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    Posts made by Toyls

    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 bombers, 1 carrier and 4 fighters; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 mech_infantry moved from Morocco to 91 Sea Zone
              1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 mech_infantry moved from 112 Sea Zone to Norway
              1 armour moved from Tunisia to Morocco
              1 mech_infantry moved from Tunisia to Libya
                    Americans take Libya from Italians
              2 bombers moved from United Kingdom to Western Germany
              1 carrier moved from 91 Sea Zone to 109 Sea Zone
              2 fighters moved from 101 Sea Zone to 109 Sea Zone
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              2 submarines moved from 91 Sea Zone to 93 Sea Zone
              2 submarines moved from 91 Sea Zone to 95 Sea Zone
              2 fighters moved from Hawaiian Islands to Queensland
              2 infantry moved from Queensland to New South Wales
              2 cruisers, 2 submarines and 2 transports moved from 54 Sea Zone to 62 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/2 hits, 0,33 expected hits
                  Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major
                  Bombing raid in Western Germany causes 9 damage total. 
              Battle in Norway
      
          Non Combat Move - Americans
              2 bombers moved from Western Germany to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
              3 infantry moved from Central United States to 101 Sea Zone
              3 aaGuns moved from Eastern United States to 101 Sea Zone
              3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco
              2 transports moved from 91 Sea Zone to 101 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              2 bombers and 2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      AA fire in Western Germany : : -0,33
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 2 infantry, 4 marines and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Kwangsi to Yunnan
              1 artillery and 3 infantry moved from Hunan to Yunnan
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Chahar to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Hunan
              1 mech_infantry moved from Chahar to Suiyuyan
              1 artillery moved from Chahar to Suiyuyan
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              2 artilleries moved from Anhwe to Hunan
              3 infantry moved from Anhwe to Hunan
              2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 2 : 10/16 hits, 7,17 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from Siam to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Kwangsi
              1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
              1 armour moved from Korea to Jehol
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 artillery moved from Kiangsu to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Kiangsu to Anhwe
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              4 marines placed in Japan
              3 mech_infantrys placed in Shantung
              2 infantry and 1 mech_infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,67
      Japanese : 2,83
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 artilleries and 3 infantry moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 2 artilleries and 3 infantry
                  Germans defend with 1 artillery, 1 factory_minor and 3 infantry
                      Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 0/3 hits, 1,00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits
                      1 artillery owned by the Russians lost in Ukraine
                      Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 2/3 hits, 1,00 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                  Casualties for Russians: 2 artilleries and 3 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 armour moved from Volgograd to Bryansk
              7 infantry moved from Russia to Bryansk
              2 aaGuns and 12 infantry moved from Buryatia to Amur
      
          Place Units - Russians
              5 artilleries and 4 infantry placed in Russia
              1 armour and 2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : 1,67
      Russians : -1,50
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 bomber, 1 carrier, 2 marines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
      
          Combat Move - Germans
              1 unit repaired.
              4 infantry moved from Norway to 112 Sea Zone
              2 infantry moved from Denmark to 112 Sea Zone
              6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
              6 infantry moved from 111 Sea Zone to Scotland
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              2 submarines moved from 112 Sea Zone to 110 Sea Zone
              1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
              1 carrier moved from 112 Sea Zone to 111 Sea Zone
              1 fighter moved from Southern Italy to 97 Sea Zone
              3 tactical_bombers moved from Western Germany to 97 Sea Zone
              2 fighters moved from Western Germany to 97 Sea Zone
              2 bombers moved from Western Germany to 104 Sea Zone
              1 fighter moved from 112 Sea Zone to 104 Sea Zone
              1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
      
          Combat - Germans
              British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
              Battle in Scotland
              Battle in 110 Sea Zone
                  Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers
                  British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                      Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                      British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                      1 destroyer owned by the British, 2 submarines owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
                      Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                      British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                      1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                  Germans win, taking Scotland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Germans: 2 submarines and 1 tactical_bomber
                  Casualties for British: 1 destroyer and 2 fighters
                  Casualties for French: 1 fighter
              Battle in 104 Sea Zone
                  Germans attack with 2 bombers and 1 fighter
                  British defend with 1 battleship
                      Germans roll dice for 2 bombers and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                      British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone
                  Germans win with 2 bombers remaining. Battle score for attacker is 10
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 battleship
              Battle in 97 Sea Zone
                  Germans attack with 3 fighters and 3 tactical_bombers
                  British defend with 1 carrier, 1 cruiser and 2 fighters
                      Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                      British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                      1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                      Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
                      British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                      1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                  Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
                  Casualties for Germans: 2 fighters and 1 tactical_bomber
                  Casualties for British: 1 carrier, 1 cruiser and 2 fighters
      
          Non Combat Move - Germans
              1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
              1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
              2 bombers moved from 104 Sea Zone to France
              2 artilleries moved from France to Holland Belgium
              1 artillery moved from Normandy Bordeaux to Holland Belgium
              2 mech_infantrys moved from France to Greater Southern Germany
              6 armour moved from France to Western Germany
              7 infantry moved from Germany to Western Germany
              3 artilleries moved from Germany to Western Germany
              2 artilleries moved from Yugoslavia to Slovakia Hungary
              3 infantry moved from Yugoslavia to Slovakia Hungary
              3 armour moved from Yugoslavia to Greater Southern Germany
              5 infantry moved from Bulgaria to Romania
              3 aaGuns moved from Germany to Slovakia Hungary
              3 aaGuns moved from Western Germany to Germany
      
          Place Units - Germans
              1 carrier and 3 transports placed in 112 Sea Zone
              1 bomber, 2 marines and 1 tactical_bomber placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 43 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,33
      British : 0,17
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Combat Move - French
              1 cruiser moved from 85 Sea Zone to 88 Sea Zone
              1 destroyer moved from 72 Sea Zone to 71 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              4 infantry moved from Brazil to British Guiana
              1 transport moved from 85 Sea Zone to 88 Sea Zone
              1 fighter moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier and 1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Northern Italy to Egypt
              1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
              1 submarine moved from 95 Sea Zone to 96 Sea Zone
              1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
      
          Combat - Italians
              Battle in 96 Sea Zone
                  Italians attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 96 Sea Zone
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                  Italians win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Egypt
                  Italians attack with 1 artillery, 1 bomber and 1 infantry
                  British defend with 1 harbour; ANZAC defend with 2 infantry
                      Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
                      Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits, 1,33 expected hits
                      British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                      Italians roll dice for 1 artillery and 1 bomber in Egypt, round 3 : 0/2 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 artillery and 1 bomber in Egypt, round 4 : 1/2 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Egypt
                  Italians win with 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Italians: 1 artillery and 1 infantry
                  Casualties for ANZAC: 2 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Egypt to Tobruk
              1 artillery and 1 infantry moved from Libya to Tobruk
              1 armour moved from Northern Italy to Albania
              1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
              2 aaGuns moved from Northern Italy to Yugoslavia
              2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,6
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
              Italians collect 8 PUs (4 lost to blockades); end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians : -2,17
      British : 0,67
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - British
              British buy 2 infantry and 2 transports; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 carrier moved from 71 Sea Zone to 82 Sea Zone
              1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
              1 battleship and 1 marine moved from 71 Sea Zone to 82 Sea Zone
              1 tactical_bomber moved from Kenya to Nigeria
              1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Nigeria
              2 fighters moved from 71 Sea Zone to Nigeria
              1 cruiser moved from 72 Sea Zone to 71 Sea Zone
              2 fighters moved from Gibraltar to United Kingdom
              1 submarine moved from 105 Sea Zone to 91 Sea Zone
              4 infantry moved from Burma to India
              1 transport moved from 72 Sea Zone to 71 Sea Zone
              1 submarine moved from 91 Sea Zone to 82 Sea Zone
      
          Combat - British
              Battle in 82 Sea Zone
                  British attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 82 Sea Zone
                      British roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                  British win, taking 82 Sea Zone from Germans with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Nigeria
                  British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                  Germans defend with 3 infantry
                      British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Nigeria, round 2 : 2/6 hits, 2,67 expected hits
                      Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits
                      2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Nigeria
                      British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Nigeria, round 3 : 1/4 hits, 2,00 expected hits
                      Germans roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits, 0,33 expected hits
                      1 marine owned by the British and 1 infantry owned by the Germans lost in Nigeria
                  British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for British: 1 artillery, 1 infantry and 1 marine
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - British
              2 fighters moved from Nigeria to 82 Sea Zone
              1 tactical_bomber moved from Nigeria to French Equatorial Africa
              1 armour moved from Kenya to French Equatorial Africa
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 mech_infantry moved from Italian Somaliland to Belgian Congo
              2 artilleries moved from Kenya to Belgian Congo
              1 aaGun moved from Burma to India
              1 aaGun moved from Burma to India
              1 infantry moved from French Madagascar to 72 Sea Zone
              1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
              1 infantry moved from 71 Sea Zone to Union of South Africa
      
          Place Units - British
              2 infantry placed in Union of South Africa
              2 transports placed in 106 Sea Zone
      
          Turn Complete - British
              British collect 27 PUs; end with 30 PUs
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,6,4,4
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
              UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Germans : 1,67
      British : -2,00
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 13 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1,50
      Japanese : 0,00
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour and 1 mech_infantry moved from Morocco to Algeria
                    Americans take Algeria from Neutral_Axis
              1 armour and 1 mech_infantry moved from Algeria to Tunisia
                    Americans take Tunisia from Neutral_Axis
              2 bombers moved from United Kingdom to Western Germany
              1 bomber moved from United Kingdom to Western Germany
              1 bomber moved from United Kingdom to Western Germany
              1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
              1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                    Americans take 109 Sea Zone from Germans
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 1/1 hits, 0,17 expected hits
                  1 bomber killed by AA
                      AA fire in Western Germany : 1/3 hits, 0,50 expected hits
                  1 bomber killed by AA
                  Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                  Bombing raid in Western Germany causes 11 damage total. 
              Battle in Normandy Bordeaux
      
          Non Combat Move - Americans
              2 bombers moved from Western Germany to United Kingdom
              1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 marine moved from Hawaiian Islands to 26 Sea Zone
              1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 cruisers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland
      
          Place Units - Americans
              3 infantry placed in Central United States
              1 carrier and 3 transports placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              1 bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      AA fire in Western Germany : : 1,33
      

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 mech_infantry moved from Manchuria to Chahar
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter moved from Kiangsu to Yunnan
              2 bombers moved from Japan to Yunnan
              1 fighter moved from Formosa to Hunan
              2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
              1 fighter moved from Okinawa to Kwangsi
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 artillery moved from Manchuria to Jehol
              6 infantry moved from Manchuria to Jehol
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery, 1 fighter and 3 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 4/5 hits, 1,50 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              2 bombers moved from Yunnan to Kwangsi
              1 fighter moved from Hunan to Kwangsi
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Kwangsi
              1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
              2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 submarine moved from 6 Sea Zone to 36 Sea Zone
              1 battleship moved from 19 Sea Zone to 6 Sea Zone
              1 cruiser moved from 20 Sea Zone to 6 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour and 1 infantry moved from 6 Sea Zone to Korea
              1 fighter and 4 infantry moved from Korea to Manchuria
              1 aaGun, 3 fighters and 2 tactical_bombers moved from Manchuria to Jehol
              3 fighters and 2 tactical_bombers moved from Jehol to Shantung
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              1 factory_minor placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 32 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,00
      Japanese : 3,00
      

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians repair damage of 8x factory_major; Remaining resources: 33 PUs; 
              Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              1 infantry moved from Rostov to Ukraine
              1 artillery moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 armour moved from Volgograd to Bryansk
              1 aaGun, 3 artilleries and 2 infantry moved from Smolensk to Bryansk
              2 artilleries and 8 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              2 armour placed in Volgograd
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,67
      Russians : 1,33
      

      Savegame

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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 artillery moved from Western Germany to France
              3 infantry moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              4 mech_infantrys moved from Western Germany to France
              3 armour moved from Holland Belgium to France
              1 infantry moved from Holland Belgium to Normandy Bordeaux
              1 artillery and 2 infantry moved from Holland Belgium to France
              1 tactical_bomber moved from Poland to France
              1 infantry moved from Romania to Yugoslavia
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                      1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 transport remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
                  1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 20
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in France
                  Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      AA fire in France : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 9/18 hits, 6,17 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4,33 expected hits
                      1 aaGun owned by the French, 5 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in France
                      Germans roll dice for 6 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/12 hits, 5,17 expected hits
                      French roll dice for 2 armour and 1 fighter in France, round 3 : 0/3 hits, 1,67 expected hits
                      1 armour owned by the French and 1 armour owned by the British lost in France
                      Germans roll dice for 6 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/12 hits, 5,17 expected hits
                      French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
                  Casualties for Germans: 5 infantry and 2 mech_infantrys
                  Casualties for British: 1 armour and 1 artillery
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the French lost in Normandy Bordeaux
                      Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0,83 expected hits
                      French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for French: 1 artillery and 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries, 1 fighter and 7 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 1/13 hits, 4,17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                      1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                      Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 5 infantry in Yugoslavia, round 3 : 4/11 hits, 3,83 expected hits
                      Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 2/4 hits, 1,33 expected hits
                      4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 4 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 cruiser moved from 114 Sea Zone to 112 Sea Zone
              2 infantry moved from Poland to 114 Sea Zone
              2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 fighter moved from 111 Sea Zone to 112 Sea Zone
              1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
              1 bomber moved from 111 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Western Germany
              1 fighter moved from 110 Sea Zone to Western Germany
              1 fighter moved from Yugoslavia to Southern Italy
              3 tactical_bombers moved from 110 Sea Zone to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from France to Western Germany
              1 infantry moved from Slovakia Hungary to Germany
              5 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              1 carrier and 2 transports placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Germans : -3,50
      British : -1,17
      AA fire in France : : -0,17
      French : 0,33
      Neutral_Allies : 1,00
      

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 20:00:25
      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3
      
          Combat Move - French
              1 destroyer moved from 77 Sea Zone to 72 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Malaya to Shan State
      
          Non Combat Move - ANZAC
              1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
              1 infantry moved from 85 Sea Zone to Brazil
                    ANZAC take Brazil from Neutral_Allies
              1 fighter moved from New South Wales to Queensland
              1 artillery moved from New South Wales to South Australia
              1 infantry moved from Queensland to South Australia
              1 aaGun moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 artillery and 1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 16 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Toyls
    • Toyls vs. Maxi G40 Balance mode

      Omvendtx2

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 carrier and 2 marines; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 5x factory_major; Remaining resources: 19 PUs; 
              UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 submarine moved from 109 Sea Zone to 105 Sea Zone
              1 infantry moved from Kenya to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to French Madagascar
              1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Anglo Egyptian Sudan to Kenya
              2 artilleries moved from Anglo Egyptian Sudan to Kenya
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Ethiopia to Kenya
              1 transport moved from 76 Sea Zone to 72 Sea Zone
              1 destroyer moved from 81 Sea Zone to 72 Sea Zone
              2 fighters moved from British Somaliland to 71 Sea Zone
              1 tactical_bomber moved from British Somaliland to Kenya
              1 battleship and 1 cruiser moved from 76 Sea Zone to 71 Sea Zone
              1 infantry moved from Malaya to Shan State
              3 infantry moved from India to Burma
              1 infantry moved from India to Burma
              2 fighters moved from United Kingdom to 92 Sea Zone
              1 submarine moved from 109 Sea Zone to 91 Sea Zone
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 2 fighters
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in French Madagascar
      
          Non Combat Move - British
                  Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 fighters moved from 92 Sea Zone to Gibraltar
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              EDIT: 1 cruiser moved from 71 Sea Zone to 72 Sea Zone
      
          Place Units - British
              1 carrier placed in 71 Sea Zone
              2 marines placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,2
                  Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6,1,6,2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,6
              British collect 20 PUs (9 lost to blockades); end with 23 PUs
      
          Place Units - UK_Pacific
              4 artilleries and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in India change ownership: 4 artilleries and 1 infantry
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 8 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter and 6 infantry moved from Tsinghai to Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,33
      Japanese : 0,33
      

      Savegame

      posted in Play Boardgames
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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer moved from 101 Sea Zone to 106 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 101 Sea Zone to 106 Sea Zone
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              2 carriers, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
              1 battleship moved from 101 Sea Zone to 91 Sea Zone
              2 bombers moved from Eastern United States to 106 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              2 bombers moved from Eastern United States to 106 Sea Zone
              1 fighter moved from Wake Island to Queensland
      
          Combat - Americans
              Battle in 91 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                      Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Germans lost in 91 Sea Zone
                  Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 106 Sea Zone
                  Americans attack with 4 bombers, 1 destroyer and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  Americans win, taking 106 Sea Zone from Germans with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Morocco
              Battle in Gibraltar
                  Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 1 harbour
                      Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
                      Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Gibraltar
                  Americans win, taking Morocco from Germans, taking Gibraltar from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Americans
              4 bombers moved from 106 Sea Zone to United Kingdom
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 artillery and 3 infantry placed in Central United States
              3 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,17
      Italians : -0,33
      Americans : -0,33
      

      Savegame

      posted in Play Boardgames
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