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Posts made by Toyls
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RE: Toyls vs. Maxi G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to 43 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 bombers moved from Hunan to India 2 tactical_bombers moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 carriers moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 35 Sea Zone to 36 Sea Zone 2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 2 armour and 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Kiangsu to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 3 bombers and 2 infantry British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 bombers and 2 infantry in India, round 2 : 0/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 3 bombers and 1 infantry in India, round 3 : 1/4 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in India, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in India Japanese roll dice for 3 bombers and 1 infantry in India, round 4 : 2/4 hits, 2,17 expected hits UK_Pacific roll dice for 2 mech_infantrys in India, round 4 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in India Japanese captures 18PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 2 mech_infantrys Battle in Yunnan Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 4 infantry and 1 marine British defend with 1 mech_infantry Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 4/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 4 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from Tsinghai to Kweichow 1 tactical_bomber moved from Tsinghai to Kweichow 3 bombers moved from India to Kweichow 2 tactical_bombers moved from Yunnan to Kweichow 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 20 Sea Zone 2 artilleries placed in Kwangtung Japanese undo move 2. 1 armour and 1 artillery placed in Kwangtung 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Shantung 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : -2,00 Japanese : -2,33 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Yugoslavia 5 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 5 infantry Japanese defend with 2 infantry Russians roll dice for 5 infantry in Korea, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Bulgaria Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bulgaria, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bulgaria Russians roll dice for 2 infantry in Bulgaria, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bulgaria, round 4 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bulgaria, round 5 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Bulgaria, round 6 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bulgaria, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yugoslavia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Russians lost in 104 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 2 aaGuns, 7 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Romania to Bessarabia 1 fighter moved from Yugoslavia to Bessarabia 2 aaGuns and 2 artilleries moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Eastern Poland 3 infantry moved from Novgorod to Karelia 6 infantry moved from Russia to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 3 artilleries placed in Ukraine 3 armour placed in Volgograd 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3 Russians collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : 0,17 Japanese : 0,33 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Combat - ANZAC Non Combat Move - ANZAC 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies 2 aaGuns moved from Queensland to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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RE: Toyls vs. Maxi G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 4 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 marines moved from Poland to 114 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 114 Sea Zone to 115 Sea Zone 2 marines moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to 114 Sea Zone 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 3 infantry moved from Finland to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Slovakia Hungary to Bulgaria 1 bomber moved from Western Germany to Bulgaria 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 3 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Poland to Eastern Poland 4 armour moved from Germany to Baltic States 6 infantry moved from Poland to Baltic States 8 armour moved from Poland to Baltic States 2 bombers moved from Western Germany to Romania 5 infantry moved from Germany to 114 Sea Zone 5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 5 infantry moved from 115 Sea Zone to Baltic States 1 carrier moved from 114 Sea Zone to 115 Sea Zone 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Slovakia Hungary to Bulgaria 1 mech_infantry moved from Slovakia Hungary to Baltic States 3 armour moved from Slovakia Hungary to Baltic States 1 tactical_bomber moved from Germany to Romania 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland Combat - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Novgorod Germans attack with 4 infantry and 2 marines Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 infantry and 2 marines in Novgorod, round 2 : 3/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Romania Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Romania, round 2 : 5/6 hits, 2,33 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 109 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 15 armour, 11 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Baltic States, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 15 armour, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bulgaria Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 transports moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 4 artilleries moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 1 fighter moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Germany to Western Germany 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone 2 armour moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Romania to Slovakia Hungary 1 bomber moved from Bulgaria to Western Germany 2 bombers moved from Romania to Western Germany 1 infantry moved from France to Western Germany 3 aaGuns moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Poland Place Units - Germans 3 artilleries placed in France 3 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 2 armour placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 5,50 Russians : 0,50 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship EDIT: Adding units owned by British to 106 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Trans-Jordan to Greece 1 infantry moved from Northwest Persia to Persia 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from Trans-Jordan to Malta 1 fighter moved from India to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 7 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan Combat - British Battle in Greece British attack with 1 bomber Italians defend with 1 bomber British roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Greece, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber in Greece, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Greece, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Greece British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Anglo Egyptian Sudan British attack with 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 3 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 : 2/13 hits, 3,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Yunnan 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland 1 bomber moved from Greece to Malta Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,5,4,5,3,3,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,1,6 UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Germans : -0,33 British : -1,67 Italians : -0,33 Japanese : 1,33 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 2 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 3/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : 1,33 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 31 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 2 fighters moved from 102 Sea Zone to Gibraltar 1 carrier moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Wake Island to Queensland Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 2 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries moved from 91 Sea Zone to Gibraltar 2 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0,67 AA fire in Caroline Islands : : -0,33 Japanese : 0,33 -
RE: Toyls vs. Maxi G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 3 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 infantry moved from Tunisia to Libya 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 1 carrier moved from 95 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 2 fighters moved from Western Germany to 97 Sea Zone 2 armour moved from Greater Southern Germany to Yugoslavia Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yugoslavia Italians attack with 2 armour, 2 artilleries, 1 bomber and 4 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 4 infantry in Yugoslavia, round 2 : 2/9 hits, 3,33 expected hits Russians roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 2 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Libya 2 aaGuns moved from Greater Southern Germany to Yugoslavia 1 bomber moved from Yugoslavia to Western Germany Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -3,00 British : -0,67 Russians : 1,33 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 2 armour moved from Western Ukraine to Romania 5 armour and 2 mech_infantrys moved from Ukraine to Romania 3 artilleries and 1 infantry moved from Bessarabia to Romania 2 artilleries and 16 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Western Ukraine to Romania 2 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 artilleries and 2 infantry moved from Karelia to Finland 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Romania Russians attack with 7 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries and 3 infantry Russians roll dice for 7 armour, 5 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 11/34 hits, 10,83 expected hits Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Romania, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 7 armour, 5 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 3 infantry Casualties for Italians: 1 armour, 2 artilleries and 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Buryatia to Amur 2 aaGuns moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Belarus to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Rostov to Ukraine 3 armour moved from Russia to Western Ukraine 2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland Place Units - Russians 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 50 PUs; end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0,83 Russians : 0,17 -
RE: Toyls vs. Maxi G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Chahar to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Yunnan 2 bombers moved from Kweichow to Yunnan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 3 infantry moved from Shantung to Anhwe 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 3 infantry moved from Kiangsu to Kiangsi 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 fighters moved from 44 Sea Zone to Philippines 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to Philippines 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Japan to Manchuria 1 bomber moved from Japan to French Indo China 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Philippines Japanese attack with 4 fighters, 1 infantry and 2 marines Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery, 3 fighters and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 0/3 hits, 1,83 expected hits Japanese roll dice for 4 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2,83 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Philippines, round 2 : 1/5 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines Japanese roll dice for 4 fighters and 2 marines in Philippines, round 3 : 2/6 hits, 2,67 expected hits Americans roll dice for 3 fighters in Philippines, round 3 : 2/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 marine owned by the Japanese and 2 fighters owned by the ANZAC lost in Philippines Japanese roll dice for 3 fighters and 1 marine in Philippines, round 4 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter in Philippines, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 fighter, 1 infantry and 1 marine Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from French Indo China to Hunan 2 bombers moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 1 mech_infantry moved from Manchuria to Chahar 3 fighters moved from Philippines to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 2 armour and 1 mech_infantry placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans : -2,33 Chinese : 0,00 UK_Pacific : -0,33 Japanese : -2,67 -
RE: Toyls vs. Maxi G40 Balance modeposted in Play Boardgames
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Chahar to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Yunnan 2 bombers moved from Kweichow to Yunnan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 3 infantry moved from Shantung to Anhwe 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 3 infantry moved from Kiangsu to Kiangsi 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 fighters moved from 44 Sea Zone to Philippines 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 42 Sea Zone to Philippines 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Japan to Manchuria 1 bomber moved from Japan to French Indo China 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
-
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Combat Move - French 1 fighter moved from Iceland to United Kingdom 1 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 infantry moved from Java to 42 Sea Zone Non Combat Move - ANZAC 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Sumatra to India Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 123 Sea Zone to 106 Sea Zone British take 106 Sea Zone from Germans 1 battleship moved from 123 Sea Zone to 106 Sea Zone 2 fighters moved from Iceland to United Kingdom 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Malta to Egypt 1 tactical_bomber moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone 2 artilleries moved from India to Burma 3 infantry moved from India to Burma Combat - British Battle in 98 Sea Zone British attack with 1 tactical_bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 armour, 1 artillery, 1 harbour and 1 mech_infantry British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/10 hits, 3,67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 3/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Italians: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from 98 Sea Zone to Malta 1 fighter moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
British : 0,83 Italians : 1,33 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 9 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 5 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1,33 Japanese : -2,00 -
RE: Maxi vs. Toyls G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to Central United States 2 fighters moved from Eastern United States to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from 101 Sea Zone to 102 Sea Zone 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 2 fighters moved from Wake Island to Western United States 1 cruiser, 1 destroyer and 1 submarine moved from 23 Sea Zone to 31 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 infantry placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
-
RE: Toyls vs. Maxi G40 Balance modeposted in Play Boardgames
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs; Germans buy 6 armour, 1 bomber, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 8 armour moved from United Kingdom to 110 Sea Zone 2 marines moved from United Kingdom to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 8 armour, 8 infantry and 8 transports moved from 110 Sea Zone to 114 Sea Zone 1 battleship and 1 marine moved from 110 Sea Zone to 114 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 114 Sea Zone 8 armour moved from 114 Sea Zone to Poland 2 marines moved from 114 Sea Zone to Poland 8 infantry moved from 114 Sea Zone to Poland 7 artilleries moved from Germany to Slovakia Hungary 9 infantry moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary 1 armour moved from Greater Southern Germany to Slovakia Hungary 3 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Western Germany to Slovakia Hungary 5 infantry moved from Norway to Finland 2 tactical_bombers moved from Holland Belgium to Poland 1 carrier moved from 110 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Finland Combat - Germans Battle in Poland Germans attack with 8 armour, 8 infantry, 2 marines and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 8 armour, 8 infantry, 2 marines and 2 tactical_bombers in Poland, round 2 : 11/20 hits, 7,33 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 8 armour, 8 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Finland Germans attack with 1 bomber and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 5 infantry in Finland, round 2 : 2/6 hits, 1,50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 4 armour, 7 artilleries, 1 bomber, 12 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 7 artilleries, 1 bomber, 12 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 7/26 hits, 8,50 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 armour, 7 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 6 aaGuns moved from Germany to Slovakia Hungary 1 bomber moved from Slovakia Hungary to Western Germany 2 tactical_bombers moved from Poland to Germany 1 bomber moved from Finland to Western Germany Place Units - Germans 3 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 armour and 9 infantry placed in Germany 5 armour and 1 bomber placed in Western Germany Germans undo move 3. Germans undo move 3. 5 armour and 5 infantry placed in Germany 1 bomber placed in Western Germany Germans undo move 3. 3 infantry placed in France 4 armour and 6 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2,50 Russians : -0,67