I never played original Pacific; do they kill a fighter for it or is it like a freebie?
They don’t kill a JAP fighter. The Kamikaze chip is the fighter.
I never played original Pacific; do they kill a fighter for it or is it like a freebie?
They don’t kill a JAP fighter. The Kamikaze chip is the fighter.
My question is (and I beleive it has already been asked): What are those little squares with the Asian characters on them? I would assume they are Japanese and perhaps have something to do with Japanese Victory conditions, maybe like the VC chips from AA50? Otherwise they could have something to do with China…?
I am guessing that these are for the Kamikaze attacks.
WOW! Color me shades of plastic pieces. I just found out about these games today. I can’t wait!
The first question that comes to my mind concerning the global game and victory is this. Are the victory conditions going to be the same in the global game and the individual game? Because if they are, what happens in the global game when Japan gets 6 VC and wins in the Pacific, while Europe is still at war? Does this just end the Pacific theater battle? Do the units on the Pacific side become unusable?(Probably not). However, if the game continues in the Pacific, as other posters have said, USA will wipe out Japan, evetually.
Because of USA’s seperate economies Japan won’t be taking resources from the Europe battle. Unless units can be shared between theaters, which I am sure will be allowed.
I know it will all be clear before too long, but I love to speculate.
Hey, just to confirm, I am going to play. I have played a couple pbem but not pbf.
Anyway, I’ll be here.
First test:
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 5)2@3: (1, 5)
I’m in. I assume it is play by forum. I’ll need a little coaching getting started.
1. DarthMaximus
2. DutchmanD
3. DY
4. DesertJournalist
5. Zygmund
6. Telamon
7. Bigbadgoo
8. SgtBlitz
9. Pin
10. Questioneer
11. TimTheEnchanter
12. Omega
13. Bardoly
14. Gargantua
15. Lynxes
16. Perrys!
17. Joe Cold (if too many, put me in as an alternate please!)
18. KGB
19. Todd7912
After a few games I’ve decided these dice cheat! I like the look and feel of the rounded edges, but what I don’t like is that every once and awhile one goes beserk and attempts to wipeout the gameboard! I magine how demoralizing this must be to my Russian soldiers bravely attempting to hold off a German tank column when, from out of nowhere, a die comes and takes them out.
Another thing I found is that they seem to roll high. Now, I have never been able to roll what I want when I want, but these have seemed consistently high. So, because I have nothing better to do in the middle of a game, I kept a tally of hte rolls.
Here is what I came up with out of 571 rolls (about 5 turns I think):
1’s 88 times or 15.4%
2’s 91 times or 15.9%
3’s 95 times or 16.6%
4’s 99 times or 17.3%
5’s 123 times or 21.5%
6’s 75 times or 13.1%
I was right. Not only are they trying to destroy my games by clearing off the board, they are intentionally rolling the one number that is not used in AA! If it was any other number I could plan for it and use it but not 5’s.
Anybody else having prob’s with these little cheaters?
Title: UK beats Germany (1941)
Date: December 25th
Special Rules: NO’s And Tech (although tech never entered the game)
Victor: Allies by concession
Game Length: approx. 9 turns/7 hours
Bias: 1v1 both of us are experienced and have played for many years.
Description: Germany started off going after Russia but never got close to being a threat. Russia bought all inf and art for the first several turns and only lost Karelia to Germany once (on the second turn). Germany spent the game getting progressivly smaller while Russia moved forward with inf/art.
Russia bought their first 2 tanks on turn 7 then a fighter on the lastturn of the game. After the UK had captured Germany twice, Russia captured it the third and final time. Also, Russia was in position to capture Italy in one or two turns.
UK took Norway on the first turn, after that they invaded Europe every turn (once in NW EUR, three times in Poland, twice in Germany). UK built an IC in India around turn 4 to draw Jap away from Russia, it worked. UK attacked Germany all alone and won the game for the allies in my opionon
America went about 60/40 pacific/atlantic. US attacked 3 Jap carriers with one sub and took down a flat top, next turn US took out remaining 2 carriers 4 fighters crusier and destroyer. US needed to rebuild after that while Jap focused on China. In the Atlantic, US got Morocco on US1 but wasn’t able to do much more until the end of the game. Finally, US took North Africa and sank the IT fleet at the end of the game.
Italy stayed in Africa and finally beat UK in Egypt. They ha a sizeable navy but had a hard time on land.
Japan went like normal. Manchuria build up then go for Moscow, kill off the Chinese, then India.
Observations/Recommendations: Both of us were evenly matched, but I (the allies) had horrible dice rolling with 7 cruiser off shore bombardments in a row missing plus three more cruiser naval batlles also missing. On the other hand, I did massive damage to IC’s (always rolling a 5 or 6 with a single bomber) and after buying 1 researcher I won tech on the same turn (improved shipyards, they never came into play). Germany played consevatively and never went after the UK fleet except for G1 when they took out the lone destroyer. Russia stopped the German offensive and pushed forward as stated above.
I didn’t like how fast China fell. There was nothing I could do. By turn 3 it was over. Also, my opponent didn’t like the IPC value limitation of how many replacements could be placed on the capitol IC. He felt this hurt Japan. I agree to a point. I had the same problem with the UK, but to a lesser extent. Germany suffers from this too.
We had a good game. This was my opponents first game of AA50 (My second) and to my knowledge he never played Revised. I think that put him at a disadvantage.
I bought the MB 2nd edition in about 1985 and I have dragged several people into playing since then, 7 new people. The newest two are my sons who started playing AAD-Day when they were 7 and 6 years old. :-D
Fortress America does have a really simple casualty order system printed on the battle chart. I’ve considered adopting it as a house rule and even using the FA chart, but my game groups aren’t into house rules.
We did have a great time.
As far as the US retreat from the pacific…they could have stood up to Japan, they had several dd, 2 or 3 cruisers, at least 2 bb, 1 cv, 2 ftr, plus 2 ftr and a bmb on hawaii, and more ftr in W US.(They never even considered a dd screen) At that point three things happened to cause US to run…1)Russia was about to get hit and Germany was sinking the UK fleet every time it got deployed (heavy bombers for Ger weren’t in play at this point), so the allies needed help. 2)The 12 super subs were the equivalent of a nuclear deterent. 3)The US players personal desire not to loose their fleet.
I agree that tech is powerful and comes into play more often than we would expect or maybe even want. I think part of the reason there was so much tech in our game was that it was a new way to do it and we all remember the wasted money spent in past games and we wanted to see some redemption. My guess is that tech will hopefully settle out and not be used as much. Maybe, maybe not. I know I won’t use as much with Germany again. I needed more land units. If the Soviet Union played more defensively I might still not be home yet…
Title: Axis Revenge (2v2, my teammate and I lost the last game we played against these two opponents, one of them is his wife)
Date: 12-5-08 through 12-6-08
Special Rules: 1941 NO’s and Tech
Victor: Axis. We were playing for 15 VC’s but when we, the Axis, got to 14 and controlled everything except N. & S. America and UK, the allies conceeded.
Game Length: 8hrs, can’t remeber the number of turns.
Bias: It was a 2v2 and each team had a new and experienced player(the new players had played before but only once or twice). The Ger/It player (myself) may have had the most knowledge because I read these forums almost every day and the other 3 actually have a real life.
Description: Everybody was trying to get tech in a slow progressive way (buying 1 researcher/turn). Ger took Moscow after about 7 hrs then lost Berlin to the UK 1.5 turns later, Italy liberated it the same turn. The mechanized inf made it possible to make one last lunge at Moscow before the defensive purchases had to begin. Japan didn’t go after the US fleet at all on the first turn, this lead to a huge American fleet in the Pacific. The U.S. retreated to the Atlantic after Japan got 12 supersubs (this was just before Ger took Moscow and why Ger went into def. mode). Japan finally killed off China the turn after Russia went down and attempted a mad dash to support Ger, but they never got there. There were no specific “recognizable” strategies used, as we were letting the newer players discover their own strategies as opposed to giving them instructions (although, there were key situations when they were under orders)! The allies were using a lot of bombers and weren’t getting tech as fast as Axis. On one turn Ger had to repair 3 IC’s before I could place new units. Italy was a very small thorn in the side of Russia. Italy finally focused on Africa after Russia was killed. The Uk/Russian player was frustrated by the Italian fleet and tried sinking it twice but only got 1 of the Cruisers, and that was because it was alone.
Observations/Recommendations: The tech made the game for Germany. Mech inf, increased production, and heavy bombers. Japan got super subs but never fired a shot, and mech inf, but the game ended before they ever used the ability. America got Jet fighters and, unfortunately for them, radar. Uk got heavy bombers, but was only able to use 2 bombers in this role, and only once. Russia also had mech inf (my dice must roll lots of 6’s) but it wasn’t used much. Russia launched several infantry only attacks against Germany, maybe he should have held out longer before attacking, if he would have, this game would have been much longer.
All-in-all we had a great time and we won’t be starting our next game at 9:00 in the evening. I didn’t get home until 5:30 in the morning. It was fun watching the new players getting the hang of it, and learning more about AA:50 myself.
I also agree with tin_snipes. Germany should always be sinking something allied.
I think it will be possible to buy 2 subs every turn for germany, and a dd block is a minor speed bump. If there is a dd blocking then you move in with subs/air and sink it. On the next turn if UK places a dd there again you can move away from it and out into the atlantic. (I believe you can move subs away from a dd in the combat move if you do not wish to engage in combat. This is a general rule. Correct me if I am wrong). So, you move those out and more in. Repeat. Call it the German sub-shuck.
Another way would be an IC in France.
I love the subs/air combination. When I play Europe (which has the same rules for subs) as Germany, I buy all subs every turn starting on my second turn. I can usually kill Russia on turn five (barring terrible die rolls) and use my subs to protect France, which I leave totaly empty.
I have been planning to use a similar strat for Ger. The subs combined with air make taking down enemy fleets somewhat easy, and once they are down it is hard for UK and USA to get back into the Atlantic.
Using the German sub/air strat for USA and Japan would work a little differently because of the distances, but having carriers with fighters and bombers on an Island, it can still be done.
And the best thing about this is that transports aren’t cannon fodder anymore!!! Even a large fleet will go down quickly this way. (provided you can roll 2’s)
Scheduled to arrive on the 20th…argh, 2 days late…oh well maybe I will take that day off work. (now to figure out how to explain that to my wife :roll:)
I don’t know if this has been talked about but I noticed on the Gencon picture that there are two AA guns (one in India, and 1 in Aus.). It got me to thinking, since we know the setup is not correct, could there be a starting IC at either or both of those places?
What would that do for UK? Would it make them too powerful? or would it be too difficult for the UK to protect them?
It could definitely force a fight in the Pacific, and weaken the UK fight in Europe. USA would have to guard Austrailia and Uk would have to defend India, while Japan went hard after one of them.
Of course it is all speculation, but we need something to do for 2 weeks…
Cruel, cruel world. My first oppurtunity to play will be Saturday the 22nd but we have been planning all year to watch the Michigan/Ohio football game that day.
Go Blue
Thank you, that was a good read!
I think (with what I’ve read and seen so far) that the NO’s are going to force the fight in the Pacific. I’m looking forward to this. I’ve always compared Axis and Allies to a balloon, if you squeeze it in one place it bulges in another. From your little test, (and what I am guessing) it looks like if everybody squeezes G then J bulges.
In your first game, did it look like Japan had a shot at Canada? Thus putting pressure on US to be defensive? How about a J bomber base at Hawaii with a build up to invade the West Coast? If nothing else, this would be an attention getter. :-D