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    Posts made by Toyls

    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 transport moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Yugoslavia to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
              2 infantry moved from 96 Sea Zone to Malta
              1 transport moved from 94 Sea Zone to 95 Sea Zone
              1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Malta
              1 fighter moved from Southern Italy to 113 Sea Zone
              1 infantry moved from Egypt to Alexandria
              1 bomber moved from Southern Italy to 113 Sea Zone
              1 bomber moved from Southern Italy to 91 Sea Zone
              1 submarine moved from 98 Sea Zone to 95 Sea Zone
              1 fighter moved from Southern Italy to 113 Sea Zone
      
          Combat - Italians
              Battle in 91 Sea Zone
                  Italians attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 91 Sea Zone
                  Italians win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 113 Sea Zone
                  Italians attack with 1 bomber and 2 fighters
                  Russians defend with 1 cruiser
                      Italians roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      1 cruiser owned by the Russians lost in 113 Sea Zone
                  Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 cruiser
              Battle in Malta
                  Italians attack with 1 artillery and 3 infantry
                  British defend with 1 aaGun and 1 infantry
                      Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1,00 expected hits
                      British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                      1 aaGun owned by the British lost in Malta
                      Italians roll dice for 1 artillery and 3 infantry in Malta, round 3 : 3/4 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Malta
                  Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 1 aaGun and 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Algeria to Tunisia
                    Italians take Tunisia from Neutral_Axis
              1 infantry moved from Algeria to Morocco
                    Italians take Morocco from Neutral_Axis
              2 armour moved from Yugoslavia to Greater Southern Germany
              1 fighter moved from 113 Sea Zone to Western Germany
              1 fighter moved from 113 Sea Zone to Western Germany
              1 bomber moved from 113 Sea Zone to Southern Italy
              1 aaGun moved from Yugoslavia to Bulgaria
              1 infantry moved from Albania to Yugoslavia
              3 aaGuns and 1 infantry moved from Yugoslavia to Greater Southern Germany
              1 transport moved from 92 Sea Zone to 95 Sea Zone
              1 bomber moved from 91 Sea Zone to United Kingdom
      
          Place Units - Italians
              1 carrier and 1 destroyer placed in 95 Sea Zone
              1 artillery placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 19 PUs; end with 20 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Italians : 1,33
      British : -0,67
      Russians : -0,50
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 6 armour; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
              2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Eastern Poland
              3 artilleries moved from Ukraine to Bessarabia
              2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Vyborg
              2 artilleries moved from Novgorod to Karelia
              1 artillery and 1 infantry moved from Novgorod to Belarus
              2 armour moved from Russia to Western Ukraine
              2 mech_infantrys moved from Volgograd to Ukraine
              2 armour moved from Volgograd to Ukraine
              2 infantry moved from Caucasus to Rostov
              2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
              1 submarine moved from 127 Sea Zone to 112 Sea Zone
      
          Place Units - Russians
              3 armour placed in Ukraine
              3 armour placed in Novgorod
              Russians undo move 2.
              3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 fighter moved from United Kingdom to Iceland
              2 infantry moved from United Kingdom to Scotland
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
      
          Non Combat Move - ANZAC
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 fighters moved from New Zealand to Queensland
              1 fighter moved from Queensland to Sumatra
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 9 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Scotland to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
              1 infantry moved from 125 Sea Zone to Norway
      
          Combat - British
              Battle in Norway
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                  British win, taking Norway from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 106 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for British: 1 destroyer
              Battle in 96 Sea Zone
                  British attack with 1 cruiser
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                  Italians win with 1 transport remaining. Battle score for attacker is -4
                  Casualties for British: 1 cruiser
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - British
              1 bomber moved from 97 Sea Zone to Malta
              1 tactical_bomber moved from 97 Sea Zone to Malta
              1 infantry moved from Alexandria to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 armour moved from Alexandria to Anglo Egyptian Sudan
              1 artillery moved from Alexandria to Egypt
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 cruiser moved from 111 Sea Zone to 123 Sea Zone
              1 battleship moved from 111 Sea Zone to 123 Sea Zone
              2 fighters moved from United Kingdom to Iceland
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 tactical_bomber moved from India to Tanganyika Territory
              1 fighter moved from India to Tanganyika Territory
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 battleship moved from 37 Sea Zone to 79 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from Alexandria to Egypt
              4 infantry moved from India to Burma
              1 artillery moved from India to Burma
              3 infantry moved from Malaya to Shan State
              1 fighter moved from Burma to India
              2 aaGuns moved from India to Burma
              2 infantry moved from Union of South Africa to Rhodesia
      
          Place Units - British
              9 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
              British collect 30 PUs (3 lost to blockades); end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : 0,67
      British : -0,33
      Italians : 0,17
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Combat Move - British
              1 fighter moved from Scotland to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
              1 infantry moved from 125 Sea Zone to Norway
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
              2 infantry moved from Suiyuyan to Shensi
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,17
      Japanese : 1,00
      

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to Central United States
              1 bomber moved from Central United States to Eastern United States
              1 artillery moved from Western United States to Central United States
              1 infantry moved from Western United States to Central United States
              1 carrier moved from 10 Sea Zone to 31 Sea Zone
              1 fighter moved from Philippines to 31 Sea Zone
              1 destroyer moved from 35 Sea Zone to 38 Sea Zone
              1 fighter moved from Hawaiian Islands to 31 Sea Zone
              1 fighter moved from Western United States to Eastern United States
              1 cruiser and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from Hawaiian Islands to Wake Island
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 submarine moved from 35 Sea Zone to 23 Sea Zone
              1 submarine moved from 26 Sea Zone to 31 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 destroyer and 1 transport placed in 101 Sea Zone
              Americans undo move 1.
              1 carrier placed in 101 Sea Zone
              2 transports placed in 101 Sea Zone
              1 infantry placed in Central United States
              1 artillery placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 bomber, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              4 artilleries moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 mech_infantry moved from Hopei to Szechwan
              3 infantry moved from Hopei to Shensi
              1 artillery moved from Hopei to Shensi
              1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
              1 fighter and 1 tactical_bomber moved from Hunan to Shensi
              1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
              1 infantry moved from 21 Sea Zone to Guam
              1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from 36 Sea Zone to 45 Sea Zone
              1 fighter moved from 36 Sea Zone to 44 Sea Zone
              1 carrier moved from 36 Sea Zone to 35 Sea Zone
              1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
              1 marine moved from 43 Sea Zone to Borneo
              1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
              1 marine moved from 42 Sea Zone to Java
              1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              2 infantry moved from Kiangsi to Kwangtung
              2 submarines moved from 36 Sea Zone to 37 Sea Zone
              1 carrier moved from 36 Sea Zone to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
              1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone
              1 marine moved from 44 Sea Zone to Celebes
              1 carrier moved from 36 Sea Zone to 44 Sea Zone
              1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
              1 marine moved from 44 Sea Zone to Celebes
              1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
              2 bombers moved from Hunan to Kwangtung
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
              1 destroyer moved from 36 Sea Zone to 42 Sea Zone
              1 destroyer moved from 35 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone
      
          Combat - Japanese
              Battle in Borneo
              Battle in Guam
              Battle in 44 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Philippines
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1,83 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1,33 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                  Americans win with 1 fighter remaining. Battle score for attacker is -11
                  Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                  Casualties for Americans: 2 infantry
                  1 tactical_bomber owned by the Japanese retreated
              Battle in Java
                  Japanese attack with 1 infantry and 1 marine
                  ANZAC defend with 1 artillery
                      Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 1/2 hits, 0,50 expected hits
                      ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery
              Battle in Kwangtung
                  Japanese attack with 2 bombers and 2 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 3/4 hits, 1,67 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Szechwan
                  Japanese attack with 4 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 3 infantry
                      Japanese roll dice for 4 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 4/8 hits, 3,17 expected hits
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Celebes
                  Japanese attack with 2 marines
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 2 marines in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                      ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                      1 marine owned by the Japanese lost in Celebes
                      Japanese roll dice for 1 marine in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                      1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                  ANZAC win with no units remaining. Battle score for attacker is -7
                  Casualties for Japanese: 2 marines
                  Casualties for ANZAC: 1 infantry
              Battle in Shensi
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2,17 expected hits
                      Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                      Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 2/5 hits, 2,00 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Changing ownership of Celebes from ANZAC to Japanese
              EDIT: Turning off Edit Mode
              1 infantry moved from Hunan to Yunnan
              1 infantry moved from Anhwe to Hunan
              1 aaGun moved from Hopei to Kweichow
              1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
              1 fighter moved from Szechwan to Kweichow
              1 tactical_bomber moved from Szechwan to Kweichow
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Chahar to Hopei
              1 mech_infantry moved from Manchuria to Chahar
              1 fighter moved from 44 Sea Zone to 42 Sea Zone
              1 fighter moved from 37 Sea Zone to 42 Sea Zone
              1 fighter moved from 35 Sea Zone to 44 Sea Zone
              1 destroyer moved from 6 Sea Zone to 21 Sea Zone
              2 bombers moved from Kwangtung to Kweichow
              EDIT: 1 infantry moved from 44 Sea Zone to Celebes
              1 fighter moved from 45 Sea Zone to 44 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to Kweichow
              1 tactical_bomber moved from Philippines to 35 Sea Zone
      
          Place Units - Japanese
              3 infantry placed in Kiangsu
              3 infantry placed in Shantung
              1 bomber placed in Japan
              1 harbour placed in Hainan
      
          Turn Complete - Japanese
              Japanese collect 50 PUs; end with 50 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      British : -0,33
      Americans : 1,67
      ANZAC : 2,00
      Chinese : 0,33
      UK_Pacific : -0,67
      Japanese : 3,33
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Ukraine to Western Ukraine
              2 infantry moved from Bessarabia to Western Ukraine
              1 infantry moved from Eastern Poland to Bessarabia
              2 infantry moved from Baltic States to Belarus
              2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
              2 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Belarus
              1 artillery moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 armour and 1 mech_infantry moved from Russia to Volgograd
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              2 infantry moved from Sakha to Amur
              2 aaGuns and 4 infantry moved from Sakha to Buryatia
              1 fighter moved from Belarus to Russia
      
          Place Units - Russians
              3 artilleries placed in Ukraine
              3 artilleries placed in Novgorod
              2 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              6 transports moved from 111 Sea Zone to 112 Sea Zone
              2 transports moved from 113 Sea Zone to 112 Sea Zone
              8 armour and 8 infantry moved from Western Germany to 112 Sea Zone
              8 armour, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
              8 armour and 8 infantry moved from 110 Sea Zone to United Kingdom
              6 artilleries, 12 infantry and 2 marines moved from Scotland to United Kingdom
              1 fighter moved from Normandy Bordeaux to United Kingdom
              1 fighter moved from 111 Sea Zone to United Kingdom
              1 tactical_bomber moved from 111 Sea Zone to United Kingdom
              2 bombers and 6 tactical_bombers moved from Western Germany to United Kingdom
              1 battleship, 2 carriers and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
      
          Combat - Germans
              Battle in United Kingdom
                  Germans attack with 8 armour, 6 artilleries, 2 bombers, 2 fighters, 20 infantry, 2 marines and 7 tactical_bombers
                  British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 23 infantry and 1 mech_infantry; French defend with 2 infantry
                      AA fire in United Kingdom : 3/11 hits, 1,83 expected hits
                      3 tactical_bombers owned by the Germans lost in United Kingdom
                      Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits
                      Germans roll dice for 8 armour, 6 artilleries, 2 bombers, 2 fighters, 20 infantry, 2 marines and 4 tactical_bombers in United Kingdom, round 2 : 12/44 hits, 15,67 expected hits
                      British roll dice for 5 aaGuns, 1 fighter, 25 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/27 hits, 9,33 expected hits
                      5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 8 armour, 6 artilleries, 2 bombers, 2 fighters, 15 infantry, 2 marines and 4 tactical_bombers in United Kingdom, round 3 : 19/39 hits, 14,83 expected hits
                      British roll dice for 1 fighter, 17 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/19 hits, 6,67 expected hits
                      1 mech_infantry owned by the British, 6 infantry owned by the Germans, 17 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
                  Germans captures 32PUs while taking British capital
                  Germans converts factory_major into different units
                  Germans win, taking United Kingdom from British with 8 armour, 6 artilleries, 2 bombers, 2 fighters, 9 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 48
                  Casualties for Germans: 11 infantry and 3 tactical_bombers
                  Casualties for British: 5 aaGuns, 1 fighter, 23 infantry and 1 mech_infantry
                  Casualties for French: 2 infantry
              triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
              Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
      
          Non Combat Move - Germans
              2 fighters moved from United Kingdom to 110 Sea Zone
              2 tactical_bombers moved from United Kingdom to 110 Sea Zone
              2 tactical_bombers moved from United Kingdom to Holland Belgium
              2 bombers moved from United Kingdom to Western Germany
              3 aaGuns, 2 artilleries and 4 infantry moved from Slovakia Hungary to Germany
              1 infantry moved from Romania to Slovakia Hungary
              3 infantry moved from Romania to Yugoslavia
              1 armour moved from Western Germany to Greater Southern Germany
              1 infantry moved from Normandy Bordeaux to France
      
          Place Units - Germans
              3 armour placed in Western Germany
              5 artilleries and 5 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 81 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,33
      British : -5,00
      AA fire in United Kingdom : : 1,17
      

      Production/PUs Summary :

      Germans : 49 / 96
      Russians : 37 / 37
      Japanese : 34 / 45
      Americans : 52 / 83
      Chinese : 4 / 4
      British : 19 / 0
      UK_Pacific : 17 / 23
      Italians : 19 / 29
      ANZAC : 21 / 30
      French : 1 / 0
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 10 / 0
      Neutral_Allies : 2 / 0
      Neutral_True : 18 / 0
      

      Dice Statistics:

      Total
              1 was rolled 98 times
              2 was rolled 94 times
              3 was rolled 100 times
              4 was rolled 87 times
              5 was rolled 83 times
              6 was rolled 83 times
          Average roll : 3,389
          Median : 3,000
          Variance : 0,520
          Standard Deviation : 0,721
          Total rolls : 545
      
      Null / Other
              1 was rolled 1 times
              2 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 1 times
          Average roll : 3,500
          Median : 3,500
          Variance : 0,444
          Standard Deviation : 0,667
          Total rolls : 4
      
      Germans Combat
              1 was rolled 27 times
              2 was rolled 31 times
              3 was rolled 37 times
              4 was rolled 34 times
              5 was rolled 28 times
              6 was rolled 39 times
          Average roll : 3,622
          Median : 4,000
          Variance : 0,602
          Standard Deviation : 0,776
          Total rolls : 196
      
      British Combat
              1 was rolled 27 times
              2 was rolled 22 times
              3 was rolled 29 times
              4 was rolled 20 times
              5 was rolled 23 times
              6 was rolled 21 times
          Average roll : 3,373
          Median : 3,000
          Variance : 0,449
          Standard Deviation : 0,670
          Total rolls : 142
      
      Italians Combat
              1 was rolled 9 times
              2 was rolled 8 times
              3 was rolled 10 times
              4 was rolled 8 times
              5 was rolled 6 times
              6 was rolled 3 times
          Average roll : 3,068
          Median : 3,000
          Variance : 0,729
          Standard Deviation : 0,854
          Total rolls : 44
      
      French Combat
              1 was rolled 3 times
              2 was rolled 4 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 3 times
              6 was rolled 1 times
          Average roll : 3,167
          Median : 3,000
          Variance : 0,353
          Standard Deviation : 0,594
          Total rolls : 18
      
      Neutral_Allies Combat
              1 was rolled 2 times
              2 was rolled 3 times
              3 was rolled 2 times
              4 was rolled 3 times
              5 was rolled 1 times
              6 was rolled 2 times
          Average roll : 3,308
          Median : 3,000
          Variance : 0,236
          Standard Deviation : 0,486
          Total rolls : 13
      
      Chinese Combat
              1 was rolled 11 times
              2 was rolled 10 times
              3 was rolled 9 times
              4 was rolled 5 times
              5 was rolled 9 times
              6 was rolled 5 times
          Average roll : 3,122
          Median : 3,000
          Variance : 0,684
          Standard Deviation : 0,827
          Total rolls : 49
      
      Japanese Combat
              1 was rolled 18 times
              2 was rolled 15 times
              3 was rolled 10 times
              4 was rolled 13 times
              5 was rolled 12 times
              6 was rolled 11 times
          Average roll : 3,241
          Median : 3,000
          Variance : 0,549
          Standard Deviation : 0,741
          Total rolls : 79
      

      Savegame

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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Northern Italy to 95 Sea Zone
              1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
              1 infantry moved from Southern France to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
              1 infantry moved from Egypt to Trans-Jordan
                    Italians take Trans-Jordan from British
              1 infantry moved from Alexandria to Egypt
      
          Combat - Italians
              Battle in Gibraltar
      
          Non Combat Move - Italians
              1 transport moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Yugoslavia to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
              2 infantry moved from 94 Sea Zone to Algeria
                    Italians take Algeria from Neutral_Axis
              1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
              1 armour moved from Greece to Yugoslavia
              1 armour moved from Greece to Yugoslavia
              1 infantry moved from Greece to Albania
      
          Place Units - Italians
              1 transport placed in 95 Sea Zone
              1 bomber and 1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 19 PUs; end with 19 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Suiyuyan to Kansu
                    Japanese take Kansu from Chinese
              1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Kweichow to Yunnan
              2 artilleries and 4 infantry moved from Hunan to Yunnan
              2 artilleries moved from Kwangsi to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Hopei to Kweichow
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Chahar to Hopei
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Chahar to Anhwe
              1 artillery moved from Chahar to Hopei
              2 infantry moved from Chahar to Hopei
              3 mech_infantrys moved from Shantung to Manchuria
              1 armour moved from Jehol to Manchuria
              1 infantry moved from Korea to Manchuria
              1 tactical_bomber moved from Shantung to Manchuria
              1 fighter moved from 6 Sea Zone to Manchuria
              2 fighters moved from Shantung to Manchuria
              1 tactical_bomber moved from 6 Sea Zone to Manchuria
              1 tactical_bomber moved from Shantung to Manchuria
              1 fighter moved from Shantung to Manchuria
              2 infantry moved from Kiangsu to Kiangsi
              1 mech_infantry moved from Kiangsu to Hopei
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 carrier moved from 6 Sea Zone to 36 Sea Zone
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              4 marines moved from Japan to 6 Sea Zone
              2 battleships, 2 cruisers and 4 marines moved from 6 Sea Zone to 36 Sea Zone
              2 infantry moved from Kwangsi to 36 Sea Zone
              2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 4 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers
                  Chinese defend with 6 infantry
                      Japanese roll dice for 4 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Yunnan, round 2 : 9/21 hits, 9,00 expected hits
                      Chinese roll dice for 6 infantry in Yunnan, round 2 : 4/6 hits, 2,00 expected hits
                      4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 4 infantry
                  Casualties for Chinese: 6 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Yunnan to 36 Sea Zone
              2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
              1 aaGun moved from Chahar to Hopei
      
          Place Units - Japanese
              1 carrier and 1 transport placed in 6 Sea Zone
              1 artillery placed in Shantung
              1 artillery placed in Kiangsu
              2 infantry placed in Kiangsu
              2 infantry placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese : 2,00
      Japanese : 0,00
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 armour and 8 infantry; Remaining resources: 2 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              2 infantry moved from Buyant-Uhaa to Chahar
              2 infantry moved from Olgiy to Kansu
              1 infantry moved from Dzavhan to Tsagaan Olom
              1 infantry moved from Ulaanbaatar to Buyant-Uhaa
              1 armour moved from Volgograd to Sikang
              2 infantry moved from Volgograd to Kazakhstan
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
      
          Combat - Russians
              Battle in Chahar
                  Russians attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Chahar
                      Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Chahar
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                  Casualties for Russians: 2 infantry
              Battle in Kansu
                  Russians attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Kansu
                      Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 7 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Kansu, round 8 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 8 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Kansu, round 9 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 9 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Kansu
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                  Casualties for Russians: 2 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 aaGuns and 18 infantry moved from Amur to Ulaanbaatar
      
          Place Units - Russians
              1 armour and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 19 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Russians : -2,83
      Japanese : -0,33
      

      Savegame

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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 bombers moved from France to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
              1 fighter moved from 111 Sea Zone to United Kingdom
              1 fighter moved from Western Germany to United Kingdom
      
          Combat - Germans
              Air Battle in United Kingdom
                  Germans attacks with 5 units heading to United Kingdom
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 1/3 hits, 0,50 expected hits
                  1 bomber killed by AA
                  Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 12 damage total. 
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              3 infantry moved from Western Germany to 112 Sea Zone
              3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
              3 artilleries moved from Holland Belgium to 110 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
              3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
              3 transports moved from 111 Sea Zone to 112 Sea Zone
              3 artilleries moved from Western Germany to 112 Sea Zone
              3 infantry moved from Western Germany to 112 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
              3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
              1 battleship and 1 cruiser moved from 111 Sea Zone to 112 Sea Zone
              2 marines moved from Western Germany to 112 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 111 Sea Zone
              2 marines moved from 111 Sea Zone to Scotland
              1 carrier moved from 112 Sea Zone to 111 Sea Zone
              5 infantry moved from Finland to Norway
              3 armour moved from Greater Southern Germany to Western Germany
              2 bombers moved from United Kingdom to Western Germany
              1 tactical_bomber moved from 111 Sea Zone to Western Germany
              1 fighter moved from United Kingdom to 111 Sea Zone
              1 fighter moved from United Kingdom to Normandy Bordeaux
      
          Place Units - Germans
              2 infantry and 3 tactical_bombers placed in Western Germany
              2 transports placed in 113 Sea Zone
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 43 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      AA fire in United Kingdom : : 0,50
      

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              1 cruiser moved from 88 Sea Zone to 91 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from British Guiana to 88 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 cruiser moved from 54 Sea Zone to 62 Sea Zone
              1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              1 fighter and 1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Toyls vs. Maxi G40 Balance mode

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 armour and 2 infantry moved from Albania to Greece
              1 bomber moved from Tobruk to 98 Sea Zone
              1 submarine moved from 96 Sea Zone to 98 Sea Zone
              1 fighter moved from Southern Italy to Greece
              1 fighter moved from Southern Italy to Greece
              1 artillery and 1 infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 infantry moved from Anglo Egyptian Sudan to Egypt
                    Italians take Egypt from British
              1 infantry moved from Kenya to Anglo Egyptian Sudan
      
          Combat - Italians
              Battle in 98 Sea Zone
                  Italians attack with 1 bomber and 1 submarine
                  British defend with 1 cruiser
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      1 cruiser owned by the British lost in 98 Sea Zone
                  Italians win, taking 98 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in Greece
                  Italians attack with 2 armour, 2 fighters and 2 infantry
                  Neutral_Allies defend with 4 infantry
                      Italians roll dice for 2 armour, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits, 2,33 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                      4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                  Italians win, taking Greece from Neutral_Allies with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 infantry
                  Casualties for Neutral_Allies: 4 infantry
      
          Non Combat Move - Italians
              Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
              Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
              Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
              Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
              Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
              Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
              Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
              1 infantry moved from Northern Italy to Southern France
                    Italians take Southern France from Neutral_Axis
              2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
              2 fighters moved from Greece to Southern Italy
              1 bomber moved from 98 Sea Zone to Southern Italy
      
          Place Units - Italians
              2 transports placed in 95 Sea Zone
              1 artillery placed in Northern Italy
              Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
              Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
      
          Turn Complete - Italians
              Italians collect 19 PUs; end with 19 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Italians : 1,67
      British : -0,50
      Neutral_Allies : -0,33
      

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy nothing; Remaining resources: 8 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 mech_infantry moved from Belgian Congo to French Central Africa
                    British take French Central Africa from Germans
              1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 82 Sea Zone to 71 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
      
          Combat - British
      
          Non Combat Move - British
              1 aaGun, 3 artilleries and 11 infantry moved from Burma to India
              1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
              1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 destroyer moved from 72 Sea Zone to 71 Sea Zone
      
          Place Units - British
              2 fighters placed in United Kingdom
              1 armour and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 26 PUs; end with 26 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toyls
    • RE: Maxi vs. Toyls G40 Balance mode

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
              Battle in Hunan
                  Chinese attack with 1 infantry
                  Japanese defend with 1 bomber
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 4 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 5 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 6 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 7 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 8 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 9 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 10 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 11 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 12 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 13 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 13 : 0/1 hits, 0,17 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 14 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 bomber in Hunan, round 14 : 1/1 hits, 0,17 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win with 1 bomber remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese : -2,17
      Japanese : -1,17
      

      Savegame

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      Toyls
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