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    Posts made by Toyls

    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 armour moved from Novosibirsk to Tambov
              4 submarines moved from 92 Sea Zone to 97 Sea Zone
              2 artilleries and 4 infantry moved from Alexandria to Tobruk
              2 armour moved from Persia to West India
              1 armour moved from Eastern Persia to West India
              1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
              1 artillery moved from Persia to Northwest Persia
              2 infantry moved from Iraq to Northwest Persia
              1 artillery moved from Iraq to Northwest Persia
              1 battleship, 1 carrier and 1 cruiser moved from 54 Sea Zone to 44 Sea Zone
              1 cruiser moved from 54 Sea Zone to 44 Sea Zone
              EDIT: 2 fighters moved from 54 Sea Zone to 44 Sea Zone
              1 tactical_bomber moved from Persia to West India
              1 tactical_bomber moved from Northwest Persia to West India
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 infantry moved from 110 Sea Zone to Holland Belgium
              3 fighters moved from United Kingdom to Holland Belgium
              2 fighters moved from 110 Sea Zone to Normandy Bordeaux
              1 transport moved from 106 Sea Zone to 101 Sea Zone
              1 artillery and 2 infantry moved from New Brunswick Nova Scotia to Eastern United States
              1 fighter moved from Russia to Tambov
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 2 fighters and 2 infantry
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Holland Belgium
                  British attack with 3 fighters and 2 infantry
                  Germans defend with 2 infantry
                      British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 4/5 hits, 1,83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for British: 1 infantry
              Battle in 97 Sea Zone
                  British attack with 4 submarines
                  Italians defend with 1 destroyer and 1 submarine
                  1 submarine owned by the Italians Submerged
                      British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                      Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Italians with 4 submarines remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - British
              2 fighters moved from Normandy Bordeaux to 110 Sea Zone
              2 fighters moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Holland Belgium to United Kingdom
              2 aaGuns moved from Scotland to United Kingdom
              3 aaGuns, 8 artilleries and 11 infantry moved from India to West India
      
          Place Units - British
              1 armour, 1 artillery and 1 mech_infantry placed in Persia
              1 artillery and 2 infantry placed in Iraq
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Germans : 0,67
      British : 2,67
      Italians : -0,33
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 6,3 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Heavy Bomber
      
          Activate Technology - Americans
              Americans activating Heavy Bomber
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 bomber, 1 carrier, 5 infantry and 5 transports; Remaining resources: 5 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Soviet Far East to Siberia
                    Russians take Siberia from Japanese
              1 transport moved from 4 Sea Zone to 1 Sea Zone
              1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone
              1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 44 Sea Zone
              1 armour, 1 artillery, 2 infantry and 3 marines moved from 44 Sea Zone to Celebes
              1 tactical_bomber moved from 54 Sea Zone to 38 Sea Zone
              4 fighters moved from India to 38 Sea Zone
              1 bomber moved from Egypt to 38 Sea Zone
              2 carriers moved from 54 Sea Zone to 44 Sea Zone
              1 infantry moved from Algeria to Tunisia
                    Americans take Tunisia from Italians
              1 bomber moved from United Kingdom to Northern Italy
              1 bomber moved from United Kingdom to Northern Italy
              2 destroyers moved from 54 Sea Zone to 44 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Northern Italy
                      AA fire in Northern Italy : 0/2 hits, 0,33 expected hits
                  Bombing raid in Northern Italy rolls: 7,6,7,5 and causes: 14 damage to unit: factory_major
                  Bombing raid in Northern Italy causes 14 damage total. 
              Battle in 44 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Celebes
                  Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Celebes, round 2 : 2/7 hits, 2,33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                  Americans win, taking Celebes from Japanese with 1 armour, 1 infantry and 3 marines remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in 38 Sea Zone
                  Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                  Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
                      Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                  Units damaged: 3 carriers owned by the Japanese
                      Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 2 : 4/12 hits, 6,00 expected hits
                      4 fighters owned by the Americans lost in 38 Sea Zone
                      Americans roll dice for 1 bomber and 1 tactical_bomber in 38 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 38 Sea Zone, round 3 : 5/12 hits, 6,00 expected hits
                      1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
                  Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -55
                  Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber
                  Casualties for Japanese: 1 destroyer
                  3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Burma
      
          Non Combat Move - Americans
              1 artillery, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
              1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
              2 submarines moved from 23 Sea Zone to 26 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to 54 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              1 bomber moved from Western United States to Queensland
              1 destroyer moved from 92 Sea Zone to 98 Sea Zone
              1 transport moved from 110 Sea Zone to 102 Sea Zone
              1 transport moved from 92 Sea Zone to 102 Sea Zone
              1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
              2 bombers moved from Northern Italy to Egypt
      
          Place Units - Americans
              3 artilleries and 5 infantry placed in Eastern United States
              5 transports placed in 101 Sea Zone
              1 carrier placed in 10 Sea Zone
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 61 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
      

      Combat Hit Differential Summary :

      Americans : -1,17
      AA fire in Northern Italy : : -0,33
      Japanese : -1,67
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Tambov
              1 infantry moved from Novosibirsk to Samara
              1 infantry moved from Russia to Smolensk
              4 fighters and 1 tactical_bomber moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 2,83 expected hits
                      Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Smolensk
                  Russians win, taking Smolensk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Russians
              2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
              1 tactical_bomber moved from Smolensk to Russia
              4 fighters moved from Smolensk to Russia
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : -0,33
      Russians : -1,83
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Combat Move - French
              2 infantry moved from Alexandria to Tobruk
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Alexandria to Tobruk
                    ANZAC take Tobruk from Italians
              2 fighters moved from Persia to Russia
              2 fighters moved from 42 Sea Zone to India
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              3 infantry moved from New South Wales to Queensland
      
          Combat - ANZAC
              Battle in Celebes
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 2 armour, 2 artilleries, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 6x factory_major; Remaining resources: 7 PUs; 
              UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from India to Burma
              1 artillery moved from India to Burma
              1 mech_infantry moved from Turkmenistan to West India
              1 armour moved from Persia to West India
              1 mech_infantry moved from Persia to Caucasus
              1 tactical_bomber moved from Turkmenistan to Caucasus
              1 armour moved from Turkmenistan to Kazakhstan
                    Russians take Kazakhstan from Japanese
              1 armour moved from Kazakhstan to Novosibirsk
              1 mech_infantry moved from Persia to West India
              2 fighters moved from Persia to Russia
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 armour moved from Northwest Persia to Eastern Persia
              2 artilleries and 4 infantry moved from Egypt to Alexandria
              1 tactical_bomber moved from Egypt to Caucasus
              1 destroyer moved from 42 Sea Zone to 38 Sea Zone
              1 destroyer moved from 42 Sea Zone to 41 Sea Zone
              1 battleship, 1 carrier and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 armour moved from Morocco to Algeria
              2 submarines moved from 110 Sea Zone to 92 Sea Zone
      
          Combat - British
              Battle in Burma
                  British attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Caucasus
                  British attack with 1 mech_infantry and 2 tactical_bombers
                  Germans defend with 1 mech_infantry
                      British roll dice for 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/3 hits, 1,17 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                  British win with 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Caucasus to Persia
              1 tactical_bomber moved from Caucasus to Northwest Persia
              3 infantry moved from Brazil to British Guiana
      
          Place Units - British
              2 transports placed in 110 Sea Zone
              1 transport placed in 106 Sea Zone
              2 armour and 1 artillery placed in Persia
              1 artillery and 2 infantry placed in Iraq
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 1 artillery and 1 infantry
      

      Combat Hit Differential Summary :

      Germans : 0,67
      British : 1,00
      Japanese : 0,67
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 8 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              2 artilleries and 2 infantry moved from Kansu to Tsinghai
              1 artillery moved from Kansu to Shensi
              1 infantry moved from Kansu to Shensi
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Shensi
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Anhwe from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1,00
      Japanese : -0,67
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 2,5 and gets 0 hits
              Americans removing all Technology Tokens after unsuccessful research.
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 destroyer, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 fighter moved from 42 Sea Zone to 43 Sea Zone
              3 fighters moved from 42 Sea Zone to India
              2 carriers moved from 42 Sea Zone to 54 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 armour and 1 artillery moved from Java to 42 Sea Zone
              2 infantry moved from Java to 42 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
              3 marines moved from Java to 42 Sea Zone
              1 battleship, 1 destroyer and 1 marine moved from 42 Sea Zone to 54 Sea Zone
              2 cruisers, 1 destroyer and 2 marines moved from 42 Sea Zone to 54 Sea Zone
              2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
              1 tactical_bomber moved from Western United States to 54 Sea Zone
              1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
              1 infantry moved from 125 Sea Zone to Norway
              2 bombers moved from Normandy Bordeaux to Germany
              1 bomber moved from Normandy Bordeaux to Northern Italy
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
              1 submarine moved from 54 Sea Zone to 23 Sea Zone
              1 submarine moved from 46 Sea Zone to 23 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Northern Italy
                      AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                  Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Northern Italy causes 4 damage total. 
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/2 hits, 0,33 expected hits
                  Bombing raid in Germany rolls: 8,5 and causes: 13 damage to unit: factory_major
                  Bombing raid in Germany causes 13 damage total. 
              Battle in 43 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Norway
              Battle in Philippines
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                  Americans win, taking Norway from Germans, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Holland Belgium to 110 Sea Zone
              1 bomber moved from Northern Italy to Egypt
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Algeria
              1 destroyer moved from 110 Sea Zone to 92 Sea Zone
              2 fighters moved from 92 Sea Zone to Egypt
              2 fighters moved from 110 Sea Zone to 92 Sea Zone
              2 bombers moved from Germany to United Kingdom
              1 fighter moved from 43 Sea Zone to India
              1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
              1 armour and 3 marines moved from 54 Sea Zone to Queensland
              1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
              1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway
      
          Place Units - Americans
              3 infantry placed in Normandy Bordeaux
              1 bomber and 4 fighters placed in Western United States
              1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 65 PUs; end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,33
      Americans : 0,33
      AA fire in Northern Italy : : -0,17
      AA fire in Germany : : -0,33
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Russia to Rostov
              4 fighters and 1 tactical_bomber moved from Russia to Rostov
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 armour
                      Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits
                      Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                      1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                  Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Rostov to Russia
              2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
      
          Place Units - Russians
              1 armour, 2 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : 0,50
      Russians : 0,17
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Combat Move - French
              2 infantry moved from Egypt to Alexandria
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 carrier moved from 62 Sea Zone to 42 Sea Zone
              1 fighter moved from New South Wales to 42 Sea Zone
              1 fighter moved from India to 42 Sea Zone
              2 fighters moved from India to Persia
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser moved from 33 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs; 
              UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              1 bomber moved from India to Malaya
              1 armour and 1 mech_infantry moved from Persia to Turkmenistan
              1 tactical_bomber moved from Samara to Turkmenistan
              2 fighters moved from Samara to Russia
              1 infantry moved from Trans-Jordan to Egypt
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
              2 submarines moved from 110 Sea Zone to 92 Sea Zone
              2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
      
          Combat - British
              Strategic bombing raid in Malaya
                      AA fire in Malaya : 1/1 hits, 0,17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Malaya causes 0 damage total. 
              Battle in Borneo
              Battle in Holland Belgium
              Battle in 98 Sea Zone
                  British attack with 2 fighters and 1 tactical_bomber
                  Italians defend with 1 cruiser
                      British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                      Italians roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      1 cruiser owned by the Italians lost in 98 Sea Zone
                  British win, taking Borneo from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 cruiser
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 tactical_bomber moved from 98 Sea Zone to Egypt
              2 fighters moved from 98 Sea Zone to Persia
              1 armour moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Persia
              1 factory_minor placed in Iraq
              2 submarines placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 38 PUs; end with 41 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              3 artilleries placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 3 artilleries
      

      Combat Hit Differential Summary :

      British : 0,33
      Italians : -0,50
      AA fire in Malaya : : 0,83
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              3 artilleries and 4 infantry moved from Suiyuyan to Kansu
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Hopei
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 1 fighter and 1 tactical_bomber
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1,17 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese : -2,67
      Japanese : -0,17
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 5,3 and gets 0 hits
              Americans removing all Technology Tokens after unsuccessful research.
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 mech_infantry moved from Tunisia to Libya
                    Americans take Libya from Italians
              1 armour, 1 artillery, 3 infantry and 3 marines moved from Caroline Islands to 33 Sea Zone
              4 fighters moved from 33 Sea Zone to 35 Sea Zone
              1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 3 marines and 3 transports moved from 33 Sea Zone to 42 Sea Zone
              1 armour, 1 artillery, 3 infantry and 3 marines moved from 42 Sea Zone to Java
              1 submarine moved from 23 Sea Zone to 46 Sea Zone
              1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 25 Sea Zone to 10 Sea Zone
              1 tactical_bomber moved from Midway to 10 Sea Zone
              1 bomber moved from Eastern United States to Southern France
              1 bomber moved from Eastern United States to Southern France
              1 bomber moved from United Kingdom to Southern France
              2 fighters moved from 110 Sea Zone to Southern France
              2 artilleries, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
              1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 carrier moved from 108 Sea Zone to 110 Sea Zone
              1 carrier moved from 110 Sea Zone to 92 Sea Zone
              2 fighters moved from Eastern United States to 110 Sea Zone
      
          Combat - Americans
              Battle in Java
              Battle in 35 Sea Zone
                  Americans attack with 4 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 4 fighters in 35 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Southern France
                  Americans attack with 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry
                  Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                      Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 4,67 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,17 expected hits
                      2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
                      Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 5/9 hits, 4,33 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/4 hits, 1,50 expected hits
                      1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 19
                  Casualties for Americans: 1 artillery and 3 infantry
                  Casualties for Italians: 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              2 fighters moved from Southern France to 92 Sea Zone
              3 bombers moved from Southern France to Normandy Bordeaux
              4 fighters moved from 35 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to Western United States
      
          Place Units - Americans
              1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
              1 marine placed in Western United States
              1 artillery and 2 infantry placed in Normandy Bordeaux
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      

      Combat Hit Differential Summary :

      Italians : -0,67
      Americans : 0,00
      Japanese : -0,33
      

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              7 infantry moved from Amur to Korea
              1 mech_infantry moved from Novosibirsk to Archangel
              2 fighters moved from Novosibirsk to Archangel
              2 fighters and 1 tactical_bomber moved from Russia to Archangel
              2 armour moved from Volgograd to Russia
              2 armour and 1 mech_infantry moved from Novosibirsk to Russia
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 2 mech_infantrys
                      Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,83 expected hits
                      Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                  Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 2 mech_infantrys
              Battle in Korea
                  Russians attack with 7 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 7 infantry in Korea, round 2 : 0/7 hits, 1,17 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits, 1,17 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 7 infantry in Korea, round 4 : 0/7 hits, 1,17 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians lost in Korea
                      Russians roll dice for 6 infantry in Korea, round 5 : 3/6 hits, 1,00 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 5 : 2/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                  Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 3 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              2 aaGuns and 10 infantry moved from Yenisey to Timguska
              4 fighters and 1 tactical_bomber moved from Archangel to Russia
      
          Place Units - Russians
              1 armour, 1 artillery and 8 infantry placed in Russia
              Russians undo move 1.
              2 armour, 1 artillery and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,33
      Russians : -2,33
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Johnston Island to 30 Sea Zone
              1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
              1 infantry moved from 63 Sea Zone to New Zealand
              1 cruiser moved from 63 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 2 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 5x factory_major; Remaining resources: 21 PUs; 
              UK_Pacific buy 1 carrier; Remaining resources: 5 PUs; 
      
          Combat Move - British
              1 carrier moved from 109 Sea Zone to 110 Sea Zone
              2 submarines moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              6 infantry moved from United Kingdom to 110 Sea Zone
              1 armour and 1 infantry moved from Brazil to 86 Sea Zone
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Chahar to Samara
              1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
              1 armour and 1 mech_infantry moved from Iraq to Egypt
              1 infantry moved from Iraq to Trans-Jordan
              1 battleship moved from 80 Sea Zone to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
              1 artillery and 1 infantry moved from 39 Sea Zone to India
              2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
              2 infantry moved from Kenya to Anglo Egyptian Sudan
              1 bomber moved from Anglo Egyptian Sudan to India
              1 tactical_bomber moved from Eastern Persia to Egypt
              1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
      
          Place Units - British
              3 fighters placed in United Kingdom
              2 armour and 1 mech_infantry placed in Persia
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              1 carrier placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
              Some Units in 39 Sea Zone change ownership: 1 carrier
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              3 artilleries and 6 infantry moved from Chahar to Suiyuyan
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Sikang
              1 infantry placed in Kansu
              Chinese undo move 3.
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,4,6,2
              Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 3,6 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 44 PUs; 0 techTokens; 
      
          Politics - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Combat Move - Americans
              1 mech_infantry moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
              1 bomber moved from United Kingdom to Germany
              1 armour, 1 artillery, 4 infantry and 3 marines moved from Midway to 25 Sea Zone
              1 armour, 1 artillery, 4 infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
              1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 marines moved from 25 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              2 fighters moved from 25 Sea Zone to 6 Sea Zone
              1 cruiser and 1 marine moved from 25 Sea Zone to 33 Sea Zone
              3 marines moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from Midway to 6 Sea Zone
              1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 transport moved from 91 Sea Zone to 86 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0,17 expected hits
                  Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                  Bombing raid in Germany causes 3 damage total. 
              Battle in Normandy Bordeaux
              Battle in 6 Sea Zone
                  Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery, 4 infantry and 3 marines
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 3 marines remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              4 fighters moved from 6 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to Midway
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 16 Sea Zone to 23 Sea Zone
              1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              2 fighters moved from 91 Sea Zone to 110 Sea Zone
              1 carrier moved from 101 Sea Zone to 108 Sea Zone
              1 bomber moved from Germany to United Kingdom
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Changing PUs for Americans from 44 to 0
              EDIT: Adding units owned by Americans to Eastern United States: 2 bombers
              EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
              EDIT: Turning off Edit Mode
              2 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Americans : 2,00
      Japanese : 0,00
      AA fire in Germany : : -0,17
      

      Savegame

      posted in Play Boardgames
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