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    Posts made by Toucan-son-of-sam

    • RE: Wizmark (X) vs Toucan (L) BM3

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 12:21:23 PM
      Savegame

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
      
          Combat - ANZAC
              Battle in Trans-Jordan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                  ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
              2 fighters moved from Queensland to Caroline Islands
              2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
              1 fighter moved from United Kingdom to Gibraltar
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
      
          Combat - French
              Battle in 98 Sea Zone
                  French attack with 1 destroyer
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 98 Sea Zone
                  French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : 0.67
      ANZAC : 0.67
      

      Savegame

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from New Zealand to India
              2 fighters moved from Queensland to Caroline Islands
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
              1 marine moved from Eastern United States to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Morocco
              1 fighter moved from Gibraltar to Morocco
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Morocco
                  Americans attack with 1 fighter and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 fighter and 1 marine in Morocco, round 2 : 0/2 hits, 0.83 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 marine in Morocco, round 3 : 1/2 hits, 0.83 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 fighter and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      AA fire in Caroline Islands : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in French West Africa
                  Americans attack with 1 artillery and 1 infantry
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                  Americans win, taking French West Africa from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Brazil: 2 infantry
              EDIT: Adding units owned by Americans to French Guiana: 2 infantry
              EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
              EDIT: Turning off Edit Mode
              1 fighter moved from Morocco to Gibraltar
              1 fighter moved from Hawaiian Islands to 33 Sea Zone
              1 fighter moved from Caroline Islands to 33 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              1 fighter placed in Eastern United States
              3 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 artillery and 3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Hopei
              2 infantry moved from Shensi to Hopei
              1 artillery and 1 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                   retreated to Hopei
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 7x factory_major; Remaining resources: 7 PUs; 
              UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
              1 armour and 1 infantry moved from 92 Sea Zone to Algeria
              1 bomber moved from Gibraltar to Algeria
              2 fighters moved from Gibraltar to Egypt
              1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
              2 fighters moved from United Kingdom to Gibraltar
              1 fighter moved from Gibraltar to 92 Sea Zone
              2 infantry moved from Rhodesia to Tanganyika Territory
              2 fighters and 1 tactical_bomber moved from Szechwan to Shan State
              1 infantry moved from Burma to Shan State
              1 mech_infantry moved from India to Shan State
              1 mech_infantry moved from Eire to United Kingdom
      
          Combat - British
              Battle in Algeria
                  British attack with 1 armour, 1 bomber and 1 infantry
                  Neutral_Axis defend with 1 infantry
                      British roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Algeria
                  British win, taking Algeria from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Shan State
                  British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Shan State to India
              1 infantry moved from India to Burma
              1 infantry moved from Eastern Persia to West India
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 81 Sea Zone to 71 Sea Zone
              1 bomber moved from Algeria to Egypt
              1 infantry moved from Persia to Eastern Persia
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - British
              1 factory_minor placed in Egypt
              2 fighters placed in United Kingdom
              1 artillery and 1 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
              UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      British : -0.67
      Americans : 0.17
      AA fire in Caroline Islands : : 0.67
      Chinese : -2.33
      Neutral_Axis : -0.67
      Japanese : -0.67
      

      Savegame

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 artillery and 3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Hopei
              2 infantry moved from Shensi to Hopei
              1 artillery and 1 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                   retreated to Hopei
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese : -2.33
      Japanese : 0.00
      

      Savegame

      posted in League
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      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from New Zealand to India
              2 fighters moved from Queensland to Caroline Islands
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 16 Sea Zone
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
              1 marine moved from Eastern United States to 101 Sea Zone
              1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Morocco
              1 fighter moved from Gibraltar to Morocco
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Morocco
                  Americans attack with 1 fighter and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 fighter and 1 marine in Morocco, round 2 : 0/2 hits, 0.83 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 marine in Morocco, round 3 : 1/2 hits, 0.83 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 fighter and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 2 fighters and 1 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      AA fire in Caroline Islands : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter and 1 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in French West Africa
                  Americans attack with 1 artillery and 1 infantry
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                  Americans win, taking French West Africa from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Brazil: 2 infantry
              EDIT: Adding units owned by Americans to French Guiana: 2 infantry
              EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans
              EDIT: Turning off Edit Mode
              1 fighter moved from Morocco to Gibraltar
              1 fighter moved from Hawaiian Islands to 33 Sea Zone
              1 fighter moved from Caroline Islands to 33 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              1 fighter placed in Eastern United States
              3 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.17
      AA fire in Caroline Islands : : 0.67
      Neutral_Axis : 0.00
      Japanese : -0.33
      

      Savegame

      posted in League
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      Toucan-son-of-sam
    • RE: Find League Opponents Thread

      Lets fight. PM me your bid.

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              5 infantry moved from Novgorod to Belarus
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
              2 infantry moved from Bryansk to Belarus
              2 artilleries moved from Bryansk to Belarus
              1 armour and 1 mech_infantry moved from Bryansk to Novgorod
              3 armour moved from Ukraine to Belarus
              4 infantry moved from Western Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              2 aaGuns moved from Bryansk to Belarus
              2 aaGuns and 18 infantry moved from Buryatia to Amur
      
          Place Units - Russians
              3 infantry placed in Ukraine
              3 mech_infantrys placed in Novgorod
              2 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Research Technology - ANZAC
              ANZAC spend 5 on tech rolls
                  ANZAC rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - ANZAC
              1 submarine moved from 33 Sea Zone to 20 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
                    ANZAC take 20 Sea Zone from Japanese
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
                    ANZAC take 19 Sea Zone from Japanese
              1 submarine moved from 33 Sea Zone to 44 Sea Zone
              1 cruiser moved from 33 Sea Zone to 26 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              2 armour and 1 mech_infantry moved from New South Wales to Queensland
              1 fighter moved from India to Burma
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
              2 infantry moved from Tunisia to Algeria
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                    French take 98 Sea Zone from Italians
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Trans-Jordan to Iraq
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC rolls : : 0.00
      

      Savegame

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      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:51:58 AM
      Savegame

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      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 4,5 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Americans
              3 fighters moved from Gibraltar to Scotland
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 submarine moved from 44 Sea Zone to 41 Sea Zone
                    Americans take 42 Sea Zone from Japanese
              1 submarine moved from 33 Sea Zone to 42 Sea Zone
              1 destroyer moved from 33 Sea Zone to 55 Sea Zone
              2 fighters moved from 33 Sea Zone to 55 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              1 artillery moved from 21 Sea Zone to Guam
              2 fighters moved from 33 Sea Zone to 22 Sea Zone
              1 submarine moved from 26 Sea Zone to 17 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 89 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 17 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in 22 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 22 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 55 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
              Battle in Guam
                  Americans attack with 1 artillery
                  Japanese defend with 1 airfield and 1 infantry
                      Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
                  Japanese win with no units remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 artillery
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from 22 Sea Zone to 26 Sea Zone
              1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 armour moved from 89 Sea Zone to Central America
              1 infantry moved from Western United States to Central United States
              2 fighters moved from 55 Sea Zone to Queensland
      
          Place Units - Americans
              2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
              3 infantry moved from Hopei to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Anhwe, round 3 : 2/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Hopei to Kweichow
              7 infantry moved from Hopei to Shensi
      
          Place Units - Chinese
              1 infantry placed in Sikang
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from India to Shan State
                    UK_Pacific take Shan State from Japanese
              1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 artillery moved from Ethiopia to 76 Sea Zone
              1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
              1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from Trans-Jordan to Egypt
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 artillery moved from 81 Sea Zone to Egypt
              1 armour moved from Persia to Iraq
              1 fighter moved from Persia to Iraq
              2 fighters moved from Syria to Iraq
              1 bomber moved from Syria to Iraq
              1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              1 armour and 1 infantry moved from 81 Sea Zone to Egypt
              1 fighter moved from Gibraltar to United Kingdom
              1 artillery and 1 infantry moved from Central United States to Western United States
      
          Combat - British
              Battle in Egypt
                  British attack with 1 armour, 3 artilleries and 3 infantry
                  Italians defend with 1 harbour and 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Iraq
                  British attack with 1 armour, 1 bomber and 3 fighters
                  Neutral_Axis defend with 2 infantry
                      British roll dice for 1 armour, 1 bomber and 3 fighters in Iraq, round 2 : 3/5 hits, 2.67 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Neutral_Axis: 2 infantry
      
          Non Combat Move - British
              3 fighters moved from Iraq to Persia
              1 bomber moved from Iraq to Persia
              3 aaGuns, 13 infantry and 3 mech_infantrys moved from India to Burma
              2 aaGuns and 3 infantry moved from United Kingdom to Scotland
      
          Place Units - British
              1 destroyer placed in 109 Sea Zone
              1 fighter placed in United Kingdom
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4,5,3,1,6,1,4
              British collect 25 PUs (8 lost to blockades); end with 25 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      British : 0.17
      Italians : -0.33
      Americans : 1.00
      British rolls : : 0.00
      Chinese : 1.17
      Neutral_Axis : -0.67
      Japanese : 1.50
      

      Savegame

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      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 4,5 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Americans
              3 fighters moved from Gibraltar to Scotland
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 submarine moved from 44 Sea Zone to 41 Sea Zone
                    Americans take 42 Sea Zone from Japanese
              1 submarine moved from 33 Sea Zone to 42 Sea Zone
              1 destroyer moved from 33 Sea Zone to 55 Sea Zone
              2 fighters moved from 33 Sea Zone to 55 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
              1 artillery moved from 21 Sea Zone to Guam
              2 fighters moved from 33 Sea Zone to 22 Sea Zone
              1 submarine moved from 26 Sea Zone to 17 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 89 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 17 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in 22 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 22 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 55 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
              Battle in Guam
                  Americans attack with 1 artillery
                  Japanese defend with 1 airfield and 1 infantry
                      Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
                  Japanese win with no units remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 artillery
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from 22 Sea Zone to 26 Sea Zone
              1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 armour moved from 89 Sea Zone to Central America
              1 infantry moved from Western United States to Central United States
              2 fighters moved from 55 Sea Zone to Queensland
      
          Place Units - Americans
              2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.00
      Japanese : 1.83
      

      Savegame

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      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians rolls : 1/1 hits, 0.00 expected hits
              Russians removing all Technology Tokens after successful research.
              Russians discover Improved_Mech_Inf
      
          Activate Technology - Russians
              Russians activating Improved_Mech_Inf
              Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Purchase Units - Russians
              Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 tactical_bomber moved from Novgorod to Baltic States
              1 fighter moved from Novgorod to Vyborg
              1 fighter moved from Novgorod to Karelia
              1 artillery moved from Ukraine to Bessarabia
              1 infantry moved from Novgorod to Vyborg
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Belarus to Baltic States
              1 artillery moved from Belarus to Baltic States
      
          Airborne Attack Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Baltic States: 1 infantry
              EDIT: Adding units owned by Russians to Belarus: 1 infantry
              EDIT: Turning off Edit Mode
              1 infantry moved from Russia to Bessarabia
              1 infantry moved from Russia to Baltic States
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Karelia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                   retreated to Baltic States
                  Germans win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Vyborg
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              10 armour and 2 mech_infantrys moved from Belarus to Novgorod
              1 fighter moved from Karelia to Novgorod
              1 fighter moved from Vyborg to Novgorod
              1 tactical_bomber moved from Baltic States to Novgorod
              2 infantry moved from Russia to Bryansk
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Ukraine to Bryansk
              4 aaGuns, 2 artilleries and 25 infantry moved from Belarus to Bryansk
      
          Place Units - Russians
              3 infantry placed in Novgorod
              2 infantry and 2 mech_infantrys placed in Russia
              3 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Buryatia: 1 aaGun
              EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Russians rolls : : 1.00
      Russians : -1.17
      

      Savegame

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      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians rolls : 1/1 hits, 0.00 expected hits
              Russians removing all Technology Tokens after successful research.
              Russians discover Improved_Mech_Inf
      
          Activate Technology - Russians
              Russians activating Improved_Mech_Inf
              Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Purchase Units - Russians
              Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 tactical_bomber moved from Novgorod to Baltic States
              1 fighter moved from Novgorod to Vyborg
              1 fighter moved from Novgorod to Karelia
              1 artillery moved from Ukraine to Bessarabia
              1 infantry moved from Novgorod to Vyborg
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Belarus to Baltic States
              1 artillery moved from Belarus to Baltic States
      
          Airborne Attack Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Baltic States: 1 infantry
              EDIT: Adding units owned by Russians to Belarus: 1 infantry
              EDIT: Turning off Edit Mode
              1 infantry moved from Russia to Bessarabia
              1 infantry moved from Russia to Baltic States
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Karelia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                   retreated to Baltic States
                  Germans win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 artillery and 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Vyborg
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              10 armour and 2 mech_infantrys moved from Belarus to Novgorod
              1 fighter moved from Karelia to Novgorod
              1 fighter moved from Vyborg to Novgorod
              1 tactical_bomber moved from Baltic States to Novgorod
              2 infantry moved from Russia to Bryansk
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Ukraine to Bryansk
              4 aaGuns, 2 artilleries and 25 infantry moved from Belarus to Bryansk
      
          Place Units - Russians
              3 infantry placed in Novgorod
              2 infantry and 2 mech_infantrys placed in Russia
              3 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Russians rolls : : 1.00
      Russians : -1.17
      

      Savegame

      posted in League
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      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from India to 41 Sea Zone
              1 fighter moved from Western Australia to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Combat - ANZAC
              Battle in 41 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 33 Sea Zone
              3 submarines moved from 62 Sea Zone to 33 Sea Zone
              1 fighter moved from 41 Sea Zone to India
              1 artillery and 2 infantry moved from South Australia to Queensland
              1 fighter moved from Queensland to Hawaiian Islands
              1 fighter moved from 55 Sea Zone to 33 Sea Zone
      
          Place Units - ANZAC
              2 armour and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 infantry moved from Syria to Trans-Jordan
              2 infantry moved from Algeria to Tunisia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.17
      Japanese : -0.17
      

      Savegame

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 10 on tech rolls
                  Americans roll 6,3 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Heavy Bomber
      
          Activate Technology - Americans
              Americans activating Heavy Bomber
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 destroyer moved from 54 Sea Zone to 21 Sea Zone
              1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
              2 fighters moved from Queensland to Caroline Islands
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from 54 Sea Zone to Caroline Islands
              1 carrier moved from 54 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Algeria to Greece
              1 destroyer moved from 54 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in 44 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 21 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 21 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Greece
                  Americans attack with 1 bomber
                  Italians defend with 3 fighters
                      Americans roll dice for 1 bomber in Greece, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 3 fighters in Greece, round 2 : 1/3 hits, 2.00 expected hits
                      1 bomber owned by the Americans and 1 fighter owned by the Italians lost in Greece
                  Germans win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 bomber
                  Casualties for Italians: 1 fighter
              Battle in 16 Sea Zone
                  Americans attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 4 fighters and 1 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                      AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 : 3/6 hits, 2.67 expected hits
                      Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 2.50 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 artillery and 4 fighters in Caroline Islands, round 3 : 2/5 hits, 2.33 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 39
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
      
          Non Combat Move - Americans
              4 fighters moved from Caroline Islands to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 11 Sea Zone to 26 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 armour and 1 artillery moved from Central United States to Western United States
              3 fighters moved from Eastern United States to Gibraltar
      
          Place Units - Americans
              1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              1 bomber and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              14 infantry moved from Shensi to Hopei
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 battleship moved from 76 Sea Zone to 81 Sea Zone
              1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                    British take Kenya from Italians
              1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
              2 infantry moved from Persia to Iraq
              1 artillery and 1 infantry moved from Trans-Jordan to Iraq
              3 fighters moved from Syria to Greece
              1 bomber moved from Gibraltar to Greece
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to Tanganyika Territory
              1 fighter moved from India to Iraq
              1 artillery and 1 infantry moved from India to Burma
      
          Combat - British
              Battle in Greece
                  British attack with 1 bomber and 3 fighters
                  Italians defend with 2 fighters
                      British roll dice for 1 bomber and 3 fighters in Greece, round 2 : 3/4 hits, 2.17 expected hits
                      Germans roll dice for 2 fighters in Greece, round 2 : 1/2 hits, 1.33 expected hits
                      2 fighters owned by the Italians and 1 fighter owned by the British lost in Greece
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                  Casualties for British: 1 fighter
                  Casualties for Italians: 2 fighters
              Battle in Egypt
                  British attack with 1 artillery and 1 infantry
                  Italians defend with 1 harbour and 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                  British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Burma
                  British attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tanganyika Territory
                  British attack with 1 armour, 1 infantry and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Tanganyika Territory
                  British win, taking Tanganyika Territory from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Iraq
                  British attack with 1 artillery, 1 fighter and 3 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                  1 artillery owned by the British and 1 infantry owned by the British retreated to Trans-Jordan
                  Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 bomber and 2 fighters moved from Greece to Syria
              1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 fighter moved from Iraq to Persia
              1 fighter moved from United Kingdom to Gibraltar
      
          Place Units - British
              1 mech_infantry placed in Union of South Africa
              1 armour, 1 artillery and 1 infantry placed in Persia
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
              British collect 29 PUs (2 lost to blockades); end with 29 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Germans : -1.33
      British : 0.83
      Italians : 0.00
      Americans : 0.50
      British rolls : : 0.00
      AA fire in Caroline Islands : : -0.50
      Neutral_Axis : 1.00
      Japanese : -2.83
      

      Savegame

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians rolls : 1/1 hits, 0.00 expected hits
              Russians removing all Technology Tokens after successful research.
              Russians discover Airborne_Forces
      
          Activate Technology - Russians
              Russians activating Airborne_Forces
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Manchuria: 1 fighter and 1 tactical_bomber
                  EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
                  EDIT: Turning off Edit Mode
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              18 infantry moved from Amur to Manchuria
              1 submarine moved from 123 Sea Zone to 125 Sea Zone
      
          Airborne Attack Move - Russians
      
          Combat - Russians
              Battle in Manchuria
                  Russians attack with 18 infantry
                  Japanese defend with 1 aaGun, 1 factory_minor and 10 infantry
                      Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3.00 expected hits
                      Japanese roll dice for 1 aaGun and 10 infantry in Manchuria, round 2 : 5/10 hits, 3.33 expected hits
                      2 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                      Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2.17 expected hits
                      Japanese roll dice for 8 infantry in Manchuria, round 3 : 3/8 hits, 2.67 expected hits
                      3 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 10 infantry in Manchuria, round 4 : 3/10 hits, 1.67 expected hits
                      Japanese roll dice for 8 infantry in Manchuria, round 4 : 3/8 hits, 2.67 expected hits
                      3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 7 infantry in Manchuria, round 5 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 5 infantry in Manchuria, round 5 : 2/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 5 infantry in Manchuria, round 6 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 4 infantry in Manchuria, round 6 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 3 infantry in Manchuria, round 7 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 4 infantry in Manchuria, round 8 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 3 infantry in Manchuria, round 8 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 2 infantry in Manchuria, round 9 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 9 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 1 infantry in Manchuria, round 10 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 infantry in Manchuria, round 10 : 0/2 hits, 0.67 expected hits
                  1 infantry owned by the Russians retreated to Amur
                  Japanese win with 2 infantry remaining. Battle score for attacker is -22
                  Casualties for Russians: 17 infantry
                  Casualties for Japanese: 1 aaGun and 8 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Amur to Buryatia
              2 fighters moved from Eastern Poland to Novgorod
              1 tactical_bomber moved from Eastern Poland to Novgorod
              2 mech_infantrys moved from Eastern Poland to Novgorod
              1 mech_infantry moved from Russia to Belarus
              2 infantry moved from Bryansk to Belarus
              2 aaGuns, 8 armour, 2 artilleries and 18 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Eastern Poland to Belarus
              2 armour and 1 mech_infantry moved from Ukraine to Belarus
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Ukraine
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Russians rolls : : 1.00
      Russians : -1.67
      Japanese : 2.00
      

      Savegame

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              2 fighters moved from New Zealand to 62 Sea Zone
              1 infantry moved from Malaya to Shan State
      
          Combat - ANZAC
              Battle in 62 Sea Zone
                  ANZAC attack with 1 cruiser and 2 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 62 Sea Zone
                  ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 62 Sea Zone to Queensland
              2 infantry moved from New South Wales to South Australia
              2 aaGuns moved from New South Wales to Queensland
              1 fighter moved from Queensland to Sumatra
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.50
      Japanese : -0.33
      

      Savegame

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      Awesome :)

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: Wizmark (X) vs Toucan (L) BM3

      Is the complete turn coming?

      posted in League
      Toucan-son-of-samT
      Toucan-son-of-sam
    • RE: G40L Toucan-son-of-sam vs Karl7 Axis BM

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 fighter moved from Queensland to 42 Sea Zone
              1 fighter moved from Sumatra to India
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 fighter moved from 42 Sea Zone to Western Australia
              1 artillery and 1 infantry moved from Queensland to South Australia
              1 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              3 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Combat Move - French
              1 fighter moved from United Kingdom to Gibraltar
              1 infantry moved from Libya to Tobruk
                    French take Tobruk from Italians
              1 infantry moved from Tunisia to Algeria
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      Japanese : 0.67
      

      Savegame

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      Toucan-son-of-samT
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