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    Posts made by Toyls

    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vyborg to Finland
      
          Combat - Russians
              Battle in Finland
                  Russians attack with 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Finland, round 7 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Finland, round 7 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Finland
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 aaGun, 3 artilleries and 2 infantry moved from Archangel to Smolensk
              1 infantry moved from Smolensk to Belarus
              10 infantry moved from Smolensk to Bryansk
              2 armour and 1 artillery moved from Russia to Bryansk
              3 armour, 3 artilleries and 3 infantry moved from Ukraine to Bryansk
              1 infantry moved from Rostov to Bryansk
      
          Place Units - Russians
              2 armour placed in Volgograd
              2 artilleries and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,00
      Russians : -1,00
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2
      
          Politics - French
              French takes Political Action: Political Action French To War With Japanese
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - French
              1 destroyer moved from 81 Sea Zone to 77 Sea Zone
              1 cruiser moved from 87 Sea Zone to 85 Sea Zone
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 destroyer moved from 60 Sea Zone to 57 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
              1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
              3 fighters moved from Queensland to Sumatra
              1 destroyer moved from 54 Sea Zone to 60 Sea Zone
              2 aaGuns moved from New South Wales to Queensland
              1 artillery and 1 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
              1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              2 infantry moved from Persia to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              2 infantry moved from 72 Sea Zone to Kenya
              1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
              2 infantry moved from 76 Sea Zone to Ethiopia
              1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
              1 fighter moved from Tanganyika Territory to Kenya
              1 battleship and 1 cruiser moved from 87 Sea Zone to 82 Sea Zone
              2 artilleries and 3 infantry moved from India to Burma
              1 infantry moved from Eastern Persia to Persia
      
          Combat - British
              Battle in Ethiopia
              Battle in Anglo Egyptian Sudan
                  British attack with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2,67 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                      British roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/6 hits, 2,50 expected hits
                      Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                  British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Kenya
                  British attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter and 2 infantry in Kenya, round 2 : 1/3 hits, 0,83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                  British win, taking Kenya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Kenya to British Somaliland
              1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland
              1 fighter moved from India to British Somaliland
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
                    UK_Pacific take Celebes from Dutch
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Place Units - British
              1 transport placed in 71 Sea Zone
              1 artillery and 1 infantry placed in Union of South Africa
              2 submarines placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
              British collect 29 PUs (2 lost to blockades); end with 29 PUs
      
          Place Units - UK_Pacific
              7 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 24 PUs; end with 24 PUs
              Some Units in India change ownership: 7 infantry
      

      Combat Hit Differential Summary :

      British : -1,00
      Italians : 1,33
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Szechwan
      
          Non Combat Move - Chinese
              1 fighter and 2 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 2 submarines moved from 6 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 cruiser moved from 26 Sea Zone to 10 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
              2 fighters moved from Eastern United States to 101 Sea Zone
              1 aaGun moved from Central United States to Eastern United States
              1 fighter moved from Guam to Wake Island
              1 aaGun moved from Central United States to Eastern United States
              1 aaGun moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
              1 bomber placed in Eastern United States
              Americans undo move 1.
              1 carrier and 1 transport placed in 101 Sea Zone
              1 submarine placed in 101 Sea Zone
              2 infantry placed in Central United States
              1 marine placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 armour and 5 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Vyborg
              1 infantry moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Vyborg
              1 tactical_bomber moved from Russia to Baltic States
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Vyborg
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Vyborg
                  Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Baltic States to Novgorod
              1 fighter moved from Vyborg to Novgorod
              1 fighter moved from Karelia to Novgorod
              3 infantry moved from Western Ukraine to Ukraine
              5 infantry moved from Western Ukraine to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              2 infantry moved from Caucasus to Rostov
              1 aaGun and 1 artillery moved from Belarus to Bryansk
              11 infantry moved from Belarus to Smolensk
              3 artilleries and 2 infantry moved from Novgorod to Archangel
              1 aaGun moved from Novgorod to Archangel
      
          Place Units - Russians
              3 artilleries placed in Ukraine
              3 armour placed in Novgorod
              2 artilleries placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Russians undo move 2.
              Russians undo move 2.
              2 armour and 1 artillery placed in Novgorod
              1 armour and 1 artillery placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,00
      Russians : 2,00
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 cruiser moved from 110 Sea Zone to 87 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Scotland to 97 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/4 hits, 2,33 expected hits
                      Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
                      1 tactical_bomber owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                   retreated to 97 Sea Zone
                  Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -55
                  Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Casualties for Italians: 1 cruiser
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 3
                  Casualties for British: 1 cruiser
                  Casualties for Italians: 1 destroyer and 1 transport
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
      
          Non Combat Move - British
              1 battleship moved from 111 Sea Zone to 104 Sea Zone
              1 fighter moved from 96 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              1 infantry moved from Alexandria to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 armour and 1 artillery moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 battleship and 1 cruiser moved from 110 Sea Zone to 87 Sea Zone
              1 artillery moved from India to Burma
              3 aaGuns and 6 infantry moved from India to Burma
              1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
              1 fighter moved from Burma to India
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 artillery and 1 infantry moved from Ontario to Quebec
      
          Place Units - British
              1 factory_minor placed in Egypt
              3 infantry placed in United Kingdom
              1 transport placed in 71 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,3,4,6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,5,2
              British collect 20 PUs (10 lost to blockades); end with 20 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 26 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      British : -3,50
      Italians : 1,83
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Combat Move - British
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Scotland to 97 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1,50 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,33 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 0/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 2/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
              Battle in Hunan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Yunnan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,83
      Japanese : -2,33
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier moved from 10 Sea Zone to 89 Sea Zone
              1 battleship moved from 10 Sea Zone to 89 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 10 Sea Zone to 89 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Eastern United States to Central United States
              1 artillery moved from Eastern United States to Central United States
              2 aaGuns moved from Eastern United States to Central United States
              1 bomber moved from Central United States to Eastern United States
              1 fighter moved from Western United States to Eastern United States
              1 mech_infantry moved from Western United States to Central United States
              1 aaGun moved from Western United States to Central United States
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
      
          Place Units - Americans
              2 bombers placed in Eastern United States
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 armour and 3 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Belarus
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              3 infantry moved from Ukraine to Western Ukraine
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
              1 armour and 1 mech_infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 fighter moved from Russia to Novgorod
              2 aaGuns moved from Russia to Bryansk
              1 aaGun moved from Novgorod to Belarus
              1 artillery and 6 infantry moved from Novgorod to Belarus
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
      
          Place Units - Russians
              3 armour placed in Ukraine
              3 artilleries placed in Novgorod
              1 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              2 infantry moved from United Kingdom to Scotland
              1 fighter moved from United Kingdom to Scotland
              1 cruiser moved from 110 Sea Zone to 119 Sea Zone
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
      
          Non Combat Move - ANZAC
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 battleship moved from 111 Sea Zone to 109 Sea Zone
              1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 armour moved from Alexandria to Anglo Egyptian Sudan
              1 artillery and 1 infantry moved from Alexandria to Egypt
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/5 hits, 3,17 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                      Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
                      1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
                  Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -47
                  Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Casualties for Germans: 1 fighter
                  Casualties for Italians: 1 cruiser
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
      
          Non Combat Move - British
              1 fighter moved from 96 Sea Zone to Malta
              1 infantry moved from Alexandria to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 fighter moved from Scotland to United Kingdom
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
              1 fighter moved from Burma to India
              1 infantry moved from Malaya to Shan State
      
          Place Units - British
              1 destroyer placed in 110 Sea Zone
              1 transport placed in 71 Sea Zone
              4 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
              British collect 21 PUs (9 lost to blockades); end with 22 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 28 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      British : -0,83
      Italians : 2,50
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Combat Move - British
              1 battleship moved from 111 Sea Zone to 109 Sea Zone
              1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 armour moved from Alexandria to Anglo Egyptian Sudan
              1 artillery and 1 infantry moved from Alexandria to Egypt
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Szechwan to Yunnan
              1 infantry moved from Hunan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              1 infantry moved from Kweichow to Hopei
              1 infantry moved from Kweichow to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,83
      Japanese : 0,33
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 bomber moved from Central United States to Eastern United States
              1 fighter moved from Western United States to Eastern United States
              1 battleship and 1 carrier moved from 10 Sea Zone to 89 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 artillery moved from Eastern United States to Central United States
              1 infantry moved from Eastern United States to Central United States
              2 aaGuns moved from Eastern United States to Central United States
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 submarine placed in 101 Sea Zone
              2 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

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