AA fire in United Kingdom :  1/2 hits
                      1 tactical_bomber killed by AA
                      Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                      Bombing raid in United Kingdom causes 5 damage total.
                  Battle in Scotland
                  Battle in 91 Sea Zone
                      Germans attack with 2 bombers and 5 submarines
                      British defend with 1 battleship, 1 cruiser and 1 transport; French defend with 2 cruisers and 1 destroyer
                          Germans roll dice for 5 submarines in 91 Sea Zone, round 2 :  1/5 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 2 bombers in 91 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 battleship, 3 cruisers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  4/5 hits
                          1 destroyer owned by the French and 4 submarines owned by the Germans lost in 91 Sea Zone
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 2 bombers in 91 Sea Zone, round 3 :  2/2 hits
                          British roll dice for 1 battleship, 3 cruisers and 1 transport in 91 Sea Zone, round 3 :  3/4 hits
                          1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 bombers owned by the Germans lost in 91 Sea Zone
                      British win, taking Scotland from British with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -22
                      Casualties for Germans: 2 bombers and 5 submarines
                      Casualties for British: 1 cruiser
                      Casualties for French: 1 cruiser and 1 destroyer
                  Battle in Southern France
                      Germans attack with 4 mech_infantrys and 2 tactical_bombers
                      French defend with 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Southern France, round 2 :  2/6 hits
                          French roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                          1 infantry owned by the French lost in Southern France
                      Germans win, taking Southern France from French with 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in Normandy Bordeaux
                      Germans attack with 6 armour, 3 artilleries and 4 infantry
                      French defend with 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 6 armour, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  4/13 hits
                          French roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                          1 artillery owned by the French lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from French with 6 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for French: 1 artillery
                  Cleaning up after air battles

      Non Combat Move - Germans
                  1 tactical_bomber moved from Southern France to Southern Italy
                  1 tactical_bomber moved from Southern France to Holland Belgium
                  2 fighters moved from United Kingdom to Holland Belgium
                  1 tactical_bomber moved from United Kingdom to Holland Belgium
                  1 submarine moved from 106 Sea Zone to 118 Sea Zone

      Place Units - Germans
                  1 carrier and 7 transports placed in 113 Sea Zone

      Turn Complete - Germans
                  Germans collect 45 PUs; end with 47 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

      triplea_41742_Ger2.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Italians
                  Italians buy 1 transport; Remaining resources: 3 PUs;

      Combat Move - Italians
                  1 bomber moved from Northern Italy to 97 Sea Zone
                  2 fighters moved from Southern Italy to 97 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                  1 infantry moved from Italian Somaliland to Kenya
                        Italians take Kenya from British
                  1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                        Italians take Anglo Egyptian Sudan from British
                  1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                  1 armour and 1 infantry moved from 97 Sea Zone to Greece
                  1 armour and 2 infantry moved from Albania to Greece

      Combat - Italians
                  Battle in 97 Sea Zone
                      Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                      British defend with 1 carrier, 1 cruiser and 2 fighters
                          Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                          1 cruiser owned by the British lost in 97 Sea Zone
                          Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 :  4/5 hits
                          British roll dice for 2 fighters in 97 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 carrier in 97 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                      Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 40
                      Casualties for British: 1 carrier, 1 cruiser and 2 fighters
                      Casualties for Italians: 1 destroyer
                  Battle in Greece
                      Italians attack with 2 armour and 3 infantry
                      Neutral_Allies defend with 4 infantry
                          Italians roll dice for 2 armour and 3 infantry in Greece, round 2 :  3/5 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                          3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                          Italians roll dice for 2 armour and 1 infantry in Greece, round 3 :  1/3 hits
                          Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  1/1 hits
                          1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                      Italians win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is 3
                      Casualties for Italians: 3 infantry
                      Casualties for Neutral_Allies: 4 infantry

      Non Combat Move - Italians
                  2 fighters moved from 97 Sea Zone to Southern Italy
                  1 bomber moved from 97 Sea Zone to Southern Italy
                  2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
                  2 aaGuns moved from Northern Italy to Yugoslavia
                  3 infantry moved from Southern Italy to Northern Italy
                  1 aaGun moved from Southern Italy to Northern Italy

      Place Units - Italians
                  1 transport placed in 97 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                  Italians collect 14 PUs; end with 17 PUs

      triplea_41742_Ita1.tsvg

      posted in Play Boardgames
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    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - British
                  British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 3 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 bomber moved from New Brunswick Nova Scotia to 91 Sea Zone
                  5 fighters moved from United Kingdom to 91 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                  1 battleship moved from 79 Sea Zone to 76 Sea Zone
                  1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                  1 infantry moved from Italian Somaliland to Ethiopia
                  1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  5 infantry moved from Shan State to Burma
                  2 fighters and 1 tactical_bomber moved from India to Ethiopia

      Combat - British
                  British creates battle in territory 106 Sea Zone
                  Battle in 91 Sea Zone
                      British attack with 1 bomber, 6 fighters and 1 tactical_bomber
                      Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                          British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  7/8 hits
                          Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 :  1/5 hits
                          1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                      British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
                      Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      Casualties for British: 1 fighter

      Non Combat Move - British
                  1 fighter moved from 91 Sea Zone to 109 Sea Zone
                  1 fighter moved from 91 Sea Zone to 109 Sea Zone
                  2 fighters moved from 91 Sea Zone to 92 Sea Zone
                  1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                  1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                  1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  1 infantry moved from 109 Sea Zone to United Kingdom
                  1 artillery moved from 109 Sea Zone to United Kingdom
                  1 fighter moved from 91 Sea Zone to United Kingdom
                  1 bomber moved from 91 Sea Zone to Algeria

      Place Units - British
                  1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,6
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4
                  British collect 25 PUs (2 lost to blockades); end with 28 PUs

      Place Units - UK_Pacific
                  6 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 18 PUs
                  Some Units in India change ownership: 6 infantry

      triplea_41735_UK_2.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  4 infantry moved from Szechwan to Yunnan
                  2 infantry moved from Shensi to Hopei
                  2 infantry moved from Shensi to Kweichow
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      1 infantry owned by the Chinese retreated to Shensi
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Hopei
                      Chinese attack with 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                      1 infantry owned by the Chinese retreated to Shensi
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  0/5 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  1/4 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  0/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 :  0/2 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 5 :  1/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                      retreated to Yunnan
                      Japanese win with 1 artillery remaining. Battle score for attacker is -9
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs

      triplea_41735_Chi2.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 harbour, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
                  1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                  1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                  3 fighters moved from Hawaiian Islands to Midway
                  1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                  1 fighter moved from Hawaiian Islands to Midway
                  2 mech_infantrys moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Western United States

      Place Units - Americans
                  1 harbour placed in Midway
                  2 transports placed in 101 Sea Zone
                  2 infantry placed in Eastern United States
                  1 submarine placed in 101 Sea Zone
                  1 tactical_bomber placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      triplea_41735_Ame2.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down 2

      Nej

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 2 armour, 4 artilleries and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 armour, 1 fighter and 2 mech_infantrys moved from Kazakhstan to Szechwan
                  2 infantry moved from Kazakhstan to Sikang
                  3 infantry moved from Rostov to Caucasus
                  3 artilleries moved from Ukraine to Western Ukraine
                  1 submarine moved from 111 Sea Zone to 105 Sea Zone

      Non Combat Move - Russians
                  2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                  4 artilleries and 5 infantry moved from Novgorod to Belarus
                  1 infantry moved from Eastern Poland to Bessarabia
                  1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
                  1 fighter moved from Szechwan to Caucasus

      Place Units - Russians
                  1 armour and 2 artilleries placed in Ukraine
                  1 armour and 2 artilleries placed in Novgorod
                  1 fighter placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      triplea_41735_Rus2.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Kiangsu to Yunnan
                  2 bombers moved from Japan to Yunnan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 artillery and 3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 mech_infantry moved from Manchuria to Anhwe
                  1 fighter moved from Formosa to Hunan
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 infantry moved from Manchuria to 19 Sea Zone
                  2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  4 infantry moved from Korea to Amur
                  5 infantry moved from Manchuria to Amur
                  1 artillery moved from Manchuria to Amur
                  2 fighters moved from Manchuria to Amur
                  2 tactical_bombers moved from Manchuria to Amur
                  1 transport moved from 20 Sea Zone to 37 Sea Zone
                  1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                  1 fighter moved from Okinawa to Kwangsi
                  1 artillery and 1 infantry moved from Kiangsu to Anhwe
                  2 infantry moved from Kiangsu to Anhwe
                  1 battleship moved from 6 Sea Zone to 33 Sea Zone
                  1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                  1 carrier moved from 6 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                  1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  1 carrier moved from 6 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                  1 fighter moved from Korea to Amur
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangsi

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 :  1/5 hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                          1 infantry owned by the Chinese lost in Hunan
                          Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 :  2/5 hits
                          Chinese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/8 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 :  0/4 hits
                          2 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  3/8 hits
                          Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                          2 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Chinese: 4 infantry
                  Battle in Amur
                      Japanese attack with 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers
                      Russians defend with 2 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Amur, round 2 :  4/15 hits
                          Russians roll dice for 2 infantry in Amur, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                      Japanese win, taking Amur from Russians with 1 artillery, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Russians: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

      Non Combat Move - Japanese
                  1 tactical_bomber moved from Amur to Manchuria
                  1 fighter moved from Amur to Manchuria
                  1 fighter moved from Amur to Manchuria
                  1 tactical_bomber moved from Amur to Manchuria
                  1 fighter moved from Amur to Manchuria
                  1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  2 bombers moved from Yunnan to Kwangsi
                  1 fighter moved from Hunan to Kwangsi
                  3 infantry moved from 36 Sea Zone to Kwangsi
                  1 armour moved from 36 Sea Zone to Kwangsi

      Place Units - Japanese
                  1 factory_minor placed in Manchuria
                  1 factory_minor placed in Shantung

      Turn Complete - Japanese
                  Japanese collect 31 PUs; end with 33 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

      triplea_41742_Jap1.tsvg

      posted in Play Boardgames
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      Toyls
    • RE: Jeppe vs Raimo final show down

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - French
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from Tunisia to Algeria
                  1 infantry moved from French West Africa to French Central Africa
                  1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      Combat - French
                  Battle in Southern France
                      French attack with 1 artillery and 1 infantry
                      Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 2 aaGuns and 1 infantry
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                          Germans roll dice for 2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry in Southern France, round 2 :  0/3 hits
                          1 aaGun owned by the Italians lost in Southern France
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  2/2 hits
                          Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in Southern France, round 3 :  1/3 hits
                          1 aaGun owned by the Italians, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                          French roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                          Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 :  2/2 hits
                          1 artillery owned by the French lost in Southern France
                      Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Italians: 2 aaGuns and 1 infantry
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - French

      Turn Complete - French
                  Turning on Edit Mode
                  EDIT: Removing units owned by French from United Kingdom: 2 infantry
                  EDIT: Adding units owned by French to Scotland: 2 infantry
                  EDIT: Turning off Edit Mode

      triplea_41735_Fre1.tsvg

      posted in Play Boardgames
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